Rescue-ACE Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
FIRE 4
Rescue-ACE Air Lifter
  • ATK:

  • 1700

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

N Rarity
Rescue-ACE Fire Attacker
N Rarity
Rescue-ACE Fire Attacker
N Rarity
Rescue-ACE Fire Attacker
FIRE 6
Rescue-ACE Fire Attacker
  • ATK:

  • 2200

  • DEF:

  • 2200


If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Attacker" (except during the Damage Step): You can Special Summon this card from your hand. If a card(s) is added to your opponent's hand, except by drawing it (except during the Damage Step): You can draw 2 cards, then discard 1 card. You can only use each effect of "Rescue-ACE Fire Attacker" once per turn.

SR Rarity
Rescue-ACE Impulse
SR Rarity
Rescue-ACE Impulse
SR Rarity
Rescue-ACE Impulse
FIRE 3
Rescue-ACE Impulse
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
ALERT!
R Rarity
ALERT!
R Rarity
ALERT!
Spell Quick
ALERT!

    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.

    UR Rarity
    EMERGENCY!
    UR Rarity
    EMERGENCY!
    UR Rarity
    EMERGENCY!
    Spell Quick
    EMERGENCY!

      (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        N Rarity
        Rescue-ACE HQ
        N Rarity
        Rescue-ACE HQ
        N Rarity
        Rescue-ACE HQ
        Spell Field
        Rescue-ACE HQ

          While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

          R Rarity
          RESCUE!
          R Rarity
          RESCUE!
          R Rarity
          RESCUE!
          Spell Quick
          RESCUE!

            (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.

            R Rarity
            CONTAIN!
            R Rarity
            CONTAIN!
            R Rarity
            CONTAIN!
            Trap Normal
            CONTAIN!

              (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.

              Extra Deck

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              Need 41 UR

               Rarity
              R.B. Ga10 Cutter1 card
               Rarity
              R.B. Ga10 Driller1 card
               Rarity
              R.B. Ga10 Pile Bunker1 card
               Rarity
              R.B. Lambda Blade1 card
               Rarity
              R.B. Lambda Cannon1 card
               Rarity
              R.B. VALCan Rocket1 card
              UR Rarity
              Rescue-ACE Hydrant1 card
              UR Rarity
              Rescue-ACE Preventer1 card
              UR Rarity
              Rescue-ACE Turbulence1 card
              UR Rarity
              Clockwork Knight1 card
               Rarity
              R.B. Shepherd's Crook2 card
               Rarity
              R.B. The Brute Blues3 card
               Rarity
              R.B. VALCan Booster3 card
              UR Rarity
              S:P Little Knight1 card
               Rarity
              Sky Striker Ace - Camellia1 card
              UR Rarity
              Sky Striker Ace - Kagari1 card
              UR Rarity
              Called by the Grave1 card
              UR Rarity
              EMERGENCY!3 card
              UR Rarity
              Harpie's Feather Duster1 card
               Rarity
              R.B. Funk Dock3 card
               Rarity
              R.B. Operation Test1 card
               Rarity
              R.B. Stage Landing3 card
              UR Rarity
              Raigeki1 card
              UR Rarity
              Triple Tactics Talent3 card
              UR Rarity
              Infinite Impermanence3 card
               Rarity
              R.B. Next Phase1 card

              Main: 40 Extra: 15

              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


               Rarity
              1 cardR.B. Ga10 Cutter
               Rarity
              1 cardR.B. Ga10 Cutter
              R.B. Ga10 Cutter
              EARTH 4
              R.B. Ga10 Cutter
              • ATK:

              • 700

              • DEF:

              • 700


              If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Cutter" once per turn this way. When your opponent's Spell/Trap Card or effect is activated, and this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 700 LP; destroy this card, and if you do, negate that effect, and if you do that, destroy that card. You can only use this effect of "R.B. Ga10 Cutter" once per turn.


