Barbaros Deck Breakdown

Cards Usage Statistic

Main Deck

Behemoth the King of a Hundred Battles
Behemoth the King of a Hundred Battles
Behemoth the King of a Hundred Battles
EARTH 10
Behemoth the King of a Hundred Battles
  • ATK:

  • 2700

  • DEF:

  • 1500


You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.

Danger! Bigfoot!
Danger! Bigfoot!
Danger! Bigfoot!
DARK 8
Danger! Bigfoot!
  • ATK:

  • 3000

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Hinezumi Hanabi
Hinezumi Hanabi
Hinezumi Hanabi
FIRE 4
Hinezumi Hanabi
  • ATK:

  • 2000

  • DEF:

  • 200


Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.

Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.

King of the Swamp
King of the Swamp
King of the Swamp
WATER 3
King of the Swamp
  • ATK:

  • 500

  • DEF:

  • 1100


This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.

Kittytail, Mystical Beast of the Forest
Kittytail, Mystical Beast of the Forest
Kittytail, Mystical Beast of the Forest
EARTH 2
Kittytail, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.

Melffy Catty
Melffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

Melffy Fenny
Melffy Fenny
Melffy Fenny
EARTH 2
Melffy Fenny
  • ATK:

  • 100

  • DEF:

  • 300


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.

Melffy Pony
Melffy Pony
Melffy Pony
EARTH 2
Melffy Pony
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.

Melffy Puppy
Melffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

Melffy Wally
Melffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

Hop Ear Squadron
Hop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

Melffy Pinny
Melffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.

Enemy Controller
Enemy Controller
Enemy Controller
Spell Quick
Enemy Controller

    Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

    Forest
    Forest
    Forest
    Spell Field
    Forest

      All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.

      Melffy Hide-and-Seek
      Melffy Hide-and-Seek
      Melffy Hide-and-Seek
      Spell Continuous
      Melffy Hide-and-Seek

        The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

        Melffy Staring Contest
        Melffy Staring Contest
        Melffy Staring Contest
        Spell Continuous
        Melffy Staring Contest

          You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.

          Melffy Tag
          Melffy Tag
          Melffy Tag
          Spell Quick
          Melffy Tag

            Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Polymerization
              Polymerization
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                Pot of Duality
                Pot of Duality
                Pot of Duality
                Spell Normal
                Pot of Duality

                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                  Tag(s):

                  Re-Fusion
                  Re-Fusion
                  Re-Fusion
                  Spell Equip
                  Re-Fusion

                    Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.

                    Rush Recklessly
                    Rush Recklessly
                    Rush Recklessly
                    Spell Quick
                    Rush Recklessly

                      Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.

                      Sol and Luna
                      Sol and Luna
                      Sol and Luna
                      Spell Quick
                      Sol and Luna

                        Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.

                        Terraforming
                        Terraforming
                        Terraforming
                        Spell Normal
                        Terraforming

                          Add 1 Field Spell from your Deck to your hand.



                          Tag(s):

                          Tilted Try
                          Tilted Try
                          Tilted Try
                          Spell Field
                          Tilted Try

                            When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.

                            Apex Predation
                            Apex Predation
                            Apex Predation
                            Trap Normal
                            Apex Predation

                              If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.

                              Begone, Knave!
                              Begone, Knave!
                              Begone, Knave!
                              Trap Continuous
                              Begone, Knave!

                                If a monster inflicts battle damage to a player: Return that monster to the hand.

                                Blast with Chain
                                Blast with Chain
                                Blast with Chain
                                Trap Normal
                                Blast with Chain

                                  Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.

                                  Cursed Seal of the Forbidden Spell
                                  Cursed Seal of the Forbidden Spell
                                  Cursed Seal of the Forbidden Spell
                                  Trap Counter
                                  Cursed Seal of the Forbidden Spell

                                    When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.

                                    Drowning Mirror Force
                                    Drowning Mirror Force
                                    Drowning Mirror Force
                                    Trap Normal
                                    Drowning Mirror Force

                                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

                                      Evenly Matched
                                      Evenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                        Floodgate Trap Hole
                                        Floodgate Trap Hole
                                        Floodgate Trap Hole
                                        Trap Normal
                                        Floodgate Trap Hole

                                          When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

                                          How Did Dai Get Here?
                                          How Did Dai Get Here?
                                          How Did Dai Get Here?
                                          Trap Normal
                                          How Did Dai Get Here?

