Toon Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

D.D. Warrior
D.D. Warrior
D.D. Warrior
EARTH 4
D.D. Warrior
  • ATK:

  • 1200

  • DEF:

  • 1000


After damage calculation, when this card battles a monster: Banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Jinzo
Jinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Blue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
Blue-Eyes Toon Dragon
LIGHT 8
Blue-Eyes Toon Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Toon Dark Magician Girl
Toon Dark Magician Girl
Toon Dark Magician Girl
DARK 6
Toon Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks. Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's GY.

Toon Summoned Skull
Toon Summoned Skull
Toon Summoned Skull
DARK 6
Toon Summoned Skull
  • ATK:

  • 2500

  • DEF:

  • 1200


(This card is always treated as an "Archfiend" card.) Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 monster, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.

Heavy Storm
Heavy Storm
Heavy Storm
Spell Normal
Heavy Storm

    Destroy all Spell and Trap Cards on the field.

    Pot of Greed
    Pot of Greed
    Pot of Greed
    Spell Normal
    Pot of Greed

      Draw 2 cards.



      Tag(s):

      Premature Burial
      Premature Burial
      Premature Burial
      Spell Equip
      Premature Burial

        Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

        Reinforcement of the Army
        Reinforcement of the Army
        Reinforcement of the Army
        Spell Normal
        Reinforcement of the Army

          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

          Soul Exchange
          Soul Exchange
          Soul Exchange
          Spell Normal
          Soul Exchange

            Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.

            Swords of Revealing Light
            Swords of Revealing Light
            Swords of Revealing Light
            Spell Normal
            Swords of Revealing Light

              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

              Toon Table of Contents
              Toon Table of Contents
              Toon Table of Contents
              Spell Normal
              Toon Table of Contents

                Add 1 "Toon" card from your Deck to your hand.

                Toon World
                Toon World
                Toon World
                Spell Continuous
                Toon World

                  Activate this card by paying 1000 LP.

                  Extra Deck

                  Arcana Knight Joker
                  Arcana Knight Joker
                  Arcana Knight Joker
                  LIGHT 9
                  Arcana Knight Joker
                  • ATK:

                  • 3800

                  • DEF:

                  • 2500


                  "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

                  Blue-Eyes Ultimate Dragon
                  Blue-Eyes Ultimate Dragon
                  Blue-Eyes Ultimate Dragon
                  LIGHT 12
                  Blue-Eyes Ultimate Dragon
                  • ATK:

                  • 4500

                  • DEF:

                  • 3800


                  "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                  Cyber End Dragon
                  Cyber End Dragon
                  Cyber End Dragon
                  LIGHT 10
                  Cyber End Dragon
                  • ATK:

                  • 4000

                  • DEF:

                  • 2800


                  "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                  Cyber Twin Dragon
                  Cyber Twin Dragon
                  Cyber Twin Dragon
                  LIGHT 8
                  Cyber Twin Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 2100


                  "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                  D.3.S. Frog
                  D.3.S. Frog
                  D.3.S. Frog
                  WATER 8
                  D.3.S. Frog
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.

                  Dark Blade the Dragon Knight
                  Dark Blade the Dragon Knight
                  Dark Blade the Dragon Knight
                  DARK 6
                  Dark Blade the Dragon Knight
                  • ATK:

                  • 2200

                  • DEF:

                  • 1500


                  "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                  Dark Flare Knight
                  Dark Flare Knight
                  Dark Flare Knight
                  DARK 6
                  Dark Flare Knight
                  • ATK:

                  • 2200

                  • DEF:

                  • 800


                  "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.

                  Elemental HERO Flame Wingman
                  Elemental HERO Flame Wingman
                  Elemental HERO Flame Wingman
                  WIND 6
                  Elemental HERO Flame Wingman
                  • ATK:

                  • 2100

                  • DEF:

                  • 1200


                  "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                  Fiend Skull Dragon
                  Fiend Skull Dragon
                  Fiend Skull Dragon
                  WIND 5
                  Fiend Skull Dragon
                  • ATK:

                  • 2000

                  • DEF:

                  • 1200


                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                  Five-Headed Dragon
                  Five-Headed Dragon
                  Five-Headed Dragon
                  DARK 12
                  Five-Headed Dragon
                  • ATK:

                  • 5000

                  • DEF:

                  • 5000


                  5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

                  Thousand-Eyes Restrict
                  Thousand-Eyes Restrict
                  Thousand-Eyes Restrict
                  DARK 1
                  Thousand-Eyes Restrict
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                  Twin-Headed Thunder Dragon
                  Twin-Headed Thunder Dragon
                  Twin-Headed Thunder Dragon
                  LIGHT 7
                  Twin-Headed Thunder Dragon
                  • ATK:

                  • 2800

                  • DEF:

                  • 2100


                  "Thunder Dragon" + "Thunder Dragon"

                  Main: 55 Extra: 15

                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  1 cardBlack Luster Soldier - Envoy of the Beginning
                  Black Luster Soldier - Envoy of the Beginning
                  LIGHT 8
                  Black Luster Soldier - Envoy of the Beginning
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                  1 cardChaos Sorcerer 1 cardChaos Sorcerer
                  Chaos Sorcerer
                  DARK 6
                  Chaos Sorcerer
                  • ATK:

                  • 2300

                  • DEF:

                  • 2000


                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                  3 cardCyber-Stein
                  3 cardCyber-Stein
                  Cyber-Stein
                  DARK 2
                  Cyber-Stein
                  • ATK:

                  • 700

                  • DEF:

                  • 500


                  You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.


