Spell
NormalReasoning
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12075
Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.
Reasoning — Power Evaluation
Final Score: 58 ± 6 · Confidence: Medium
- Intrinsic: 61 · Deck: 60 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Recovery/Recursion
Why it scores here
Reasoning scores as a mid-tier staple because it reliably mills your deck and either grants a free special summon or sets up graveyard payoffs. While its high accessibility and deckbuilding efficiency (it slots cleanly into 99+ archetypes) push the score up, the opponent's guess mechanic makes success inconsistent, and the card provides zero board interaction or disruption. Its strongest homes are milling-focused archetypes like Infernoid and Paleozoic, where even a whiff still fuels the strategy.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Appears in 400/400 recent decks and 99 distinct archetypes; legal across TCG (Limited-1), OCG, and MasterDuel. (verified) |
| Combo & Conversion | 55 | Grants one free normal-summoned/set monster on hit, or pure milling on whiff; represents one solid step rather than a full combo line. (verified) |
| Resource Economy | 60 | Strong in graveyard-synergy decks like Infernoid and Paleozoic where milling is valued; neutral to slightly negative in isolation. (observed) |
| Effect & Interaction | 10 | Provides zero opponent interaction; the effect finds a monster with only the opponent's guess as a decision point. (verified) |
| Material Utility | 0 | As a Spell Card, provides zero direct material utility. (verified) |
| Resilience & Flexibility | 45 | One-and-done activation per use; subject to opponent's guess making success inconsistent; no recurring presence. (inferred) |
| Deck-Building Efficiency | 90 | Clean, garnetless slot that fits into any archetype; TCG-limited to 1 is a minor deckbuilding penalty. (verified) |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 61, Deck ≈ 60, Meta = provisional. Modifiers: TCG Limited-to-1 (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Runs in 99+ distinct archetypes with 100% inclusion in tracked sample
- High consistency—68.75% of decks run 3-of
- No garnet or brick risk; slots cleanly into any deck
- Synergizes strongly with graveyard-focused strategies (Infernoid, Paleozoic, Eldlich)
- Provides either a free body or milling setup depending on opponent's choice
Weaknesses
- Opponent's guess makes effect success roughly 50/50 (6 out of 12 levels likely to be in a typical deck)
- Zero board interaction or disruption capability
- One-shot activation per use; no recurring value
- Resource economy entirely dependent on deck archetype (good in GY homes, neutral elsewhere)
- Cannot be run at 3 copies in TCG format
Counters / choke points
- Hand disruption (Ash Blossom & Joyous Spring) negates the entire effect
- Opponent can make an informed guess based on deck knowledge and deck building patterns
- Deck mill effects that activate during opponent's turn may deplete your deck before Reasoning resolves
Best use
Mill engine / graveyard setup tool. Decks: Infernoid, Paleozoic, Eldlich, Azamina, Fiendsmith.
Evidence & gaps
- Verified: Card is TCG Limited-1, OCG/MasterDuel unlimited; Appears in 400/400 recent decks with avg 2.41 copies, max 3; Card text describes milling to find a monster, with opponent guessing its level; Run as 3-of in 275/400 decks (68.75%); Appears in 99 distinct archetypes; Top homes are Infernoid, Azamina, Eldlich, Paleozoic; Provides either free special summon or milling on whiff
- Observed: Top partners include milling tools (That Grass Looks Greener) and tech cards (Triple Tactics Thrust, Super Polymerization); Listed as Staple in 6 archetype guides; Consistently grouped with graveyard-synergy pieces in deck guides; Usage statistics show 100% inclusion in tracked sample (Infernoid, Witchcrafter, Guardragon); In Infernoid and Paleozoic guides, featured as key engine component
- Inferred: Opponent's guess mechanic makes success dependent on their deck knowledge, roughly 50/50 against unpredictable levels; Broad 99-archetype inclusion suggests generic utility rather than archetype-specific synergy; GY-heavy archetypes (Infernoid, Paleozoic) benefit from milling even on whiff, but other homes gain only on hit; No combos present indicates this is primarily a deck-engine tool rather than dedicated combo starter; High copies per deck (avg 2.41) suggests strong confidence, but could reflect accessibility rather than power
- Data gaps: No combos supplied—cannot empirically verify combo conversion or confirm if card is a true combo starter/extender Usage statistics limited to 4 archetypes (Witchcrafter, Infernoid×2, Guardragon); broader historical sample would strengthen confidence in true inclusion rates No top-card rankings available—cannot confirm if card is winning tournaments or primarily a tech choice No ruling clarification on edge cases (e.g., what counts as 'can be Normal Summoned/Set'; interaction with card effects that restrict summons)






