Jinzo
DARK 6

Jinzo

  • Archetype:
  • Jinzo

  • ATK:
  • 2400

  • DEF:
  • 1500

  • View:
  • 11676




Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 9, 2026
47± 6/ 100
Power Score
Intrinsic 53
Deck 43

Jinzo — Power Evaluation

Final Score: 47 ± 6 · Confidence: Medium

  • Intrinsic: 52.8 · Deck: 43.2 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Material body

Why it scores here

Jinzo's points come from its text: it stops Trap cards and their field effects from being activated and negates Trap effects on the field, a hard floodgate against trap-reliant decks. Its 2400 ATK and Level 6 body earn nothing under the rubric. The score is held down by the absence of combo evidence, a board that never converts into more value, and an unrestricted lock that also shuts off the player's own Trap cards, which appear among its most common partners.

Axis scores

Axis Score Evidence
Accessibility 40 Present in all 400 sampled decks at about 1.2 copies each, but no searcher, starter or combo route is recorded, so access is only shown as presence in lists (observed).
Combo & Conversion 20 No recorded boards, so the card is only a single body with a field lock and builds nothing on its own from the text (inferred).
Resource Economy 35 The text gives no draw, search, refuel or recursion; it is a one-for-one body with no return (verified).
Effect & Interaction 62 The text shuts down all Trap cards and their field effects and negates Trap effects, a strong and hard-to-play-around floodgate against Trap-based decks (verified).
Material Utility 55 A Level 6 DARK Machine body that remains a Level 6 Machine when its effect is negated, so it stays a generic material, though no recorded material use exists (inferred).
Resilience & Flexibility 40 The lock disappears when the monster leaves the field, and the card has no redundancy or recursion, so one removal ends its effect (inferred).
Deck-Building Efficiency 60 Typically one copy, no garnet, and easy to run, but the unrestricted lock conflicts with the Trap staples it is most often paired with (observed).

Calculation

Weight profile: 0.7 Floodgate/Control + 0.3 Material body. Intrinsic ≈ 52.8, Deck ≈ 43.2, Meta = provisional. Modifiers: Self-locking restriction (-4). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hard lock on Trap cards and their field effects, which is strong against Trap-reliant decks
  • Cheap to run: about one copy per deck, no garnet
  • Body is a generic Level 6 Machine that can still serve as material when its effect is negated
  • Broad presence across 91 archetypes in the sampled decks

Weaknesses

  • No recorded combo boards, so combo conversion and starter value are unmeasured
  • No card advantage or recovery from the text
  • Restricts the player's own Trap cards as well as the opponent's
  • One removal of the monster ends the lock

Counters / choke points

  • Removing the Jinzo monster from the field (inferred from the continuous field effect)
  • Decks that run few or no Trap cards, where the lock does nothing

Best use

Floodgate/Control. Decks: Jinzo, Black Luster Soldier, Lightsworn. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Trap Cards and their field effects cannot be activated; all Trap effects on the field are negated; Card is 2400 ATK, Level 6 DARK Machine, Effect Monster; Present in 400 of 400 sampled decks at 1.22 average copies, with 91 distinct archetypes
  • Observed: Mirror Force appears in 49.8% of decks running Jinzo and Torrential Tribute in 43.2%, both Trap cards the lock also shuts off; Usage statistics show 100% inclusion at 1 copy in three archetypes, a sample too small to use for power
  • Inferred: The lock ends when the monster leaves the field; Negated body still works as a generic Level 6 Machine material
  • Data gaps: No combos supplied, so combo conversion is text-only inference Gameplay type IDs are not mapped to names, so per-format reading is not possible Usage statistics cover only three archetypes No official rulings supplied for interactions between the lock and Trap cards on the chain











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