                                            If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.

                                            Paradox Fusion
                                            Paradox Fusion
                                            Paradox Fusion
                                            Trap Counter
                                            Paradox Fusion

                                              When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.

                                              Torrential Tribute
                                              Torrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.

                                                Extra Deck

                                                Guardian Chimera
                                                Guardian Chimera
                                                Guardian Chimera
                                                DARK 9
                                                Guardian Chimera
                                                • ATK:

                                                • 3300

                                                • DEF:

                                                • 3300


                                                3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

                                                Armory Arm
                                                Armory Arm
                                                Armory Arm
                                                LIGHT 4
                                                Armory Arm
                                                • ATK:

                                                • 1800

                                                • DEF:

                                                • 1200


                                                1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.

                                                Cat Shark
                                                Cat Shark
                                                Cat Shark
                                                WATER
                                                Cat Shark
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 500


                                                2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                                                Joyous Melffys
                                                Joyous Melffys
                                                Joyous Melffys
                                                EARTH
                                                Joyous Melffys
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 500


                                                2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

                                                Main: 49 Extra: 6

                                                1 cardBehemoth the King of a Hundred Battles 1 cardBehemoth the King of a Hundred Battles
                                                Behemoth the King of a Hundred Battles
                                                EARTH 10
                                                Behemoth the King of a Hundred Battles
                                                • ATK:

                                                • 2700

                                                • DEF:

                                                • 1500


                                                You can Tribute Summon this card by Tributing 1 monster. This card is unaffected by the activated effects of Special Summoned monsters if it was Normal Summoned/Set. If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY; add it to your hand, and if you do, this card loses 700 ATK. Once per turn, during your End Phase: You can make this card gain 700 ATK.


                                                3 cardDanger! Bigfoot! 3 cardDanger! Bigfoot!
                                                Danger! Bigfoot!
                                                DARK 8
                                                Danger! Bigfoot!
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


                                                1 cardHinezumi Hanabi 1 cardHinezumi Hanabi
                                                Hinezumi Hanabi
                                                FIRE 4
                                                Hinezumi Hanabi
                                                • ATK:

                                                • 2000

                                                • DEF:

                                                • 200


                                                Cannot be used as a material for a Fusion, Synchro, Xyz, or Link Summon. If this card is Normal or Special Summoned: Place 6 counters on it. Once per turn, during your End Phase: Give control of this card to your opponent. Once per turn, if control of this face-up card with a counter(s) changes: Roll a six-sided die, remove as many counters from this card as possible, up to the result, and if all of this card's counters are removed by this effect, destroy this card, and if you do, take 2000 damage.


                                                2 cardKalantosa, Mystical Beast of the Forest 2 cardKalantosa, Mystical Beast of the Forest
                                                Kalantosa, Mystical Beast of the Forest
                                                EARTH 2
                                                Kalantosa, Mystical Beast of the Forest
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 1400


                                                If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


                                                2 cardKing of the Swamp 2 cardKing of the Swamp
                                                King of the Swamp
                                                WATER 3
                                                King of the Swamp
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 1100


                                                This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                                1 cardKittytail, Mystical Beast of the Forest 1 cardKittytail, Mystical Beast of the Forest
                                                Kittytail, Mystical Beast of the Forest
                                                EARTH 2
                                                Kittytail, Mystical Beast of the Forest
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 200


                                                If this card is Normal or Special Summoned: You can target 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster in your GY; send 1 monster from your Deck to the GY with the same original Type as that monster. If this card in its owner's possession is destroyed by an opponent's card: You can add 1 Beast, Beast-Warrior, Winged Beast, Insect, or Plant monster from your Deck to your hand, except "Kittytail, Mystical Beast of the Forest". You can only use each effect of "Kittytail, Mystical Beast of the Forest" once per turn.


