Shaddoll Deck Breakdown

Cards Usage Statistic

Main Deck

Dracotail Faimena
Dracotail Faimena
Dracotail Faimena
WATER 5
Dracotail Faimena
  • ATK:

  • 1300

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Tearlaments Scheiren
Tearlaments Scheiren
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Naelshaddoll Ariel
Naelshaddoll Ariel
Naelshaddoll Ariel
WATER 4
Naelshaddoll Ariel
  • ATK:

  • 1000

  • DEF:

  • 1800


FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.

Reeshaddoll Wendi
Reeshaddoll Wendi
Reeshaddoll Wendi
WIND 3
Reeshaddoll Wendi
  • ATK:

  • 1500

  • DEF:

  • 1000


FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.

Shaddoll Beast
Shaddoll Beast
Shaddoll Beast
DARK 5
Shaddoll Beast
  • ATK:

  • 2200

  • DEF:

  • 1700


FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.

Shaddoll Dragon
Shaddoll Dragon
Shaddoll Dragon
DARK 4
Shaddoll Dragon
  • ATK:

  • 1900

  • DEF:

  • 0


FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.

Shaddoll Hedgehog
Shaddoll Hedgehog
Shaddoll Hedgehog
DARK 3
Shaddoll Hedgehog
  • ATK:

  • 800

  • DEF:

  • 200


FLIP: You can add 1 "Shaddoll" Spell/Trap from your Deck to your hand. If this card is sent to the GY by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.

Shaddoll Squamata
Shaddoll Squamata
Shaddoll Squamata
DARK 4
Shaddoll Squamata
  • ATK:

  • 1800

  • DEF:

  • 1000


FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.

Tohushaddoll Grysta
Tohushaddoll Grysta
Tohushaddoll Grysta
EARTH 7
Tohushaddoll Grysta
  • ATK:

  • 2450

  • DEF:

  • 1950


FLIP: You can target 1 non-Rock "Shaddoll" monster in your GY; apply its effect that activates when it is flipped face-up. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing its materials from your hand, field, and/or GY. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "Shaddoll" monsters. You can only use 1 "Tohushaddoll Grysta" effect per turn, and only once that turn.

El Shaddoll Fusion
El Shaddoll Fusion
El Shaddoll Fusion
Spell Quick
El Shaddoll Fusion

    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.

    Foolish Burial
    Foolish Burial
    Foolish Burial
    Spell Normal
    Foolish Burial

      Send 1 monster from your Deck to the GY.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Lev Shaddoll Fusion
        Lev Shaddoll Fusion
        Lev Shaddoll Fusion
        Spell Continuous
        Lev Shaddoll Fusion

          When this card is activated: Send 1 Fusion Monster from your Extra Deck to the GY. You can Tribute 1 Fusion Monster; Special Summon 1 "Shaddoll" Fusion Monster with a different Attribute from your Extra Deck (this is treated as a Fusion Summon), but change its ATK to 0. You can only use each effect of "Lev Shaddoll Fusion" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate either of this card's effects, except "Shaddoll" monsters.

          Shaddoll Fusion
          Shaddoll Fusion
          Shaddoll Fusion
          Spell Normal
          Shaddoll Fusion

            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.

            Void Unleashing
            Void Unleashing
            Void Unleashing
            Spell Normal
            Void Unleashing

              Reveal 1 "Shaddoll" card in your hand; add 2 "Shaddoll" cards from your Deck to your hand of different types (Monster, Spell, or Trap) from the revealed card and each other, then discard 1 card. You can banish this card from your GY; add 1 "Infernoid" monster from your Deck or GY your hand. You can only use each effect of "Void Liberation" once per turn.

