Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    UR Rarity
    Triple Tactics Talent
    Spell Normal
    Triple Tactics Talent

      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



      Tag(s):

      UR Rarity
      Triple Tactics Thrust
      UR Rarity
      Triple Tactics Thrust
      UR Rarity
      Triple Tactics Thrust
      Spell Normal
      Triple Tactics Thrust

        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

        R Rarity
        Conquistador of the Golden Land
        R Rarity
        Conquistador of the Golden Land
        R Rarity
        Conquistador of the Golden Land
        Trap Continuous
        Conquistador of the Golden Land

          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            Trap Normal
            Eldlixir of Scarlet Sanguine

              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

              SR Rarity
              Evenly Matched
              SR Rarity
              Evenly Matched
              SR Rarity
              Evenly Matched
              Trap Normal
              Evenly Matched

                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                SR Rarity
                Golden Land Forever!
                SR Rarity
                Golden Land Forever!
                SR Rarity
                Golden Land Forever!
                Trap Counter
                Golden Land Forever!

                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                  R Rarity
                  Huaquero of the Golden Land
                  R Rarity
                  Huaquero of the Golden Land
                  R Rarity
                  Huaquero of the Golden Land
                  Trap Continuous
                  Huaquero of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                    Extra Deck

                    UR Rarity
                    Silhouhatte Rabbit
                    UR Rarity
                    Silhouhatte Rabbit
                    UR Rarity
                    Silhouhatte Rabbit
                    LIGHT
                    Silhouhatte Rabbit
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                    Tag(s):

                    UR Rarity
                    Evilswarm Exciton Knight
                    UR Rarity
                    Evilswarm Exciton Knight
                    UR Rarity
                    Evilswarm Exciton Knight
                    LIGHT
                    Evilswarm Exciton Knight
                    • ATK:

                    • 1900

                    • DEF:

                    • 0


                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                    Need 28 UR

                    UR Rarity
                    Eldlich the Golden Lord2 card
                    UR Rarity
                    Nibiru, the Primal Being3 card
                     Rarity
                    Primite Dragon Ether Beryl3 card
                    UR Rarity
                    Moon of the Closed Heaven1 card
                    UR Rarity
                    Silhouhatte Rabbit1 card
                    UR Rarity
                    Underworld Goddess of the Closed World1 card
                    UR Rarity
                    Ghost Ogre & Snow Rabbit2 card
                    UR Rarity
                    Constellar Ptolemy M71 card
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder1 card
                    UR Rarity
                    Evilswarm Exciton Knight1 card
                    UR Rarity
                    Gagaga Cowboy1 card
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max1 card
                     Rarity
                    Primite Drillbeam1 card
                     Rarity
                    Primite Lordly Lode3 card
                    UR Rarity
                    Triple Tactics Talent1 card
                    UR Rarity
                    Triple Tactics Thrust1 card
                    UR Rarity
                    Destructive Daruma Karma Cannon3 card
                     Rarity
                    Primite Scream1 card

                    Main: 46 Extra: 15

                    UR Rarity
                    2 cardEldlich the Golden Lord
                    UR Rarity
                    2 cardEldlich the Golden Lord
                    Eldlich the Golden Lord
                    LIGHT 10
                    Eldlich the Golden Lord
                    • ATK:

                    • 2500

                    • DEF:

                    • 2800


                    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                    UR Rarity
                    3 cardNibiru, the Primal Being
                    UR Rarity
                    3 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                     Rarity
                    3 cardPrimite Dragon Ether Beryl
                     Rarity
                    3 cardPrimite Dragon Ether Beryl
                    Primite Dragon Ether Beryl
                    EARTH 4
                    Primite Dragon Ether Beryl
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                    N Rarity
                    1 cardMaster Kyonshee
                    N Rarity
                    1 cardMaster Kyonshee
                    Master Kyonshee
                    EARTH 4
                    Master Kyonshee
                    • ATK:

                    • 1750

                    • DEF:

                    • 1000


                    A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.


