Snake-Eyes Deck #769914 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Diabellstar the Black Witch x3, EMERGENCY! x3, Lava Golem x2. Created Oct 20, 2026 by YGO Mod.

Deck Snake-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 50
Reliability 42
Going First 50
Going Second 48

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 49.7
Going First 50
Going Second 48
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Multi-engine Rescue-ACE and Snake-Eye board presence that converts to 3000-ATK Extra Deck bosses (Rescue-ACE Turbulence, Snake-Eyes Flamberge Dragon, Radiant Typhoon Fonix) and link pressure (Rescue-ACE Arbitrator).; Azamina and Sinful Spoils fusion/recursion lines, plus Diabellstar and Dark Magician of Destruction as supplementary pressure.
  • Turn 1 (going first): Open on a searcher (Snake-Eye Ash, Snake-Eyes Poplar, Rescue-ACE ALERT or Air Lifter) into an archetype-specific summon, then use Droll and Ash Blossom to protect the first engine line.
  • Turn 2 (going second): Hold Ash Blossom, Droll and Lock Bird, Maxx C and Nibiru as hand traps against the opponent's first line, then rebuild through Rescue-ACE recursion (RESCUE!, Rescue-ACE Preventer) and a 3000-ATK boss.
  • Recovery: Recurse Rescue-ACE pieces from the GY through RESCUE!/ALERT! and Rescue-ACE Hydrant's search/revive, and re-search Snake-Eye lines with Original Sinful Spoils (which is illegal in this list and would need removing).
  • After siding: No side deck is registered (side_count 0), so there is no post-side plan to evaluate.

Why it scores here

The score reflects the deck as a system, not an average of its card scores: it has dense searcher text (18 cards, P(at least one searcher in a 5-card opener) about 0.87), a multi-engine opener base led by roughly 20 Rescue-ACE pieces plus Snake-Eye and Sinful Spoils lines, and a real interaction suite (5 hand traps, 5 negation effects, 14 removal-text cards). Its ceiling is held back by bloat: 25 Level-0 Spells/Traps and 43 distinct main-deck cards make brick and conflicting-engine risk high, and there are no recorded boards to confirm conversion. Popularity did not earn points: the usage statistics show the archetype core is only partly present (3 of 7 core cards by the stats table), and that match is treated as context, not strength. The list is Illegal as built (four Forbidden cards at one copy each), so under the rubric it gets a capped, structural-only score of 30 rather than a normal Final score, and the side deck is empty so there is no post-side plan.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) about 0.87 from searcher_text group; but archetype core (Snake-Eye) only 5 copies, so the engine is split across Rescue-ACE and Snake-Eye (Inferred).
D2 Opening-Hand Quality & Brick Management 40 25 Level-0 Spells/Traps, 56 main cards with many sub-engine pieces that need a specific monster in hand or GY; brick risk high (Inferred).
D3 Combo Conversion & Ceiling 50 No parseable recorded combos; ceiling inferred from text only (Rescue-ACE Arbitrator link, Turbulence and Fire Engine boards) (Inferred).
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown and set conservatively given the Level-0 bloat (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Two Snake-Eye Ash, Snake-Eyes Poplar and RESCUE!/ALERT! recursion give independent continuation routes after a single interruption (Inferred).
D6 Resource Economy, Recovery & Grind 55 Searcher density and GY-based recursion (Rescue-ACE, Snake-Eye Ash) support grind; float is limited by 1-copy searchers (Inferred).
D7 End-Board & Interaction Quality 60 Interaction density: Ash Blossom x2, Droll and Lock Bird, Maxx C, Nibiru, Linkuriboh, Preventer, Diabrocken negation text (Inferred semantic read, plus flag counts).
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage: P(at least one hand trap in 6-card hand) about 0.45; board-breaking via Flamberge and Fire Engine-type summons (Inferred).
D9 Offensive Pressure & Closing Power 60 Extra Deck boss ATK of 3000 (Turbulence, Flamberge, Fonix) and Arbitrator 3000 ATK; closing depends on surviving the engine (Inferred).
D10 Main Deck Efficiency & Flexibility 40 56 main cards with 25 Level-0 Spells/Traps and 43 distinct cards; legal size but not compact (Inferred).
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards (8 Link, 7 Fusion) with 2 Forbidden Fusions removed by legality; Link-heavy coverage is reasonable (Inferred).
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side adaptability to score (Provisional).
D13 Matchup Coverage & Format Fit 50 No dated tournament sample or meta share; matchup fit is provisional (Provisional).
D14 Pilotability & Error Tolerance 45 Multi-engine decision tree with several Rescue-ACE and Snake-Eye timings; high error exposure for a pilot (Inferred).

