Created by: test (054123)

Created On: 02/18/2024

Need 14 UR

UR Rarity
Slifer the Sky Dragon1 card
UR Rarity
The Dark Magicians1 card
UR Rarity
Dark Magician1 card
UR Rarity
Red-Eyes Black Dragon1 card
UR Rarity
Red Supernova Dragon1 card
UR Rarity
Stardust Dragon1 card
UR Rarity
Change of Heart1 card
UR Rarity
Gold Sarcophagus1 card
UR Rarity
Lightning Storm1 card
UR Rarity
Magical Stone Excavation1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Monster Reborn Reborn1 card
UR Rarity
Raigeki1 card
UR Rarity
Crackdown1 card

Main: 60 Extra: 6

N Rarity
1 cardBujingi Wolf
N Rarity
1 cardBujingi Wolf
Bujingi Wolf
LIGHT 4
Bujingi Wolf
  • ATK:

  • 1100

  • DEF:

  • 2000


Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.


N Rarity
1 cardBuster Blader
N Rarity
1 cardBuster Blader
Buster Blader
EARTH 7
Buster Blader
  • ATK:

  • 2600

  • DEF:

  • 2300


Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.


SR Rarity
1 cardBystial Druiswurm
SR Rarity
1 cardBystial Druiswurm
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


R Rarity
1 cardCyber Dragon
R Rarity
1 cardCyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).


SR Rarity
1 cardDark Magician Girl
SR Rarity
1 cardDark Magician Girl
Dark Magician Girl
DARK 6
Dark Magician Girl
  • ATK:

  • 2000

  • DEF:

  • 1700


Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.


R Rarity
1 cardGabrion, the Timelord
R Rarity
1 cardGabrion, the Timelord
Gabrion, the Timelord
WATER 10
Gabrion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle as many cards your opponent controls as possible into the Deck(s), then they draw cards equal to the number shuffled into their Main Deck. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


N Rarity
1 cardJinzo
N Rarity
1 cardJinzo
Jinzo
DARK 6
Jinzo
  • ATK:

  • 2400

  • DEF:

  • 1500


Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


R Rarity
1 cardKuriboh
R Rarity
1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


SR Rarity
1 cardLinkslayer
SR Rarity
1 cardLinkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


R Rarity
1 cardMagician's Rod
R Rarity
1 cardMagician's Rod
Magician's Rod
DARK 3
Magician's Rod
  • ATK:

  • 1600

  • DEF:

  • 100


When this card is Normal Summoned: You can add 1 Spell/Trap from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your GY (except during the Damage Step): You can Tribute 1 Spellcaster monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.


SR Rarity
1 cardMagikuriboh
SR Rarity
1 cardMagikuriboh
Magikuriboh
DARK 1
Magikuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During the Main or Battle Phase, if you took damage by battle or an opponent's card effect this turn (Quick Effect): You can send this card from your hand to the GY; Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your Deck or GY. If a face-up Spellcaster monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card from the GY to your hand. You can only use each effect of "Magikuriboh" once per turn.


R Rarity
1 cardMataza the Zapper
R Rarity
1 cardMataza the Zapper
Mataza the Zapper
DARK 3
Mataza the Zapper
  • ATK:

  • 1300

  • DEF:

  • 800


This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.


R Rarity
1 cardMathmech Addition
R Rarity
1 cardMathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


N Rarity
1 cardRevival Jam
N Rarity
1 cardRevival Jam
Revival Jam
WATER 4
Revival Jam
  • ATK:

  • 1500

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 Life Points; Special Summon it in face-up Defense Position during your next turn's Standby Phase.


UR Rarity
1 cardSlifer the Sky Dragon
UR Rarity
1 cardSlifer the Sky Dragon
Slifer the Sky Dragon
DIVINE 10
Slifer the Sky Dragon
  • ATK:

  • -1

  • DEF:

  • -1


Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. Gains 1000 ATK/DEF for each card in your hand. If a monster(s) is Normal or Special Summoned to your opponent's field in Attack Position: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it.


SR Rarity
1 cardSoldier Gaia the Fierce Knight
SR Rarity
1 cardSoldier Gaia the Fierce Knight
Soldier Gaia the Fierce Knight
DARK 8
Soldier Gaia the Fierce Knight
  • ATK:

  • 2600

  • DEF:

  • 2100


(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia the Fierce Knight". You can only use each effect of "Soldier Gaia the Fierce Knight" once per turn.