              Shaddoll Schism
              Shaddoll Schism
              Shaddoll Schism
              Trap Continuous
              Shaddoll Schism

                During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

                Extra Deck

                El Shaddoll Apkallone
                El Shaddoll Apkallone
                El Shaddoll Apkallone
                DARK 6
                El Shaddoll Apkallone
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

                El Shaddoll Construct
                El Shaddoll Construct
                El Shaddoll Construct
                LIGHT 8
                El Shaddoll Construct
                • ATK:

                • 2800

                • DEF:

                • 2500


                1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

                El Shaddoll Meshahrail
                El Shaddoll Meshahrail
                El Shaddoll Meshahrail
                EARTH 10
                El Shaddoll Meshahrail
                • ATK:

                • 2800

                • DEF:

                • 1000


                1 "Shaddoll" monster + 1 DARK monster + 1 EARTH monster Must be Fusion Summoned. Unaffected by your opponent's activated Spell/Trap effects and by activated effects from opponent's monsters whose original Level/Rank is lower than this card's current Level. Once per turn: You can pay 800 LP; add 1 "Shaddoll" card or "Void" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can Special Summon 1 "Shaddoll" monster from your GY.

                El Shaddoll Shekhinaga
                El Shaddoll Shekhinaga
                El Shaddoll Shekhinaga
                EARTH 10
                El Shaddoll Shekhinaga
                • ATK:

                • 2600

                • DEF:

                • 3000


                1 "Shaddoll" monster + 1 EARTH monster Must first be Fusion Summoned. When a Special Summoned monster activates its effect while you have a "Shaddoll" card in your hand (Quick Effect): You can negate the activation, and if you do, destroy that monster, then send 1 "Shaddoll" card from your hand to the GY. You can only use this effect of "El Shaddoll Shekhinaga" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

                El Shaddoll Winda
                El Shaddoll Winda
                El Shaddoll Winda
                DARK 5
                El Shaddoll Winda
                • ATK:

                • 2200

                • DEF:

                • 800


                1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.



                Tag(s):

                Reeshaddoll Wendikurhu
                Reeshaddoll Wendikurhu
                Reeshaddoll Wendikurhu
                WIND 6
                Reeshaddoll Wendikurhu
                • ATK:

                • 200

                • DEF:

                • 2800


                1 "Shaddoll" monster + 1 WIND monster Must first be Fusion Summoned. (Quick Effect): You can change any number of face-down monsters on the field to face-up Defense Position, then you can change other face-up monsters on the field to face-down Defense Position up to the number of Flip monsters flipped face-up. You can only use this effect of "Reeshaddoll Wendikurhu" once per turn. If this card is sent to the GY: You can target 1 "Shaddoll" card in your GY; add it to your hand.

                Main: 55 Extra: 15

                1 cardBystial Druiswurm
                1 cardBystial Druiswurm
                Bystial Druiswurm
                DARK 6
                Bystial Druiswurm
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                1 cardBystial Magnamhut
                1 cardBystial Magnamhut
                Bystial Magnamhut
                DARK 6
                Bystial Magnamhut
                • ATK:

                • 2500

                • DEF:

                • 2000


                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                1 cardDimension Shifter
                1 cardDimension Shifter
                Dimension Shifter
                DARK 6
                Dimension Shifter
                • ATK:

                • 1200

                • DEF:

                • 2200


                If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                2 cardDroll & Lock Bird
                2 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                2 cardGameciel, the Sea Turtle Kaiju 2 cardGameciel, the Sea Turtle Kaiju
                Gameciel, the Sea Turtle Kaiju
                WATER 8
                Gameciel, the Sea Turtle Kaiju
                • ATK:

                • 2200

                • DEF:

                • 3000


                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                1 cardLava Golem 1 cardLava Golem
                Lava Golem
                FIRE 8
                Lava Golem
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                1 cardMimighoul Master 1 cardMimighoul Master
                Mimighoul Master
                EARTH 4
                Mimighoul Master
                • ATK:

                • 1800

                • DEF:

                • 1200


                Cannot be destroyed by battle or card effects while your opponent controls any face-down monsters or you control a "Mimighoul" monster other than "Mimighoul Master". You can only use each of the following effects of "Mimighoul Master" once per turn. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" monster from your Deck to your hand, except "Mimighoul Master". During your opponent's Main Phase (Quick Effect): You can change 1 face-down monster on the field to face-up Attack or Defense Position.


