RESCUE!
Spell Quick

RESCUE!

  • Archetype:
  • Rescue-ACE

  • View:
  • 5292




(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 55
Deck 56

RESCUE! — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 56 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Combo enabler

Why it scores here

RESCUE! is a Quick-Play Spell that Special Summons a Rescue-ACE monster from the GY, or an opponent's GY monster if the player controls Rescue-ACE Hydrant. It is a recursion-to-board card rather than a generator of advantage, so it scores on reliable conversion of GY bodies into board presence. Its high deck count (400 of 400 decks, all with partners at near 100% co-occurrence) confirms it is a dependable staple in the archetype but does not by itself raise intrinsic power, and the lack of combo data keeps the combo axis moderate.

Axis scores

Axis Score Evidence
Accessibility 72 Run in 400 of 400 recent decks and live once a Rescue-ACE monster is in the GY, though that GY condition is a real requirement (observed; text-conditional).
Combo & Conversion 58 Turns one GY monster into one board body with no stated extra board-building; no combo boards were supplied, so the conversion level is text-only (inferred).
Resource Economy 60 Spends one card to return one GY monster to the field, which is a recursion line rather than card advantage; no netCardAdvantage data was supplied (inferred).
Effect & Interaction 20 No negation or removal on the card itself; opponent-GY targeting exists only with Rescue-ACE Hydrant on the field, so opponent interaction is minor (verified from text).
Material Utility 5 The card is a Spell and is never material, so this axis is near zero (verified from card type).
Resilience & Flexibility 45 A single once-per-turn activation from hand with no redundancy in the text; it is a Quick-Play, which allows response timing, but no interaction data was supplied (inferred).
Deck-Building Efficiency 70 Runs one copy in 399 decks with no garnet or lock text and a stable 1-copy profile, though it is Rescue-ACE-locked by its always-Rescue-ACE clause (verified from text and deck copies).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Combo enabler (Starter). Intrinsic ≈ 55, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives a GY monster to the field, so it converts dead cards into board presence
  • Live in the Rescue-ACE opening hand whenever a Rescue-ACE monster is in the GY
  • Single-copy, low-cost slot in a near-universal archetype deck
  • Opponent GY targeting becomes available with Rescue-ACE Hydrant

Weaknesses

  • No card advantage; it is a one-card-for-one-body line
  • Requires a Rescue-ACE monster in the GY (or Hydrant plus an opponent monster in the GY)
  • One activation per turn
  • No negation or removal of its own

Counters / choke points

  • Spell-negation and GY-interaction cards (not present in the evidence; inferred)

Best use

Recovery/Recursion: Special Summons a GY monster to extend the Rescue-ACE board. Decks: Rescue-ACE. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell with Rescue-ACE archetype (type field, text); Targets a Rescue-ACE monster in your GY, or any opponent GY monster if you control Rescue-ACE Hydrant (text); Once per turn per the text (text); Runs in 400/400 decks at 1 copy (1 deck at 2) (deck stats)
  • Observed: Partners Rescue-ACE Hydrant, Preventer, Turbulence, EMERGENCY! and CONTAIN! appear in 100% of decks (deck stats); Inclusion 100% for two Rescue-ACE gameplay archetypes and 87.5% for the main one (usage statistics)
  • Inferred: Revival is a one-body conversion, not a multi-card board (inferred from text); Quick-Play timing allows response play (inferred from race field and card type)
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no Quick-Play timing or ruling data to confirm response windows no measure of how often a Rescue-ACE monster is actually in the GY when this is drawn











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