R Rarity
1 cardSwordsoul of Taia
R Rarity
1 cardSwordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


N Rarity
1 cardAcrobat Monkey
N Rarity
1 cardAcrobat Monkey
Acrobat Monkey
EARTH 3
Acrobat Monkey
  • ATK:

  • 1000

  • DEF:

  • 1800


An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.


UR Rarity
1 cardDark Magician
UR Rarity
1 cardDark Magician
Dark Magician
DARK 7
Dark Magician
  • ATK:

  • 2500

  • DEF:

  • 2100


''The ultimate wizard in terms of attack and defense.''


N Rarity
1 cardGagagigo
N Rarity
1 cardGagagigo
Gagagigo
WATER 4
Gagagigo
  • ATK:

  • 1850

  • DEF:

  • 1000


This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.


N Rarity
1 cardGiga Gagagigo
N Rarity
1 cardGiga Gagagigo
Giga Gagagigo
WATER 5
Giga Gagagigo
  • ATK:

  • 2450

  • DEF:

  • 1500


In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.


N Rarity
1 cardGogiga Gagagigo
N Rarity
1 cardGogiga Gagagigo
Gogiga Gagagigo
WATER 8
Gogiga Gagagigo
  • ATK:

  • 2950

  • DEF:

  • 2800


His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self....


N Rarity
1 cardHappy Lover
N Rarity
1 cardHappy Lover
Happy Lover
LIGHT 2
Happy Lover
  • ATK:

  • 800

  • DEF:

  • 500


Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.


UR Rarity
1 cardRed-Eyes Black Dragon
UR Rarity
1 cardRed-Eyes Black Dragon
Red-Eyes Black Dragon
DARK 7
Red-Eyes Black Dragon
  • ATK:

  • 2400

  • DEF:

  • 2000


''A ferocious dragon with a deadly attack.''


R Rarity
1 cardAncient Rules
R Rarity
1 cardAncient Rules
Ancient Rules
Spell Normal
Ancient Rules

    Special Summon 1 Level 5 or higher Normal Monster from your hand.


    SR Rarity
    1 cardAnti-Magic Arrows
    SR Rarity
    1 cardAnti-Magic Arrows
    Anti-Magic Arrows
    Spell Quick
    Anti-Magic Arrows

      At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.


      UR Rarity
      1 cardChange of Heart
      UR Rarity
      1 cardChange of Heart
      Change of Heart
      Spell Normal
      Change of Heart

        Target 1 monster your opponent controls; take control of it until the End Phase.


        SR Rarity
        1 cardCosmic Cyclone
        SR Rarity
        1 cardCosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          SR Rarity
          1 cardDark Hole
          SR Rarity
          1 cardDark Hole
          Dark Hole
          Spell Normal
          Dark Hole

            Destroy all monsters on the field.


            N Rarity
            1 cardDark Magic Attack
            N Rarity
            1 cardDark Magic Attack
            Dark Magic Attack
            Spell Normal
            Dark Magic Attack

              If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.


              UR Rarity
              1 cardGold Sarcophagus
              UR Rarity
              1 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                N Rarity
                1 cardLegendary Sword
                N Rarity
                1 cardLegendary Sword
                Legendary Sword
                Spell Equip
                Legendary Sword

                  Equip only to a Warrior monster. It gains 300 ATK/DEF.


                  UR Rarity
                  1 cardLightning Storm
                  UR Rarity
                  1 cardLightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                    Tag(s):

                    R Rarity
                    1 cardMagic Formula
                    R Rarity
                    1 cardMagic Formula
                    Magic Formula
                    Spell Equip
                    Magic Formula

                      Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.


                      UR Rarity
                      1 cardMagical Stone Excavation
                      UR Rarity
                      1 cardMagical Stone Excavation
                      Magical Stone Excavation
                      Spell Normal
                      Magical Stone Excavation

                        Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                        UR Rarity
                        1 cardMonster Reborn
                        UR Rarity
                        1 cardMonster Reborn
                        Monster Reborn
                        Spell Normal
                        Monster Reborn

                          Target 1 monster in either GY; Special Summon it.




