Spell
NormalBonfire
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9393
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
Bonfire — Power Evaluation
Final Score: 64 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 65 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
Bonfire reliably converts a single card in hand into one Level 4 or lower Pyro monster from the Deck, once per turn, which is a clean searcher with no board cost. It is played in 400 of 400 sampled decks across 79 archetypes and is consistently included, but that frequency confirms accessibility, not strength. The high average power index of boards it appears in (93.5) did not earn points, because the combo evidence has no searched or starter role tags and so cannot show that Bonfire causes those boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Live in 400 of 400 sampled decks and reachable from hand each turn, but the search is restricted to Pyro monsters of Level 4 or lower (text; deck inclusion observed). |
| Combo & Conversion | 55 | Searches a single body and feeds Ryzeal, Snake-Eye, and Fire King lines; the 11 combo boards show 0 searched or starter tags, so the conversion value is only partly observed (inferred from text and combo examples). |
| Resource Economy | 50 | One card in and one card out with no net advantage, so card economy is roughly even (inferred from text). |
| Effect & Interaction | 15 | No negation, removal, or disruption on the card itself (text, verified). |
| Material Utility | 20 | Bonfire is a spell and never becomes material; it provides no body value (text, verified). |
| Resilience & Flexibility | 45 | Once-per-turn spell that can be negated on activation, but it has no board presence and is easy to reach again on later turns (text plus inference). |
| Deck-Building Efficiency | 80 | Single copy in the vast majority of decks (398 of 400 at 1 copy), no garnet or lock, one slot (observed and verified). |
Calculation
Weight profile: Pure Searcher/Tutor profile (no blend); weights sum to 1.00. Intrinsic ≈ 62, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean once-per-turn searcher with no board cost (verified from text)
- Near-universal inclusion across 79 archetypes; 100% inclusion in several home archetypes (observed)
- Single-slot card with redundant partner support in Ash Blossom, Droll and Mulcharmy lines (observed)
Weaknesses
- Searches only Pyro monsters of Level 4 or lower, which narrows the target pool (verified from text)
- Gives no board presence and no interaction on its own (verified from text)
- Vulnerable to negation on activation, which costs the search (inferred)
Counters / choke points
- Negation of the activation (for example, hand traps or set-trap negations, inferred from text)
Best use
Single-copy Pyro searcher that feeds the deck's Level 4 engine. Decks: Ryzeal, Snake-Eyes / Snake-Eye, Mitsurugi, Diabellstar, Genex, Time Thief, Volcanic. Suggested copies: 1.
Evidence & gaps
- Verified: Searches one Level 4 or lower Pyro monster from Deck to hand; Once per turn limit on activation; Spell with no material or board presence; Played as 1 copy in 398 of 400 decks
- Observed: Present in 400 of 400 sampled decks across 79 archetypes; Partners with Ash Blossom & Joyous Spring in 96.5% of decks; Average power index 93.5 across 11 boards containing it (not causal)
- Inferred: Roughly neutral card economy (one-for-one search); Search route makes Level 4 Pyro bodies more reliably accessible; Negation on activation is the main practical vulnerability
- Data gaps: Combo evidence has 0 as_searched/as_starter tags for a searcher; role tagging appears incomplete, which weakens the combo_conversion read No dated metagame sample, so meta_power is null No rulings or banlist history supplied evidence race field reads 'Normal' for a Spell card; not used in scoring Combo examples carry empty role_in_combo arrays






