How to Play Dinos Without Scraps

How to Play Dinos Without Scraps

Dinos at the moment has few players but in return it is very brick 🐧


These Dinos are strong on turn 1 or 2 (unless they get bricked), turn 1 set up negates, turn 2 bait negates and disrupt then jump out Ultimate Conductor Tyranno to clear the whole field, if you have more negates then add 1-2 more negates

Thanks to Xeno Meteorus now you can easily negate early but still have to dance a lot before going if opp throws Maxx "C" from before

Sections covered in this guide:




CORE

 

Miscellaneousaurus (x3)

SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


Everything about this card is strong, ATK 1800 contributes to good OTK, Level 4 for Xyz or Synchro


protects Dinosaur monsters (Dragon, Wyrm, Sea Serpent, Warrior are still affected, I'm writing this here so you guys don't have the illusion that this card protects everyone and missplay) from the monster's activation effect (continuous effects of DPE or Plasma are still affected) only in Main Phase (Battle Phase is still affected by the effect)

can pull body straight from deck (hand can't pull, so if you play an Animadorned and peel it off to hand, it's dead), you banish as much as you can, then jump Dinosaur from deck with that many levels, so you can jump Baby or other Level 4s depending on what card you need to combo next

Souleating Oviraptor (x3)

UR Rarity
Souleating Oviraptor
UR Rarity
Souleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


like the guy above, this one is good everywhere, big ATK for OTK, Level 4 for cumbo and stuff


Has the ability to search for Dinosaur monsters from the deck or throw them from the deck to the grave (can still struggle to die if eaten by Droll )

can shoot Baby or some Dinosaur monster to pull another Dinosaur monster from the grave (probably not Baby ) to combo Xyz, Synchro if lacking body or need to end combo or Baby to bantumlum

Babycerasaurus (x3)

SR Rarity
Babycerasaurus
SR Rarity
Babycerasaurus
Babycerasaurus
EARTH 2
Babycerasaurus
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.


being hit by the effect will pull a Level 4 or lower Dinosaur from the Deck, nothing will happen if this card is not once per turn and it can also pull another copy of itself from the Deck to the field to continue shooting or simply jump the monster you need to continue the combo

Petiteranodon (x0-2)

SR Rarity
Petiteranodon
SR Rarity
Petiteranodon
Petiteranodon
EARTH 2
Petiteranodon
  • ATK:

  • 500

  • DEF:

  • 500


If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.


Can't pull itself but can't once per turn and can pull Baby that can't be pulled, for example Xeno Meteorus or Pankratops or Fire Kaiju 3100 ATK Go Brrrrrr

Xeno Meteorus

R Rarity
Transcendosaurus Gigantozowler
R Rarity
Transcendosaurus Gigantozowler
Transcendosaurus Gigantozowler
EARTH 12
Transcendosaurus Gigantozowler
  • ATK:

  • 3800

  • DEF:

  • 2000


1 Dinosaur monster + 1 Normal Monster If this card is Special Summoned: You can target 1 Dinosaur monster in your GY; add it to your hand, then, if this card was Special Summoned from the GY, you can destroy 2 cards (1 from your hand or field, and 1 your opponent controls). If this card is destroyed: You can shuffle 1 Normal Monster from your GY into the Deck, then you can Special Summon this card. You can only use each effect of "Transcendosaurus Gigantozowler" once per turn.


UR Rarity
Evolzar Lars
UR Rarity
Evolzar Lars
Evolzar Lars
FIRE
Evolzar Lars
  • ATK:

  • 2500

  • DEF:

  • 1500


2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


SR Rarity
Xeno Meteorus
SR Rarity
Xeno Meteorus
Xeno Meteorus
FIRE 6
Xeno Meteorus
  • ATK:

  • 2000

  • DEF:

  • 200


If a card(s) is destroyed by battle or card effect: You can Special Summon this card from your hand. During your Main Phase: You can destroy 1 Dinosaur monster in your hand or field, then Special Summon 1 Dinosaur Normal Monster from your hand or Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Dragon, Dinosaur, Sea Serpent, or Wyrm monsters. You can only use each effect of "Xeno Meteorus" once per turn.


N Rarity
Frostosaurus
N Rarity
Frostosaurus
Frostosaurus
WATER 6
Frostosaurus
  • ATK:

  • 2600

  • DEF:

  • 1700


This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.