                2 cardMimighoul Archfiend 2 cardMimighoul Archfiend
                Mimighoul Archfiend
                EARTH 1
                Mimighoul Archfiend
                • ATK:

                • 0

                • DEF:

                • 1900


                FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent draws 1 card. ● Send 1 card from your hand to the GY. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can change 1 face-down monster on the field to face-up Attack or Defense Position. You can only use each effect of "Mimighoul Archfiend" once per turn.


                3 cardMimighoul Dragon 3 cardMimighoul Dragon
                Mimighoul Dragon
                EARTH 1
                Mimighoul Dragon
                • ATK:

                • 500

                • DEF:

                • 2000


                FLIP: If it is the Main Phase: Apply these effects in sequence. ● Destroy all face-up monsters you control, except "Mimighoul" monsters. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position. If this card is Normal or Special Summoned: You can add 1 "Mimighoul" Spell/Trap from your Deck to your hand. You can only use each effect of "Mimighoul Dragon" once per turn.


                1 cardMimighoul Fairy 1 cardMimighoul Fairy
                Mimighoul Fairy
                EARTH 1
                Mimighoul Fairy
                • ATK:

                • 100

                • DEF:

                • 100


                FLIP: If it is the Main Phase: Apply these effects in sequence. ● This turn, you cannot activate the effects of monsters Special Summoned from your hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if you control a "Mimighoul" monster, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Fairy" once per turn.


                1 cardMimighoul Flower 1 cardMimighoul Flower
                Mimighoul Flower
                EARTH 1
                Mimighoul Flower
                • ATK:

                • 0

                • DEF:

                • 2100


                FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can add 1 Flip monster or 1 "Mimighoul" card from their Deck to their hand. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if a face-down monster is on the field, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Flower" once per turn.


                1 cardMimighoul Slime 1 cardMimighoul Slime
                Mimighoul Slime
                EARTH 1
                Mimighoul Slime
                • ATK:

                • 400

                • DEF:

                • 500


                FLIP: If it is the Main Phase: Apply these effects in sequence. ● Your opponent can Special Summon 1 "Mimighoul" monster from their Deck to their field. ● Give control of this card to your opponent. During your Main Phase: You can Special Summon this card from your hand to your opponent's field in face-down Defense Position, or if your opponent controls more monsters than you do, you can Special Summon this card face-up on your field. You can only use each effect of "Mimighoul Slime" once per turn.


                1 cardTreasure Panther 1 cardTreasure Panther
                Treasure Panther
                EARTH 1
                Treasure Panther
                • ATK:

                • 100

                • DEF:

                • 100


                FLIP: You can send 1 Normal Monster from your Deck to the GY. If a face-down Defense Position monster is on the field and this card is in your hand: You can Special Summon this card. You can target up to 3 face-down Defense Position monsters on the field; change them to Attack Position, then if you changed 3 monsters to Attack Position by this effect, inflict 900 damage to your opponent. You can only use each effect of "Treasure Panther" once per turn.


                3 cardBot Herder 3 cardBot Herder
                Bot Herder
                Spell Normal
                Bot Herder

                  Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence. ● Inflict 200 damage to your opponent. ● Take control of all monsters your opponent controls, except that monster.


                  1 cardCalled by the Grave
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    3 cardDimensional Fissure 3 cardDimensional Fissure
                    Dimensional Fissure
                    Spell Continuous
                    Dimensional Fissure

                      Any monster sent to the Graveyard is banished instead.


