Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    UR Rarity
    Delta of Invitation
    Spell Field
    Delta of Invitation

      When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.

      SR Rarity
      Eldlixir of Black Awakening
      SR Rarity
      Eldlixir of Black Awakening
      SR Rarity
      Eldlixir of Black Awakening
      Spell Normal
      Eldlixir of Black Awakening

        Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

        R Rarity
        Eldlixir of White Destiny
        R Rarity
        Eldlixir of White Destiny
        R Rarity
        Eldlixir of White Destiny
        Spell Quick
        Eldlixir of White Destiny

          Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

          R Rarity
          Conquistador of the Golden Land
          R Rarity
          Conquistador of the Golden Land
          R Rarity
          Conquistador of the Golden Land
          Trap Continuous
          Conquistador of the Golden Land

            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            Trap Normal
            Eldlixir of Scarlet Sanguine

              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

              UR Rarity
              Eldlixir of the Glorious Golden Land
              UR Rarity
              Eldlixir of the Glorious Golden Land
              UR Rarity
              Eldlixir of the Glorious Golden Land
              Trap Continuous
              Eldlixir of the Glorious Golden Land

                You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                SR Rarity
                Golden Land Forever!
                SR Rarity
                Golden Land Forever!
                SR Rarity
                Golden Land Forever!
                Trap Counter
                Golden Land Forever!

                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                  R Rarity
                  Huaquero of the Golden Land
                  R Rarity
                  Huaquero of the Golden Land
                  R Rarity
                  Huaquero of the Golden Land
                  Trap Continuous
                  Huaquero of the Golden Land

                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    R Rarity
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.

                      Extra Deck

                      UR Rarity
                      Eldlich the Mad Golden Lord
                      UR Rarity
                      Eldlich the Mad Golden Lord
                      UR Rarity
                      Eldlich the Mad Golden Lord
                      LIGHT 10
                      Eldlich the Mad Golden Lord
                      • ATK:

                      • 3800

                      • DEF:

                      • 3500


                      1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                      UR Rarity
                      Fallen Angel of the Golden Land
                      UR Rarity
                      Fallen Angel of the Golden Land
                      UR Rarity
                      Fallen Angel of the Golden Land
                      DARK 10
                      Fallen Angel of the Golden Land
                      • ATK:

                      • 1800

                      • DEF:

                      • 2500


                      "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                      UR Rarity
                      Chaos Angel
                      UR Rarity
                      Chaos Angel
                      UR Rarity
                      Chaos Angel
                      DARK 10
                      Chaos Angel
                      • ATK:

                      • 3500

                      • DEF:

                      • 2800


                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                      UR Rarity
                      Superdreadnought Rail Cannon Gustav Max
                      UR Rarity
                      Superdreadnought Rail Cannon Gustav Max
                      UR Rarity
                      Superdreadnought Rail Cannon Gustav Max
                      EARTH
                      Superdreadnought Rail Cannon Gustav Max
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                      UR Rarity
                      Varudras, the Final Bringer of the End Times
                      UR Rarity
                      Varudras, the Final Bringer of the End Times
                      UR Rarity
                      Varudras, the Final Bringer of the End Times
                      DARK
                      Varudras, the Final Bringer of the End Times
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                      Need 22 UR

                      UR Rarity
                      Eldlich the Golden Lord3 card
                      UR Rarity
                      Eldlich the Mad Golden Lord2 card
                      UR Rarity
                      Fallen Angel of the Golden Land3 card
                      UR Rarity
                      Chaos Angel2 card
                      UR Rarity
                      Superdreadnought Rail Cannon Gustav Max2 card
                      UR Rarity
                      Superdreadnought Rail Cannon Juggernaut Liebe2 card
                      UR Rarity
                      Varudras, the Final Bringer of the End Times2 card
                      UR Rarity
                      Delta of Invitation3 card
                      UR Rarity
                      Eldlixir of the Glorious Golden Land3 card

                      Main: 40 Extra: 15

                      UR Rarity
                      3 cardEldlich the Golden Lord
                      UR Rarity
                      3 cardEldlich the Golden Lord
                      Eldlich the Golden Lord
                      LIGHT 10
                      Eldlich the Golden Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                      SR Rarity
                      2 cardCursed Eldland
                      SR Rarity
                      2 cardCursed Eldland
                      Cursed Eldland
                      Spell Continuous
                      Cursed Eldland

                        You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                        UR Rarity
                        3 cardDelta of Invitation
                        UR Rarity
                        3 cardDelta of Invitation
                        Delta of Invitation
                        Spell Field
                        Delta of Invitation

                          When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                          SR Rarity
                          3 cardEldlixir of Black Awakening
                          SR Rarity
                          3 cardEldlixir of Black Awakening
                          Eldlixir of Black Awakening
                          Spell Normal
                          Eldlixir of Black Awakening

