Created by: YGO Mod (20517634)

Created On: 12/15/2024

Main: 60 Extra: 14

3 cardAmbulanceroid 3 cardAmbulanceroid
Ambulanceroid
EARTH 3
Ambulanceroid
  • ATK:

  • 300

  • DEF:

  • 1200


When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.


2 cardDragonroid 2 cardDragonroid
Dragonroid
WIND 8
Dragonroid
  • ATK:

  • 2900

  • DEF:

  • 1000


Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ● Add 1 non-WIND "roid" monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn.


3 cardDrillroid 3 cardDrillroid
Drillroid
EARTH 4
Drillroid
  • ATK:

  • 1600

  • DEF:

  • 1600


Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


3 cardExpressroid 3 cardExpressroid
Expressroid
EARTH 4
Expressroid
  • ATK:

  • 400

  • DEF:

  • 1600


When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


1 cardGoddess with the Third Eye 1 cardGoddess with the Third Eye
Goddess with the Third Eye
LIGHT 4
Goddess with the Third Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s).


3 cardGyroid 3 cardGyroid
Gyroid
WIND 3
Gyroid
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, this card cannot be destroyed by battle.


1 cardMechanical Hound 1 cardMechanical Hound
Mechanical Hound
EARTH 7
Mechanical Hound
  • ATK:

  • 2800

  • DEF:

  • 1500


While you have no cards in your hand, your opponent cannot activate Spell Cards.


2 cardMixeroid 2 cardMixeroid
Mixeroid
WIND 4
Mixeroid
  • ATK:

  • 0

  • DEF:

  • 2200


You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


3 cardRescueroid 3 cardRescueroid
Rescueroid
FIRE 6
Rescueroid
  • ATK:

  • 1600

  • DEF:

  • 1800


When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.


3 cardStealthroid 3 cardStealthroid
Stealthroid
DARK 4
Stealthroid
  • ATK:

  • 1200

  • DEF:

  • 0


If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.


2 cardSteamroid 2 cardSteamroid
Steamroid
EARTH 4
Steamroid
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.


3 cardSubmarineroid 3 cardSubmarineroid
Submarineroid
WATER 4
Submarineroid
  • ATK:

  • 800

  • DEF:

  • 1800


This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


3 cardTruckroid 3 cardTruckroid
Truckroid
EARTH 4
Truckroid
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


2 cardUFOroid 2 cardUFOroid
UFOroid
LIGHT 6
UFOroid
  • ATK:

  • 1200

  • DEF:

  • 1200


When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Machine-Type monster with 1500 or less ATK from your Deck in face-up Attack Position.


2 cardCycroid 2 cardCycroid
Cycroid
EARTH 3
Cycroid
  • ATK:

  • 800

  • DEF:

  • 1000


The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!


1 cardFusion Tag 1 cardFusion Tag
Fusion Tag
Spell Normal
Fusion Tag

    Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.


    2 cardMegaroid City
    2 cardMegaroid City
    Megaroid City
    Spell Field
    Megaroid City

      You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


      1 cardNight Beam 1 cardNight Beam
      Night Beam
      Spell Normal
      Night Beam

        Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


        1 cardPower Bond 1 cardPower Bond
        Power Bond
        Spell Normal
        Power Bond

          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


          1 cardRe-Fusion 1 cardRe-Fusion
          Re-Fusion
          Spell Equip
          Re-Fusion

            Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


            1 cardShield Crush 1 cardShield Crush
            Shield Crush
            Spell Normal
            Shield Crush

              Target 1 Defense Position monster on the field; destroy that target.


              2 cardTwister 2 cardTwister
              Twister
              Spell Quick
              Twister

                Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.


                3 cardVehicroid Connection Zone 3 cardVehicroid Connection Zone
                Vehicroid Connection Zone
                Spell Normal
                Vehicroid Connection Zone

                  Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.


                  2 cardWeapon Change 2 cardWeapon Change
                  Weapon Change
                  Spell Continuous
                  Weapon Change

                    Once during each of your Standby Phases: You can pay 700 Life Points, then target 1 Warrior or Machine-Type monster you control; switch the current ATK and DEF of that target until the end of your opponent's next turn.


                    3 cardEmergeroid Call 3 cardEmergeroid Call
                    Emergeroid Call
                    Trap Counter
                    Emergeroid Call

                      When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                      1 cardStorming Mirror Force 1 cardStorming Mirror Force
                      Storming Mirror Force
                      Trap Normal
                      Storming Mirror Force

                        When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                        2 cardSupercharge 2 cardSupercharge
                        Supercharge
                        Trap Normal
                        Supercharge

                          When your opponent declares an attack while the only monsters you control are Machine-Type "roid" monster(s): Draw 2 cards.


                          1 cardWall of Disruption 1 cardWall of Disruption
                          Wall of Disruption
                          Trap Normal
                          Wall of Disruption

                            When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.


                            3 cardWonder Garage 3 cardWonder Garage
                            Wonder Garage
                            Trap Normal
                            Wonder Garage

                              When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" monster from your hand.


                              3 cardAmbulance Rescueroid 3 cardAmbulance Rescueroid
                              Ambulance Rescueroid
                              FIRE 6
                              Ambulance Rescueroid
                              • ATK:

                              • 2300

                              • DEF:

                              • 1800


                              "Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.


                              3 cardSteam Gyroid 3 cardSteam Gyroid
                              Steam Gyroid
                              EARTH 6
                              Steam Gyroid
                              • ATK:

                              • 2200

                              • DEF:

                              • 1600


                              "Gyroid" + "Steamroid"


                              2 cardSuper Vehicroid - Mobile Base 2 cardSuper Vehicroid - Mobile Base
                              Super Vehicroid - Mobile Base
                              EARTH 10
                              Super Vehicroid - Mobile Base
                              • ATK:

                              • 0

                              • DEF:

                              • 5000


                              1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.


                              3 cardSuper Vehicroid - Stealth Union 3 cardSuper Vehicroid - Stealth Union
                              Super Vehicroid - Stealth Union
                              EARTH 9
                              Super Vehicroid - Stealth Union
                              • ATK:

                              • 3600

                              • DEF:

                              • 3000


                              "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                              3 cardSuper Vehicroid Jumbo Drill 3 cardSuper Vehicroid Jumbo Drill
                              Super Vehicroid Jumbo Drill
                              EARTH 8
                              Super Vehicroid Jumbo Drill
                              • ATK:

                              • 3000

                              • DEF:

                              • 2000


                              "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.




                              More OCG Info

                              Speedroid Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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