Snake-Eye Deck #751658 — Yu-Gi-Oh! Master Duel

40 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3, Ash Blossom & Joyous Spring x3. Created Sep 15, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 09/15/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 31, 2026
50± 10/ 100
Power Score
Structural 58
Reliability 53
Going First 57
Going Second 61

Deck — Deck Power Evaluation

Final Contextual Deck Power: 50/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 58.3
Going First 57
Going Second 61
Meta Power provisional
Tournament Reliability 53
  • Primary strategy: Midrange
  • Secondary strategies: Tempo, Toolbox
  • Format: master-duel

Legality

Main 40 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link and Rescue-ACE pressure: Rescue-ACE Turbulence (3000 ATK), Rescue-ACE Preventer (2800), Rescue-ACE Fire Engine (2500) and Fiendsmith's Desirae (2800) backed by Link monsters such as Underworld Goddess, Salamangreat Raging Phoenix and Worldsea Dragon Zealantis.; Fiendsmith engine (Engraver x2, Fiendsmith's Tract, Fiendsmith's Lacrima and Requiem) converting LIGHT Fiends into Fusion and Link boards.
  • Turn 1 (going first): Open on a searcher (Rescue-ACE Air Lifter, EMERGENCY!, Mulcharmy Fuwalos, Ash Blossom) and build a Rescue-ACE or Fiendsmith board, holding Ash Blossom and Infinite Impermanence for the first opposing interaction.
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Dominus Impulse and Rescue-ACE Preventer to stop the opponent's first board, then rebuild through Rescue-ACE recursion (RESCUE!, ALERT!) and Fiendsmith summons.
  • Recovery: Rebuild from the GY using Rescue-ACE Hydrant and Preventer banish costs, Original Sinful Spoils - Snake-Eye, Snake-Eyes Poplar and Fiendsmith Lacrima Crimson Tears recursion, with WANTED: Seeker of Sinful Spoils for card advantage.
  • After siding: None: the deck registers zero Side Deck cards, so there is no evidenced post-side plan (see D12).

Why it scores here

The deck reliably opens a searcher-driven start: the searcher text group reaches about 90% in the opening 5, and the Rescue-ACE Air Lifter copies are about 34% per hand, so a functional T1 is likely (Inferred). Its interaction suite (Ash Blossom, Infinite Impermanence, Dominus Impulse, CONTAIN!, EXTINGUISH!, Preventer and Caesar negates) gives high end-board and going-second interaction density (Inferred from card text). Its closing power comes from several 2500 to 3000 ATK monsters and Link boards, and recursion through Rescue-ACE and Fiendsmith keeps it going after disruption. The score is held down by the absence of any recorded combos, tournament data or a sideboard, and by a Snake-Eye identity that is mostly a Rescue-ACE and Fiendsmith build (only 2 cards carry the exact Snake-Eye name, and the core Snake-Eye engine is largely absent). Popularity and archetype usage were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 searcher-text card in opening 5) ≈ 0.90; P(>=1 Rescue-ACE Air Lifter in opening 5) ≈ 0.34; two-engine redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 58 14 searchers and 4 hand traps give a functional hand; 22 singletons and two engines with conflicting resource needs raise the dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 52 No recorded boards in combos_evidence; ceiling read from text only (Rescue-ACE and Fiendsmith Link/Fusion lines) (Inferred)
D4 Combo Floor & Median Output 45 No median or power distribution available; floor is undetermined and kept conservative (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two engines plus Ash Blossom, Impermanence, Hydrant protection and GY recursion give several independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion from the GY (Preventer, Hydrant, Sinful Spoils, Lacrima) and searchers offset heavy banish costs (Inferred from text)
D7 End-Board & Interaction Quality 72 Eight negation texts and 13 removal texts, including Caesar, Desirae, Underworld Goddess, CONTAIN! and EXTINGUISH! (Inferred semantic)
D8 Going-Second & Board-Breaking Power 66 Going-second plan rests on hand traps, Dominus Impulse and Link/Xyz negates; no going-second split available (Inferred)
D9 Offensive Pressure & Closing Power 70 Multiple 2500 to 3000 ATK monsters and Link 4/5 boards with direct and piercing text (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 55 40 main with 29 distinct cards and 22 singletons; 53 of 55 copies are off the exact archetype name, limiting coherence (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 58 11 Link, 2 Fusion and 2 Xyz Extra cards; TY-PHON Sky Crisis is effectively dead since the deck has no other Level 12 monsters (Inferred)
D12 Side Deck Adaptability 25 Zero Side Deck cards, so there is no post-side construction to evaluate (Verified, scored low)
D13 Matchup Coverage & Format Fit 48 No tournament link or dated meta sample; archetype usage stats only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple engines, hand-trap timing, Link and Fusion requirements and banish costs demand many decisions (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58.3, Going First ≈ 57, Going Second ≈ 61, Meta = provisional, Tournament Reliability ≈ 53. Modifiers: Engine conflict (-3); No side deck (-2); Dead Extra-Deck card (-1); Limited-status key cards (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated sample) = 46.6 + 10.6 - 7 = 50.2, rounded to 50

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (14 searcher-text cards) makes a functional opening hand likely.
  • Interaction suite of hand traps, negates and removal covers the first board and mid-game threats.
  • Two engines (Rescue-ACE and Fiendsmith) provide redundancy after one is disrupted.
  • Strong ATK density, with several 2500 to 3000 ATK monsters and 3-copy Link and searcher staples.

Weaknesses

  • No recorded boards, so the combo floor and ceiling are unmeasured.
  • Low exact-archetype purity (3.6%) and a missing Snake-Eye core (Snake-Eye Ash, Flamberge Dragon, Linkuriboh).
  • No Side Deck, so there is no post-side plan.
  • Two engines compete for GY resources and summon conditions, raising pilot load.

Critical choke points

  • Rescue-ACE Air Lifter and the searcher suite are the main T1 access; losing them leaves the Rescue engine unpowered.
  • Single-copy Limited cards (Poplar, Bonfire, Reinforcement, WANTED) are one-of dependencies for the Snake-Eye and searcher lines.
  • Fiendsmith Engraver x2 gates the Fiendsmith Fusion and Link lines.
Priority Remove Add Reason
1 Super Starslayer TY-PHON - Sky Crisis A second Level 12 or a Level 6 Fiend-friendly Extra-Deck card, or a playable Link 2 or Link 3 TY-PHON cannot be summoned from this deck's Level 12 pool, so the Extra slot is dead.
2 One Snake-Eye-only single copy outside the core A consistent Snake-Eye core card or a second Rescue-ACE searcher Stabilise the first-turn engine and reduce reliance on single-copy Limited cards.
3 None A 5 to 10 card Side Deck covering the most common interruptions Add a post-side plan, since the deck currently has none.

Evidence & confidence

  • Verified: Legal in Master Duel: 40 main, 15 extra, 0 side, copy limits respected.; Snake-Eye Poplar, Bonfire, Reinforcement of the Army and WANTED are Limited at 1 copy each.; Archetype spread: Rescue-ACE 18, generic 14, Fiendsmith 8, Snake-Eye 2.; Searcher-text group reaches 0.90 in opening 5 (hypergeometric).
  • Inferred: Functional T1 is likely from searcher density and hand traps.; Interaction density is high from negate and removal text.; Two engines give partial resilience, but their resource conflicts reduce it.; Going-second strength rests on hand traps and Link negates.
  • Provisional: Meta Power is null because no dated metagame sample exists.; Matchup and format fit are unmeasured (no tournament link).
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied deck title is null, so the deck is identified only by id and archetype

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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