Drillroid
EARTH 4

Drillroid

  • Archetype:
  • Roid

  • ATK:
  • 1600

  • DEF:
  • 1600

  • View:
  • 3843




Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 56
Deck 56

Drillroid — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker · Secondary: Material body

Why it scores here

Drillroid is a plain Level 4 EARTH Machine 1600/1600 whose only effect is a battle-step kill: when it attacks a Defense Position monster, that monster is destroyed before damage calculation. That gives it real value as a one-for-zero board breaker in Roid, Speedroid and Machina shells, and it is cheap to run (average 1.83 copies, 30 of 30 sampled decks). Its 1600 ATK earns nothing by itself; the score comes from the conditional kill and the easy deck slot. No combo evidence exists, so combo conversion is text-only inference and is scored low.

Axis scores

Axis Score Evidence
Accessibility 45 Live in 30 of 30 sampled decks across 13 archetypes with 2 copies on average, but no searcher or starter route is recorded in the combo data (observed; a route is inferred from the Level 4 Roid body).
Combo & Conversion 20 No recorded boards and no starter, payoff or end-board appearances; it only converts through its battle effect (inferred from text).
Resource Economy 55 The kill costs no card and destroys a DEF monster for free on attack, but there is no refuel or draw (verified from text, observed in deck partners).
Effect & Interaction 55 Removes a Defense Position monster on attack, a conditional board break rather than negation or hand-trap reach (verified from text).
Material Utility 50 A generic Level 4 EARTH Machine body usable as material, but no material usage is recorded in combos (inferred from stats).
Resilience & Flexibility 35 Its effect dies to any negation and it only works when attacking into DEF; there is no multi-zone or multi-turn redundancy (inferred from text).
Deck-Building Efficiency 80 Single-copy-friendly, no garnet or lock, and spread across 13 archetypes, so it fits almost any Roid or Machine build (observed in deck data).

Calculation

Weight profile: Board breaker / Going-second profile, single role, no secondary blend. Intrinsic ≈ 56, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Destroys a Defense Position monster on attack with no card cost
  • Level 4 EARTH Machine body fits Roid, Speedroid, Machina and Gadget shells
  • Cheap to run: 1 to 2 copies, no garnet, appears in 30 of 30 sampled decks

Weaknesses

  • Only works when attacking a Defense Position monster
  • No recorded combo role, so its conversion power is text-only
  • Effect is lost to any negation, and the card has no recursion or refuel

Counters / choke points

  • Monsters that stay in Attack Position or are not targets for the attack
  • Negation of the on-attack effect

Best use

Battle-step board breaker and Level 4 material body. Decks: Roid, Speedroid, Machina, Gadgets, Invoked Roids.

Evidence & gaps

  • Verified: Effect: when attacking a Defense Position monster, destroy it before damage calculation (card text); Level 4 EARTH Machine, 1600 ATK / 1600 DEF, Roid archetype (card data); Appears in 30 of 30 sampled decks, average 1.83 copies (deck data)
  • Observed: Runs in 13 distinct archetypes with the most common homes in Speedroid, Machina and Gadgets (deck data); Top partners include Solemn Judgment at 60% and Called by the Grave at 46.7% (deck data); Included in Gogogo, Dododo and Evolsaur usage at 100% with 1 typical copy (usage statistics)
  • Inferred: Acts as a one-for-zero board breaker when the opponent has a DEF monster and no response; Its Level 4 body makes it a material option for Level 4 plays; Its 1600 DEF and ATK do not drive the score
  • Data gaps: no combos supplied, so combo conversion is text-only inference no banlist token, so 3 copies (unlimited) is assumed no ruling data for interactions with negation or Defense Position edge cases no top-card ranking, so popularity was not used











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