Twister
Spell Quick

Twister

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Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Jul 7, 2026
57± 6/ 100
Power Score
Intrinsic 58
Deck 57

Twister — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 58 · Deck: 57 · Meta: provisional
  • Primary role: Removal · Secondary: Utility

Why it scores here

Twister is a generic, archetype-free Quick-Play Spell that pays 500 LP to destroy one face-up Spell/Trap, so its value comes entirely from reliable, low-cost backrow removal rather than from anything it builds. It earns its score by being splashable and live in any deck (111 recorded decks, 40 distinct archetypes, average 1.5 copies in the main), but it never generates advantage and does nothing on boards without a face-up S/T. Its stats earn nothing here — it has no body, no archetype searchability, and no combo evidence (0 combo appearances), so its score is driven by cheap interaction and deck-building flexibility. Being a strict 1-for-1 that is outclassed by Mystical Space Typhoon keeps it in the mid-range.

Axis scores

Axis Score Evidence
Accessibility 72 Generic Quick-Play Spell with no archetype, cost beyond 500 LP, or summon requirement, appearing main-deck (111 decks, avg 1.5 copies) across 40 archetypes (observed).
Combo & Conversion 28 Builds no board on its own and has 0 combo appearances, so it converts only into a single destroyed backrow (observed).
Resource Economy 48 Trades 1 card for 1 destroyed S/T plus 500 LP — roughly even card count with a small LP cost and no refuel (verified).
Effect & Interaction 52 Removes one face-up Spell/Trap as a Quick-Play, but cannot touch monsters or face-down backrow and offers no negation (verified).
Material Utility 8 Spell with no body, level, or attribute to contribute as material (verified).
Resilience & Flexibility 42 Quick-Play timing lets it be chained, but it is dead when the opponent has no face-up S/T and is a straight 1-for-1 that folds to negations (inferred).
Deck-Building Efficiency 65 No garnet, no lock, fully splashable and redundant copies are fine, though it competes with the strictly better Mystical Space Typhoon (verified).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 58, Deck ≈ 57, Meta = provisional. Modifiers: Splashable generic tech (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Archetype-free Quick-Play removal usable in any deck
  • Very low opportunity cost (only 500 LP)
  • Splashable and redundant — 111 main-deck appearances across 40 archetypes
  • Quick-Play timing allows chaining in response to backrow activation

Weaknesses

  • Cannot hit face-up monsters or face-down backrow
  • Strictly outclassed by Mystical Space Typhoon (same effect, no LP cost)
  • Pure 1-for-1 that generates no card advantage or board
  • Dead when the opponent controls no face-up Spell/Trap

Counters / choke points

  • Backrow protection that prevents targeting or destruction (e.g. Starlight Road-style effects)
  • Negations that stop the activation (Solemn Judgment / negation traps)
  • Boards that set only face-down backrow, leaving no legal target
  • Monster-only pressure where no face-up S/T is present

Best use

Cheap generic removal for face-up Spell/Trap. Decks: Generic backrow-answer tech in any deck, Side deck vs. trap-heavy or continuous-Spell decks. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target; Card type: Quick-Play Spell with no archetype and no ATK/DEF; 111 decks run it in the main deck (0 in side), average 1.5 copies
  • Observed: Appears in 40 distinct archetypes, confirming generic splashability; Top partners are Mystical Space Typhoon (77.5%) and Heavy Storm (66.7%); 0 combo appearances in the recorded combo sample; Copies-per-deck distribution: 67 decks at 1, 33 at 2, 11 at 3
  • Inferred: Functions as a pure 1-for-1 backrow-removal tech rather than a combo or board-building piece; Strictly worse than Mystical Space Typhoon, which does the same without paying LP; No searchable route is implied by the text, so access is draw-based
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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