                          Tag(s):

                          UR Rarity
                          1 cardMonster Reborn Reborn
                          UR Rarity
                          1 cardMonster Reborn Reborn
                          Monster Reborn Reborn
                          Spell Normal
                          Monster Reborn Reborn

                            Target 3 monsters in your GY; your opponent chooses 1, you Special Summon it, and if you do, banish the rest. You can only activate 1 "Monster Reborn Reborn" per turn.


                            R Rarity
                            1 cardMultiply
                            R Rarity
                            1 cardMultiply
                            Multiply
                            Spell Quick
                            Multiply

                              Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.


                              N Rarity
                              1 cardPolymerization
                              N Rarity
                              1 cardPolymerization
                              Polymerization
                              Spell Normal
                              Polymerization

                                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                UR Rarity
                                1 cardRaigeki
                                UR Rarity
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  R Rarity
                                  1 cardShield & Sword
                                  R Rarity
                                  1 cardShield & Sword
                                  Shield & Sword
                                  Spell Normal
                                  Shield & Sword

                                    Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                    R Rarity
                                    1 cardSoul Exchange
                                    R Rarity
                                    1 cardSoul Exchange
                                    Soul Exchange
                                    Spell Normal
                                    Soul Exchange

                                      Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                      N Rarity
                                      1 cardStop Defense
                                      N Rarity
                                      1 cardStop Defense
                                      Stop Defense
                                      Spell Normal
                                      Stop Defense

                                        Select 1 Defense Position monster on your opponent's side of the field and change it to Attack Position.


                                        SR Rarity
                                        1 cardSwords of Revealing Light
                                        SR Rarity
                                        1 cardSwords of Revealing Light
                                        Swords of Revealing Light
                                        Spell Normal
                                        Swords of Revealing Light

                                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                          N Rarity
                                          1 cardThe Seal of Orichalcos
                                          N Rarity
                                          1 cardThe Seal of Orichalcos
                                          The Seal of Orichalcos
                                          Spell Field
                                          The Seal of Orichalcos

                                            All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.


                                            N Rarity
                                            1 cardThousand Knives
                                            N Rarity
                                            1 cardThousand Knives
                                            Thousand Knives
                                            Spell Normal
                                            Thousand Knives

                                              If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.


                                              R Rarity
                                              1 cardToll
                                              R Rarity
                                              1 cardToll
                                              Toll
                                              Spell Continuous
                                              Toll

                                                Each player must pay 500 Life Points to declare an attack.


                                                SR Rarity
                                                1 cardCall of the Haunted
                                                SR Rarity
                                                1 cardCall of the Haunted
                                                Call of the Haunted
                                                Trap Continuous
                                                Call of the Haunted

                                                  Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                                  UR Rarity
                                                  1 cardCrackdown
                                                  UR Rarity
                                                  1 cardCrackdown
                                                  Crackdown
                                                  Trap Continuous
                                                  Crackdown

                                                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                    Tag(s):

                                                    R Rarity
                                                    1 cardEternal Soul
                                                    R Rarity
                                                    1 cardEternal Soul
                                                    Eternal Soul
                                                    Trap Continuous
                                                    Eternal Soul

                                                      Every "Dark Magician" in your Monster Zone is unaffected by your opponent's card effects. If this face-up card leaves the field: Destroy all monsters you control. You can only use the following effect of "Eternal Soul" once per turn. You can activate 1 of these effects; ● Special Summon 1 "Dark Magician" from your hand or GY. ● Add 1 "Dark Magic Attack" or "Thousand Knives" from your Deck to your hand.


                                                      N Rarity
                                                      1 cardFirewall
                                                      N Rarity
                                                      1 cardFirewall
                                                      Firewall
                                                      Trap Continuous
                                                      Firewall

                                                        When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.


                                                        R Rarity
                                                        1 cardFloodgate Trap Hole
                                                        R Rarity
                                                        1 cardFloodgate Trap Hole
                                                        Floodgate Trap Hole
                                                        Trap Normal
                                                        Floodgate Trap Hole

                                                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                          SR Rarity
                                                          1 cardGozen Match
                                                          SR Rarity
                                                          1 cardGozen Match
                                                          Gozen Match
                                                          Trap Continuous
                                                          Gozen Match

                                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                            N Rarity
                                                            1 cardLightforce Sword
                                                            N Rarity
                                                            1 cardLightforce Sword
                                                            Lightforce Sword
                                                            Trap Normal
                                                            Lightforce Sword

                                                              Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.


