Instructions for playing Android

Instructions for playing Android

This article will help you know more about the gameplay of roid monsters.




overview

Roids are a fusion card race consisting of Machine monsters. The roid monsters mainly have support effects related to the battle phase. The card clan is not too strong at present, but with the Megaroid City environmental card , you can have many ways to coordinate with other card clans by destroying your own cards to get Kiteroid in your hand.



The roid cards

 

Megaroid City (x3)

R Rarity
Megaroid City
R Rarity
Megaroid City
Megaroid City
Spell Field
Megaroid City

    You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


    (first)

    You can target 1 other card you control; destroy it , and if you do, add 1 "roid" card from your Deck to your hand.

    (2)

    During damage calculation, if your "roid" monster battles : You can send 1 "roid" monster from your Deck to the GY ; switch the original ATK and DEF of your battling monster during the damage calculation only.

     

    You can only use each effect of "Megaroid City" once per turn.

    You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters , the turn you activate either of this card's effects (even if this card leaves the field).

     

    This is an environmental spell that allows you to add an additional roid from your deck to your hand each turn by destroying another card you control. Being able to directly take a card from the deck is essential for decks to play well and be more interconnected.

    Submarineroid (x2)

    UR Rarity
    Submarineroid
    UR Rarity
    Submarineroid
    Submarineroid
    WATER 4
    Submarineroid
    • ATK:

    • 800

    • DEF:

    • 1800


    This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


    (1)

    This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card.

    (2)

    At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.

     

    Submarineroid có khả năng cấu rỉa đối phương mỗi lượt bằng cách tấn công trực diện đối phương.

    Mixeroid (x2)

    R Rarity
    Mixeroid
    R Rarity
    Mixeroid
    Mixeroid
    WIND 4
    Mixeroid
    • ATK:

    • 0

    • DEF:

    • 2200


    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


    (1)

    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck.

    (2)

    You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase.

     

    You can only use each effect of "Mixeroid" once per turn.


    Mixeroid cho phép bạn triệu hồi từ bộ bài một quái thú roid bằng cách hiến tế một quái thú Machine của bạn.

    Steamroid and Drillroid (x1-2)

    UR Rarity
    Steamroid
    UR Rarity
    Steamroid
    Steamroid
    EARTH 4
    Steamroid
    • ATK:

    • 1800

    • DEF:

    • 1800


    If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.


    UR Rarity
    Drillroid
    UR Rarity
    Drillroid
    Drillroid
    EARTH 4
    Drillroid
    • ATK:

    • 1600

    • DEF:

    • 1600


    Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


    Drillroid

    (first)

    Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.

     

    Steamroid

    (first)

    If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only.

    (2)

    If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.

     

    Drillroids and Steamroids carry battle phase related effects that give them an advantage when fighting enemy monsters.

    Kiteroid (x2)

    SR Rarity
    Kiteroid
    SR Rarity
    Kiteroid
    Kiteroid
    WIND 1
    Kiteroid
    • ATK:

    • 200

    • DEF:

    • 400


    During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


    (first)

    During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle.

    (2)

    During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.

     

    Kiteroids are used a lot in other decks because 1 Kiteroid itself can help you block 2 direct attacks from the opponent. Of course, in its own card family, Kiteroid still retains its power value and you can easily get this card into your hand thanks to Megaroid City .

    Expressroid (x1-2)

    UR Rarity
    Expressroid
    UR Rarity
    Expressroid
    Expressroid
    EARTH 4
    Expressroid
    • ATK:

    • 400

    • DEF:

    • 1600


    When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


    (first)

    When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.

     

    Expressriod supports additional restocking capabilities to help roids continue the race.

    Emergeroid Call (x1-2)

    N Rarity
    Emergeroid Call
    N Rarity
    Emergeroid Call
    Emergeroid Call
    Trap Counter
    Emergeroid Call

      When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


      (1)

      When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY.