                  1 cardDark Magician of Chaos
                  1 cardDark Magician of Chaos
                  Dark Magician of Chaos
                  DARK 8
                  Dark Magician of Chaos
                  • ATK:

                  • 2800

                  • DEF:

                  • 2600


                  During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.


                  2 cardJowgen the Spiritualist
                  2 cardJowgen the Spiritualist
                  Jowgen the Spiritualist
                  LIGHT 3
                  Jowgen the Spiritualist
                  • ATK:

                  • 200

                  • DEF:

                  • 1300


                  You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                  3 cardSacred Crane 3 cardSacred Crane
                  Sacred Crane
                  LIGHT 4
                  Sacred Crane
                  • ATK:

                  • 1600

                  • DEF:

                  • 400


                  If this card is Special Summoned: Draw 1 card.


                  1 cardSangan
                  1 cardSangan
                  Sangan
                  DARK 3
                  Sangan
                  • ATK:

                  • 1000

                  • DEF:

                  • 600


                  If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                  1 cardCyber Jar
                  1 cardCyber Jar
                  Cyber Jar
                  DARK 3
                  Cyber Jar
                  • ATK:

                  • 900

                  • DEF:

                  • 900


                  FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                  1 cardMorphing Jar
                  1 cardMorphing Jar
                  Morphing Jar
                  EARTH 2
                  Morphing Jar
                  • ATK:

                  • 700

                  • DEF:

                  • 600


                  FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                  1 cardToon Cannon Soldier
                  1 cardToon Cannon Soldier
                  Toon Cannon Soldier
                  DARK 4
                  Toon Cannon Soldier
                  • ATK:

                  • 1400

                  • DEF:

                  • 1300


                  This card cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon Monsters, this card can attack your opponent directly. You can Tribute 1 monster; inflict 500 damage to your opponent.


                  1 cardCard Destruction
                  1 cardCard Destruction
                  Card Destruction
                  Spell Normal
                  Card Destruction

                    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                    2 cardDimension Fusion
                    2 cardDimension Fusion
                    Dimension Fusion
                    Spell Normal
                    Dimension Fusion

                      Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                      3 cardGiant Trunade
                      3 cardGiant Trunade
                      Giant Trunade
                      Spell Normal
                      Giant Trunade

                        Return all Spell and Trap Cards on the field to the hand.


                        1 cardGraceful Charity
                        1 cardGraceful Charity
                        Graceful Charity
                        Spell Normal
                        Graceful Charity

                          Draw 3 cards, then discard 2 cards.


                          3 cardLast Will
                          3 cardLast Will
                          Last Will
                          Spell Normal
                          Last Will

                            If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.


                            1 cardLevel Limit - Area B
                            1 cardLevel Limit - Area B
                            Level Limit - Area B
                            Spell Continuous
                            Level Limit - Area B

                              Change all face-up Level 4 or higher monsters to Defense Position.


                              1 cardMegamorph 1 cardMegamorph
                              Megamorph
                              Spell Equip
                              Megamorph

                                While your LP is lower than your opponent's, the equipped monster's ATK becomes double its original ATK. While your LP is higher, the equipped monster's ATK becomes half its original ATK.


                                2 cardMonster Gate
                                2 cardMonster Gate
                                Monster Gate
                                Spell Normal
                                Monster Gate

                                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                  1 cardMonster Reincarnation 1 cardMonster Reincarnation
                                  Monster Reincarnation
                                  Spell Normal
                                  Monster Reincarnation

                                    Discard 1 card, then target 1 monster in your GY; add it to your hand.


                                    2 cardNightmare's Steelcage 2 cardNightmare's Steelcage
                                    Nightmare's Steelcage
                                    Spell Normal
                                    Nightmare's Steelcage

                                      This card remains on the field for 2 of your opponent's turns. While this card is face-up on the field, no monsters can attack.


                                      1 cardPot of Greed
                                      1 cardPot of Greed
                                      Pot of Greed
                                      Spell Normal
                                      Pot of Greed

                                        Draw 2 cards.




                                        Tag(s):

                                        1 cardPremature Burial
                                        1 cardPremature Burial
                                        Premature Burial
                                        Spell Equip
                                        Premature Burial

                                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                          3 cardReasoning
                                          3 cardReasoning
                                          Reasoning
                                          Spell Normal
                                          Reasoning

                                            Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                            1 cardSwords of Revealing Light
                                            1 cardSwords of Revealing Light
                                            Swords of Revealing Light
                                            Spell Normal
                                            Swords of Revealing Light

                                              After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                              3 cardToon Table of Contents 3 cardToon Table of Contents
                                              Toon Table of Contents
                                              Spell Normal
                                              Toon Table of Contents

                                                Add 1 "Toon" card from your Deck to your hand.


