Snake-Eye Deck #751658 — Yu-Gi-Oh! Master Duel
40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3, Ash Blossom & Joyous Spring x3. Created Sep 15, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 09/15/2026
Main Deck (40)
- Diabellstar the Black Witch x1
- Diabrocken the Ominous Specter x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Mulcharmy Fuwalos x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x2
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- Bonfire x1
- EMERGENCY! x3
- Fiendsmith's Tract x1
- Forbidden Crown x1
- Original Sinful Spoils - Snake-Eye x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- CONTAIN! x1
- Dominus Impulse x1
- EXTINGUISH! x1
- Infinite Impermanence x1
- REINFORCE! x1
Extra Deck (15)
- Fiendsmith's Desirae x1
- Fiendsmith's Lacrima x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Knightmare Phoenix x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Underworld Goddess of the Closed World x1
- Worldsea Dragon Zealantis x1
- D/D/D Wave High King Caesar x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.3 |
| Going First | 57 |
| Going Second | 61 |
| Meta Power | provisional |
| Tournament Reliability | 53 |
- Primary strategy: Midrange
- Secondary strategies: Tempo, Toolbox
- Format: master-duel
Legality
Main 40 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link and Rescue-ACE pressure: Rescue-ACE Turbulence (3000 ATK), Rescue-ACE Preventer (2800), Rescue-ACE Fire Engine (2500) and Fiendsmith's Desirae (2800) backed by Link monsters such as Underworld Goddess, Salamangreat Raging Phoenix and Worldsea Dragon Zealantis.; Fiendsmith engine (Engraver x2, Fiendsmith's Tract, Fiendsmith's Lacrima and Requiem) converting LIGHT Fiends into Fusion and Link boards.
- Turn 1 (going first): Open on a searcher (Rescue-ACE Air Lifter, EMERGENCY!, Mulcharmy Fuwalos, Ash Blossom) and build a Rescue-ACE or Fiendsmith board, holding Ash Blossom and Infinite Impermanence for the first opposing interaction.
- Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Dominus Impulse and Rescue-ACE Preventer to stop the opponent's first board, then rebuild through Rescue-ACE recursion (RESCUE!, ALERT!) and Fiendsmith summons.
- Recovery: Rebuild from the GY using Rescue-ACE Hydrant and Preventer banish costs, Original Sinful Spoils - Snake-Eye, Snake-Eyes Poplar and Fiendsmith Lacrima Crimson Tears recursion, with WANTED: Seeker of Sinful Spoils for card advantage.
- After siding: None: the deck registers zero Side Deck cards, so there is no evidenced post-side plan (see D12).
Why it scores here
The deck reliably opens a searcher-driven start: the searcher text group reaches about 90% in the opening 5, and the Rescue-ACE Air Lifter copies are about 34% per hand, so a functional T1 is likely (Inferred). Its interaction suite (Ash Blossom, Infinite Impermanence, Dominus Impulse, CONTAIN!, EXTINGUISH!, Preventer and Caesar negates) gives high end-board and going-second interaction density (Inferred from card text). Its closing power comes from several 2500 to 3000 ATK monsters and Link boards, and recursion through Rescue-ACE and Fiendsmith keeps it going after disruption. The score is held down by the absence of any recorded combos, tournament data or a sideboard, and by a Snake-Eye identity that is mostly a Rescue-ACE and Fiendsmith build (only 2 cards carry the exact Snake-Eye name, and the core Snake-Eye engine is largely absent). Popularity and archetype usage were not credited, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 searcher-text card in opening 5) ≈ 0.90; P(>=1 Rescue-ACE Air Lifter in opening 5) ≈ 0.34; two-engine redundancy (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 14 searchers and 4 hand traps give a functional hand; 22 singletons and two engines with conflicting resource needs raise the dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No recorded boards in combos_evidence; ceiling read from text only (Rescue-ACE and Fiendsmith Link/Fusion lines) (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No median or power distribution available; floor is undetermined and kept conservative (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Two engines plus Ash Blossom, Impermanence, Hydrant protection and GY recursion give several independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Recursion from the GY (Preventer, Hydrant, Sinful Spoils, Lacrima) and searchers offset heavy banish costs (Inferred from text) |