      (2)

      You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.

       

      Emergeroid Call được tận dụng nhiều hơn ở hiệu ứng (2), người chơi có thể sử dụng lá bài này như là mồi cho Megaroid City.

      Vehicroid Connection Zone (x1)

      SR Rarity
      Vehicroid Connection Zone
      SR Rarity
      Vehicroid Connection Zone
      Vehicroid Connection Zone
      Spell Normal
      Vehicroid Connection Zone

        Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.


        (first)

        Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated .

         

        Vihicroid Connection Zone is an exclusive fusion card for roid monsters. Besides the fusion summon, the summoned Vihicroid monster cannot be destroyed by effects.



        Pure Roids

         

        Sample deck

        Check Out My Ride!

        Need 10 UR

        UR Rarity
        Drillroid
        UR Rarity
        Drillroid
        UR Rarity
        Expressroid
        UR Rarity
        Steamroid
        UR Rarity
        Submarineroid
        UR Rarity
        Submarineroid
        UR Rarity
        Super Vehicroid Jumbo Drill
        UR Rarity
        Super Vehicroid Jumbo Drill
        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon

        Main: 20 Extra: 7

        UR Rarity
        Drillroid
        UR Rarity
        Drillroid
        Drillroid
        EARTH 4
        Drillroid
        • ATK:

        • 1600

        • DEF:

        • 1600


        Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


        UR Rarity
        Drillroid
        UR Rarity
        Drillroid
        Drillroid
        EARTH 4
        Drillroid
        • ATK:

        • 1600

        • DEF:

        • 1600


        Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


        UR Rarity
        Expressroid
        UR Rarity
        Expressroid
        Expressroid
        EARTH 4
        Expressroid
        • ATK:

        • 400

        • DEF:

        • 1600


        When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        SR Rarity
        Kiteroid
        SR Rarity
        Kiteroid
        Kiteroid
        WIND 1
        Kiteroid
        • ATK:

        • 200

        • DEF:

        • 400


        During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


        R Rarity
        Mixeroid
        R Rarity
        Mixeroid
        Mixeroid
        WIND 4
        Mixeroid
        • ATK:

        • 0

        • DEF:

        • 2200


        You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


        R Rarity
        Mixeroid
        R Rarity
        Mixeroid
        Mixeroid
        WIND 4
        Mixeroid
        • ATK:

        • 0

        • DEF:

        • 2200


        You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


        UR Rarity
        Steamroid
        UR Rarity
        Steamroid
        Steamroid
        EARTH 4
        Steamroid
        • ATK:

        • 1800

        • DEF:

        • 1800


        If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.


        UR Rarity
        Submarineroid
        UR Rarity
        Submarineroid
        Submarineroid
        WATER 4
        Submarineroid
        • ATK:

        • 800

        • DEF:

        • 1800


        This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


        UR Rarity
        Submarineroid
        UR Rarity
        Submarineroid
        Submarineroid
        WATER 4
        Submarineroid
        • ATK:

        • 800

        • DEF:

        • 1800


        This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


        R Rarity
        Truckroid
        R Rarity
        Truckroid
        Truckroid
        EARTH 4
        Truckroid
        • ATK:

        • 1000

        • DEF:

        • 2000


        When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


        UR Rarity
        Book of Moon
        UR Rarity
        Book of Moon
        Book of Moon
        Spell Quick
        Book of Moon

          Target 1 face-up monster on the field; change that target to face-down Defense Position.


          UR Rarity
          Book of Moon
          UR Rarity
          Book of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            R Rarity
            Megaroid City
            R Rarity
            Megaroid City
            Megaroid City
            Spell Field
            Megaroid City

              You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


              R Rarity
              Megaroid City
              R Rarity
              Megaroid City
              Megaroid City
              Spell Field
              Megaroid City

                You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


                R Rarity
                Megaroid City
                R Rarity
                Megaroid City
                Megaroid City
                Spell Field
                Megaroid City

                  You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


                  SR Rarity
                  Vehicroid Connection Zone
                  SR Rarity
                  Vehicroid Connection Zone
                  Vehicroid Connection Zone
                  Spell Normal
                  Vehicroid Connection Zone

                    Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.