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied as the Midrange profile (secondary not blended).. Structural ≈ 49.7, Going First ≈ 50, Going Second ≈ 48, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-6); no side deck (-3); searcher choke points (-3). Final formula: No reliable metagame, so Meta is provisional: uncapped Final = 0.80*49.7 + 0.20*42 = 48.2, minus 12 in modifiers = 36.2; capped to 30 because the list is Illegal (rubric Step 2: structural-only, theoretical score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.87 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) gives a high chance (about 0.87) that a 5-card hand contains at least one searcher.
  • Real multi-engine base: about 20 Rescue-ACE pieces plus Snake-Eye and Sinful Spoils lines give several independent openers.
  • Interaction suite: 2 Ash Blossom, Droll and Lock Bird, Maxx C, Nibiru (hand traps); 5 negation-text and 14 removal-text cards.
  • Strong Extra Deck top end: Rescue-ACE Turbulence, Snake-Eyes Flamberge Dragon, Radiant Typhoon Fonix, Dark Magician of Destruction and Worldsea Dragon Zealantis.

Weaknesses

  • Illegal as built: four Forbidden cards at one copy each (Barrier Statue of the Inferno, Original Sinful Spoils - Snake-Eye, Red-Eyes Dark Dragoon, Azamina Ilia Silvia).
  • Bloated main deck: 56 cards with 25 Level-0 Spells/Traps and 43 distinct cards raises brick and conflicting-engine risk.
  • Identity is diluted: the exact name 'Snake-Eyes' has 0% purity, Snake-Eye cards are only 5 copies, and Rescue-ACE (about 20) is the real backbone.
  • No side deck (side_count 0), so there is no post-side plan.
  • Limited going-second hand-trap coverage: P(at least one hand trap in a 6-card hand) about 0.45.

Critical choke points

  • Snake-Eye and Rescue-ACE openers depend on 1-copy searchers (Snake-Eye Ash, Snake-Eyes Poplar, Rescue-ACE Hydrant).
  • Removing the four Forbidden cards also removes Original Sinful Spoils (a Snake-Eye searcher and removal line) and Azamina Ilia Silvia (a Fusion route), weakening two lines.
  • With no side deck, dead pieces cannot be swapped out between games.
Priority Remove Add Reason
1 Barrier Statue of the Inferno, Original Sinful Spoils - Snake-Eye, Red-Eyes Dark Dragoon, Azamina Ilia Silvia (one copy each) In-format replacements that keep the same role (a Snake-Eye or Rescue-ACE searcher, and a legal Fusion or Extra Deck boss); the replacements must be within their copy limits Restores legal status. Main drops to 52 and Extra to 13, both still within size rules. This is the only change that moves the score off the illegal cap.
2 Several Level-0 Spells/Traps that need a specific sub-engine Redundant searchers or hand traps that fit the Rescue-ACE and Snake-Eye openers Lowers brick rate and raises consistency (D2, D10) without reducing the interaction suite.
3 No side deck is registered A short side deck with Ash Blossom-type or hand-trap coverage for the most common opposing lines Adds post-side adaptability (D12) and gives a best-of-3 plan.

Evidence & confidence

  • Verified: Legality status Illegal: four Forbidden cards over copy limit (legal_copies 0).; Main 56 and Extra 15 are within the OCG size rules; side is 0.; Copy histogram sums to 56 main cards (32 x1, 9 x2, 2 x3).; Ash Blossom x2 and Snake-Eyes Poplar and Super Polymerization at legal copy caps.
  • Observed: Archetype usage: Snake-Eye Flamberge Dragon (61.5%), Droll and Lock Bird (57.7%), Ash Blossom (57.7%) present in deck.
  • Inferred: Opening-hand searcher access about 0.87; archetype core access about 0.32; hand-trap access on going second about 0.45.; Brick risk from 25 Level-0 Spells/Traps and sub-engine dependence.; Interaction density and board-breaking read from card text.; Going-first and going-second power from text and interaction counts.
  • Provisional: Meta power and matchup fit (no dated metagame sample, no tournament link).
  • Data gaps: No combos supplied (combos_evidence.total_combos 0); combo floor, median and ceiling are text-only inference. No tournament link: archetype meta share and per-pilot match record absent. No win-rate telemetry in YGOVN (going-first/second, matchup, brick and starter rates): these are Inferred or Unknown. Meta Power is Provisional unless a dated metagame sample is supplied. Data inconsistency: usage_statistics marks S:P Little Knight and I:P Masquerena as not in this deck, but the cards list shows both in the Extra Deck at 1 copy each; the core-presence figure (3 of 7) may be understated. No side deck: post-side adaptability cannot be evaluated. Deck title is null; deck identity relies on archetype label and card list.

More OCG Info

Snake-Eyes

Snake-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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