WIND
4Mixeroid
Archetype:
Roid
ATK:
0
DEF:
2200
View:
3626
You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.
Mixeroid — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 64 · Deck: 66 · Meta: provisional
- Primary role: Combo enabler · Secondary: Searcher/Tutor, Extender
Why it scores here
Mixeroid is a dual-function engine card that enables Roid Fusion summoning through two complementary effects: Effect 1 searches non-WIND roid monsters, while Effect 2 summons Roid Fusion monsters from the Extra Deck by banishing Machine monsters from the GY. It appears in 83 recent decks (94% running 3 copies) with exceptional partner synergy, particularly with Pair Cycroid (96.4%) and Power Bond (94%), confirming strong accessibility and deck fit in Roid homes. However, the complete absence of recorded combo boards (0 appearances) is a critical data gap that prevents a higher score despite the deck metrics; this suggests either combo tracking gaps or a more niche combo role than its frequency implies. The card provides zero opponent interaction and carries significant LP cost and HOPT restrictions, offsetting its solid engine utility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 82 | Searchable via Pair Cycroid (96.4% co-run) and live in opening hand; 78/83 decks run 3 copies; tribute cost is manageable with abundant Machine bodies in Roid decks (observed). |
| Combo & Conversion | 48 | Text describes a single-card extension (search effect 1 + GY-banish Fusion summon effect 2), but no recorded combo boards feature this card (0 appearances) despite 83 deck instances, limiting verified evidence of actual combo conversion depth (inferred from text, unverified by combos). |
| Resource Economy | 62 | Effect 1 is 1-for-1 (tribute to search); Effect 2 gains a body from GY resources (typically GY-stocked in Roid decks) but costs half LP, a steep but non-lethal trade (inferred from text and Roid deck structure). |
| Effect & Interaction | 0 | No negation, disruption, removal, or hand-trap effects; pure setup and extension utility with zero opponent interaction (verified from card text). |
| Material Utility | 65 | Level 4 Machine body with 2200 DEF is usable as material, though 0 ATK is awkward; designed to be tributed or banished as a cost, not as persistent material; some utility in Machine-centric lines (inferred from text and stats). |
| Resilience & Flexibility | 54 | HOPT on each effect limits flexibility; vulnerable to hand-trap disruption (Ash Blossom), GY-wipe effects, and LP cost is high; no recovery or protection text, though multi-turn value exists (inferred from text and meta interaction patterns). |
| Deck-Building Efficiency | 78 | Runs 3 copies in 94% of decks (78/83), the highest inclusion rate in the sample; Effect 1 locks to Roid archetype (searchable in pure Roid homes), while Effect 2 works with any Roid Fusion; splashable in Machine-hybrid decks like Therions and Kashtira but with reduced utility (observed from deck distribution and archetype split). |
Calculation
Weight profile: 0.7×Combo enabler + 0.3×Searcher/Tutor. Intrinsic ≈ 64, Deck ≈ 66, Meta = provisional. Modifiers: Zero combo evidence (-2); Exceptional deck standardization (1). Final formula: 0.40×Intrinsic + 0.60×Deck
Strengths
- Highly accessible in Roid decks via Pair Cycroid search (96.4% co-run)
- Dual-function effects: search + Fusion summoning enable multiple lines
- Exceptional deck standardization (3 copies in 94% of decks)
- Clean Level 4 Machine body with decent 2200 DEF for material roles
- Works across multiple Roid-hybrid homes (Speedroid, Therions, Kashtira, Gadgets)
Weaknesses
- No opponent interaction: pure setup utility with zero disruption or negation
- High LP cost (half life total) is steep and potentially dangerous in grindy matchups
- HOPT on each effect limits flexibility and prevents chaining both in one turn
- Fusion summoning is temporary (destroyed at End Phase), not a persistent board
- Effect 1 restricted to non-WIND roid search (narrows target pool)
- Vulnerable to hand traps (Ash Blossom on search) and GY-wipe effects (Dimensional Fissure, Macro Cosmos)
- 0 ATK limits material applications despite being a level-4 body
Counters / choke points
- Ash Blossom & Joyous Spring (negates Effect 1 search)
- Dimensional Fissure (blocks Effect 2 GY banish)
- Macro Cosmos (blocks Effect 2 GY banish)
- Graveyard disruption (prevents GY setup for Effect 2)
- Negate Fusion summon effects (Solemn Warning, Solemn Judgment on Effect 2)
Best use
Roid Fusion engine enabler; searcher and summoning bridge. Decks: Speedroid, Pure Roid, Therion (hybrid with Roid engine), Kashtira (hybrid with Roid engine), Gadget (Machine-hybrid with Roid), Cyber Dragon (Machine-hybrid with Roid). Suggested copies: 3.
Evidence & gaps
- Verified: Card text and mechanics: two once-per-turn effects (search + Fusion summoning); Roid archetype membership (card ID 71340250); 83 deck instances in evidence sample; 94% of decks run exactly 3 copies (78/83); WIND attribute, Level 4, 0 ATK / 2200 DEF body; Appears in 9 distinct archetypes: Speedroid, Therions, Kashtira, Gadgets, Cyber Dragon, Cyberdark, Karakuri, Invoked Roids, Heroic
- Observed: 96.4% co-run with Pair Cycroid (highly correlated search access); 95.2% co-run with Submarineroid (primary Roid partner and Fusion material); 94% co-run with Power Bond (Fusion damage boost and LP cost synergy); 31.3% in Speedroid (largest home archetype); 18.1% in Therions (non-pure Roid hybrid); 18.1% in Kashtira (non-pure Roid hybrid); 3566 view count (moderate popularity, not correlated with card power per guardrail 1)
- Inferred: Primary role: Combo enabler for Roid Fusion lines (Effect 1 searches Fusion enablers, Effect 2 summons Fusion by Level); Secondary roles: Searcher (Effect 1), Extender (Effects 1 and 2 extend existing lines); Effect 1 tribute cost manageable in Roid decks due to abundant Machine bodies (Geargiender, Submarineroid, etc.); Effect 2 LP cost is significant (half LP) but non-lethal in most matchups; 0 ATK designed for utility, not board presence; intended for tributing/banishing as cost; Material utility as Level 4 Machine is functional but secondary to primary engine role; Fusion summoning ignores conditions is valuable in Roid decks lacking native Fusion tutor access
- Data gaps: No combos supplied — combo conversion is inferred from card text only; zero recorded combo boards despite 83 deck instances is unusual and suggests either combo tracking gaps or that this card occupies a niche combo role not reflected in deck frequency. No banlist token — assumed unlimited (3 copies). If Limited or Forbidden in any format, score would drop 2–10 depending on format and legal copies distribution. No usage statistics (StatisticsCard) — archetype inclusion % and typical copies inferred from this 83-deck sample only; a larger historical dataset would calibrate consistency across time. Limited guide context — only 1 guide snippet (Roid guide); no detailed strategic breakdowns explaining optimal Effect 1 vs. Effect 2 priority, GY setup lines, or LP-cost risk management. No metagame sample — no dated top-cut or tournament results provided; cannot assess meta power or format-specific performance.






