Kiteroid
WIND 1

Kiteroid

  • Archetype:
  • Roid

  • ATK:
  • 200

  • DEF:
  • 400

  • View:
  • 8065




During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.




 
 
AI Power Analysis
Hand trapConfidence: MediumEvaluated Oct 9, 2026
49± 8/ 100
Power Score
Intrinsic 49
Deck 50

Kiteroid — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 49 · Deck: 49.65 · Meta: provisional
  • Primary role: Hand trap · Secondary: Recovery/Recursion

Why it scores here

Kiteroid converts its value into one narrow outcome: preventing battle damage from a direct attack, either by discarding it from hand or banishing it from the Graveyard. It is a 200-ATK Level 1 body, and that low stat line earns nothing by itself. The high deck count (400 of 400 sampled decks, 50.8% Speedroid) confirms it is a reliable staple that is easy to run, but guardrail 3 means that frequency does not raise its power. The lack of combo evidence keeps combo conversion and material utility low.

Axis scores

Axis Score Evidence
Accessibility 50 It sits in 400 of 400 sampled decks, usually as a single copy, but it is a reactive card that is only live when drawn, and no searcher or draw route is evidenced (observed for deck counts; inferred for the route limit).
Combo & Conversion 15 It builds nothing on its own; the text describes damage prevention only and no combo boards were supplied (inferred from text, no combo data).
Resource Economy 30 Its cost is a discard or a Graveyard banish and it returns no card advantage, so it trades itself for one damage negation (verified from card text).
Effect & Interaction 35 It is a narrow soft interaction limited to direct attacks, not a negation or removal, though both of its effects are quick effects usable from hand or Graveyard (verified from card text).
Material Utility 30 As a Level 1 Machine body it is a plausible material, but it only reaches the field if it is used from hand or Graveyard, and no as_material evidence exists (inferred).
Resilience & Flexibility 60 It has two activation zones (hand and Graveyard), so one copy can be used twice across different moments, and it is spread across 30 distinct archetypes (verified from card text; observed for archetype count).
Deck-Building Efficiency 75 It is a cheap single-copy slot with no garnet or lock, 2 legal copies in DuelLinks, and a 1-copy typical usage in the usage statistics (observed).

Calculation

Weight profile: 0.7 Hand trap + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 49.65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two activation zones (hand and Graveyard) give a second use after the first is spent.
  • Cheap single-copy slot with no garnet or lock cost.
  • Live across 30 archetypes in the sample, so it is portable between homes.

Weaknesses

  • Only prevents battle damage from direct attacks; it does not stop the attack, the monster or any effect.
  • Reactive: it has no board presence and does nothing unless drawn or already in the Graveyard.
  • No recorded combo evidence, so its conversion value is text-only.

Counters / choke points

  • Attacks that are not direct attacks, which fall outside its text.
  • Effects that remove or negate it from hand or Graveyard before it is used.

Best use

Single-copy direct-attack damage hand trap, with a Graveyard backup use. Decks: Speedroid, Ancient Gears, Utopia, Metaphys. Suggested copies: 1.

Evidence & gaps

  • Verified: Two quick effects: discard from hand, or banish from the Graveyard, to take no battle damage from a direct attack.; The supplied text carries no once-per-turn clause, so none is assumed.; Formats: DuelLinks only, with 2 legal copies.
  • Observed: Present in 400 of 400 sampled decks, 331 running 1 copy and 69 running 2.; Speedroid is 50.8% of decks; Ancient Gears is 26.5%; 30 distinct archetypes in total.; Usage statistics show 100% inclusion with 1 typical copy in Ancient Gears and Metaphys, and 60% with 2 copies in Utopia.
  • Inferred: Its only live route is a card already drawn into hand or already in the Graveyard; no searcher or draw route is evidenced.; Its Level 1 Machine body is a plausible material only once it is on the field, which its effects do not do directly.
  • Data gaps: No combos supplied, so combo conversion and material utility are text-only inference. No searcher, draw, or material evidence for this card. Guide snippets mention Kiteroid only as a co-listed card; none describes its role directly. No rulings supplied for direct-attack timing interactions. Usage statistics cover only 3 archetypes.











https://metaduelist.com/
Top