Spell
QuickRESCUE!
Archetype:
Rescue-ACE
View:
5292
(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.
RESCUE! — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 56 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Combo enabler
Why it scores here
RESCUE! is a Quick-Play Spell that Special Summons a Rescue-ACE monster from the GY, or an opponent's GY monster if the player controls Rescue-ACE Hydrant. It is a recursion-to-board card rather than a generator of advantage, so it scores on reliable conversion of GY bodies into board presence. Its high deck count (400 of 400 decks, all with partners at near 100% co-occurrence) confirms it is a dependable staple in the archetype but does not by itself raise intrinsic power, and the lack of combo data keeps the combo axis moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Run in 400 of 400 recent decks and live once a Rescue-ACE monster is in the GY, though that GY condition is a real requirement (observed; text-conditional). |
| Combo & Conversion | 58 | Turns one GY monster into one board body with no stated extra board-building; no combo boards were supplied, so the conversion level is text-only (inferred). |
| Resource Economy | 60 | Spends one card to return one GY monster to the field, which is a recursion line rather than card advantage; no netCardAdvantage data was supplied (inferred). |
| Effect & Interaction | 20 | No negation or removal on the card itself; opponent-GY targeting exists only with Rescue-ACE Hydrant on the field, so opponent interaction is minor (verified from text). |
| Material Utility | 5 | The card is a Spell and is never material, so this axis is near zero (verified from card type). |
| Resilience & Flexibility | 45 | A single once-per-turn activation from hand with no redundancy in the text; it is a Quick-Play, which allows response timing, but no interaction data was supplied (inferred). |
| Deck-Building Efficiency | 70 | Runs one copy in 399 decks with no garnet or lock text and a stable 1-copy profile, though it is Rescue-ACE-locked by its always-Rescue-ACE clause (verified from text and deck copies). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Combo enabler (Starter). Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a GY monster to the field, so it converts dead cards into board presence
- Live in the Rescue-ACE opening hand whenever a Rescue-ACE monster is in the GY
- Single-copy, low-cost slot in a near-universal archetype deck
- Opponent GY targeting becomes available with Rescue-ACE Hydrant
Weaknesses
- No card advantage; it is a one-card-for-one-body line
- Requires a Rescue-ACE monster in the GY (or Hydrant plus an opponent monster in the GY)
- One activation per turn
- No negation or removal of its own
Counters / choke points
- Spell-negation and GY-interaction cards (not present in the evidence; inferred)
Best use
Recovery/Recursion: Special Summons a GY monster to extend the Rescue-ACE board. Decks: Rescue-ACE. Suggested copies: 1.
Evidence & gaps
- Verified: Quick-Play Spell with Rescue-ACE archetype (type field, text); Targets a Rescue-ACE monster in your GY, or any opponent GY monster if you control Rescue-ACE Hydrant (text); Once per turn per the text (text); Runs in 400/400 decks at 1 copy (1 deck at 2) (deck stats)
- Observed: Partners Rescue-ACE Hydrant, Preventer, Turbulence, EMERGENCY! and CONTAIN! appear in 100% of decks (deck stats); Inclusion 100% for two Rescue-ACE gameplay archetypes and 87.5% for the main one (usage statistics)
- Inferred: Revival is a one-body conversion, not a multi-card board (inferred from text); Quick-Play timing allows response play (inferred from race field and card type)
- Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no Quick-Play timing or ruling data to confirm response windows no measure of how often a Rescue-ACE monster is actually in the GY when this is drawn






