REINFORCE!
Trap Normal

REINFORCE!

  • Archetype:
  • Rescue-ACE

  • View:
  • 4247




(This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster you control; for the rest of this turn, that monster you control gains 1500 ATK/DEF, is unaffected by your opponent's monster effects, and the next time it would be destroyed by battle, it is not destroyed. You can banish this card from your GY, then target 1 "Rescue-ACE" Spell in your GY; Set that card. You can only use this effect of "REINFORCE!" once per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
43± 8/ 100
Power Score
Intrinsic 42
Deck 43

REINFORCE! — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 42 · Deck: 43 · Meta: provisional
  • Primary role: Utility · Secondary: Recovery/Recursion

Why it scores here

REINFORCE! is a Rescue-ACE trap whose value is protective: it gives one Rescue-ACE monster +1500 ATK/DEF, makes it unaffected by opponent monster effects, and stops its next battle destruction, and its GY effect recovers one Rescue-ACE Spell by setting it. Its 400/400 deck presence and 100% partner overlap with Rescue-ACE core cards confirm it is a staple of the archetype, not that it is intrinsically strong; the high ATK-free inclusion rate is an archetype-lock signal and earned no points. Without combo evidence the conversion score rests on text alone, and the single copy and Rescue-ACE-only targeting keep the final score in the low-to-mid 40s.

Axis scores

Axis Score Evidence
Accessibility 45 Single copy in 384 of 400 sample decks (avg 1.08) with no searcher or combo route recorded, so access is hand-dependent and unconfirmed (observed; no searcher evidence).
Combo & Conversion 45 The text gives a protect-and-buff on one monster that converts a board into a battle-safe body, but no combo boards were supplied to confirm a starter-to-board line (inferred from text).
Resource Economy 60 The GY banish-to-set effect is a real recursion: the card's own GY cost is traded for one Rescue-ACE Spell placed back into play, a clean but non-drawing refuel (verified from text).
Effect & Interaction 40 Gives opponent-effect immunity and battle-destruction protection on one monster but is not negation or removal; interaction is soft and situational (verified from text).
Material Utility 0 A Trap card cannot be used as Link, Xyz, Synchro or Fusion material and provides no body, so this axis scores zero (verified from card type).
Resilience & Flexibility 45 Its GY effect works from the graveyard and its buff works on the field, giving two zones, but it is a single copy with no redundancy and no interrupt resistance evidence (inferred).
Deck-Building Efficiency 40 A single-copy Rescue-ACE-only trap with no garnet or lock cost, but its dead-without-Rescue-ACE-monsters restriction costs slot flexibility (inferred from text and deck data).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 42, Deck ≈ 43, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Protects one Rescue-ACE monster from opponent monster effects and from its next battle destruction
  • Gives +1500 ATK/DEF for the turn, enabling a battle the monster could not otherwise win
  • GY banish-to-set recovers a Rescue-ACE Spell, a recursion route that works from the graveyard
  • Cheap single copy present in every sampled Rescue-ACE deck

Weaknesses

  • No combo evidence, so board conversion is text-only inference
  • Works only with Rescue-ACE monsters; dead in decks without them despite 34 archetype labels
  • Single copy, so no redundancy if it is hit by interaction
  • Does not contribute as material or a body
  • Card type sub-property (Normal vs Continuous) and once-per-turn scope are not in the evidence

Counters / choke points

  • No opponent counter-cards are evidenced in the supplied data; interaction with a set trap is inferred only

Best use

Utility: protects and buffs a Rescue-ACE monster and recovers a Rescue-ACE Spell from the GY. Decks: Rescue-ACE. Suggested copies: 1.

Evidence & gaps

  • Verified: Card is a Trap Card treated as a Rescue-ACE card, with the +1500 ATK/DEF, opponent-effect immunity, battle-destruction protection and GY banish-to-set effects as written; Card is in 400 of 400 sampled decks at an average of 1.08 copies; Top partners are 100% co-present with EMERGENCY!, RESCUE!, CONTAIN! and Rescue-ACE Hydrant/Preventer/Turbulence
  • Observed: Gameplay type 7 accounts for 91.5% of sampled decks; Usage statistics show 66.7% inclusion in Rescue-ACE (archetype 1149, gameplay 6) at 1 typical copy; Guides place it in the Rescue-ACE control line but give no combo numbers
  • Inferred: Protective role on a Rescue-ACE monster is its main function in practice; Dead in decks without Rescue-ACE monsters, so the 34-archetype spread overstates portability; Opponent interaction with a set trap is possible but its frequency is unknown
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) card sub-type (Normal/Continuous) and rulings are not in evidence 34 distinct archetypes listed, but the card only functions in Rescue-ACE decks; breadth is likely overstated no searcher or draw evidence for how this card is accessed











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