                      3 cardForbidden Droplet 3 cardForbidden Droplet
                      Forbidden Droplet
                      Spell Quick
                      Forbidden Droplet

                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                        Tag(s):

                        1 cardHarpie's Feather Duster
                        1 cardHarpie's Feather Duster
                        Harpie's Feather Duster
                        Spell Normal
                        Harpie's Feather Duster

                          Destroy all Spell and Trap Cards your opponent controls.




                          Tag(s):

                          1 cardInstant Fusion
                          1 cardInstant Fusion
                          Instant Fusion
                          Spell Normal
                          Instant Fusion

                            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                            3 cardLightning Storm 3 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              1 cardMetamorphosis
                              1 cardMetamorphosis
                              Metamorphosis
                              Spell Normal
                              Metamorphosis

                                Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                3 cardMimighoul Dungeon 3 cardMimighoul Dungeon
                                Mimighoul Dungeon
                                Spell Field
                                Mimighoul Dungeon

                                  "Mimighoul" monsters you control that were not Normal or Special Summoned this turn gain ATK equal to their original DEF. Any player who controls a face-down monster cannot Normal Summon monsters, nor declare an attack with monsters that were Special Summoned this turn. During your Main Phase: You can add 1 "Mimighoul" monster from your Deck or GY to your hand. You can only use this effect of "Mimighoul Dungeon" once per turn.


                                  3 cardMimighoul Maker 3 cardMimighoul Maker
                                  Mimighoul Maker
                                  Spell Normal
                                  Mimighoul Maker

                                    Reveal 2 Flip monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to their field in face-down Defense Position, and you add the other to your hand, then you can Special Summon 1 "Mimighoul" monster from your hand. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 face-down monster your opponent controls; change it to face-up Attack or Defense Position. You can only use 1 "Mimighoul Maker" effect per turn, and only once that turn.


                                    3 cardPot of Sloth 3 cardPot of Sloth
                                    Pot of Sloth
                                    Spell Normal
                                    Pot of Sloth

                                      Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate "Pot of Sloth".


                                      3 cardSummoning Curse 3 cardSummoning Curse
                                      Summoning Curse
                                      Spell Continuous
                                      Summoning Curse

                                        If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.


                                        1 cardSwords of Revealing Light
                                        1 cardSwords of Revealing Light
                                        Swords of Revealing Light
                                        Spell Normal
                                        Swords of Revealing Light

                                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                          1 cardTerraforming
                                          1 cardTerraforming
                                          Terraforming
                                          Spell Normal
                                          Terraforming

                                            Add 1 Field Spell from your Deck to your hand.




                                            Tag(s):

                                            1 cardTriple Tactics Talent
                                            1 cardTriple Tactics Talent
                                            Triple Tactics Talent
                                            Spell Normal
                                            Triple Tactics Talent

                                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                              Tag(s):

                                              3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                              Triple Tactics Thrust
                                              Spell Normal
                                              Triple Tactics Thrust

                                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                                Where Arf Thou?
                                                Spell Normal
                                                Where Arf Thou?

                                                  If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                  1 cardEvenly Matched 1 cardEvenly Matched
                                                  Evenly Matched
                                                  Trap Normal
                                                  Evenly Matched

                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                    1 cardMimighoul Room 1 cardMimighoul Room
                                                    Mimighoul Room
                                                    Trap Normal
                                                    Mimighoul Room

                                                      Special Summon 1 "Mimighoul" monster from your hand or Deck to your field, or in face-down Defense Position to your opponent's field, then you can change 1 face-up monster on the field to face-down Defense Position. You can banish this card from your GY, then target any number of "Mimighoul" cards you control; return them to the hand. You can only use 1 "Mimighoul Room" effect per turn, and only once that turn.


                                                      1 cardEl Shaddoll Winda 1 cardEl Shaddoll Winda
                                                      El Shaddoll Winda
                                                      DARK 5
                                                      El Shaddoll Winda
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 800


                                                      1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                                      Tag(s):

                                                      1 cardMillennium-Eyes Restrict 1 cardMillennium-Eyes Restrict
                                                      Millennium-Eyes Restrict
                                                      DARK 1
                                                      Millennium-Eyes Restrict
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.


