Wightbaking
DARK 1

Wightbaking

  • Archetype:
  • Wight

  • ATK:
  • 300

  • DEF:
  • 200

  • View:
  • 4200




This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 7, 2026
62± 8/ 100
Power Score
Intrinsic 62
Deck 62

Wightbaking — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 62 · Deck: 62 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body, Negation/Interaction

Why it scores here

Wightbaking is a Level 1 DARK Zombie whose value comes from its graveyard effect: once per turn, when it is sent to the GY, it adds 2 differently named Skull Servant-related monsters from the Deck and then discards 1 card, which is a net +1 card and a searcher route into the Skull Servant engine. Its hand effect protects Level 3 or lower Zombies from destruction by battle or card effect at the cost of discarding itself, which is soft interaction. The 100% inclusion across its two home archetypes and 3-copy deck counts confirm the card is reliably accessible, but those high numbers did not add points on their own (guardrail 3). No combo data was supplied, so the conversion and interaction scores rest on text inference and are capped accordingly.

Axis scores

Axis Score Evidence
Accessibility 70 Runs 3 copies in 376 of 400 decks and is in 100% of its two Skull Servant usage-statistics homes, so it is reliably live, but the GY search needs the card to reach the GY first (verified deck and usage data; the route to the GY is inferred).
Combo & Conversion 55 No recorded boards, so the 2-monster search converting into a board is text-only inference from the GY clause (inferred).
Resource Economy 70 The GY effect adds 2 monsters for 1 discard, a net +1 card, limited to once per turn (verified text; the net-advantage figure is inferred from the text).
Effect & Interaction 55 The hand effect stops destruction of Level 3 or lower Zombies by battle or card effect by discarding itself, which is soft and limited to Zombies (verified text).
Material Utility 60 A Level 1 DARK Zombie body is a generic Level 1 material and keeps that value when its effects are negated (verified stats; the material fit is inferred, with no as_material observations).
Resilience & Flexibility 55 The hand effect works from hand and the GY search works from the GY, which gives two zones, but a single negation shuts down the GY search (verified text; the resilience reading is inferred).
Deck-Building Efficiency 68 Three copies in a mono-theme deck with no garnet or lock restriction are cheap to run, and 41 distinct archetypes appear in its deck evidence (observed deck counts; the slot-cost reading is inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Material body. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 card from a once-per-turn GY search of 2 monsters for 1 discard
  • Reliably included at 3 copies in nearly every Skull Servant deck
  • Level 1 DARK Zombie body is a useful generic material
  • Hand protection for Level 3 or lower Zombies

Weaknesses

  • Searching needs the card in the GY first, and no observed route to the GY is supplied
  • Once-per-turn limit on the GY effect
  • Hand effect applies only to Level 3 or lower Zombies and costs the card itself
  • Any effect negation removes the search
  • Text is tied to the Skull Servant theme, which limits use outside it

Counters / choke points

  • Effect negation on the GY search effect
  • Board-wide removal of Zombies, since the hand protection covers only Level 3 or lower

Best use

Searcher/Tutor via the GY 2-for-1, plus a Level 1 Zombie material body. Decks: Skull Servant (archetype 652, gameplay 7), Skull Servant (archetype 380, gameplay 4). Suggested copies: 3.

Evidence & gaps

  • Verified: Level 1 DARK Zombie Effect Monster, ATK 300 / DEF 200, archetype Wight; Hand effect: a Level 3 or lower Zombie you control would be destroyed by battle or card effect, you can discard this card instead; GY effect: add 2 monsters with different names from the Deck (except this card) that are Skull Servant or mention it, then discard 1 card; once per turn; Appears in 400 of 400 sampled decks; 3 copies in 376 decks; Usage statistics: 100% inclusion in both Skull Servant homes (typical copies 3 and 2)
  • Observed: King of the Skull Servants partners in 100% of sampled decks; Average 2.93 copies per deck; 41 distinct archetypes in deck evidence; No recorded combo boards and no guides supplied
  • Inferred: The GY search is a net +1 card (2 added, 1 discarded); The hand effect is soft interaction limited to Zombies; The Level 1 body works as generic material, and its material value survives effect negation; Reaching the GY is required before the search, and the usual route is the hand-discard protection
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no official rulings supplied for the GY name change or the once-per-turn interaction with the hand effect no as_material or as_starter observations, so material and starter roles are inferred











https://metaduelist.com/
Top