                                                              SR Rarity
                                                              1 cardLose 1 Turn
                                                              SR Rarity
                                                              1 cardLose 1 Turn
                                                              Lose 1 Turn
                                                              Trap Continuous
                                                              Lose 1 Turn

                                                                Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                                SR Rarity
                                                                1 cardMagic Cylinder
                                                                SR Rarity
                                                                1 cardMagic Cylinder
                                                                Magic Cylinder
                                                                Trap Normal
                                                                Magic Cylinder

                                                                  When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                                                                  SR Rarity
                                                                  1 cardMagical Hats
                                                                  SR Rarity
                                                                  1 cardMagical Hats
                                                                  Magical Hats
                                                                  Trap Normal
                                                                  Magical Hats

                                                                    During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                                                    SR Rarity
                                                                    1 cardMirror Force
                                                                    SR Rarity
                                                                    1 cardMirror Force
                                                                    Mirror Force
                                                                    Trap Normal
                                                                    Mirror Force

                                                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                      R Rarity
                                                                      1 cardPulse Mines
                                                                      R Rarity
                                                                      1 cardPulse Mines
                                                                      Pulse Mines
                                                                      Trap Normal
                                                                      Pulse Mines

                                                                        If you control a Machine monster: Change your opponent's Attack Position monsters (if any) to Defense Position, also, until the end of this turn, if a monster(s) is Normal or Special Summoned to your opponent's field, change them to Defense Position.


                                                                        N Rarity
                                                                        1 cardTrap Hole
                                                                        N Rarity
                                                                        1 cardTrap Hole
                                                                        Trap Hole
                                                                        Trap Normal
                                                                        Trap Hole

                                                                          When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.


                                                                          SR Rarity
                                                                          1 cardDark Cavalry
                                                                          SR Rarity
                                                                          1 cardDark Cavalry
                                                                          Dark Cavalry
                                                                          DARK 8
                                                                          Dark Cavalry
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2300


                                                                          "Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.


                                                                          R Rarity
                                                                          1 cardDark Paladin
                                                                          R Rarity
                                                                          1 cardDark Paladin
                                                                          Dark Paladin
                                                                          DARK 8
                                                                          Dark Paladin
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2400


                                                                          "Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.


                                                                          UR Rarity
                                                                          1 cardThe Dark Magicians
                                                                          UR Rarity
                                                                          1 cardThe Dark Magicians
                                                                          The Dark Magicians
                                                                          DARK 8
                                                                          The Dark Magicians
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2300


                                                                          "Dark Magician" or "Dark Magician Girl" + 1 Spellcaster monster Once per turn, if a Spell/Trap Card or effect is activated (except during the Damage Step): You can draw 1 card, then if it was a Spell/Trap, you can Set it, and if it was a Trap or Quick-Play Spell, you can activate it this turn. If this card is destroyed: You can Special Summon both 1 "Dark Magician" and 1 "Dark Magician Girl" from your hand, Deck, and/or GY.


                                                                          UR Rarity
                                                                          1 cardRed Supernova Dragon
                                                                          UR Rarity
                                                                          1 cardRed Supernova Dragon
                                                                          Red Supernova Dragon
                                                                          DARK 12
                                                                          Red Supernova Dragon
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 3000


                                                                          3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                                          UR Rarity
                                                                          1 cardStardust Dragon
                                                                          UR Rarity
                                                                          1 cardStardust Dragon
                                                                          Stardust Dragon
                                                                          WIND 8
                                                                          Stardust Dragon
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                          R Rarity
                                                                          1 cardGagagigo the Risen
                                                                          R Rarity
                                                                          1 cardGagagigo the Risen
                                                                          Gagagigo the Risen
                                                                          WATER
                                                                          Gagagigo the Risen
                                                                          • ATK:

                                                                          • 2950

                                                                          • DEF:

                                                                          • 2800


                                                                          3 Level 4 monsters




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