Trade-In
Spell Normal

Trade-In

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Discard 1 Level 8 monster; draw 2 cards.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
55± 8/ 100
Power Score
Intrinsic 52
Deck 57

Trade-In — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 52.2 · Deck: 56.6 · Meta: provisional
  • Primary role: Utility · Secondary: Extender

Why it scores here

Trade-In converts one Level 8 monster from hand into two cards drawn, a clean net +1 card with no interaction and no board presence. Its score is carried by resource economy and a low slot cost, while its requirement for a specific Level 8 monster in hand caps accessibility. The 400-of-400 deck presence and the 85 archetypes show it is a broadly played staple, but that frequency is not used to inflate the score, since it does not show that the card is strong on its own.

Axis scores

Axis Score Evidence
Accessibility 60 Needs a Level 8 monster in hand as its cost, so it is live only when the hand holds one; the card text is verified and the partner data shows Level 8 bodies are common in the decks that run it (verified text, observed partners).
Combo & Conversion 45 No combo boards were supplied, so the conversion is text-only: one Level 8 body becomes two draws, with no board or end-state output of its own (inferred).
Resource Economy 85 Discard one Level 8 monster and draw two is a verified net +1 card, the core value of the card (verified).
Effect & Interaction 5 A plain Normal Spell with no negation, removal or hand-trap reach (verified).
Material Utility 5 A Spell Card cannot be used as material and provides no body, so the axis is near its floor (verified).
Resilience & Flexibility 50 Spell-speed-free, one-shot effect that is lost to a single spell negation, but it has no board exposure and runs as 1 to 3 copies across 85 archetypes (observed, inferred).
Deck-Building Efficiency 70 No garnet or lock, a single slot, and redundant copies are fine, though the Level 8 cost pushes it toward Level 8 monster builds (observed, inferred).

Calculation

Weight profile: 0.7 Utility + 0.3 Extender. Intrinsic ≈ 52.2, Deck ≈ 56.6, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 card from one Level 8 monster discarded for two draws
  • Cheap single slot with redundant copies
  • Runs across 85 archetypes, so it is portable between homes

Weaknesses

  • Requires a Level 8 monster in hand, so it is dead without one
  • Provides no board presence, interaction or material value
  • Dependent on the Level 8 monster base of the deck

Counters / choke points

  • Spell negation or a spell-stopping effect in the opponent's hand or field
  • Hand disruption that removes the Level 8 cost monster

Best use

Draws two cards by trading one Level 8 monster from hand, to turn dead Level 8 bodies into fuel. Decks: Blue-Eyes, Red-Eyes, Horus, Therion. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: discard 1 Level 8 monster, draw 2 cards (net +1 card); Normal Spell, no interaction or board presence in the text; Present in 400 of 400 supplied decks, 85 distinct archetypes, copies average 2.17
  • Observed: Top partners are Level 8 Blue-Eyes and Horus bodies, such as Blue-Eyes White Dragon at 43.8% and Blue-Eyes Tyrant Dragon at 28.2%; Usage statistics show 100% inclusion in Danger! (3 copies) and 40% in Zombies (1 copy); Guides name Blue-Eyes, Horus and Tachyon as Level 8 decks where the card is a staple
  • Inferred: Its value depends on the availability of a Level 8 monster in hand at the time it is played; Its requirement to discard a Level 8 monster makes it a Level 8 deck staple rather than a universal card
  • Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no rulings supplied for the Level 8 discard timing deck sample is 400 of 400 decks running the card, which suggests the sample was filtered to decks that contain it, so the deck count is not a population inclusion rate











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