Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      R Rarity
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        SR Rarity
        Eldlixir of Scarlet Sanguine
        Trap Normal
        Eldlixir of Scarlet Sanguine

          Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

          UR Rarity
          Eldlixir of the Glorious Golden Land
          UR Rarity
          Eldlixir of the Glorious Golden Land
          UR Rarity
          Eldlixir of the Glorious Golden Land
          Trap Continuous
          Eldlixir of the Glorious Golden Land

            You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

            R Rarity
            Huaquero of the Golden Land
            R Rarity
            Huaquero of the Golden Land
            R Rarity
            Huaquero of the Golden Land
            Trap Continuous
            Huaquero of the Golden Land

              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

              Extra Deck

              UR Rarity
              Fallen Angel of the Golden Land
              UR Rarity
              Fallen Angel of the Golden Land
              UR Rarity
              Fallen Angel of the Golden Land
              DARK 10
              Fallen Angel of the Golden Land
              • ATK:

              • 1800

              • DEF:

              • 2500


              "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

              Need 40 UR

              UR Rarity
              Doomking Balerdroch1 card
              UR Rarity
              Eldlich the Golden Lord2 card
              UR Rarity
              Lord of the Heavenly Prison2 card
              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Nibiru, the Primal Being2 card
              UR Rarity
              Eldlich the Mad Golden Lord2 card
              UR Rarity
              Fallen Angel of the Golden Land2 card
              UR Rarity
              Black Luster Soldier - Soldier of Chaos1 card
              UR Rarity
              Chaos Angel1 card
              UR Rarity
              Draco Berserker of the Tenyi1 card
              UR Rarity
              Scarred Dragon Archfiend1 card
              UR Rarity
              Stardust Dragon1 card
              UR Rarity
              Void Ogre Dragon1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
              UR Rarity
              Ghost Belle & Haunted Mansion3 card
              UR Rarity
              Uni-Zombie1 card
              UR Rarity
              Divine Arsenal AA-ZEUS - Sky Thunder1 card
              UR Rarity
              Superdreadnought Rail Cannon Gustav Max1 card
              UR Rarity
              Varudras, the Final Bringer of the End Times1 card
              UR Rarity
              Called by the Grave1 card
              UR Rarity
              Delta of Invitation3 card
              UR Rarity
              Foolish Burial1 card
              UR Rarity
              Zombie World1 card
              UR Rarity
              Eldlixir of the Glorious Golden Land2 card
              UR Rarity
              Infinite Impermanence2 card

              Main: 51 Extra: 15

              R Rarity
              1 cardAlghoul Mazera
              R Rarity
              1 cardAlghoul Mazera
              Alghoul Mazera
              EARTH 8
              Alghoul Mazera
              • ATK:

              • 2800

              • DEF:

              • 2300


              If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish this card from your hand or GY instead. If this card is banished from the hand or GY: You can Special Summon this card in Defense Position, then you can reduce its Level by 1. You can only use each effect of "Alghoul Mazera" once per turn.


              UR Rarity
              1 cardDoomking Balerdroch
              UR Rarity
              1 cardDoomking Balerdroch
              Doomking Balerdroch
              DARK 8
              Doomking Balerdroch
              • ATK:

              • 2800

              • DEF:

              • 2000


              During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR Rarity
              2 cardEldlich the Golden Lord
              UR Rarity
              2 cardEldlich the Golden Lord
              Eldlich the Golden Lord
              LIGHT 10
              Eldlich the Golden Lord
              • ATK:

              • 2500

              • DEF:

              • 2800


              You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


              SR Rarity
              2 cardGameciel, the Sea Turtle Kaiju
              SR Rarity
              2 cardGameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              SR Rarity
              1 cardLava Golem
              SR Rarity
              1 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              UR Rarity
              2 cardLord of the Heavenly Prison
              UR Rarity
              2 cardLord of the Heavenly Prison
              Lord of the Heavenly Prison
              DARK 10
              Lord of the Heavenly Prison
              • ATK:

              • 3000

              • DEF:

              • 3000


              During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              SR Rarity
              1 cardNecroworld Banshee
              SR Rarity
              1 cardNecroworld Banshee
              Necroworld Banshee
              DARK 4
              Necroworld Banshee
              • ATK:

              • 1800

              • DEF:

              • 200


              "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


              UR Rarity
              2 cardNibiru, the Primal Being
              UR Rarity
              2 cardNibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR Rarity
              3 cardGhost Belle & Haunted Mansion
              UR Rarity
              3 cardGhost Belle & Haunted Mansion
              Ghost Belle & Haunted Mansion
              EARTH 3
              Ghost Belle & Haunted Mansion
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


              UR Rarity
              1 cardUni-Zombie
              UR Rarity
              1 cardUni-Zombie
              Uni-Zombie
              DARK 3
              Uni-Zombie
              • ATK:

              • 1300

              • DEF:

              • 0


              You can target 1 face-up monster on the field; discard 1 card, and if you do, increase that target's Level by 1. You can target 1 face-up monster on the field; monsters you control cannot attack for the rest of this turn, except Zombie monsters, also send 1 Zombie monster from your Deck to the GY, and if you do, increase that target's Level by 1. You can only use each effect of "Uni-Zombie" once per turn.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                SR Rarity
                2 cardCursed Eldland
                SR Rarity
                2 cardCursed Eldland
                Cursed Eldland
                Spell Continuous
                Cursed Eldland

                  You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                  UR Rarity
                  3 cardDelta of Invitation
                  UR Rarity
                  3 cardDelta of Invitation
                  Delta of Invitation
                  Spell Field
                  Delta of Invitation

                    When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    SR Rarity
                    1 cardEldlixir of Black Awakening
                    Eldlixir of Black Awakening
                    Spell Normal
                    Eldlixir of Black Awakening

                      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                      R Rarity
                      1 cardEldlixir of White Destiny
                      R Rarity
                      1 cardEldlixir of White Destiny
                      Eldlixir of White Destiny
                      Spell Quick
                      Eldlixir of White Destiny

                        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                        UR Rarity
                        1 cardFoolish Burial
                        UR Rarity
                        1 cardFoolish Burial
                        Foolish Burial
                        Spell Normal
                        Foolish Burial

                          Send 1 monster from your Deck to the GY.