                    N Rarity
                    Emergeroid Call
                    N Rarity
                    Emergeroid Call
                    Emergeroid Call
                    Trap Counter
                    Emergeroid Call

                      When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                      SR Rarity
                      Necro Fusion
                      SR Rarity
                      Necro Fusion
                      Necro Fusion
                      Trap Normal
                      Necro Fusion

                        Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                        SR Rarity
                        Necro Fusion
                        SR Rarity
                        Necro Fusion
                        Necro Fusion
                        Trap Normal
                        Necro Fusion

                          Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                          N Rarity
                          Barbaroid, the Ultimate Battle Machine
                          N Rarity
                          Barbaroid, the Ultimate Battle Machine
                          Barbaroid, the Ultimate Battle Machine
                          EARTH 12
                          Barbaroid, the Ultimate Battle Machine
                          • ATK:

                          • 4000

                          • DEF:

                          • 4000


                          5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                          R Rarity
                          Elemental HERO Necroid Shaman
                          R Rarity
                          Elemental HERO Necroid Shaman
                          Elemental HERO Necroid Shaman
                          DARK 6
                          Elemental HERO Necroid Shaman
                          • ATK:

                          • 1900

                          • DEF:

                          • 1800


                          "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                          SR Rarity
                          Pair Cycroid
                          SR Rarity
                          Pair Cycroid
                          Pair Cycroid
                          EARTH 5
                          Pair Cycroid
                          • ATK:

                          • 1600

                          • DEF:

                          • 1200


                          2 Machine-Type monsters with the same name This card can attack your opponent directly.


                          R Rarity
                          Steam Gyroid
                          R Rarity
                          Steam Gyroid
                          Steam Gyroid
                          EARTH 6
                          Steam Gyroid
                          • ATK:

                          • 2200

                          • DEF:

                          • 1600


                          "Gyroid" + "Steamroid"


                          R Rarity
                          Super Vehicroid - Stealth Union
                          R Rarity
                          Super Vehicroid - Stealth Union
                          Super Vehicroid - Stealth Union
                          EARTH 9
                          Super Vehicroid - Stealth Union
                          • ATK:

                          • 3600

                          • DEF:

                          • 3000


                          "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                          UR Rarity
                          Super Vehicroid Jumbo Drill
                          UR Rarity
                          Super Vehicroid Jumbo Drill
                          Super Vehicroid Jumbo Drill
                          EARTH 8
                          Super Vehicroid Jumbo Drill
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


                          UR Rarity
                          Super Vehicroid Jumbo Drill
                          UR Rarity
                          Super Vehicroid Jumbo Drill
                          Super Vehicroid Jumbo Drill
                          EARTH 8
                          Super Vehicroid Jumbo Drill
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


                           

                          Submarineroid and Drillroid (Key)

                          UR Rarity
                          Submarineroid
                          UR Rarity
                          Submarineroid
                          Submarineroid
                          WATER 4
                          Submarineroid
                          • ATK:

                          • 800

                          • DEF:

                          • 1800


                          This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


                          UR Rarity
                          Drillroid
                          UR Rarity
                          Drillroid
                          Drillroid
                          EARTH 4
                          Drillroid
                          • ATK:

                          • 1600

                          • DEF:

                          • 1600


                          Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


                          The main gameplay of this deck is to use Drillroid and Submarineroid to attack the opponent every turn. Once you have a stable amount of resources, you can use them and summon fusion roids from the extra deck.

                          • Drillroid will attack your opponent's defensive position monsters and use effects to destroy them immediately, regardless of that monster's defense.
                          • Submarineroid can poke opponents for 800 LP each turn and then switch defenses after attacking. 1800 DEF is also a pretty good number for a level 4 monster like Submarineroid .

