Trap
ContinuousFirewall
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3736
When your opponent declares a direct attack, you can negate that monster's attack by removing from play 1 Pyro-Type monster in your Graveyard. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Firewall — Power Evaluation
Final Score: 44 ± 8 · Confidence: Medium
- Intrinsic: 45 · Deck: 44 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Floodgate / Control
Why it scores here
Firewall is a continuous trap that answers only direct attacks, and each answer costs a Pyro from the Graveyard, so its value depends on a resource the deck must keep stocked. Its recurring 500 LP cost and forced destruction on a missed Standby Phase make it a real drain, and it converts nothing into board or card advantage. The 9 sampled decks confirm it is a consistent single-copy inclusion in Volcanic and Yubel shells, but that frequency is not strength. High-tier stats earned no points here because the card has no combo presence and no searcher.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | A set trap with no searcher; it needs a Pyro already in the Graveyard to function, and the 9 decks confirm it is run but not that it is live in most hands (observed, inferred). |
| Combo & Conversion | 10 | No recorded combo boards include it and the text builds no board or extra body by itself (verified, observed). |
| Resource Economy | 20 | Each activation removes a Pyro from the Graveyard with no return, and the 500 LP per Standby is a recurring cost (verified). |
| Effect & Interaction | 45 | Negates direct attacks repeatedly while Pyro fuel lasts, but does nothing against non-direct attacks or effects (verified, inferred). |
| Material Utility | 0 | A trap card cannot be used as material (verified). |
| Resilience & Flexibility | 45 | Stays on the field across turns, but a single destruction or removal ends it and the LP clause can force it off (inferred). |
| Deck-Building Efficiency | 60 | One copy in every sampled deck with no garnets, but it costs a back-row slot and needs Pyro fuel and LP management (observed, inferred). |
Calculation
Weight profile: Primary role Removal / Negation weights only; Floodgate secondary not blended (no combo evidence to support the extra weight). Intrinsic ≈ 45, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Repeatable direct-attack negation from one Pyro in the Graveyard
- Single-copy, no garnet, easy to run in Pyro-based shells
- Present across 4 gameplay types and 6 archetype entries in the sample
Weaknesses
- Only answers direct attacks, so it does nothing against monster effects or battle-phase attacks from non-direct sources
- Needs a Pyro in the Graveyard for every use
- Recurring 500 LP cost with forced destruction on a missed Standby Phase
- No combo presence and no searcher
Counters / choke points
- Non-direct attacks and effect-based removal
- Graveyard hate that strips the Pyro fuel
- Monster effects that do not depend on a direct attack
Best use
Removal / Negation. Decks: Volcanic, Yubel. Suggested copies: 1.
Evidence & gaps
- Verified: Negates a direct attack by removing a Pyro-Type monster from the Graveyard; Requires 500 LP paid each Standby Phase or the card is destroyed; Trap card, cannot be material
- Observed: Present in 9 of 9 sampled decks, always 1 copy, all in the main deck; Partners cluster around Volcanic cards, which appear in 44% of decks
- Inferred: Usable repeatedly while Pyro fuel remains, since the text has no once-per-turn clause; Weak against non-direct attacks and effect-based removal
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