UR Rarity
Ground Xeno
UR Rarity
Ground Xeno
Ground Xeno
Spell Normal
Ground Xeno

    Add 1 Dinosaur Tuner or Dinosaur Normal Monster from your Deck to your hand, then destroy 1 card in your hand. You can banish this card from your GY; Fusion Summon 1 Dinosaur Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use each effect of "Ground Xeno" once per turn.


    Xeno Meteorus will shoot Dinosaur and pull back 1 Normal Monster Dinosaur from the deck, at this point you can combo in any way, although you can jump from hand to Baronne but after shooting the card to pull Normal Monster it will be locked.


    Ground Xeno : if you search Xeno Meteorus, it will trigger the effect and Xeno Meteorus will jump by itself. This card also has a fusion effect, but depending on the situation and your gameplay, you will combo it or not.

    Gigantozowler : has the ability to restore inventory when special summoning as well as special summoning itself from the grave by shuffling 1 Normal Monster from the grave to the deck, if this card is special summoned from the grave, it can shoot 2 cards

    Giant Rex and Kaitoptera (banish then jump)

    N Rarity
    Giant Rex
    N Rarity
    Giant Rex
    Giant Rex
    EARTH 4
    Giant Rex
    • ATK:

    • 2000

    • DEF:

    • 1200


    Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


    SR Rarity
    Kaitoptera
    SR Rarity
    Kaitoptera
    Kaitoptera
    WIND 4
    Kaitoptera
    • ATK:

    • 1400

    • DEF:

    • 1000


    If your opponent controls 2 or more face-up monsters, except WIND monsters, those monsters cannot target this card for attacks. You can only use each of the following effects of "Kaitoptera" once per turn. During your Main Phase: You can add 1 "Polymerization" from your Deck to your hand. If this card is banished: You can Special Summon it, then you can add 1 "Polymerization" from your GY to your hand.


    usually only play 1 of 2 with 1 copy, these have in common when banished they will jump back to the field, 1 search poly (or not, depending on playstyle), 1 big body but can't punch straight to the origin point

    Fossil Dig (x3)

    UR Rarity
    Fossil Dig
    UR Rarity
    Fossil Dig
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


      search the whole deck empty handed once per turn

      Double Evolution Pill (x1-2)

      SR Rarity
      Double Evolution Pill
      SR Rarity
      Double Evolution Pill
      Double Evolution Pill
      Spell Normal
      Double Evolution Pill

        Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.


        Jump Boss by banish (trigger adds auto jump effect) and pull Boss from deck, can take shooting card like Pankratops or Ultimate Conductor Tyranno

        Dinowrestler Pankratops (x1)

        UR Rarity
        Dinowrestler Pankratops
        UR Rarity
        Dinowrestler Pankratops
        Dinowrestler Pankratops
        EARTH 7
        Dinowrestler Pankratops
        • ATK:

        • 2600

        • DEF:

        • 0


        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


        extremely hot turn 2 shooting ability, punch 1 card, shoot 1 card with ATK 2600


        Turn 1 can also be jumped by other cards like Medicine that act as a disruptor

        Ultimate Conductor Tyranno (x1-2)

        UR Rarity
        Ultimate Conductor Tyranno
        UR Rarity
        Ultimate Conductor Tyranno
        Ultimate Conductor Tyranno
        LIGHT 10
        Ultimate Conductor Tyranno
        • ATK:

        • 3500

        • DEF:

        • 3200


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster in your hand or field, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, if this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.


        easy to level up just banish 2 Dinosaur or use medicine , this card can punch all opp monsters as well as when punching any enemy monster you can send that monster to the grave and cause 1000 damage to the enemy (ignore annoying effects from enemy monsters)


        This card can also put all enemy monsters in face-down oil position by destroying 1 monster from your hand or field.

        Evolzar Dolkka and Evolzar Laggia (Negate !)

        UR Rarity
        Evolzar Dolkka
        UR Rarity
        Evolzar Dolkka
        Evolzar Dolkka
        FIRE
        Evolzar Dolkka
        • ATK:

        • 2300

        • DEF:

        • 1700


        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


        UR Rarity
        Evolzar Laggia
        UR Rarity
        Evolzar Laggia
        Evolzar Laggia
        FIRE
        Evolzar Laggia
        • ATK:

        • 2400

        • DEF:

        • 2000


        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


        both are equally easy to level up and which card to use depends on the situation (both are not once per turn)


        Laggia : negates both summons and spells/traps, often used more than the other guy

        Dolkka : negate monsters not once per turn but only detact 1 material to negate



        Staple

         