                                                      1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                      Thousand-Eyes Restrict
                                                      DARK 1
                                                      Thousand-Eyes Restrict
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                      1 cardLinkuriboh
                                                      1 cardLinkuriboh
                                                      Linkuriboh
                                                      DARK
                                                      Linkuriboh
                                                      • ATK:

                                                      • 300

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                      1 cardRelinquished Anima 1 cardRelinquished Anima
                                                      Relinquished Anima
                                                      DARK
                                                      Relinquished Anima
                                                      • ATK:

                                                      • 0

                                                      • LINK-1

                                                      Link Arrow:

                                                      Top


                                                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                      1 cardS:P Little Knight 1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      1 cardShaddoll Construct 1 cardShaddoll Construct
                                                      Shaddoll Construct
                                                      LIGHT
                                                      Shaddoll Construct
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Flip monsters During your Main Phase: You can Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If this card is in your GY: You can send 1 "Shaddoll" card from your hand or face-up field to the GY, and if you do, Special Summon this card. You can only use each effect of "Shaddoll Construct" once per turn.


                                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                      Tag(s):

                                                      1 cardGiant Mimighoul 1 cardGiant Mimighoul
                                                      Giant Mimighoul
                                                      EARTH
                                                      Giant Mimighoul
                                                      • ATK:

                                                      • 1300

                                                      • DEF:

                                                      • 2000


                                                      2 Level 1 monsters Your non-Xyz "Mimighoul" monsters can attack directly while your opponent controls a face-down monster. You can only use each of the following effects of "Giant Mimighoul" once per turn. If this card is Xyz Summoned: You can add 1 "Mimighoul" card from your Deck to your hand. You can detach 1 material from this card, then target face-up cards on the field up to the number of face-down monsters your opponent controls; destroy them, and if you do, inflict 1000 damage to your opponent for each card destroyed.


                                                      1 cardKikinagashi Fucho 1 cardKikinagashi Fucho
                                                      Kikinagashi Fucho
                                                      WIND
                                                      Kikinagashi Fucho
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card.


                                                      1 cardLyrilusc - Promenade Thrush 1 cardLyrilusc - Promenade Thrush
                                                      Lyrilusc - Promenade Thrush
                                                      WIND
                                                      Lyrilusc - Promenade Thrush
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2+ Level 1 monsters Gains 500 ATK for each material attached to it. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap your opponent controls; shuffle it into the Deck. At the start of the Damage Step, if another monster you control battles: You can detach any number of materials from this card; that monster you control gains 300 ATK for each material detached, until the end of this turn.


                                                      1 cardMimighoul Throne 1 cardMimighoul Throne
                                                      Mimighoul Throne
                                                      EARTH
                                                      Mimighoul Throne
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 1000


                                                      2 Level 1 "Mimighoul" monsters You can detach 1 material from this card; Special Summon 1 "Mimighoul Master" from your hand, Deck or GY. During the Main Phase (Quick Effect): You can target 1 "Mimighoul Master" you control; equip this card to it as an Equip Spell that gives it 1000 ATK, then you can return cards from the field to the hand, up to the number of materials this card had. You can only use 1 "Mimighoul Throne" effect per turn, and only once that turn.


                                                      1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                      Number F0: Utopic Draco Future
                                                      LIGHT
                                                      Number F0: Utopic Draco Future
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2000


                                                      3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                      1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                      Number F0: Utopic Future
                                                      LIGHT
                                                      Number F0: Utopic Future
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                      1 cardRipple Bird 1 cardRipple Bird
                                                      Ripple Bird
                                                      WIND
                                                      Ripple Bird
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 0


                                                      2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                                                      ocg
                                                      Shaddoll
                                                      5







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