                            Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                            R Rarity
                            3 cardEldlixir of White Destiny
                            R Rarity
                            3 cardEldlixir of White Destiny
                            Eldlixir of White Destiny
                            Spell Quick
                            Eldlixir of White Destiny

                              Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                              SR Rarity
                              1 cardPot of Extravagance
                              SR Rarity
                              1 cardPot of Extravagance
                              Pot of Extravagance
                              Spell Normal
                              Pot of Extravagance

                                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                Tag(s):

                                SR Rarity
                                3 cardReasoning
                                SR Rarity
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  R Rarity
                                  3 cardConquistador of the Golden Land
                                  R Rarity
                                  3 cardConquistador of the Golden Land
                                  Conquistador of the Golden Land
                                  Trap Continuous
                                  Conquistador of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                    R Rarity
                                    3 cardDragon's Mind
                                    R Rarity
                                    3 cardDragon's Mind
                                    Dragon's Mind
                                    Trap Counter
                                    Dragon's Mind

                                      When a Spell/Trap Card, or monster effect, is activated while you control a monster with 2500 original ATK or DEF: Negate the activation, and if you do, destroy that card. If this card is in your GY: You can pay 2500 LP; Set this card, but banish it when it leaves the field. You can only use each effect of "Dragon's Mind" once per turn.


                                      SR Rarity
                                      3 cardEldlixir of Scarlet Sanguine
                                      SR Rarity
                                      3 cardEldlixir of Scarlet Sanguine
                                      Eldlixir of Scarlet Sanguine
                                      Trap Normal
                                      Eldlixir of Scarlet Sanguine

                                        Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                        UR Rarity
                                        3 cardEldlixir of the Glorious Golden Land
                                        UR Rarity
                                        3 cardEldlixir of the Glorious Golden Land
                                        Eldlixir of the Glorious Golden Land
                                        Trap Continuous
                                        Eldlixir of the Glorious Golden Land

                                          You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                          SR Rarity
                                          2 cardGolden Land Forever!
                                          SR Rarity
                                          2 cardGolden Land Forever!
                                          Golden Land Forever!
                                          Trap Counter
                                          Golden Land Forever!

                                            When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                            R Rarity
                                            2 cardGuardian of the Golden Land
                                            R Rarity
                                            2 cardGuardian of the Golden Land
                                            Guardian of the Golden Land
                                            Trap Continuous
                                            Guardian of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 8/ATK 800/DEF 2500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can make the ATK of 1 face-up monster on the field become 0. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Guardian of the Golden Land" effect per turn, and only once that turn.


                                              R Rarity
                                              3 cardHuaquero of the Golden Land
                                              R Rarity
                                              3 cardHuaquero of the Golden Land
                                              Huaquero of the Golden Land
                                              Trap Continuous
                                              Huaquero of the Golden Land

                                                Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                R Rarity
                                                3 cardTorrential Tribute
                                                R Rarity
                                                3 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  UR Rarity
                                                  2 cardEldlich the Mad Golden Lord
                                                  UR Rarity
                                                  2 cardEldlich the Mad Golden Lord
                                                  Eldlich the Mad Golden Lord
                                                  LIGHT 10
                                                  Eldlich the Mad Golden Lord
                                                  • ATK:

                                                  • 3800

                                                  • DEF:

                                                  • 3500


                                                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                  UR Rarity
                                                  3 cardFallen Angel of the Golden Land
                                                  UR Rarity
                                                  3 cardFallen Angel of the Golden Land
                                                  Fallen Angel of the Golden Land
                                                  DARK 10
                                                  Fallen Angel of the Golden Land
                                                  • ATK:

                                                  • 1800

                                                  • DEF:

                                                  • 2500


                                                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                  SR Rarity
                                                  2 cardFlying Mary, the Wandering Ghost Ship
                                                  SR Rarity
                                                  2 cardFlying Mary, the Wandering Ghost Ship
                                                  Flying Mary, the Wandering Ghost Ship
                                                  WATER
                                                  Flying Mary, the Wandering Ghost Ship
                                                  • ATK:

                                                  • 0

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                  UR Rarity
                                                  2 cardChaos Angel
                                                  UR Rarity
                                                  2 cardChaos Angel
                                                  Chaos Angel
                                                  DARK 10
                                                  Chaos Angel
                                                  • ATK:

                                                  • 3500

                                                  • DEF:

                                                  • 2800


                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Gustav Max
                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Gustav Max
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  EARTH
                                                  Superdreadnought Rail Cannon Gustav Max
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                  UR Rarity
                                                  2 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  EARTH
                                                  Superdreadnought Rail Cannon Juggernaut Liebe
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                  UR Rarity
                                                  2 cardVarudras, the Final Bringer of the End Times
                                                  UR Rarity
                                                  2 cardVarudras, the Final Bringer of the End Times
                                                  Varudras, the Final Bringer of the End Times
                                                  DARK
                                                  Varudras, the Final Bringer of the End Times
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                  master-duel
                                                  Eldlich
                                                  5







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