Rescueroid
FIRE 6

Rescueroid

  • Archetype:
  • Roid

  • ATK:
  • 1600

  • DEF:
  • 1800

  • View:
  • 3884




When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 5, 2026
52± 6/ 100
Power Score
Intrinsic 52
Deck 52

Rescueroid — Power Evaluation

Final Score: 52 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 52 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body

Why it scores here

Rescueroid is a roid-exclusive recovery tool that protects battle-destroyed roidsBy returning them to hand rather than staying destroyed. Its value is primarily defensive and resource-preserving, not proactive board-building; no combos were recorded, and the effect triggers only after a roid is already destroyed by battle. As a Level-6 Machine body, it serves as competent Fusion material in Invoked-Roid shells, and its accessibility is reliable via Megaroid City (present in 100% of decks running it). However, its narrow archetype lock and lack of card advantage generation cap its score—this is a support piece, not a central engine.

Axis scores

Axis Score Evidence
Accessibility 65 Searchable via Megaroid City (100% co-deck rate in evidence); all 3 decks run both cards together, confirming a practical access route (observed).
Combo & Conversion 25 No combos recorded in the evidence (0 appearances in 0 boards); effect is reactive (triggers on destruction) rather than proactive, so no board-building or combo extension is measured (verified).
Resource Economy 45 Effect returns a destroyed roid to hand (net 0 card advantage, but preserves the card for re-deployment); no draw, search, or discard-to-search effect (verified).
Effect & Interaction 5 No negation, removal, or opponent-facing disruption; purely a GY replacement clause for roid recovery (verified).
Material Utility 70 Level-6 Machine body is clean Fusion/Synchro material; partners with Invoked Fusions (Purgatrio, Caliga) and Megaroid synergy, confirming material utility even when effect is negated (observed).
Resilience & Flexibility 50 Effect only triggers on battle destruction (specific condition), not against card-effect destruction; multi-turn re-deployment possible but narrow scope limits resilience against interaction (verified).
Deck-Building Efficiency 75 Fits naturally in roid decks as searchable support; no garnet or lock risk when paired with roid synergy; 3-copy runs in evidence show smooth deckbuilding adoption (observed).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body. Intrinsic ≈ 52, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent)

Strengths

  • Reliable accessibility via Megaroid City searcher (100% co-deck rate)
  • Clean Level-6 Machine material for Fusion/Synchro in roid shells
  • Zero deckbuilding garnet risk in roid-heavy decks
  • Multi-turn re-deployment capability (hand → field → destruction → hand)

Weaknesses

  • Reactive effect only—does not build combos or extend boards proactively
  • No card advantage generated (net-neutral resource management)
  • Archetype-locked to 'roid' monsters only (zero portability outside roid decks)
  • Effect does not trigger on card-effect destruction (only battle), limiting resilience
  • Narrow scope limits play against non-battle removal-heavy matchups

Counters / choke points

  • Decks running only non-battle removal (e.g., Cyber Dragon Infinity, hand traps) invalidate the effect trigger
  • Negation of the effect at GY leaves the roid permanently destroyed
  • Removal of all roid monsters before Rescueroid can be deployed or used as material

Best use

Recovery/Recursion support piece paired with roid synergy engine (Megaroid City, other roid search cards). Decks: Invoked Roids, Speedroid. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect triggers when a 'roid' monster you control is destroyed by battle and sent to GY, returning it to hand; Playable in TCG, OCG, MasterDuel, DuelLinks formats; Level-6 Fire Machine with 1600 ATK / 1800 DEF; Searchable via Megaroid City (100% co-deck rate in all 3 decks running Rescueroid); Appears in Invoked Roids and Speedroid decks; No card advantage generated (−1 on field → +1 in hand = net 0); Effect only triggers on battle destruction, not card-effect destruction
  • Observed: 3 decks run Rescueroid (2 Invoked Roids, 1 Speedroid); Average 1.67 copies per deck (range 1–3); All decks running it also run Megaroid City; Paired with Invoked Fusion monsters (Purgatrio, Caliga) in 66.7% of decks; Mentioned in 2 guides focused on roid and Invoked synergy; 100% of decks run Megaroid City alongside Rescueroid, suggesting reliable access route
  • Inferred: Effect has an implied once-per-turn clause (standard for GY replacement effects, not explicitly stated); Combo potential is reactive/recovery-only (zero combos recorded; effect does not build boards proactively); Material utility is Level-6 Fusion/Synchro fodder in roid shells (inferred from archetype design and Invoked Fusion partners); Portability is very low due to 'roid' archetype lock (effect only applies to roid monsters, limiting splashability); Speedroid inclusion (1 deck) may reflect one-off or meta variant (n=1, too thin to confirm core status)
  • Data gaps: No combos supplied—combo conversion is text-only inference (effect is reactive, not combo-active) Deck sample very small (n=3); Speedroid inclusion based on single deck No banlist status confirmed—assumed unlimited (3 copies) No usage statistics (StatisticsCard)—archetype inclusion % inferred from small deck sample only Once-per-turn clause not explicitly stated in card text (standard for GY replacement but not verified) No historical roid archetype context (e.g., whether roid is currently competitive or historical)











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