                    UR Rarity
                    2 cardGhost Ogre & Snow Rabbit
                    UR Rarity
                    2 cardGhost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    SR Rarity
                    3 cardCursed Eldland
                    SR Rarity
                    3 cardCursed Eldland
                    Cursed Eldland
                    Spell Continuous
                    Cursed Eldland

                      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                      SR Rarity
                      2 cardEldlixir of Black Awakening
                      SR Rarity
                      2 cardEldlixir of Black Awakening
                      Eldlixir of Black Awakening
                      Spell Normal
                      Eldlixir of Black Awakening

                        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                        R Rarity
                        2 cardEldlixir of White Destiny
                        R Rarity
                        2 cardEldlixir of White Destiny
                        Eldlixir of White Destiny
                        Spell Quick
                        Eldlixir of White Destiny

                          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                          SR Rarity
                          1 cardPot of Duality
                          SR Rarity
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            SR Rarity
                            1 cardPot of Extravagance
                            SR Rarity
                            1 cardPot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                               Rarity
                              1 cardPrimite Drillbeam
                               Rarity
                              1 cardPrimite Drillbeam
                              Primite Drillbeam
                              Spell Quick
                              Primite Drillbeam

                                Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                 Rarity
                                3 cardPrimite Lordly Lode
                                 Rarity
                                3 cardPrimite Lordly Lode
                                Primite Lordly Lode
                                Spell Continuous
                                Primite Lordly Lode

                                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  UR Rarity
                                  1 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    UR Rarity
                                    1 cardTriple Tactics Thrust
                                    UR Rarity
                                    1 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      SR Rarity
                                      1 cardAngel Statue - Azurune
                                      SR Rarity
                                      1 cardAngel Statue - Azurune
                                      Angel Statue - Azurune
                                      Trap Continuous
                                      Angel Statue - Azurune

                                        Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                        R Rarity
                                        3 cardConquistador of the Golden Land
                                        R Rarity
                                        3 cardConquistador of the Golden Land
                                        Conquistador of the Golden Land
                                        Trap Continuous
                                        Conquistador of the Golden Land

                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                          UR Rarity
                                          3 cardDestructive Daruma Karma Cannon
                                          UR Rarity
                                          3 cardDestructive Daruma Karma Cannon
                                          Destructive Daruma Karma Cannon
                                          Trap Normal
                                          Destructive Daruma Karma Cannon

                                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                            SR Rarity
                                            3 cardEldlixir of Scarlet Sanguine
                                            SR Rarity
                                            3 cardEldlixir of Scarlet Sanguine
                                            Eldlixir of Scarlet Sanguine
                                            Trap Normal
                                            Eldlixir of Scarlet Sanguine

                                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                              SR Rarity
                                              3 cardEvenly Matched
                                              SR Rarity
                                              3 cardEvenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                Golden Land Forever!
                                                Trap Counter
                                                Golden Land Forever!

                                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                  R Rarity
                                                  1 cardGuardian of the Golden Land
                                                  R Rarity
                                                  1 cardGuardian of the Golden Land
                                                  Guardian of the Golden Land
                                                  Trap Continuous
                                                  Guardian of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                                    R Rarity
                                                    3 cardHuaquero of the Golden Land
                                                    R Rarity
                                                    3 cardHuaquero of the Golden Land
                                                    Huaquero of the Golden Land
                                                    Trap Continuous
                                                    Huaquero of the Golden Land

                                                      Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                      SR Rarity
                                                      1 cardIce Dragon's Prison
                                                      SR Rarity
                                                      1 cardIce Dragon's Prison
                                                      Ice Dragon's Prison
                                                      Trap Normal
                                                      Ice Dragon's Prison

                                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                         Rarity
                                                        1 cardPrimite Scream
                                                         Rarity
                                                        1 cardPrimite Scream
                                                        Primite Scream
                                                        Trap Counter
                                                        Primite Scream

                                                          When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                          UR Rarity
                                                          1 cardMoon of the Closed Heaven
                                                          UR Rarity
                                                          1 cardMoon of the Closed Heaven
                                                          Moon of the Closed Heaven
                                                          LIGHT
                                                          Moon of the Closed Heaven
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Top-Right


                                                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                          UR Rarity
                                                          1 cardSilhouhatte Rabbit
                                                          UR Rarity
                                                          1 cardSilhouhatte Rabbit
                                                          Silhouhatte Rabbit
                                                          LIGHT
                                                          Silhouhatte Rabbit
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                          UR Rarity
                                                          1 cardUnderworld Goddess of the Closed World
                                                          UR Rarity
                                                          1 cardUnderworld Goddess of the Closed World
                                                          Underworld Goddess of the Closed World
                                                          LIGHT
                                                          Underworld Goddess of the Closed World
                                                          • ATK:

