Oil
Spell Normal

Oil

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Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand. You can only activate 1 "Oil" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 57

Oil — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 57 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Searcher/Tutor

Why it scores here

Oil is a Normal Spell that returns up to two different Level 4-or-lower FIRE monsters from the Graveyard to the hand, once per turn. Its value is converting Graveyard bodies into hand cards, which is a net +1 card per activation. It is dead in the opening hand and needs Fire monsters in the Graveyard, so the score reflects a conditional recursion piece rather than a standalone engine. High deck counts (190 decks across 34 archetypes) confirm it is a practical, portable staple, but the score does not rise on that popularity alone. There is no combo evidence, so combo conversion is text-only inference.

Axis scores

Axis Score Evidence
Accessibility 55 Live only once Fire monsters are in the Graveyard; it cannot be drawn into play from the opening hand, and deck presence (190 decks, 85% in gameplay type 7) confirms the route is practical (observed).
Combo & Conversion 40 No recorded combo boards exist, so the only conversion evidence is the text's two-card Graveyard-to-hand return, which is a text-based inference.
Resource Economy 70 Returning up to two monsters for one spell is a net +1 card, limited to once per turn, which earns good resource credit (verified from card text).
Effect & Interaction 5 Oil has no negation, removal, or disruption on its text, so it contributes no opponent interaction (verified).
Material Utility 5 Oil is a Spell Card and cannot serve as material or a Level/attribute provider (verified from card type).
Resilience & Flexibility 40 As a Spell, it is not stopped by monster-only negations; its once-per-turn limit and dependence on Graveyard stock cap its multi-turn flexibility (inferred).
Deck-Building Efficiency 80 A one-of-or-two Normal Spell with no garnet, lock, or restriction, and an average of 1.57 copies per deck, is cheap to run (observed from copies distribution, verified from text).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Searcher/Tutor. Intrinsic ≈ 53, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Net +1 card advantage per activation, returning up to two Level 4-or-lower FIRE monsters from the Graveyard
  • Clean, cheap, portable slot, used across 34 archetypes with a mean of 1.57 copies per deck
  • Strong top partner synergy: Ash Blossom & Joyous Spring, Called by the Grave, Infinite Impermanence

Weaknesses

  • Dead in the opening hand; requires Fire monsters already in the Graveyard
  • Once-per-turn limit and FIRE/Level 4-or-lower restrictions narrow the targets
  • No effect on the board, no interaction, and cannot serve as material

Counters / choke points

  • Opponent Graveyard disruption (inferred; no counter card is named in evidence)
  • Spell-based negation of the activation (inferred from text; not evidenced in combos)

Best use

Graveyard recursion to refuel Fire monsters after a turn of use. Decks: Fire King, Tenpai Dragon, Salamangreat, Snake-Eyes, Rose Dragon. Suggested copies: 1.

Evidence & gaps

  • Verified: Target up to 2 Level 4 or lower FIRE monsters with different names in your GY; add them to your hand; Once-per-turn restriction on activation; Normal Spell, cannot be material
  • Observed: 190 recent decks run it, 85% in gameplay type 7; Average 1.57 copies per deck, distribution 1:111, 2:49, 3:30; 34 distinct archetypes; top archetypes Fire King (13.7%), Tenpai Dragon (12.6%)
  • Inferred: Net +1 card advantage per activation; Recovery role is primary; searcher role is secondary; Effect is conditional on Fire monsters in the Graveyard, which limits accessibility
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion % is inferred from the deck sample only











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