WIND
1Kiteroid
Archetype:
Roid
ATK:
200
DEF:
400
View:
8065
During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.
Kiteroid — Power Evaluation
Final Score: 49 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 49.65 · Meta: provisional
- Primary role: Hand trap · Secondary: Recovery/Recursion
Why it scores here
Kiteroid converts its value into one narrow outcome: preventing battle damage from a direct attack, either by discarding it from hand or banishing it from the Graveyard. It is a 200-ATK Level 1 body, and that low stat line earns nothing by itself. The high deck count (400 of 400 sampled decks, 50.8% Speedroid) confirms it is a reliable staple that is easy to run, but guardrail 3 means that frequency does not raise its power. The lack of combo evidence keeps combo conversion and material utility low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | It sits in 400 of 400 sampled decks, usually as a single copy, but it is a reactive card that is only live when drawn, and no searcher or draw route is evidenced (observed for deck counts; inferred for the route limit). |
| Combo & Conversion | 15 | It builds nothing on its own; the text describes damage prevention only and no combo boards were supplied (inferred from text, no combo data). |
| Resource Economy | 30 | Its cost is a discard or a Graveyard banish and it returns no card advantage, so it trades itself for one damage negation (verified from card text). |
| Effect & Interaction | 35 | It is a narrow soft interaction limited to direct attacks, not a negation or removal, though both of its effects are quick effects usable from hand or Graveyard (verified from card text). |
| Material Utility | 30 | As a Level 1 Machine body it is a plausible material, but it only reaches the field if it is used from hand or Graveyard, and no as_material evidence exists (inferred). |
| Resilience & Flexibility | 60 | It has two activation zones (hand and Graveyard), so one copy can be used twice across different moments, and it is spread across 30 distinct archetypes (verified from card text; observed for archetype count). |
| Deck-Building Efficiency | 75 | It is a cheap single-copy slot with no garnet or lock, 2 legal copies in DuelLinks, and a 1-copy typical usage in the usage statistics (observed). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 49.65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Two activation zones (hand and Graveyard) give a second use after the first is spent.
- Cheap single-copy slot with no garnet or lock cost.
- Live across 30 archetypes in the sample, so it is portable between homes.
Weaknesses
- Only prevents battle damage from direct attacks; it does not stop the attack, the monster or any effect.
- Reactive: it has no board presence and does nothing unless drawn or already in the Graveyard.
- No recorded combo evidence, so its conversion value is text-only.
Counters / choke points
- Attacks that are not direct attacks, which fall outside its text.
- Effects that remove or negate it from hand or Graveyard before it is used.
Best use
Single-copy direct-attack damage hand trap, with a Graveyard backup use. Decks: Speedroid, Ancient Gears, Utopia, Metaphys. Suggested copies: 1.
Evidence & gaps
- Verified: Two quick effects: discard from hand, or banish from the Graveyard, to take no battle damage from a direct attack.; The supplied text carries no once-per-turn clause, so none is assumed.; Formats: DuelLinks only, with 2 legal copies.
- Observed: Present in 400 of 400 sampled decks, 331 running 1 copy and 69 running 2.; Speedroid is 50.8% of decks; Ancient Gears is 26.5%; 30 distinct archetypes in total.; Usage statistics show 100% inclusion with 1 typical copy in Ancient Gears and Metaphys, and 60% with 2 copies in Utopia.
- Inferred: Its only live route is a card already drawn into hand or already in the Graveyard; no searcher or draw route is evidenced.; Its Level 1 Machine body is a plausible material only once it is on the field, which its effects do not do directly.
- Data gaps: No combos supplied, so combo conversion and material utility are text-only inference. No searcher, draw, or material evidence for this card. Guide snippets mention Kiteroid only as a co-listed card; none describes its role directly. No rulings supplied for direct-attack timing interactions. Usage statistics cover only 3 archetypes.