                                                          • 3000

                                                          • LINK-5

                                                          Link Arrow:

                                                          Top

                                                          Top-Right

                                                          Right

                                                          Bottom

                                                          Bottom-Right


                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                          UR Rarity
                                                          1 cardConstellar Ptolemy M7
                                                          UR Rarity
                                                          1 cardConstellar Ptolemy M7
                                                          Constellar Ptolemy M7
                                                          LIGHT
                                                          Constellar Ptolemy M7
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2000


                                                          2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                                          SR Rarity
                                                          1 cardDiamond Dire Wolf
                                                          SR Rarity
                                                          1 cardDiamond Dire Wolf
                                                          Diamond Dire Wolf
                                                          EARTH
                                                          Diamond Dire Wolf
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                          UR Rarity
                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          UR Rarity
                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                          Tag(s):

                                                          UR Rarity
                                                          1 cardEvilswarm Exciton Knight
                                                          UR Rarity
                                                          1 cardEvilswarm Exciton Knight
                                                          Evilswarm Exciton Knight
                                                          LIGHT
                                                          Evilswarm Exciton Knight
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 0


                                                          2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                                          UR Rarity
                                                          1 cardGagaga Cowboy
                                                          UR Rarity
                                                          1 cardGagaga Cowboy
                                                          Gagaga Cowboy
                                                          EARTH
                                                          Gagaga Cowboy
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 2400


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                                          SR Rarity
                                                          1 cardGauntlet Launcher
                                                          SR Rarity
                                                          1 cardGauntlet Launcher
                                                          Gauntlet Launcher
                                                          EARTH
                                                          Gauntlet Launcher
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 2800


                                                          2 Level 6 monsters You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it.


                                                          SR Rarity
                                                          1 cardKachi Kochi Dragon
                                                          SR Rarity
                                                          1 cardKachi Kochi Dragon
                                                          Kachi Kochi Dragon
                                                          EARTH
                                                          Kachi Kochi Dragon
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1300


                                                          2 Level 4 monsters Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.


                                                          SR Rarity
                                                          1 cardNumber 39: Utopia Beyond
                                                          SR Rarity
                                                          1 cardNumber 39: Utopia Beyond
                                                          Number 39: Utopia Beyond
                                                          LIGHT
                                                          Number 39: Utopia Beyond
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 2500


                                                          2 Level 6 monsters If this card is Xyz Summoned: The ATK of all monsters your opponent currently controls become 0. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Xyz Monster you control and 1 "Utopia" monster in your Graveyard; banish the first target, and if you do, Special Summon the second target, then gain 1250 LP.


                                                          N Rarity
                                                          1 cardNumber 82: Heartlandraco
                                                          N Rarity
                                                          1 cardNumber 82: Heartlandraco
                                                          Number 82: Heartlandraco
                                                          EARTH
                                                          Number 82: Heartlandraco
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                          R Rarity
                                                          1 cardPhoton Papilloperative
                                                          R Rarity
                                                          1 cardPhoton Papilloperative
                                                          Photon Papilloperative
                                                          LIGHT
                                                          Photon Papilloperative
                                                          • ATK:

                                                          • 2100

                                                          • DEF:

                                                          • 1800


                                                          2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster on the field; change it to face-up Attack Position, and if you do, it loses 600 ATK.


                                                          SR Rarity
                                                          1 cardPhoton Strike Bounzer
                                                          SR Rarity
                                                          1 cardPhoton Strike Bounzer
                                                          Photon Strike Bounzer
                                                          LIGHT
                                                          Photon Strike Bounzer
                                                          • ATK:

                                                          • 2700

                                                          • DEF:

                                                          • 2000


                                                          2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.


                                                          UR Rarity
                                                          1 cardSuperdreadnought Rail Cannon Gustav Max
                                                          UR Rarity
                                                          1 cardSuperdreadnought Rail Cannon Gustav Max
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          EARTH
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.



                                                          ELDLICH Decks in MASTER DUEL








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