Forest
Spell Field

Forest

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All Insect, Beast, Plant, and Beast-Warrior monsters on the field gain 200 ATK/DEF.




 
 
AI Power Analysis
Utility / no clear role (default)Confidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 40
Deck 44

Forest — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 40 · Deck: 44 · Meta: provisional
  • Primary role: Utility / no clear role (default)

Why it scores here

Forest is a Field Spell that gives +200 ATK/DEF to Insect, Beast, Plant and Beast-Warrior monsters on the field. Its value is a stat buff that only matters when the field already holds those monsters, and no combo or interaction evidence supports more than that. It is cheap to run, usually one copy, and appears across 18 archetypes, so it earns modest points for flexibility and deckbuilding cost. High view count and Top-Card presence earned nothing, and the card is not a body or a source of card advantage.

Axis scores

Axis Score Evidence
Accessibility 50 Drawn like any spell and reachable in 23 sampled decks, with Terraforming as the most common co-played partner (8 decks), which is an observed co-occurrence rather than a confirmed search route (observed; route inference).
Combo & Conversion 30 Text only: a field-wide buff with no recorded boards, starters, or payoffs, so it converts into a stat bump and little else (verified text; no combo evidence).
Resource Economy 20 No draw, search, banish, or recursion in the text, so it generates no card advantage (verified).
Effect & Interaction 5 No negation, removal, or hand-trap reach in the text (verified).
Material Utility 5 A Field Spell is not a monster and cannot be used as material; the buff only raises the ATK/DEF of monsters that already exist (verified).
Resilience & Flexibility 35 Usable across many archetypes, but a field spell is easily replaced or removed and has no redundancy evidence (inferred).
Deck-Building Efficiency 70 Typically one copy per deck, no garnet or lock cost, and easy to splash into a theme that uses those races (observed copies per deck; inference on splash).

Calculation

Weight profile: Utility / no clear role (default); single role, no blend. Intrinsic ≈ 40, Deck ≈ 44, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap single-copy tech that fits 18 distinct archetypes
  • Buffs many bodies at once, so it stays useful when several matching monsters are on the field
  • No garnet, lock, or self-restriction cost

Weaknesses

  • No recorded combo role (no starter, searched, or payoff evidence)
  • Only a stat bump: no draw, search, negation, or removal
  • Not a monster and cannot be used as material
  • Depends on a board that already contains matching races

Counters / choke points

  • Field-spell removal or replacement (inference from card type; no counter evidence supplied)

Best use

Utility field-spell buff in Insect, Beast, Plant or Beast-Warrior boards. Decks: Sự kiện Limit 1, Gate Guardian, Rose Dragon, Sky Striker, Nimble, Melffy, Barbaros, Tenpai Dragon, Ninja. Suggested copies: 1.

Evidence & gaps

  • Verified: Field-wide +200 ATK/DEF for Insect, Beast, Plant and Beast-Warrior monsters (card text); Legal in TCG, OCG, MasterDuel and DuelLinks (formats); 23 sampled decks, mostly 1 copy (decks_evidence)
  • Observed: Appears in 18 distinct archetypes with a 1-copy majority (decks_evidence); Most common partners: Monster Reborn (52.2%), Big Koala and Sword of Deep-Seated (47.8%) (decks_evidence)
  • Inferred: Terraforming as a possible search route for a Field Spell (co-occurrence only; no searcher evidence in the pack); Low resilience to field-spell removal (card type, no measured data)
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no rulings or banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only











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