Spell
ContinuousToll
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4231
Each player must pay 500 Life Points to declare an attack.
Toll — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 52 · Meta: provisional
- Primary role: Floodgate/Control
Why it scores here
Toll is a symmetric Continuous Spell tax: every attack declaration costs both players 500 LP. It does not build a board, draw cards, or convert resources, so combo_conversion and resource_economy stay low. Its score comes from soft attack-tax interaction across 34 sampled decks, a one-slot cost with no garnet or lock, and a broad archetype spread; the scoring is not driven by ATK or popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Continuous Spell with no searcher or garnet requirement, and it is played in 34 of 34 sampled decks at 1.44 average copies (observed). |
| Combo & Conversion | 15 | No combo boards are supplied and the effect creates no bodies or extra board presence, so conversion is near zero (verified from card text, no combo data). |
| Resource Economy | 20 | The effect costs both players LP and returns no card advantage or refuel, so it is a pure cost with no return (verified from card text). |
| Effect & Interaction | 55 | A symmetric attack tax that makes attacks expensive for both sides, which is soft Floodgate-style interaction rather than a hard negate (verified from card text; inferred for practical effect). |
| Material Utility | 0 | A Spell Card has no material or Level value and cannot serve as material (verified from card type). |
| Resilience & Flexibility | 45 | Continuous Spells resist monster-based removal but can be removed by Spell/Trap destruction; no resilience data is supplied (inferred). |
| Deck-Building Efficiency | 75 | One slot with 1 to 3 copies, no garnet or lock, and it is splashable across 18 archetypes (observed from deck data). |
Calculation
Weight profile: Floodgate / Control primary role, no secondary blend. Intrinsic ≈ 56, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Symmetric attack tax that works in many decks without a combo line
- Cheap to run: one slot, no garnet, and redundant copies are fine
- Generic across 18 archetypes and 3 gameplay types
Weaknesses
- Taxes the controller as well as the opponent, so it is a double-edged effect
- Does nothing against boards that are not attacking
- No combo, search, or card advantage value
Counters / choke points
- Continuous Spell removal (inferred from card type; no specific counter cards appear in the evidence)
Best use
Floodgate against attack-heavy boards. Decks: Hole, Rose Dragon, Ninja, Gravekeeper's. Suggested copies: 1.
Evidence & gaps
- Verified: Toll is a Continuous Spell: each player must pay 500 LP to declare an attack (card text); Legal in TCG, OCG and MasterDuel; no banlist token supplied, so 3 copies assumed; Spell card type cannot be used as material (card type)
- Observed: Present in 34 of 34 sampled decks, 25 of them at 1 copy, max 3 (deck data); Spread across 18 distinct archetypes; 67.6% of decks use gameplay type 4 (deck data); Frequent partners include Dark Hole, Raigeki, Swords of Revealing Light (co-occurrence, not causal) (deck data)
- Inferred: The symmetric tax acts as a Floodgate against attack-heavy boards and weighs on the controller too (from card text and role analysis); Practical reach comes from generic deck inclusion rather than a combo line (from decks evidence and the absence of combo data)
- Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only






