Evo-Singularity
Trap Normal

Evo-Singularity

  • Archetype:
  • Evolsaur

  • View:
  • 3410




Target 1 "Evoltile" monster and 1 "Evolsaur" monster in your Graveyard; Special Summon 1 "Evolzar" Xyz Monster from your Extra Deck, and if you do, attach those monsters to it as Xyz Materials.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 56
Deck 63

Evo-Singularity — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 63 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Recovery/Recursion

Why it scores here

The card converts two Graveyard monsters (one Evoltile, one Evolsaur) into a Special Summoned Evolzar Xyz Monster from the Extra Deck, which is a board-building engine rather than a body or interaction piece. Its score comes from combo conversion and GY recycling, both observed in the 7 recorded boards where it appears and in its heavy use inside the Evol archetype. It has no negation or removal, and its reliance on specific Evol monsters in the Graveyard limits its generic value, so the score does not rise from its 366-deck presence or its popularity.

Axis scores

Axis Score Evidence
Accessibility 62 Needs Evoltile and Evolsaur monsters in the Graveyard and is a Trap, so timing depends on setup; 97.5 percent partner overlap with Evolsaur Lios and 96.7 percent with Evolzar Lars show the route is live in practice (observed; inferred for the Trap timing).
Combo & Conversion 78 Text plus Extra Deck Xyz Summon converts GY materials into a multi-body board, and recorded boards average power index 99.1 with 3 to 5 end monsters (verified text; observed combo stats).
Resource Economy 70 Two GY monsters become Xyz materials, a GY refuel with no card cost beyond the Trap, and recorded boards show net card advantage of 3 to 6 (verified text; observed).
Effect & Interaction 15 The card has no negation, removal or hand-trap reach in its text, so opponent interaction is essentially absent (verified).
Material Utility 15 The card is a Trap and not a material body; its value is in summoning the Xyz that uses the GY monsters as materials (verified).
Resilience & Flexibility 45 Its effect depends on two specific Graveyard monsters and a set Trap, with no recovery route in the evidence, but the 46 distinct archetypes in its decks show some spread across homes (inferred; observed).
Deck-Building Efficiency 60 Average 1.3 copies with 293 of 366 decks running one copy, and no garnet or lock text; it is cheap to run but tied to the Evol shell (observed; verified text).

Calculation

Weight profile: 0.7 Starter/Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 56, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts two Graveyard monsters into an Extra Deck Xyz Summon with a multi-body board
  • Recorded boards that include it average power index 99.1
  • Cheap to run at 1.3 average copies with no garnet or lock text
  • Appears in 100 percent of its recorded combos and in 46 distinct archetype decks

Weaknesses

  • No negation, removal or hand-trap reach
  • Needs two specific Evol monsters in the Graveyard
  • Its value is tied to the Evol shell, so generic utility is limited
  • Combo evidence records zero starter, searched, material or payoff roles, so role split is unconfirmed

Counters / choke points

  • Graveyard-hate or Graveyard-effect negation during the activation window (inferred from the Graveyard dependency)

Best use

Starter / Combo enabler (GY-to-Xyz engine). Decks: Evol. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Target 1 Evoltile and 1 Evolsaur monster in the GY; Special Summon 1 Evolzar Xyz from the Extra Deck and attach them as materials; Archetype is Evolsaur and the card is a Trap Card frame; Average 1.3 copies per deck; 293 of 366 decks run 1 copy
  • Observed: Appears in 366 decks, 29.2 percent of them Evol-archetype; Partner overlap: Evolsaur Lios 97.5 percent, Evolzar Lars 96.7 percent; Appears in 7 of 7 recorded combos, average power index 99.1, end-board 3 to 5 monsters, net card advantage 3 to 6
  • Inferred: Primary role is Starter / Combo enabler because it summons an Xyz from the Extra Deck; Secondary Recovery/Recursion because it refuels the GY into materials; Trap timing needs a set turn; the evidence does not state its property
  • Data gaps: No card property (Normal, Continuous, Counter) in evidence, so set timing and hand-to-activation timing are unconfirmed combo data role counts (starter, searched, material, payoff) are all zero, so role split rests on card text No banlist token, so 3 copies assumed top-card data empty; no metagame sample No ruling or interaction data for Ash Blossom or other Graveyard responses beyond partner overlap











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