Shaddoll Deck #770121 — Yu-Gi-Oh! OCG
60 Main, 23 Extra, incl. Moissa Wight x3, Wightbaking x3, Lightning Storm x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Jizukiru, the Star Destroying Kaiju x1
- King of the Skull Servants x2
- Mezuki x1
- Moissa Wight x3
- Necroworld Banshee x1
- The Lady in Wight x2
- Wightbaking x3
- Wightlord x1
- Wightmare x1
- Wightprince x2
- Wightprincess x1
- Qadshaddoll Keios x1
- Shaddoll Dragon x1
- Skull Servant x2
- Glow-Up Bloom x1
- Allure of Darkness x2
- Curse of the Ancient Turtle x1
- Delta of Invitation x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- One for One x1
- Reasoning x1
- Shaddoll Fusion x3
- Subspace Battle x3
- Super Polymerization x3
- Terraforming x1
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Ultimate Slayer x3
- Wight Reanimator x3
- Zombie World x1
Extra Deck (23)
- El Shaddoll Apkallone x1
- El Shaddoll Winda x1
- Elder Entity N'tss x1
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Gilti-Gearfried the Magical Steel Knight x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Secreterion Dragon x1
- World Chalice Guardragon Almarduke x1
- Avendread Savior x1
- Dharc the Dark Charmer, Gloomy x1
- Flying Mary, the Wandering Ghost Ship x1
- Geonator Transverser x1
- Salamangreat Almiraj x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 32/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 45.5 |
| Going First | 46 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 6 violation(s).
Identity & game plan
- Win condition: Fusion Summon Shaddoll/Eldlich/Predaplant boss monsters from the Extra Deck with Shaddoll Fusion and Super Polymerization, then press with the Extra Deck boss.; Wight/Skull Servant GY recursion into King of the Skull Servants, a Level 3-or-lower Zombie wall, and Link beatdown.
- Turn 1 (going first): Open Wight starters (Moissa Wight, Wightbaking, Wight Reanimator) for Skull Servant bodies, then Shaddoll Fusion into a Shaddoll boss. Floodgate-style protection is absent from the list.
- Turn 2 (going second): Shaddoll Dragon and the Fusion boss path must answer an established board. Hand-trap support is one Droll & Lock Bird, so the going-second plan is thin.
- Recovery: Recover through Wight GY effects (Wightprince, Wightlord, Wightmare) and Foolish Burial or Terraforming to rebuild the Fusion engine.
- After siding: No side deck is registered, so no post-side plan exists in the evidence. Scored as a gap.
Why it scores here
The deck is scored as a system, not as an average of its card scores. Its Wight and Skull Servant bodies give a reasonable early-game plan, and three Shaddoll Fusion plus Super Polymerization give a real Fusion route into Extra Deck bosses. The list is illegal in OCG: it runs Forbidden Triple Tactics Talent and Geonator Transverser, exceeds copy limits on Super Polymerization and Allure of Darkness, and carries 23 Extra Deck cards against a 15-card cap. Those violations cap the score and make the result structural-only. The deck has no side deck, no recorded boards, and no tournament link, so the going-second and post-side readings stay weak. Popularity did not earn any points, because the Shaddoll archetype usage stats confirm a real list but do not show strength.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(>=1 Shaddoll Fusion or Wight starter in 5 cards) ~0.23 per 3-copy card, with 9 Wight/Skull Servant starters giving some redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 37 distinct main-deck cards with 22 singletons and several narrow tech cards (Tech count 11) raise dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards; the Fusion-to-boss conversion is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo boards, so median output is unmeasured and comes from text inference only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Wight GY recursion and Skull Servant bodies give some line redundancy, but there is one hand trap and no floodgate (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | Wight recursion and Foolish Burial/Terraforming offer grind and rebuild, though Extra Deck spend is heavy (Inferred) |
| D7 | End-Board & Interaction Quality | 48 | Removal and negation text is spread across Lightning Storm, Harpie's Feather Duster and Super Polymerization, but Forbidden and Limited status limit reliability (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 40 | Shaddoll Dragon is the only real going-second answer in the evidence; board breaking depends on the Fusion route (Inferred) |
| D9 | Offensive Pressure & Closing Power | 45 | Boss-level Extra Deck monsters (Eldlich the Mad Golden Lord, El Shaddoll Winda, Predaplant Dragostapelia) give closing power, but no ATK or combo evidence confirms it (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 35 | Main deck is 60 cards, above the 40-60 range's ceiling for compactness, with 37 distinct cards and heavy off-archetype mix (purity 8.4%) (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 40 | Extra Deck is 23 cards against a 15-card cap; Forbidden and Limited copies reduce usable slots (Verified) |
| D12 | Side Deck Adaptability | 10 | The side deck is empty, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link or dated meta sample; archetype meta share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion lines and several decision points across three archetypes are demanding for the intended player (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 45.5, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); extra_deck_oversize (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-deck cap applied; modifiers total -12
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Three Shaddoll Fusion plus Super Polymerization give a real Fusion route into Extra Deck bosses
- Wight and Skull Servant bodies offer early-game plays and GY recursion
Weaknesses
- Illegal in OCG: Forbidden cards, copy-limit violations, and an oversized Extra Deck
- No side deck, so no post-side adaptability
- Heavy off-archetype mix with 8.4% exact-name purity
Critical choke points
- Shaddoll Fusion and Super Polymerization are the main Fusion access
- A single hand trap (Droll & Lock Bird) is the only going-second interaction
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent and Geonator Transverser | Legal OCG replacements | Both are Forbidden; the deck cannot be played in OCG as built |
| 2 | One Super Polymerization and one Allure of Darkness | Legal-count replacements | Copy-limit violations |
| 3 | Extra Deck cards down to 15 | Core boss Fusion and Link monsters | 23 Extra Deck cards exceed the 15-card cap |
| 4 | Off-archetype tech cards | Side deck of 15 cards | Post-side adaptability is absent |
Evidence & confidence
- Verified: Illegal status: Forbidden cards present, copy-limit violations, Extra Deck of 23 against a 15-card cap; No side deck registered (0 cards); Exact-name archetype purity 8.4%
- Inferred: Starter access from hypergeometric odds (~0.23 per 3-copy card in 5 cards); Going-first and going-second plans from card text; Closing power of Extra Deck bosses from card text
- Provisional: Meta power and matchup fit (no dated metagame sample)
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record are absent no side deck; post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN Meta Power is provisional unless a dated metagame sample is supplied
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