                                                2 cardMelffy Catty 2 cardMelffy Catty
                                                Melffy Catty
                                                EARTH 2
                                                Melffy Catty
                                                • ATK:

                                                • 200

                                                • DEF:

                                                • 200


                                                If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


                                                2 cardMelffy Fenny 2 cardMelffy Fenny
                                                Melffy Fenny
                                                EARTH 2
                                                Melffy Fenny
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 300


                                                If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Beast monster from your hand, except "Melffy Fenny". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Fenny" once per turn.


                                                2 cardMelffy Pony 2 cardMelffy Pony
                                                Melffy Pony
                                                EARTH 2
                                                Melffy Pony
                                                • ATK:

                                                • 400

                                                • DEF:

                                                • 0


                                                If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.


                                                2 cardMelffy Puppy 2 cardMelffy Puppy
                                                Melffy Puppy
                                                EARTH 2
                                                Melffy Puppy
                                                • ATK:

                                                • 300

                                                • DEF:

                                                • 100


                                                If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


                                                2 cardMelffy Wally 2 cardMelffy Wally
                                                Melffy Wally
                                                EARTH 2
                                                Melffy Wally
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 400


                                                If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


                                                2 cardHop Ear Squadron 2 cardHop Ear Squadron
                                                Hop Ear Squadron
                                                WIND 2
                                                Hop Ear Squadron
                                                • ATK:

                                                • 300

                                                • DEF:

                                                • 600


                                                During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


                                                1 cardMelffy Pinny 1 cardMelffy Pinny
                                                Melffy Pinny
                                                WATER 2
                                                Melffy Pinny
                                                • ATK:

                                                • 300

                                                • DEF:

                                                • 100


                                                If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


                                                1 cardEnemy Controller
                                                1 cardEnemy Controller
                                                Enemy Controller
                                                Spell Quick
                                                Enemy Controller

                                                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                  1 cardForest 1 cardForest
                                                  Forest
                                                  Spell Field
                                                  Forest

                                                    All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.


                                                    1 cardMelffy Hide-and-Seek 1 cardMelffy Hide-and-Seek
                                                    Melffy Hide-and-Seek
                                                    Spell Continuous
                                                    Melffy Hide-and-Seek

                                                      The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


                                                      1 cardMelffy Staring Contest 1 cardMelffy Staring Contest
                                                      Melffy Staring Contest
                                                      Spell Continuous
                                                      Melffy Staring Contest

                                                        You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.


                                                        1 cardMelffy Tag 1 cardMelffy Tag
                                                        Melffy Tag
                                                        Spell Quick
                                                        Melffy Tag

                                                          Target 1 "Melffy" monster in your GY; Special Summon it. You can only activate 1 "Melffy Tag" per turn.


                                                          2 cardMystical Space Typhoon
                                                          2 cardMystical Space Typhoon
                                                          Mystical Space Typhoon
                                                          Spell Quick
                                                          Mystical Space Typhoon

                                                            Target 1 Spell/Trap on the field; destroy that target.


                                                            3 cardPolymerization 3 cardPolymerization
                                                            Polymerization
                                                            Spell Normal
                                                            Polymerization

                                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                              1 cardPot of Duality
                                                              1 cardPot of Duality
                                                              Pot of Duality
                                                              Spell Normal
                                                              Pot of Duality

                                                                Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                Tag(s):

                                                                1 cardRe-Fusion 1 cardRe-Fusion
                                                                Re-Fusion
                                                                Spell Equip
                                                                Re-Fusion

                                                                  Activate this card by paying 800 LP, then target 1 Fusion Monster in your GY; Special Summon it and equip it with this card. When this card is destroyed, banish the equipped monster.


                                                                  1 cardRush Recklessly 1 cardRush Recklessly
                                                                  Rush Recklessly
                                                                  Spell Quick
                                                                  Rush Recklessly

                                                                    Target 1 face-up monster on the field; it gains 700 ATK until the end of this turn.


                                                                    1 cardSol and Luna 1 cardSol and Luna
                                                                    Sol and Luna
                                                                    Spell Quick
                                                                    Sol and Luna

                                                                      Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                                                      1 cardTerraforming
                                                                      1 cardTerraforming
                                                                      Terraforming
                                                                      Spell Normal
                                                                      Terraforming

                                                                        Add 1 Field Spell from your Deck to your hand.