                          Floodgate Trap Hole, Book of Moon and Paleozoic Canadia (Support)

                          UR Rarity
                          Floodgate Trap Hole
                          UR Rarity
                          Floodgate Trap Hole
                          Floodgate Trap Hole
                          Trap Normal
                          Floodgate Trap Hole

                            When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                            UR Rarity
                            Book of Moon
                            UR Rarity
                            Book of Moon
                            Book of Moon
                            Spell Quick
                            Book of Moon

                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                              UR Rarity
                              Paleozoic Canadia
                              UR Rarity
                              Paleozoic Canadia
                              Paleozoic Canadia
                              Trap Normal
                              Paleozoic Canadia

                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                Using cards that can turn monsters into defensive position, or placing that monster face down can also prevent the opponent from being able to use that monster as synchro, xyz material, as well as help the player take over. Active position helps Drillroid to more easily destroy enemy monsters.

                                Windstorm of Etaqua and Pulse Mines (Some other options for the deck)

                                R Rarity
                                Windstorm of Etaqua
                                R Rarity
                                Windstorm of Etaqua
                                Windstorm of Etaqua
                                Trap Normal
                                Windstorm of Etaqua

                                  Change the battle positions of all face-up monsters your opponent controls.


                                  SR Rarity
                                  Pulse Mines
                                  SR Rarity
                                  Pulse Mines
                                  Pulse Mines
                                  Trap Normal
                                  Pulse Mines

                                    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                    (first)

                                    If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position , also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position .

                                     

                                    Pulse Mines can help you pass your opponent's turn easily!

                                    Mixeroid and Truckroid (T set end turn...)

                                    R Rarity
                                    Mixeroid
                                    R Rarity
                                    Mixeroid
                                    Mixeroid
                                    WIND 4
                                    Mixeroid
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 2200


                                    You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


                                    R Rarity
                                    Truckroid
                                    R Rarity
                                    Truckroid
                                    Truckroid
                                    EARTH 4
                                    Truckroid
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2000


                                    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


                                    Truckroid

                                    (first)

                                    When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card.

                                    (2)

                                    This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


                                    Mixeroid and Truckroid have great defense, in the worst case, you can set them face down and end the turn.

                                    Truckroid's monster take effect can be disruptive in some cases because it can prevent destroyed monsters from going to the grave, preventing them from using effects in the grave if they have any.

                                    Megaroid City (Not just a searcher)

                                    R Rarity
                                    Megaroid City
                                    R Rarity
                                    Megaroid City
                                    Megaroid City
                                    Spell Field
                                    Megaroid City

                                      You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


                                      Megaroid City can be used to destroy your Emergeroid Call to use Emergeroid Call 's grave effect. If you go turn 1, you can get Kiteroid in your hand or sometimes you don't need to use this effect. When you take turn 2, depending on the situation, you will have different cards to destroy or cards to put in your hand.

                                      Megaroid City can also swap the attack of roid monsters during battle by sending a roid from the deck to the grave. With this effect you can turn Mixeroids or Truckroids into destructive monsters if the opponent subjectively attacks them.

                                      Taking advantage of this effect can help you thin your deck as well as add bait for Mixeroid .

                                      Send a roid monster you desperately need in your hand to the grave, Emergeroid Call or Expressroid will help you pick it back up in your hand.

                                      You can send a Kiteroid to the grave with this effect, the Kiteroid in the grave can deal 1 direct attack to you that turn.

                                      Necro Fusion and Polymerization (Supports fusion summoning)

                                      SR Rarity
                                      Necro Fusion
                                      SR Rarity
                                      Necro Fusion
                                      Necro Fusion
                                      Trap Normal
                                      Necro Fusion

                                        Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                        UR Rarity
                                        Polymerization
                                        UR Rarity
                                        Polymerization
                                        Polymerization
                                        Spell Normal
                                        Polymerization

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                          Necro Fusion

                                          (first)

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

                                           

                                          In addition to Vehicroid Connection Zone , you can also use additional cards to support fusion summoning.