                          Tag(s):

                          UR Rarity
                          1 cardZombie World
                          UR Rarity
                          1 cardZombie World
                          Zombie World
                          Spell Field
                          Zombie World

                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                            R Rarity
                            3 cardConquistador of the Golden Land
                            R Rarity
                            3 cardConquistador of the Golden Land
                            Conquistador of the Golden Land
                            Trap Continuous
                            Conquistador of the Golden Land

                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                              SR Rarity
                              3 cardEldlixir of Scarlet Sanguine
                              SR Rarity
                              3 cardEldlixir of Scarlet Sanguine
                              Eldlixir of Scarlet Sanguine
                              Trap Normal
                              Eldlixir of Scarlet Sanguine

                                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                UR Rarity
                                2 cardEldlixir of the Glorious Golden Land
                                UR Rarity
                                2 cardEldlixir of the Glorious Golden Land
                                Eldlixir of the Glorious Golden Land
                                Trap Continuous
                                Eldlixir of the Glorious Golden Land

                                  You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                  SR Rarity
                                  2 cardGolden Land Forever!
                                  SR Rarity
                                  2 cardGolden Land Forever!
                                  Golden Land Forever!
                                  Trap Counter
                                  Golden Land Forever!

                                    When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                    R Rarity
                                    2 cardHuaquero of the Golden Land
                                    R Rarity
                                    2 cardHuaquero of the Golden Land
                                    Huaquero of the Golden Land
                                    Trap Continuous
                                    Huaquero of the Golden Land

                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      UR Rarity
                                      2 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        SR Rarity
                                        1 cardSkill Drain
                                        SR Rarity
                                        1 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          R Rarity
                                          2 cardTorrential Tribute
                                          R Rarity
                                          2 cardTorrential Tribute
                                          Torrential Tribute
                                          Trap Normal
                                          Torrential Tribute

                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                            UR Rarity
                                            2 cardEldlich the Mad Golden Lord
                                            UR Rarity
                                            2 cardEldlich the Mad Golden Lord
                                            Eldlich the Mad Golden Lord
                                            LIGHT 10
                                            Eldlich the Mad Golden Lord
                                            • ATK:

                                            • 3800

                                            • DEF:

                                            • 3500


                                            1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                            UR Rarity
                                            2 cardFallen Angel of the Golden Land
                                            UR Rarity
                                            2 cardFallen Angel of the Golden Land
                                            Fallen Angel of the Golden Land
                                            DARK 10
                                            Fallen Angel of the Golden Land
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 2500


                                            "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                            UR Rarity
                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                            UR Rarity
                                            1 cardBlack Luster Soldier - Soldier of Chaos
                                            Black Luster Soldier - Soldier of Chaos
                                            EARTH
                                            Black Luster Soldier - Soldier of Chaos
                                            • ATK:

                                            • 3000

                                            • LINK-3

                                            Link Arrow:

                                            Top

                                            Bottom-Left

                                            Bottom-Right


                                            3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                            SR Rarity
                                            2 cardVampire Sucker
                                            SR Rarity
                                            2 cardVampire Sucker
                                            Vampire Sucker
                                            DARK
                                            Vampire Sucker
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                                            UR Rarity
                                            1 cardChaos Angel
                                            UR Rarity
                                            1 cardChaos Angel
                                            Chaos Angel
                                            DARK 10
                                            Chaos Angel
                                            • ATK:

                                            • 3500

                                            • DEF:

                                            • 2800


                                            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                            UR Rarity
                                            1 cardDraco Berserker of the Tenyi
                                            UR Rarity
                                            1 cardDraco Berserker of the Tenyi
                                            Draco Berserker of the Tenyi
                                            DARK 8
                                            Draco Berserker of the Tenyi
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                            UR Rarity
                                            1 cardScarred Dragon Archfiend
                                            UR Rarity
                                            1 cardScarred Dragon Archfiend
                                            Scarred Dragon Archfiend
                                            DARK 8
                                            Scarred Dragon Archfiend
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2500


                                            1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                            UR Rarity
                                            1 cardStardust Dragon
                                            UR Rarity
                                            1 cardStardust Dragon
                                            Stardust Dragon
                                            WIND 8
                                            Stardust Dragon
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                            UR Rarity
                                            1 cardVoid Ogre Dragon
                                            UR Rarity
                                            1 cardVoid Ogre Dragon
                                            Void Ogre Dragon
                                            DARK 8
                                            Void Ogre Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                                            UR Rarity
                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            UR Rarity
                                            1 cardSuperdreadnought Rail Cannon Gustav Max
                                            UR Rarity
                                            1 cardSuperdreadnought Rail Cannon Gustav Max
                                            Superdreadnought Rail Cannon Gustav Max
                                            EARTH
                                            Superdreadnought Rail Cannon Gustav Max
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                            UR Rarity
                                            1 cardVarudras, the Final Bringer of the End Times
                                            UR Rarity
                                            1 cardVarudras, the Final Bringer of the End Times
                                            Varudras, the Final Bringer of the End Times
                                            DARK
                                            Varudras, the Final Bringer of the End Times
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


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                                            Eldlich
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