Gyroid
WIND 3

Gyroid

  • Archetype:
  • Roid

  • ATK:
  • 1000

  • DEF:
  • 1000

  • View:
  • 3012




Once per turn, this card cannot be destroyed by battle.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 9, 2026
45± 6/ 100
Power Score
Intrinsic 47
Deck 43

Gyroid — Power Evaluation

Final Score: 45 ± 6 · Confidence: Medium

  • Intrinsic: 47 · Deck: 43 · Meta: provisional
  • Primary role: Material body

Why it scores here

Gyroid's score rests on its role as a plain Level 3 WIND Machine body that can serve as material, plus a once-per-turn battle protection clause that is its only real effect. The 1000 ATK/DEF earns no points, and the card has no searcher, draw, negation, or removal text, so resource and interaction scores stay low. Presence in 7 sampled decks across 4 archetypes confirms it is a playable generic body, not that it is strong, and with no combo evidence it receives no conversion credit.

Axis scores

Axis Score Evidence
Accessibility 40 Appears in 7 of 7 sampled decks across 4 archetypes, but its text has no search or draw route and no combo data shows how often it is actually drawn (observed).
Combo & Conversion 15 Its text only protects itself in battle and builds nothing on its own, and there are zero recorded combo boards to confirm any conversion (inferred).
Resource Economy 5 No draw, search, recursion, or card-advantage text, and no combo data showing net advantage (verified).
Effect & Interaction 8 Its only clause is battle protection, which does not stop card effects or affect the opponent's cards (verified).
Material Utility 55 A Level 3 WIND Machine body is a generic material option that still provides its level and attribute if its effect is negated (inferred).
Resilience & Flexibility 20 Battle protection works once per turn and nothing stops card-effect destruction, banish, or bounce, so it survives only one kind of interaction (verified).
Deck-Building Efficiency 70 Average 1.71 copies per deck with a 1-to-3 spread, no garnet or lock restriction, and no banlist token supplied (observed).

Calculation

Weight profile: Primary role only (Material body / Normal); no secondary role blended. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Level 3 WIND Machine body with generic material value
  • Once-per-turn battle protection stated in plain text
  • Present in 7 sampled decks across 4 archetypes
  • Typically run at 1 to 2 copies, so it fits a small slot
  • No garnet, lock, or self-restriction in its text

Weaknesses

  • Battle protection is its only effect; no effect on card-effect destruction
  • No searcher, draw, recursion, or removal text
  • 1000 ATK / 1000 DEF body with little board impact
  • No recorded combo boards, so conversion is unproven

Counters / choke points

  • Card-effect destruction, banish, or bounce, which battle protection does not stop
  • Opponent attacks after the once-per-turn protection is spent

Best use

Level 3 material body with once-per-turn battle protection. Decks: Blue-Eyes, Speedroid, Blackwings. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once per turn, cannot be destroyed by battle; Level 3, WIND attribute, Machine race, 1000 ATK / 1000 DEF from the card record
  • Observed: In 7 of 7 sampled decks across 4 archetypes (Blue-Eyes, Speedroid, Blackwings, ABC); Average 1.71 copies per deck, with the modal count at 1; 71.4% of sampled decks use gameplay type 7
  • Inferred: Generic Level 3 material body role, since no combo data confirms it; Material value persists when the effect is negated, since the level and attribute remain
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 7-deck sample only no rulings supplied for interaction edge cases











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