                                                                        Tag(s):

                                                                        1 cardTilted Try 1 cardTilted Try
                                                                        Tilted Try
                                                                        Spell Field
                                                                        Tilted Try

                                                                          When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. When you draw by a card effect: You can reveal 1 of those cards; send this card to the GY, and if you do, place that card on the bottom of the Deck, and if you do that, draw 1 card.


                                                                          1 cardApex Predation 1 cardApex Predation
                                                                          Apex Predation
                                                                          Trap Normal
                                                                          Apex Predation

                                                                            If you control a Normal Summoned/Set monster: Destroy all Special Summoned monsters on the field. Until the end of your next turn after this card is activated, you cannot Normal Summon/Set. You can only activate 1 "Apex Predation" per turn.


                                                                            1 cardBegone, Knave! 1 cardBegone, Knave!
                                                                            Begone, Knave!
                                                                            Trap Continuous
                                                                            Begone, Knave!

                                                                              If a monster inflicts battle damage to a player: Return that monster to the hand.


                                                                              1 cardBlast with Chain 1 cardBlast with Chain
                                                                              Blast with Chain
                                                                              Trap Normal
                                                                              Blast with Chain

                                                                                Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.


                                                                                1 cardCursed Seal of the Forbidden Spell 1 cardCursed Seal of the Forbidden Spell
                                                                                Cursed Seal of the Forbidden Spell
                                                                                Trap Counter
                                                                                Cursed Seal of the Forbidden Spell

                                                                                  When a Spell Card is activated: Discard 1 Spell; negate the activation, and if you do, destroy it, and if you do that, your opponent cannot activate Spell Cards with that name for the rest of this Duel.


                                                                                  1 cardDrowning Mirror Force 1 cardDrowning Mirror Force
                                                                                  Drowning Mirror Force
                                                                                  Trap Normal
                                                                                  Drowning Mirror Force

                                                                                    When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                                                                    1 cardEvenly Matched 1 cardEvenly Matched
                                                                                    Evenly Matched
                                                                                    Trap Normal
                                                                                    Evenly Matched

                                                                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                      1 cardFloodgate Trap Hole
                                                                                      1 cardFloodgate Trap Hole
                                                                                      Floodgate Trap Hole
                                                                                      Trap Normal
                                                                                      Floodgate Trap Hole

                                                                                        When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                                                                        1 cardHow Did Dai Get Here? 1 cardHow Did Dai Get Here?
                                                                                        How Did Dai Get Here?
                                                                                        Trap Normal
                                                                                        How Did Dai Get Here?

                                                                                          If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.


                                                                                          1 cardParadox Fusion 1 cardParadox Fusion
                                                                                          Paradox Fusion
                                                                                          Trap Counter
                                                                                          Paradox Fusion

                                                                                            When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.


                                                                                            1 cardTorrential Tribute
                                                                                            1 cardTorrential Tribute
                                                                                            Torrential Tribute
                                                                                            Trap Normal
                                                                                            Torrential Tribute

                                                                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                              3 cardGuardian Chimera 3 cardGuardian Chimera
                                                                                              Guardian Chimera
                                                                                              DARK 9
                                                                                              Guardian Chimera
                                                                                              • ATK:

                                                                                              • 3300

                                                                                              • DEF:

                                                                                              • 3300


                                                                                              3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                                              1 cardArmory Arm 1 cardArmory Arm
                                                                                              Armory Arm
                                                                                              LIGHT 4
                                                                                              Armory Arm
                                                                                              • ATK:

                                                                                              • 1800

                                                                                              • DEF:

                                                                                              • 1200


                                                                                              1 Tuner + 1 or more non-Tuner monsters Once per turn, you can either: Target 1 monster on the field; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                                                                                              1 cardCat Shark 1 cardCat Shark
                                                                                              Cat Shark
                                                                                              WATER
                                                                                              Cat Shark
                                                                                              • ATK:

                                                                                              • 500

                                                                                              • DEF:

                                                                                              • 500


                                                                                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                                              1 cardJoyous Melffys 1 cardJoyous Melffys
                                                                                              Joyous Melffys
                                                                                              EARTH
                                                                                              Joyous Melffys
                                                                                              • ATK:

                                                                                              • 2000

                                                                                              • DEF:

                                                                                              • 500


                                                                                              2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.



                                                                                              BARBAROS Decks in OCG








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