        Handtrap & Staple

        SR Rarity
        PSY-Framegear Gamma
        SR Rarity
        PSY-Framegear Gamma
        PSY-Framegear Gamma
        LIGHT 2
        PSY-Framegear Gamma
        • ATK:

        • 1000

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


        UR Rarity
        Called by the Grave
        UR Rarity
        Called by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          Infinite Impermanence
          UR Rarity
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


            UR Rarity
            Ash Blossom & Joyous Spring
            UR Rarity
            Ash Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            Maxx "C"
            UR Rarity
            Maxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            Crossout Designator
            UR Rarity
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              N Rarity
              PSY-Frame Driver
              N Rarity
              PSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              Because the medicine banishes dinosaurs and non-dinosaur monsters, you can throw handtraps freely. Gamma can be used to Borreload Savage Dragon.

              Baronne de Fleur (x1)

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


              Xeno Metorus can easily upgrade to Baronne to block handtrap for your next combo, Baronne also has the ability to shoot Baby to trigger the next combo effect or jump back to the monster from the grave to serve the next combo or search for cards.

              Link Go Brrrrrrr

              N Rarity
              Pentestag
              N Rarity
              Pentestag
              Pentestag
              DARK
              Pentestag
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Top

              Bottom


              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


              R Rarity
              Secure Gardna
              R Rarity
              Secure Gardna
              Secure Gardna
              LIGHT
              Secure Gardna
              • ATK:

              • 1000

              • LINK-1

              Link Arrow:

              Right


              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


              UR Rarity
              Linkuriboh
              UR Rarity
              Linkuriboh
              Linkuriboh
              DARK
              Linkuriboh
              • ATK:

              • 300

              • LINK-1

              Link Arrow:

              Bottom


              1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


              UR Rarity
              Salamangreat Almiraj
              UR Rarity
              Salamangreat Almiraj
              Salamangreat Almiraj
              FIRE
              Salamangreat Almiraj
              • ATK:

              • 0

              • LINK-1

              Link Arrow:

              Bottom-Right


              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


              Acts as a non-Dinosaur monster for banish potion , in addition these cards have their own effects that can be used, in which Pentestag is a very strong card that serves OTK well with the ability to provide armor penetration to the monster it points at

              Pot of Prosperity and Small World (+69 Consistency)

              SR Rarity
              Pot of Prosperity
              SR Rarity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                SR Rarity
                Small World
                SR Rarity
                Small World
                Small World
                Spell Normal
                Small World

                  Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                  Pot of Prosperity : pick up the card you need, the opp damage is split in half is fine if you go turn 1, on turn 2 you can completely destroy the opp field and add negate


                  Small World : search for 1 card you need, can be combo card, can be handtrap

                  Swordsoul Supreme Sovereign - Chengying and Accel Synchro Stardust Dragon (accel synchro and level 10 monsters)

                  UR Rarity
                  Swordsoul Supreme Sovereign - Chengying
                  UR Rarity
                  Swordsoul Supreme Sovereign - Chengying
                  Swordsoul Supreme Sovereign - Chengying
                  WATER 10
                  Swordsoul Supreme Sovereign - Chengying
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                  UR Rarity
                  Accel Synchro Stardust Dragon
                  UR Rarity
                  Accel Synchro Stardust Dragon
                  Accel Synchro Stardust Dragon
                  WIND 8
                  Accel Synchro Stardust Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                  ASSD can be easily upgraded with Dinosaurs and handtraps like Gamma , then at level 10 you can synchro upgrade any card, usually Baronne.

                  Spright Elf (x1)

                  UR Rarity
                  Spright Elf
                  UR Rarity
                  Spright Elf
                  Spright Elf
                  FIRE
                  Spright Elf
                  • ATK:

                  • 1400

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                  Super support, easy to get on the field (because Baby and Peti are both Level 2), can pull Baby or Peti back to shoot the next combo card or let another card shoot, both search for cards to play next turn, and add body combo


                  Any monster this card's arrow points at cannot be targeted by cards like Imperm ,...

                  Diabellstar

                  SR Rarity
                  Evo-Singularity
                  SR Rarity
                  Evo-Singularity
                  Evo-Singularity
                  Trap Normal
                  Evo-Singularity

                    Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials.


