FIRE
4Miscellaneousaurus
ATK:
1800
DEF:
1000
View:
6669
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.
Miscellaneousaurus — Power Evaluation
Final Score: 71 ± 5 · Confidence: High
- Intrinsic: 69 · Deck: 74 · Meta: provisional
- Primary role: Extender · Secondary: Hand trap, Material body
Why it scores here
Miscellaneousaurus scores as a strong enabler for Dinosaur strategies by reliably extending high-power combo lines (appears in 100% of combo boards with average power index 93.4). The card's primary value comes from converting GY resources into fresh Dinosaur bodies via its second effect and providing soft protection during Main Phase, not from ATK stat or standalone power. It benefits from exceptional deck accessibility—searchable via Fossil Dig in 73.5% of decks and run at 1.82 copies on average across 49 distinct archetypes—yet is limited by Dinosaur type-locking and TCG's 1-copy restriction, which prevents maximum deck efficiency outside its native homes.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Lives in hand naturally as a Level-4 Dinosaur, searchable through Fossil Dig (73.5% co-run), and runs at 1.82 average copies per deck with multiple activation pathways (verified deck stat). |
| Combo & Conversion | 72 | Extends existing Dinosaur combos to high-power boards by providing fresh deck access via its Level-based summon effect; appears in 100% of combos with average power index 93.4 (verified combo stat). |
| Resource Economy | 68 | Sends from hand to GY as cost to enable setup, then banishes GY resources to summon deck bodies that destroy at End Phase; provides temporary board extension and GY refueling, roughly resource-neutral overall (inferred from card text). |
| Effect & Interaction | 52 | First effect grants soft protection to Dinosaurs from opponent's activated effects during Main Phase only; no hard negation or removal capability and situational against many common disruptions (verified card text). |
| Material Utility | 58 | Functions as Level-4 Dinosaur body with usable ATK (1800), but type-locked to Dinosaur synergies and used as material in only 8.3% of combo appearances; secondary role at best (verified combo stat). |
| Resilience & Flexibility | 72 | Multi-zone activation (hand and GY-banishing effects) with redundancy via Fossil Dig searcher and consistent inclusion across 49 archetypes; avg starter count when present is 0.08, indicating combos don't depend critically on this as a primary piece (verified deck and combo stats). |
| Deck-Building Efficiency | 74 | Runs cleanly at 1–3 copies with no garnet or bricking issues; Dinosaur type-lock prevents splashability outside theme strategies, but accepted across 49 distinct Dinosaur archetypes with 100% inclusion in pure builds (verified usage stats). |
Calculation
Weight profile: Primary role Extender. Intrinsic ≈ 69, Deck ≈ 74, Meta = provisional. Modifiers: TCG Limited-to-1 (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- 100% inclusion across all tracked Dinosaur combo boards with very high power indices (avg 93.4)
- Searchable through Fossil Dig (73.5% co-run) providing redundant access
- Multi-zone activation (hand effect + GY banishing effect) offers flexible timing and resilience
- Consistent inclusion across 49 distinct Dinosaur archetypes, from pure builds (100% inclusion) to splashed variants (40–85% inclusion)
- Soft protection effect provides unexpected utility against activated card effects during Main Phase
Weaknesses
- Dinosaur type-lock severely limits splashability outside Dinosaur strategies
- Protection effect is soft (Main Phase only, only blocks activated effects) and does not interact with opponent's turn
- End Phase destruction of summoned Dinosaur limits board resilience and follow-up potential
- Minimal role as material (8.3% of appearances) or as a payoff piece; primarily a supporting extender
- TCG-only limitation to 1 copy reduces deck-building flexibility compared to unlimited formats
Counters / choke points
- Ash Blossom & Joyous Spring (hand trap negating search effects, though less relevant here since card is not primarily searched)
- Effect negation (Skill Drain, Infinite Impermanence) removes both effects
- Opponent controls during opponent's turn makes protection effect irrelevant
- Cards that banish from GY prevent effect 2 activation
Best use
Extender / combo enabler providing fresh Dinosaur bodies and GY setup. Decks: Jurrac (19% of sample), GMX (15% of sample), Fire King (11.8% of sample), Evol (8.5% of sample), Dinomorphia (4% of sample).
Evidence & gaps
- Verified: Card text includes Main Phase hand-to-GY protection effect (grants unaffected status to Dinosaurs) and GY banishing for Level-based Special Summon from Deck; Appears in 100% of 12 recorded combo boards with average power index 93.4 (verified combo appearance statistic); Run in all 400 sampled decks (100%) across 49 distinct Dinosaur-based archetypes (verified deck statistic); Searchable via Fossil Dig, appearing in 73.5% of decks (verified top-partner statistic); Limited to 1 copy in TCG format; unlimited in OCG/MasterDuel/Duel Links (verified from legal_copies field)
- Observed: Average 1.82 copies per deck with bimodal distribution: 1x in 235 decks, 3x in 163 decks (observed deck statistic); Appears as material in 8.3% of combo appearances (1 of 12 combos); 0% as starter, searched, payoff, or end-board piece (observed combo role breakdown); Average starter count when present is 0.08, indicating these are extension combos not dependent on this card as primary initiator (observed combo statistic); 100% inclusion in pure Dinosaur archetypes (Dinowrestler, Dinomist, Dinos) dropping to 40–85% in partially Dinosaur-based builds (observed usage statistics)
- Inferred: Extender role enables Dinosaur combo lines by converting GY resources into fresh Dinosaur bodies via Level-based summoning (inferred from effect 2 + combo evidence); Multi-zone activation (hand and GY-banishing paths) provides multiple windows to activate and resilience to disruption (inferred from card text structure); Dinosaur type-lock restricts splashability outside Dinosaur strategies, limiting generic utility despite broad archetype adoption (inferred from restrictions + evidence of 49 archetypes all Dinosaur-themed); Soft protection effect (Main Phase, activated-effects only) provides utility against certain lines but does not interact with opponent's turn plays (inferred from card text timing)
- Data gaps: Specific rulings or edge cases for protection effect (e.g., interaction with chain blocking or spell speed mechanics) not provided Tournament performance or win-rate data by format (card is not marked as top-card across any format) Detailed win-rate or performance metrics by individual archetype (only deck count frequencies available) First-turn-only vs. going-second performance distinction not recorded






