Toll
Spell Continuous

Toll

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Each player must pay 500 Life Points to declare an attack.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 7, 2026
54± 6/ 100
Power Score
Intrinsic 56
Deck 52

Toll — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 56 · Deck: 52 · Meta: provisional
  • Primary role: Floodgate/Control

Why it scores here

Toll is a symmetric Continuous Spell tax: every attack declaration costs both players 500 LP. It does not build a board, draw cards, or convert resources, so combo_conversion and resource_economy stay low. Its score comes from soft attack-tax interaction across 34 sampled decks, a one-slot cost with no garnet or lock, and a broad archetype spread; the scoring is not driven by ATK or popularity.

Axis scores

Axis Score Evidence
Accessibility 60 Continuous Spell with no searcher or garnet requirement, and it is played in 34 of 34 sampled decks at 1.44 average copies (observed).
Combo & Conversion 15 No combo boards are supplied and the effect creates no bodies or extra board presence, so conversion is near zero (verified from card text, no combo data).
Resource Economy 20 The effect costs both players LP and returns no card advantage or refuel, so it is a pure cost with no return (verified from card text).
Effect & Interaction 55 A symmetric attack tax that makes attacks expensive for both sides, which is soft Floodgate-style interaction rather than a hard negate (verified from card text; inferred for practical effect).
Material Utility 0 A Spell Card has no material or Level value and cannot serve as material (verified from card type).
Resilience & Flexibility 45 Continuous Spells resist monster-based removal but can be removed by Spell/Trap destruction; no resilience data is supplied (inferred).
Deck-Building Efficiency 75 One slot with 1 to 3 copies, no garnet or lock, and it is splashable across 18 archetypes (observed from deck data).

Calculation

Weight profile: Floodgate / Control primary role, no secondary blend. Intrinsic ≈ 56, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Symmetric attack tax that works in many decks without a combo line
  • Cheap to run: one slot, no garnet, and redundant copies are fine
  • Generic across 18 archetypes and 3 gameplay types

Weaknesses

  • Taxes the controller as well as the opponent, so it is a double-edged effect
  • Does nothing against boards that are not attacking
  • No combo, search, or card advantage value

Counters / choke points

  • Continuous Spell removal (inferred from card type; no specific counter cards appear in the evidence)

Best use

Floodgate against attack-heavy boards. Decks: Hole, Rose Dragon, Ninja, Gravekeeper's. Suggested copies: 1.

Evidence & gaps

  • Verified: Toll is a Continuous Spell: each player must pay 500 LP to declare an attack (card text); Legal in TCG, OCG and MasterDuel; no banlist token supplied, so 3 copies assumed; Spell card type cannot be used as material (card type)
  • Observed: Present in 34 of 34 sampled decks, 25 of them at 1 copy, max 3 (deck data); Spread across 18 distinct archetypes; 67.6% of decks use gameplay type 4 (deck data); Frequent partners include Dark Hole, Raigeki, Swords of Revealing Light (co-occurrence, not causal) (deck data)
  • Inferred: The symmetric tax acts as a Floodgate against attack-heavy boards and weighs on the controller too (from card text and role analysis); Practical reach comes from generic deck inclusion rather than a combo line (from decks evidence and the absence of combo data)
  • Data gaps: no combos supplied: combo conversion and starter/material shares are text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only











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