               Rarity
              1 cardR.B. Ga10 Driller
               Rarity
              1 cardR.B. Ga10 Driller
              R.B. Ga10 Driller
              EARTH 3
              R.B. Ga10 Driller
              • ATK:

              • 500

              • DEF:

              • 500


              If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Driller" once per turn this way. During the Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 500 LP, then target 1 monster your opponent controls; destroy both that monster and this card. You can only use this effect of "R.B. Ga10 Driller" once per turn.


               Rarity
              1 cardR.B. Ga10 Pile Bunker
               Rarity
              1 cardR.B. Ga10 Pile Bunker
              R.B. Ga10 Pile Bunker
              EARTH 8
              R.B. Ga10 Pile Bunker
              • ATK:

              • 1500

              • DEF:

              • 1500


              If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. Ga10 Pile Bunker" once per turn this way. When an attack is declared involving an opponent's monster and "R.B. The Brute Blues" that points to this card: You can pay 1500 LP; destroy all cards your opponent controls and this card. You can only use this effect of "R.B. Ga10 Pile Bunker" once per turn.


               Rarity
              1 cardR.B. Lambda Blade
               Rarity
              1 cardR.B. Lambda Blade
              R.B. Lambda Blade
              DARK 7
              R.B. Lambda Blade
              • ATK:

              • 1400

              • DEF:

              • 1400


              If this card is Normal or Special Summoned: You can send 1 "R.B." card from your Deck to the GY, except "R.B. Lambda Blade". During your opponent's Main Phase, if this card is linked to an "R.B." Link Monster (Quick Effect): You can pay 1400 LP, then target 1 monster your opponent controls; destroy this card, and if you do, take control of that monster, but destroy it during the End Phase. You can only use each effect of "R.B. Lambda Blade" once per turn.


               Rarity
              1 cardR.B. Lambda Cannon
               Rarity
              1 cardR.B. Lambda Cannon
              R.B. Lambda Cannon
              DARK 6
              R.B. Lambda Cannon
              • ATK:

              • 1200

              • DEF:

              • 1200


              If this card is Normal or Special Summoned: You can target 1 "R.B." monster in your GY, except "R.B. Lambda Cannon"; add it to your hand. While this card is linked to an "R.B." Link Monster: You can pay 1200 LP; destroy this card, and if you do, look at your opponent's hand, then you can Special Summon 1 monster from it to their field, but negate its effects. You can only use each effect of "R.B. Lambda Cannon" once per turn.


               Rarity
              1 cardR.B. VALCan Rocket
               Rarity
              1 cardR.B. VALCan Rocket
              R.B. VALCan Rocket
              FIRE 5
              R.B. VALCan Rocket
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you control no face-up monsters, or the only face-up monsters you control are "R.B." monsters, you can Special Summon this card (from your hand). You can only Special Summon "R.B. VALCan Rocket" once per turn this way. If this card is linked to an "R.B." Link Monster: You can pay 1000 LP, then target up to 2 cards your opponent controls; destroy them, also this card, and if you do, inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "R.B. VALCan Rocket" once per turn.


              SR Rarity
              3 cardRescue-ACE Air Lifter
              SR Rarity
              3 cardRescue-ACE Air Lifter
              Rescue-ACE Air Lifter
              FIRE 4
              Rescue-ACE Air Lifter
              • ATK:

              • 1700

              • DEF:

              • 1700


              If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


              UR Rarity
              1 cardRescue-ACE Hydrant
              UR Rarity
              1 cardRescue-ACE Hydrant
              Rescue-ACE Hydrant
              FIRE 1
              Rescue-ACE Hydrant
              • ATK:

              • 0

              • DEF:

              • 0


              While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


              UR Rarity
              1 cardRescue-ACE Preventer
              UR Rarity
              1 cardRescue-ACE Preventer
              Rescue-ACE Preventer
              FIRE 8
              Rescue-ACE Preventer
              • ATK:

              • 2800

              • DEF:

              • 2800


              You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.


