EMERGENCY!
Spell Quick

EMERGENCY!

  • Archetype:
  • Rescue-ACE

  • View:
  • 4528




(This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
53± 8/ 100
Power Score
Intrinsic 52
Deck 54

EMERGENCY! — Power Evaluation

Final Score: 53 ± 8 · Confidence: Medium

  • Intrinsic: 52 · Deck: 54 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

EMERGENCY! converts a Rescue-ACE deck and its tribute fodder into one Defense-Position Rescue-ACE body from the Deck, and its Main Phase GY effect can banish itself to set a Rescue-ACE Trap back from the GY. The score comes from live access (it is in all 400 sampled decks at about 3 copies each) and a modest recursion engine, not from its effect text alone. Its effects only work with Rescue-ACE pieces and it has no interaction of its own, so the Rescue-ACE lock caps its score and no combo boards were supplied to show a payoff.

Axis scores

Axis Score Evidence
Accessibility 78 Quick-Play Spell in 400/400 sampled decks at about 2.68 copies on average, live from hand but needing a Rescue-ACE monster in Deck and a tribute (observed; text verified).
Combo & Conversion 50 Converts into one Defense-Position Rescue-ACE body from Deck with no combo boards supplied, so the conversion is text-only (inferred).
Resource Economy 58 Deck-to-field summon offset by a one-for-one tribute, plus a once-per-turn GY banish that resets a Rescue-ACE Trap, so roughly even with some recursion (verified text, inferred value).
Effect & Interaction 35 No direct negation or removal; only a Trap reset from the GY, which is indirect interaction (verified text).
Material Utility 15 A Spell cannot be used as material and its effects only summon or set other pieces, so material value is minimal (verified).
Resilience & Flexibility 55 Quick-Play timing and a GY-based effect give some recovery across turns, but both effects are once per turn each (verified text, inferred).
Deck-Building Efficiency 45 Three copies run in 300/400 decks, but it is dead without Rescue-ACE pieces, which restricts the deck build (observed; inferred restriction).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 52, Deck ≈ 54, Meta = provisional. Modifiers: Archetype-locked restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live in all 400 sampled decks at about 3 copies each
  • Deck-to-field summon with a once-per-turn GY trap recursion
  • Quick-Play timing gives it some flexibility

Weaknesses

  • Rescue-ACE-locked, so it is dead in non-Rescue-ACE builds
  • Needs a Rescue-ACE monster in Deck and a tribute, so it is not a free conversion
  • No direct interaction and no supplied combo boards to prove the conversion

Counters / choke points

  • Monster-based removal or bounce that removes the Rescue-ACE tribute fodder
  • Negation of the activation, which blanks both effects

Best use

Extender with GY trap recursion inside the Rescue-ACE engine. Decks: Rescue-ACE. Suggested copies: 3.

Evidence & gaps

  • Verified: Quick-Play Spell with a Rescue-ACE-locked Deck summon and tribute effect; Main Phase GY effect banishes itself to set a Rescue-ACE Trap, once per turn each effect; Present in 400/400 sampled decks, average 2.68 copies
  • Observed: Partners such as Rescue-ACE Hydrant and Preventer appear in 100% of sampled decks; Copies distribution: 300 decks run 3 copies
  • Inferred: Recursion value of the Trap reset depends on which Rescue-ACE Traps are in the GY; Deck-to-field conversion is roughly resource-neutral
  • Data gaps: no combos supplied, so combo conversion is text-only inference Rescue-ACE appears under three archetype_ids (843, 1485, 1149), so archetype attribution is ambiguous 36 distinct archetypes for a Rescue-ACE-locked card suggests deck archetype labels are not a reliable home signal no banlist token, assumed 3 copies (unlimited) no ruling or FAQ data supplied for the Trap-set interaction











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