| D7 | End-Board & Interaction Quality | 72 | Eight negation texts and 13 removal texts, including Caesar, Desirae, Underworld Goddess, CONTAIN! and EXTINGUISH! (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second plan rests on hand traps, Dominus Impulse and Link/Xyz negates; no going-second split available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Multiple 2500 to 3000 ATK monsters and Link 4/5 boards with direct and piercing text (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 40 main with 29 distinct cards and 22 singletons; 53 of 55 copies are off the exact archetype name, limiting coherence (Verified composition, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 11 Link, 2 Fusion and 2 Xyz Extra cards; TY-PHON Sky Crisis is effectively dead since the deck has no other Level 12 monsters (Inferred) |
| D12 | Side Deck Adaptability | 25 | Zero Side Deck cards, so there is no post-side construction to evaluate (Verified, scored low) |
| D13 | Matchup Coverage & Format Fit | 48 | No tournament link or dated meta sample; archetype usage stats only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple engines, hand-trap timing, Link and Fusion requirements and banish costs demand many decisions (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58.3, Going First ≈ 57, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Engine conflict (-3); No side deck (-2); Dead Extra-Deck card (-1); Limited-status key cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 46.6 + 10.6 - 7 = 50.2, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (14 searcher-text cards) makes a functional opening hand likely.
- Interaction suite of hand traps, negates and removal covers the first board and mid-game threats.
- Two engines (Rescue-ACE and Fiendsmith) provide redundancy after one is disrupted.
- Strong ATK density, with several 2500 to 3000 ATK monsters and 3-copy Link and searcher staples.
Weaknesses
- No recorded boards, so the combo floor and ceiling are unmeasured.
- Low exact-archetype purity (3.6%) and a missing Snake-Eye core (Snake-Eye Ash, Flamberge Dragon, Linkuriboh).
- No Side Deck, so there is no post-side plan.
- Two engines compete for GY resources and summon conditions, raising pilot load.
Critical choke points
- Rescue-ACE Air Lifter and the searcher suite are the main T1 access; losing them leaves the Rescue engine unpowered.
- Single-copy Limited cards (Poplar, Bonfire, Reinforcement, WANTED) are one-of dependencies for the Snake-Eye and searcher lines.
- Fiendsmith Engraver x2 gates the Fiendsmith Fusion and Link lines.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Super Starslayer TY-PHON - Sky Crisis | A second Level 12 or a Level 6 Fiend-friendly Extra-Deck card, or a playable Link 2 or Link 3 | TY-PHON cannot be summoned from this deck's Level 12 pool, so the Extra slot is dead. |
| 2 | One Snake-Eye-only single copy outside the core | A consistent Snake-Eye core card or a second Rescue-ACE searcher | Stabilise the first-turn engine and reduce reliance on single-copy Limited cards. |
| 3 | None | A 5 to 10 card Side Deck covering the most common interruptions | Add a post-side plan, since the deck currently has none. |
Evidence & confidence
- Verified: Legal in Master Duel: 40 main, 15 extra, 0 side, copy limits respected.; Snake-Eye Poplar, Bonfire, Reinforcement of the Army and WANTED are Limited at 1 copy each.; Archetype spread: Rescue-ACE 18, generic 14, Fiendsmith 8, Snake-Eye 2.; Searcher-text group reaches 0.90 in opening 5 (hypergeometric).
- Inferred: Functional T1 is likely from searcher density and hand traps.; Interaction density is high from negate and removal text.; Two engines give partial resilience, but their resource conflicts reduce it.; Going-second strength rests on hand traps and Link negates.
- Provisional: Meta Power is null because no dated metagame sample exists.; Matchup and format fit are unmeasured (no tournament link).
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by id and archetype
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