              UR Rarity
              1 cardRescue-ACE Turbulence
              UR Rarity
              1 cardRescue-ACE Turbulence
              Rescue-ACE Turbulence
              FIRE 9
              Rescue-ACE Turbulence
              • ATK:

              • 3000

              • DEF:

              • 3000


              You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


              R Rarity
              1 cardALERT!
              R Rarity
              1 cardALERT!
              ALERT!
              Spell Quick
              ALERT!

                (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                UR Rarity
                1 cardCalled by the Grave
                UR Rarity
                1 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  3 cardEMERGENCY!
                  UR Rarity
                  3 cardEMERGENCY!
                  EMERGENCY!
                  Spell Quick
                  EMERGENCY!

                    (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.


                    UR Rarity
                    1 cardHarpie's Feather Duster
                    UR Rarity
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                       Rarity
                      3 cardR.B. Funk Dock
                       Rarity
                      3 cardR.B. Funk Dock
                      R.B. Funk Dock
                      Spell Field
                      R.B. Funk Dock

                        When this card is activated: Add 1 "R.B." card from your Deck to your hand, except "R.B. Funk Dock". Each time a monster(s) your opponent controls is destroyed by battle or card effect, gain 500 LP. If a face-up "R.B." monster(s) you control leaves the field by card effect (except during the Damage Step): You can Special Summon 1 "R.B." monster from your Deck. You can only use this effect of "R.B. Funk Dock" once per turn. You can only activate 1 "R.B. Funk Dock" per turn.


                         Rarity
                        1 cardR.B. Operation Test
                         Rarity
                        1 cardR.B. Operation Test
                        R.B. Operation Test
                        Spell Continuous
                        R.B. Operation Test

                          When this card is activated: You can target 1 Level 3 or higher "R.B." monster in your GY; Special Summon it. You can target any number of "R.B." monsters you control; gain LP equal to their combined original ATK, and if you do, return them to the hand/Extra Deck, then you can Special Summon 1 "R.B." monster from your hand. You can only use this effect of "R.B. Operation Test" once per turn. You can only activate 1 "R.B. Operation Test" per turn.


                           Rarity
                          3 cardR.B. Stage Landing
                           Rarity
                          3 cardR.B. Stage Landing
                          R.B. Stage Landing
                          Spell Normal
                          R.B. Stage Landing

                            Special Summon 1 "R.B." monster from your Deck/Extra Deck with a different name than the cards you control. If an "R.B." monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Special Summon from the Extra Deck the turn you activate this card, except Machine monsters with 1500 or less original ATK.


                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              N Rarity
                              1 cardRescue-ACE HQ
                              N Rarity
                              1 cardRescue-ACE HQ
                              Rescue-ACE HQ
                              Spell Field
                              Rescue-ACE HQ

                                While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                R Rarity
                                1 cardRESCUE!
                                R Rarity
                                1 cardRESCUE!
                                RESCUE!
                                Spell Quick
                                RESCUE!

                                  (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                  SR Rarity
                                  1 cardSky Striker Mecha - Hornet Drones
                                  SR Rarity
                                  1 cardSky Striker Mecha - Hornet Drones
                                  Sky Striker Mecha - Hornet Drones
                                  Spell Quick
                                  Sky Striker Mecha - Hornet Drones

                                    If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                    UR Rarity
                                    3 cardTriple Tactics Talent
                                    UR Rarity
                                    3 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      R Rarity
                                      1 cardCONTAIN!
                                      R Rarity
                                      1 cardCONTAIN!
                                      CONTAIN!
                                      Trap Normal
                                      CONTAIN!

                                        (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                                        R Rarity
                                        1 cardEXTINGUISH!
                                        R Rarity
                                        1 cardEXTINGUISH!
                                        EXTINGUISH!
                                        Trap Normal
                                        EXTINGUISH!

                                          (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                             Rarity
                                            1 cardR.B. Next Phase
                                             Rarity
                                            1 cardR.B. Next Phase
                                            R.B. Next Phase
                                            Trap Counter
                                            R.B. Next Phase

                                              When your opponent activates a monster effect, while you control an "R.B." monster: Destroy 1 monster you control, and if you do, negate the activation, and if you do that, destroy that card, then gain 2000 LP. You can only activate 1 "R.B. Next Phase" per turn.