                                                2 cardUpstart Goblin
                                                2 cardUpstart Goblin
                                                Upstart Goblin
                                                Spell Normal
                                                Upstart Goblin

                                                  Draw 1 card, then your opponent gains 1000 LP.


                                                  2 cardLast Turn
                                                  2 cardLast Turn
                                                  Last Turn
                                                  Trap Normal
                                                  Last Turn

                                                    This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.


                                                    2 cardMagic Jammer 2 cardMagic Jammer
                                                    Magic Jammer
                                                    Trap Counter
                                                    Magic Jammer

                                                      When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.


                                                      2 cardSelf-Destruct Button
                                                      2 cardSelf-Destruct Button
                                                      Self-Destruct Button
                                                      Trap Normal
                                                      Self-Destruct Button

                                                        You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.


                                                        3 cardSolemn Judgment
                                                        3 cardSolemn Judgment
                                                        Solemn Judgment
                                                        Trap Counter
                                                        Solemn Judgment

                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          3 cardWall of Revealing Light 3 cardWall of Revealing Light
                                                          Wall of Revealing Light
                                                          Trap Continuous
                                                          Wall of Revealing Light

                                                            Activate by paying any multiple of 1000 Life Points. Monsters your opponent controls cannot attack if their ATK is less than or equal to the amount you paid.


                                                            1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                            Arcana Knight Joker
                                                            LIGHT 9
                                                            Arcana Knight Joker
                                                            • ATK:

                                                            • 3800

                                                            • DEF:

                                                            • 2500


                                                            "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                            1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                            Blue-Eyes Ultimate Dragon
                                                            LIGHT 12
                                                            Blue-Eyes Ultimate Dragon
                                                            • ATK:

                                                            • 4500

                                                            • DEF:

                                                            • 3800


                                                            "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                            1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                            Dark Balter the Terrible
                                                            DARK 5
                                                            Dark Balter the Terrible
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                            1 cardDark Flare Knight 1 cardDark Flare Knight
                                                            Dark Flare Knight
                                                            DARK 6
                                                            Dark Flare Knight
                                                            • ATK:

                                                            • 2200

                                                            • DEF:

                                                            • 800


                                                            "Dark Magician" + "Flame Swordsman" You take no Battle Damage from battles involving this card. When this card is destroyed by battle and sent to the Graveyard: Special Summon 1 "Mirage Knight" from your hand or Deck.


                                                            1 cardDragon Master Knight 1 cardDragon Master Knight
                                                            Dragon Master Knight
                                                            LIGHT 12
                                                            Dragon Master Knight
                                                            • ATK:

                                                            • 5000

                                                            • DEF:

                                                            • 5000


                                                            "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                                                            1 cardElemental HERO Thunder Giant 1 cardElemental HERO Thunder Giant
                                                            Elemental HERO Thunder Giant
                                                            LIGHT 6
                                                            Elemental HERO Thunder Giant
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 1500


                                                            "Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned and cannot be Special Summoned by other ways. Once per turn: You can discard 1 card to target 1 face-up monster on the field with original ATK less than the ATK of this card; destroy that target.


                                                            1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                            Fiend Skull Dragon
                                                            WIND 5
                                                            Fiend Skull Dragon
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                            1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                            Five-Headed Dragon
                                                            DARK 12
                                                            Five-Headed Dragon
                                                            • ATK:

                                                            • 5000

                                                            • DEF:

                                                            • 5000


                                                            5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                            1 cardGatling Dragon 1 cardGatling Dragon
                                                            Gatling Dragon
                                                            DARK 8
                                                            Gatling Dragon
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 1200


                                                            "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                            1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                            Meteor Black Dragon
                                                            FIRE 8
                                                            Meteor Black Dragon
                                                            • ATK:

                                                            • 3500

                                                            • DEF:

                                                            • 2000


                                                            "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                            1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                            Reaper on the Nightmare
                                                            DARK 5
                                                            Reaper on the Nightmare
                                                            • ATK:

                                                            • 800

                                                            • DEF:

                                                            • 600


                                                            "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                            1 cardRyu Senshi 1 cardRyu Senshi
                                                            Ryu Senshi
                                                            EARTH 6
                                                            Ryu Senshi
                                                            • ATK:

                                                            • 2000

                                                            • DEF:

                                                            • 1200


                                                            "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                            1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                            The Last Warrior from Another Planet
                                                            EARTH 7
                                                            The Last Warrior from Another Planet
                                                            • ATK:

                                                            • 2350

                                                            • DEF:

                                                            • 2300


                                                            "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                            1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                            Thousand-Eyes Restrict
                                                            DARK 1
                                                            Thousand-Eyes Restrict
                                                            • ATK:

                                                            • 0

                                                            • DEF:

                                                            • 0


                                                            "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                            1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                            Warrior of Tradition
                                                            EARTH 6
                                                            Warrior of Tradition
                                                            • ATK:

                                                            • 1900

                                                            • DEF:

                                                            • 1700


                                                            "Sonic Maid" + "Beautiful Headhuntress"


                                                            tcg
                                                            Toon
                                                            5







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