DARK
1Kuriboh
Archetype:
Kuriboh
ATK:
300
DEF:
200
View:
7941
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.
Kuriboh — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 55 · Meta: provisional
- Primary role: Hand trap · Secondary: Material body
Why it scores here
Kuriboh is a hand trap: from hand it discards itself to nullify battle damage from one opponent attack, which is a narrow but reliable defensive conversion. It is present in all 400 sampled decks at about 1.8 copies on average, so it is easy to access and cheap to run, but the evidence shows no combo role, so the score does not rise for the frequency alone. Its 300 ATK and Level 1 body earn only a small material score, since no board or material usage is recorded.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 78 | Present in 400/400 sampled decks (observed) and usable from hand as a Quick Effect with no board requirement (verified). |
| Combo & Conversion | 8 | No recorded combo boards or starter/payoff appearances, so it converts nothing beyond the single negated attack (verified: no combo data). |
| Resource Economy | 20 | Discarding itself to stop damage is a one-for-zero trade with no recursion or card advantage (verified from text). |
| Effect & Interaction | 45 | Negates only battle damage from one attack; it does not stop the attack, monster effects, or other damage (verified from text). |
| Material Utility | 30 | Level 1 DARK Fiend is a generic-looking body, but no material usage is recorded and it is rarely on the field (inferred). |
| Resilience & Flexibility | 55 | Works from hand in any damage step, but can be removed by hand disruption before it is needed (inferred). |
| Deck-Building Efficiency | 90 | Cheap single-slot card with redundant copies common (observed: 1-3 copies in most decks). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Material body. Intrinsic ≈ 57, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates all battle damage from one attack for a single discard
- Live from hand in any damage step, no board needed
- Included in every sampled deck and spread across 95 archetypes
- Cheap, near free-roll slot with redundant copies
Weaknesses
- Negates only battle damage, not the attack, effects, or other damage
- Costs a card with no return
- No combo or board role recorded
- Weak as material on the field because it is rarely there
Counters / choke points
- Hand disruption before the attack
- Attacks that deal no battle damage
- Opponent who does not attack into an open board
Best use
Hand trap (battle-damage negation). Decks: Dark Magician, Kuriboh, Black Luster Soldier, D/D/D. Suggested copies: 3.
Evidence & gaps
- Verified: Discard from hand as a Quick Effect negates battle damage from one opponent attack; Present in 400 of 400 sampled decks, average 1.82 copies; Spread across 95 distinct archetypes
- Observed: Gameplay type 7 accounts for 56.8% of decks; Top partners include Ash Blossom & Joyous Spring (36.8%) and S:P Little Knight (36%)
- Inferred: Primary role is hand trap, secondary material body; Hand disruption is a practical way to stop its use
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