                    R Rarity
                    Evoltile Megachirella
                    R Rarity
                    Evoltile Megachirella
                    Evoltile Megachirella
                    FIRE 1
                    Evoltile Megachirella
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can Tribute 1 Reptile monster, then discard 1 card; Special Summon 1 Level 6 or lower FIRE Dinosaur monster from your Deck. You can banish this card from your GY, then target 1 Dragon Xyz Monster you control with no material; attach up to 2 Reptile and/or Dinosaur monsters with different names from your hand and/or GY to that monster as material. You can only use each effect of "Evoltile Megachirella" once per turn.


                    UR Rarity
                    Original Sinful Spoils - Snake-Eye
                    UR Rarity
                    Original Sinful Spoils - Snake-Eye
                    Original Sinful Spoils - Snake-Eye
                    Spell Normal
                    Original Sinful Spoils - Snake-Eye

                      Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      UR Rarity
                      WANTED: Seeker of Sinful Spoils
                      WANTED: Seeker of Sinful Spoils
                      Spell Quick
                      WANTED: Seeker of Sinful Spoils

                        Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                        UR Rarity
                        Evolzar Lars
                        UR Rarity
                        Evolzar Lars
                        Evolzar Lars
                        FIRE
                        Evolzar Lars
                        • ATK:

                        • 2500

                        • DEF:

                        • 1500


                        2 Level 6 monsters While this card has material, your opponent cannot target it with monster effects. When your opponent activates a card or effect (Quick Effect): You can detach 2 materials from this card, or just 1 material if all this card's materials are Reptile and/or Dinosaur, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                        SR Rarity
                        Evolsaur Lios
                        SR Rarity
                        Evolsaur Lios
                        Evolsaur Lios
                        FIRE 4
                        Evolsaur Lios
                        • ATK:

                        • 1600

                        • DEF:

                        • 400


                        If this card is Normal or Special Summoned: You can Set 1 "Evolutionary Bridge" or "Evo-Singularity" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of "Evolsaur Lios" once per turn.


                        UR Rarity
                        Diabellstar the Black Witch
                        UR Rarity
                        Diabellstar the Black Witch
                        Diabellstar the Black Witch
                        DARK 7
                        Diabellstar the Black Witch
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                        Original can pull Megachirella and jump Lios then search Bridge and go to Negate

                        I:P Masquerena and S:P Little Knight (x0-1)

                        UR Rarity
                        I:P Masquerena
                        UR Rarity
                        I:P Masquerena
                        I:P Masquerena
                        DARK
                        I:P Masquerena
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                        UR Rarity
                        S:P Little Knight
                        UR Rarity
                        S:P Little Knight
                        S:P Little Knight
                        DARK
                        S:P Little Knight
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Left

                        Right


                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                        Thanks to I:P , S:P can create 2 disrupts in turn opp, you can completely use I:P on Elf and then on the next turn Elf pulls I:P back to link to S:P

                        Number 41: Bagooska the Terribly Tired Tapir and Abyss Dweller (endboard no choice)

                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        SR Rarity
                        Number 41: Bagooska the Terribly Tired Tapir
                        Number 41: Bagooska the Terribly Tired Tapir
                        EARTH
                        Number 41: Bagooska the Terribly Tired Tapir
                        • ATK:

                        • 2100

                        • DEF:

                        • 2000


                        2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                        UR Rarity
                        Abyss Dweller
                        UR Rarity
                        Abyss Dweller
                        Abyss Dweller
                        WATER
                        Abyss Dweller
                        • ATK:

                        • 1700

                        • DEF:

                        • 1400


                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                        Number 41 : You Maxx "C" me, I lock you


                        Abyss Dweller : you don't always have 2 Level 4 monsters that are both Dinosaurs (especially when you mix Scrap), or simply lock an opp when you know what deck opp is using (for example flash Havnis )

                        Number 60: Dugares the Timeless (x0-1)

                        SR Rarity
                        Number 60: Dugares the Timeless
                        SR Rarity
                        Number 60: Dugares the Timeless
                        Number 60: Dugares the Timeless
                        FIRE
                        Number 60: Dugares the Timeless
                        • ATK:

                        • 1200

                        • DEF:

                        • 1200


                        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                        because your Ultimate Conductor Tyranno can punch all the monsters opp


                        So all 3 effects of this card are very good for Dinos, especially the double ATK effect.



                        Combo

                        Combos are based on continuously shooting Baby and Peti to pool resources and find the necessary pieces for Xyz, Link or Synchro (sometimes Fusion)




                        Companion unit:

                        - Yu-Gi-Oh! Guidance Vietnam





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