WIND
3Gyroid
Archetype:
Roid
ATK:
1000
DEF:
1000
View:
3012
Once per turn, this card cannot be destroyed by battle.
Gyroid — Power Evaluation
Final Score: 45 ± 6 · Confidence: Medium
- Intrinsic: 47 · Deck: 43 · Meta: provisional
- Primary role: Material body
Why it scores here
Gyroid's score rests on its role as a plain Level 3 WIND Machine body that can serve as material, plus a once-per-turn battle protection clause that is its only real effect. The 1000 ATK/DEF earns no points, and the card has no searcher, draw, negation, or removal text, so resource and interaction scores stay low. Presence in 7 sampled decks across 4 archetypes confirms it is a playable generic body, not that it is strong, and with no combo evidence it receives no conversion credit.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Appears in 7 of 7 sampled decks across 4 archetypes, but its text has no search or draw route and no combo data shows how often it is actually drawn (observed). |
| Combo & Conversion | 15 | Its text only protects itself in battle and builds nothing on its own, and there are zero recorded combo boards to confirm any conversion (inferred). |
| Resource Economy | 5 | No draw, search, recursion, or card-advantage text, and no combo data showing net advantage (verified). |
| Effect & Interaction | 8 | Its only clause is battle protection, which does not stop card effects or affect the opponent's cards (verified). |
| Material Utility | 55 | A Level 3 WIND Machine body is a generic material option that still provides its level and attribute if its effect is negated (inferred). |
| Resilience & Flexibility | 20 | Battle protection works once per turn and nothing stops card-effect destruction, banish, or bounce, so it survives only one kind of interaction (verified). |
| Deck-Building Efficiency | 70 | Average 1.71 copies per deck with a 1-to-3 spread, no garnet or lock restriction, and no banlist token supplied (observed). |
Calculation
Weight profile: Primary role only (Material body / Normal); no secondary role blended. Intrinsic ≈ 47, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 3 WIND Machine body with generic material value
- Once-per-turn battle protection stated in plain text
- Present in 7 sampled decks across 4 archetypes
- Typically run at 1 to 2 copies, so it fits a small slot
- No garnet, lock, or self-restriction in its text
Weaknesses
- Battle protection is its only effect; no effect on card-effect destruction
- No searcher, draw, recursion, or removal text
- 1000 ATK / 1000 DEF body with little board impact
- No recorded combo boards, so conversion is unproven
Counters / choke points
- Card-effect destruction, banish, or bounce, which battle protection does not stop
- Opponent attacks after the once-per-turn protection is spent
Best use
Level 3 material body with once-per-turn battle protection. Decks: Blue-Eyes, Speedroid, Blackwings. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: once per turn, cannot be destroyed by battle; Level 3, WIND attribute, Machine race, 1000 ATK / 1000 DEF from the card record
- Observed: In 7 of 7 sampled decks across 4 archetypes (Blue-Eyes, Speedroid, Blackwings, ABC); Average 1.71 copies per deck, with the modal count at 1; 71.4% of sampled decks use gameplay type 7
- Inferred: Generic Level 3 material body role, since no combo data confirms it; Material value persists when the effect is negated, since the level and attribute remain
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the 7-deck sample only no rulings supplied for interaction edge cases