                                          Super Vehicroid - Stealth Union, Barbaroid, the Ultimate Battle Machine and Steam Gyroid (Extra deck)

                                          R Rarity
                                          Super Vehicroid - Stealth Union
                                          R Rarity
                                          Super Vehicroid - Stealth Union
                                          Super Vehicroid - Stealth Union
                                          EARTH 9
                                          Super Vehicroid - Stealth Union
                                          • ATK:

                                          • 3600

                                          • DEF:

                                          • 3000


                                          "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                          N Rarity
                                          Barbaroid, the Ultimate Battle Machine
                                          N Rarity
                                          Barbaroid, the Ultimate Battle Machine
                                          Barbaroid, the Ultimate Battle Machine
                                          EARTH 12
                                          Barbaroid, the Ultimate Battle Machine
                                          • ATK:

                                          • 4000

                                          • DEF:

                                          • 4000


                                          5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                                          R Rarity
                                          Steam Gyroid
                                          R Rarity
                                          Steam Gyroid
                                          Steam Gyroid
                                          EARTH 6
                                          Steam Gyroid
                                          • ATK:

                                          • 2200

                                          • DEF:

                                          • 1600


                                          "Gyroid" + "Steamroid"


                                          The fusion roid monsters really don't have any outstanding abilities. However, because there is not much support for restocking roid monsters, you will easily get tired of games where your monsters are destroyed very easily early on. These fusion monsters are summoned by removing materials from the grave, so you will save a lot of cards in your hand as well as make full use of the roid monsters in the grave.

                                          Pair Cycroid and Super Vehicroid Jumbo Drill (Extra deck)

                                          SR Rarity
                                          Pair Cycroid
                                          SR Rarity
                                          Pair Cycroid
                                          Pair Cycroid
                                          EARTH 5
                                          Pair Cycroid
                                          • ATK:

                                          • 1600

                                          • DEF:

                                          • 1200


                                          2 Machine-Type monsters with the same name This card can attack your opponent directly.


                                          UR Rarity
                                          Super Vehicroid Jumbo Drill
                                          UR Rarity
                                          Super Vehicroid Jumbo Drill
                                          Super Vehicroid Jumbo Drill
                                          EARTH 8
                                          Super Vehicroid Jumbo Drill
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 2000


                                          "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


                                          Pair Cycroid

                                          2 Machine-Type monsters with the same name

                                          (1)

                                          This card can attack your opponent directly.

                                           

                                          Pair Cycroid có thể được triệu hồi dễ dàng bằng Necro Fusion.

                                          Super Vehicroid Jumbo Drill

                                          "Steamroid" + "Drillroid" + "Submarineroid"

                                          A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters.

                                          (1)

                                          During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

                                           

                                          Triệu hồi Super Vehicroid Jumbo Drill bằng Vehicroid Connection Zone giúp quái thú này có thêm một hiệu ứng bảo kê tốt.

                                          Emergeroid Call and Kiteroid (Protection ability)

                                          N Rarity
                                          Emergeroid Call
                                          N Rarity
                                          Emergeroid Call
                                          Emergeroid Call
                                          Trap Counter
                                          Emergeroid Call

                                            When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                                            SR Rarity
                                            Kiteroid
                                            SR Rarity
                                            Kiteroid
                                            Kiteroid
                                            WIND 1
                                            Kiteroid
                                            • ATK:

                                            • 200

                                            • DEF:

                                            • 400


                                            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                            Use Emergeroid Call to get Kiteroid into your hand during your opponent's turn, Kiteroid helps you dodge more than 2 attacks!



                                            Different direction of play

                                            Different direction of play

                                            Refer to the deck here .

