Shaddoll Deck #770121 — Yu-Gi-Oh! OCG

60 Main, 23 Extra, incl. Moissa Wight x3, Wightbaking x3, Lightning Storm x3. Created Oct 20, 2026 by YGO Mod.

Deck Shaddoll OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
32± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45.5
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Shaddoll/Eldlich/Predaplant boss monsters from the Extra Deck with Shaddoll Fusion and Super Polymerization, then press with the Extra Deck boss.; Wight/Skull Servant GY recursion into King of the Skull Servants, a Level 3-or-lower Zombie wall, and Link beatdown.
  • Turn 1 (going first): Open Wight starters (Moissa Wight, Wightbaking, Wight Reanimator) for Skull Servant bodies, then Shaddoll Fusion into a Shaddoll boss. Floodgate-style protection is absent from the list.
  • Turn 2 (going second): Shaddoll Dragon and the Fusion boss path must answer an established board. Hand-trap support is one Droll & Lock Bird, so the going-second plan is thin.
  • Recovery: Recover through Wight GY effects (Wightprince, Wightlord, Wightmare) and Foolish Burial or Terraforming to rebuild the Fusion engine.
  • After siding: No side deck is registered, so no post-side plan exists in the evidence. Scored as a gap.

Why it scores here

The deck is scored as a system, not as an average of its card scores. Its Wight and Skull Servant bodies give a reasonable early-game plan, and three Shaddoll Fusion plus Super Polymerization give a real Fusion route into Extra Deck bosses. The list is illegal in OCG: it runs Forbidden Triple Tactics Talent and Geonator Transverser, exceeds copy limits on Super Polymerization and Allure of Darkness, and carries 23 Extra Deck cards against a 15-card cap. Those violations cap the score and make the result structural-only. The deck has no side deck, no recorded boards, and no tournament link, so the going-second and post-side readings stay weak. Popularity did not earn any points, because the Shaddoll archetype usage stats confirm a real list but do not show strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 Shaddoll Fusion or Wight starter in 5 cards) ~0.23 per 3-copy card, with 9 Wight/Skull Servant starters giving some redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 45 37 distinct main-deck cards with 22 singletons and several narrow tech cards (Tech count 11) raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combo boards; the Fusion-to-boss conversion is read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No combo boards, so median output is unmeasured and comes from text inference only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Wight GY recursion and Skull Servant bodies give some line redundancy, but there is one hand trap and no floodgate (Inferred)
D6 Resource Economy, Recovery & Grind 55 Wight recursion and Foolish Burial/Terraforming offer grind and rebuild, though Extra Deck spend is heavy (Inferred)
D7 End-Board & Interaction Quality 48 Removal and negation text is spread across Lightning Storm, Harpie's Feather Duster and Super Polymerization, but Forbidden and Limited status limit reliability (Inferred)
D8 Going-Second & Board-Breaking Power 40 Shaddoll Dragon is the only real going-second answer in the evidence; board breaking depends on the Fusion route (Inferred)
D9 Offensive Pressure & Closing Power 45 Boss-level Extra Deck monsters (Eldlich the Mad Golden Lord, El Shaddoll Winda, Predaplant Dragostapelia) give closing power, but no ATK or combo evidence confirms it (Inferred)
D10 Main Deck Efficiency & Flexibility 35 Main deck is 60 cards, above the 40-60 range's ceiling for compactness, with 37 distinct cards and heavy off-archetype mix (purity 8.4%) (Verified)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is 23 cards against a 15-card cap; Forbidden and Limited copies reduce usable slots (Verified)
D12 Side Deck Adaptability 10 The side deck is empty, so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype meta share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion lines and several decision points across three archetypes are demanding for the intended player (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45.5, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra_deck_oversize (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied; modifiers total -12

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three Shaddoll Fusion plus Super Polymerization give a real Fusion route into Extra Deck bosses
  • Wight and Skull Servant bodies offer early-game plays and GY recursion

Weaknesses

  • Illegal in OCG: Forbidden cards, copy-limit violations, and an oversized Extra Deck
  • No side deck, so no post-side adaptability
  • Heavy off-archetype mix with 8.4% exact-name purity

Critical choke points

  • Shaddoll Fusion and Super Polymerization are the main Fusion access
  • A single hand trap (Droll & Lock Bird) is the only going-second interaction
Priority Remove Add Reason
1 Triple Tactics Talent and Geonator Transverser Legal OCG replacements Both are Forbidden; the deck cannot be played in OCG as built
2 One Super Polymerization and one Allure of Darkness Legal-count replacements Copy-limit violations
3 Extra Deck cards down to 15 Core boss Fusion and Link monsters 23 Extra Deck cards exceed the 15-card cap
4 Off-archetype tech cards Side deck of 15 cards Post-side adaptability is absent

Evidence & confidence

  • Verified: Illegal status: Forbidden cards present, copy-limit violations, Extra Deck of 23 against a 15-card cap; No side deck registered (0 cards); Exact-name archetype purity 8.4%
  • Inferred: Starter access from hypergeometric odds (~0.23 per 3-copy card in 5 cards); Going-first and going-second plans from card text; Closing power of Extra Deck bosses from card text
  • Provisional: Meta power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no side deck; post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Shaddoll

Shaddoll Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top