                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              SR Rarity
                                              1 cardBarricadeborg Blocker
                                              Barricadeborg Blocker
                                              DARK
                                              Barricadeborg Blocker
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                              UR Rarity
                                              1 cardClockwork Knight
                                              UR Rarity
                                              1 cardClockwork Knight
                                              Clockwork Knight
                                              EARTH
                                              Clockwork Knight
                                              • ATK:

                                              • 500

                                              • LINK-1

                                              Link Arrow:

                                              Left


                                              1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                              SR Rarity
                                              1 cardPrototype Sky Striker Ace - Amatsu
                                              SR Rarity
                                              1 cardPrototype Sky Striker Ace - Amatsu
                                              Prototype Sky Striker Ace - Amatsu
                                              DARK
                                              Prototype Sky Striker Ace - Amatsu
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom


                                              1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.


                                               Rarity
                                              2 cardR.B. Shepherd's Crook
                                               Rarity
                                              2 cardR.B. Shepherd's Crook
                                              R.B. Shepherd's Crook
                                              DARK
                                              R.B. Shepherd's Crook
                                              • ATK:

                                              • 1500

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including an "R.B." monster Gains 500 ATK for each monster you control, except this card. You can only use each of the following effects of "R.B. Shepherd's Crook" once per turn. During your Main Phase: You can Set 1 "R.B." Trap from your Deck or GY. During your opponent's Main Phase (Quick Effect): You can target 3 Level 3 or higher "R.B." monsters in your GY; place 2 on the bottom of the Deck in any order, and if you do, Special Summon the other in Defense Position.


                                               Rarity
                                              3 cardR.B. The Brute Blues
                                               Rarity
                                              3 cardR.B. The Brute Blues
                                              R.B. The Brute Blues
                                              WIND
                                              R.B. The Brute Blues
                                              • ATK:

                                              • 1500

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Machine monsters Gains the following effects while this card points to an "R.B." monster. ● Gains ATK equal to the total original ATK of "R.B." monsters it points to. ● Can make a second attack during each Battle Phase. ● Cannot be destroyed by battle or card effects. During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.


                                               Rarity
                                              3 cardR.B. VALCan Booster
                                               Rarity
                                              3 cardR.B. VALCan Booster
                                              R.B. VALCan Booster
                                              FIRE
                                              R.B. VALCan Booster
                                              • ATK:

                                              • 500

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Machine monsters If this card is Link Summoned: You can add 1 "R.B." Spell from your Deck to your hand. If this card is in the Extra Monster Zone: You can Special Summon 1 "R.B." monster from your hand or GY in Defense Position, then you can move this card you control to another of your Main Monster Zones, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters with 1500 or less ATK. You can only use each effect of "R.B. VALCan Booster" once per turn.


                                              UR Rarity
                                              1 cardS:P Little Knight
                                              UR Rarity
                                              1 cardS:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                               Rarity
                                              1 cardSky Striker Ace - Camellia
                                               Rarity
                                              1 cardSky Striker Ace - Camellia
                                              Sky Striker Ace - Camellia
                                              DARK
                                              Sky Striker Ace - Camellia
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Left


                                              2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                              UR Rarity
                                              1 cardSky Striker Ace - Kagari
                                              UR Rarity
                                              1 cardSky Striker Ace - Kagari
                                              Sky Striker Ace - Kagari
                                              FIRE
                                              Sky Striker Ace - Kagari
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Top-Left


                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                              R Rarity
                                              1 cardSky Striker Ace - Kaina
                                              R Rarity
                                              1 cardSky Striker Ace - Kaina
                                              Sky Striker Ace - Kaina
                                              EARTH
                                              Sky Striker Ace - Kaina
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                              master-duel
                                              Rescue-ACE
                                              5







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