                                            Panzer Dragon (x1)

                                            SR Rarity
                                            Panzer Dragon
                                            SR Rarity
                                            Panzer Dragon
                                            Panzer Dragon
                                            LIGHT 5
                                            Panzer Dragon
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 2600


                                            1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                                            1 Machine monster + 1 Dragon monster

                                            (first)

                                            If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.

                                             

                                            Use Keeper of Dragon Magic 's effect to get Polymerization in your hand, then you can summon Panzer Dragon with Keeper of Dragon Magic and another roid monster.

                                            Gear Gigant X (xyz)

                                            UR Rarity
                                            Gear Gigant X
                                            UR Rarity
                                            Gear Gigant X
                                            Gear Gigant X
                                            EARTH
                                            Gear Gigant X
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 1500


                                            2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                                            2 Level 4 Machine-Type monsters

                                            (first)

                                            Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand .

                                            (2)

                                            When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.

                                             

                                            Gear Gigant With Gear Gigant X you can reduce the number of Emergeroid Calls in your deck for other appropriate cards.



                                            Invoked ft. roid

                                            Invoked ft. roid

                                            Refer to the deck here .

                                            Rescueroid (x1)

                                            SR Rarity
                                            Rescueroid
                                            SR Rarity
                                            Rescueroid
                                            Rescueroid
                                            FIRE 6
                                            Rescueroid
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1800


                                            When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.


                                            Rescueroid is played in the deck for the sole purpose of summoning Purgatrio (which can be added to the hand with Megaroid City ). Use the Rescueroid on your hand to fuse the first Purgatrio . Because Invocation can banish monsters from the grave to summon Invoked, you can take advantage of the Rescueroid from the grave to summon the second Purgatrio .

                                            Megaroid City and Aleister the Invoker (2 cards Purgatrio)

                                            R Rarity
                                            Megaroid City
                                            R Rarity
                                            Megaroid City
                                            Megaroid City
                                            Spell Field
                                            Megaroid City

                                              You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


                                              UR Rarity
                                              Aleister the Invoker
                                              UR Rarity
                                              Aleister the Invoker
                                              Aleister the Invoker
                                              DARK 4
                                              Aleister the Invoker
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1800


                                              (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                              Aleister can be banished from the grave to fusion summon using Invocation . After using the Invocation effect on Aleister 's hand, use Megaroid City to destroy Aleister, get Rescueroid on his hand and summon Purgatrio .



                                              Invoked - Ritual Beast - roid

                                              Invoked - Ritual Beast - roid

                                              Refer to the deck here .

                                              Megaroid City, Rescueroid and Kiteroid (roid cards are used)

                                              R Rarity
                                              Megaroid City
                                              R Rarity
                                              Megaroid City
                                              Megaroid City
                                              Spell Field
                                              Megaroid City

                                                You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


                                                SR Rarity
                                                Rescueroid
                                                SR Rarity
                                                Rescueroid
                                                Rescueroid
                                                FIRE 6
                                                Rescueroid
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1800


                                                When a "roid" monster you control is destroyed by battle and sent to the Graveyard, you can return that monster to its owner's hand.


                                                SR Rarity
                                                Kiteroid
                                                SR Rarity
                                                Kiteroid
                                                Kiteroid
                                                WIND 1
                                                Kiteroid
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 400


                                                During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                                                You can minimize the number of roid cards when playing with Invoked. The main purpose when you play roid with Invoked is that you can get the materials for Purgatrio from the deck using Megaroid City .

                                                Megaroid City can destroy Aleister after using the search effect, helping you get Purgatrio easily without losing 2 cards in your hand ( Megaroid City + Aleister ). In addition, Megaroid City also helps you get Kiteroid , a good protection monster used in most decks.



                                                Epilogue

                                                Hopefully after this article, you will know more about the roid card race. Thank you for reading it all.




                                                Companion unit:

                                                - Yu-Gi-Oh! Guidance Vietnam





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