Eldlich Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    N Rarity
    Runick Allure
    N Rarity
    Runick Allure
    N Rarity
    Runick Allure
    Spell Continuous
    Runick Allure

      Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        Spell Quick
        Runick Dispelling

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                        R Rarity
                        Conquistador of the Golden Land
                        R Rarity
                        Conquistador of the Golden Land
                        R Rarity
                        Conquistador of the Golden Land
                        Trap Continuous
                        Conquistador of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                            SR Rarity
                            Eldlixir of Scarlet Sanguine
                            SR Rarity
                            Eldlixir of Scarlet Sanguine
                            SR Rarity
                            Eldlixir of Scarlet Sanguine
                            Trap Normal
                            Eldlixir of Scarlet Sanguine

                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                              UR Rarity
                              Eldlixir of the Glorious Golden Land
                              UR Rarity
                              Eldlixir of the Glorious Golden Land
                              UR Rarity
                              Eldlixir of the Glorious Golden Land
                              Trap Continuous
                              Eldlixir of the Glorious Golden Land

                                You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.

                                R Rarity
                                Huaquero of the Golden Land
                                R Rarity
                                Huaquero of the Golden Land
                                R Rarity
                                Huaquero of the Golden Land
                                Trap Continuous
                                Huaquero of the Golden Land

                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                  SR Rarity
                                  Ice Dragon's Prison
                                  SR Rarity
                                  Ice Dragon's Prison
                                  SR Rarity
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                                    UR Rarity
                                    The Black Goat Laughs
                                    UR Rarity
                                    The Black Goat Laughs
                                    UR Rarity
                                    The Black Goat Laughs
                                    Trap Normal
                                    The Black Goat Laughs

                                      Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                      R Rarity
                                      Torrential Tribute
                                      R Rarity
                                      Torrential Tribute
                                      R Rarity
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.

                                        UR Rarity
                                        Trap Holic
                                        UR Rarity
                                        Trap Holic
                                        UR Rarity
                                        Trap Holic
                                        Trap Normal
                                        Trap Holic

                                          Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                          Extra Deck

                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          UR Rarity
                                          Eldlich the Mad Golden Lord
                                          LIGHT 10
                                          Eldlich the Mad Golden Lord
                                          • ATK:

                                          • 3800

                                          • DEF:

                                          • 3500


                                          1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.

                                          UR Rarity
                                          Fallen Angel of the Golden Land
                                          UR Rarity
                                          Fallen Angel of the Golden Land
                                          UR Rarity
                                          Fallen Angel of the Golden Land
                                          DARK 10
                                          Fallen Angel of the Golden Land
                                          • ATK:

                                          • 1800

                                          • DEF:

                                          • 2500


                                          "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.

                                          SR Rarity
                                          Freki the Runick Fangs
                                          SR Rarity
                                          Freki the Runick Fangs
                                          SR Rarity
                                          Freki the Runick Fangs
                                          DARK 5
                                          Freki the Runick Fangs
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 0


                                          2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.

                                          UR Rarity
                                          Garura, Wings of Resonant Life
                                          UR Rarity
                                          Garura, Wings of Resonant Life
                                          UR Rarity
                                          Garura, Wings of Resonant Life
                                          DARK 6
                                          Garura, Wings of Resonant Life
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                          SR Rarity
                                          Geri the Runick Fangs
                                          SR Rarity
                                          Geri the Runick Fangs
                                          SR Rarity
                                          Geri the Runick Fangs
                                          DARK 4
                                          Geri the Runick Fangs
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 1000


                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                          UR Rarity
                                          Hugin the Runick Wings
                                          UR Rarity
                                          Hugin the Runick Wings
                                          UR Rarity
                                          Hugin the Runick Wings
                                          LIGHT 2
                                          Hugin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                          SR Rarity
                                          Mudragon of the Swamp
                                          SR Rarity
                                          Mudragon of the Swamp
                                          SR Rarity
                                          Mudragon of the Swamp
                                          WATER 4
                                          Mudragon of the Swamp
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 1600


                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                          UR Rarity
                                          Munin the Runick Wings
                                          UR Rarity
                                          Munin the Runick Wings
                                          UR Rarity
                                          Munin the Runick Wings
                                          LIGHT 3
                                          Munin the Runick Wings
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                                          SR Rarity
                                          Predaplant Triphyoverutum
                                          SR Rarity
                                          Predaplant Triphyoverutum
                                          SR Rarity
                                          Predaplant Triphyoverutum
                                          DARK 9
                                          Predaplant Triphyoverutum
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          SR Rarity
                                          Sleipnir the Runick Mane
                                          LIGHT 9
                                          Sleipnir the Runick Mane
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1500


                                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                          UR Rarity
                                          The Duke of Demise
                                          UR Rarity
                                          The Duke of Demise
                                          UR Rarity
                                          The Duke of Demise
                                          DARK 6
                                          The Duke of Demise
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 1700


                                          2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.

                                          UR Rarity
                                          Chaos Angel
                                          UR Rarity
                                          Chaos Angel
                                          UR Rarity
                                          Chaos Angel
                                          DARK 10
                                          Chaos Angel
                                          • ATK:

                                          • 3500

                                          • DEF:

                                          • 2800


                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                          Need 25 UR

                                          UR Rarity
                                          Eldlich the Golden Lord2 card
                                          UR Rarity
                                          Elder Entity N'tss1 card
                                          UR Rarity
                                          Eldlich the Mad Golden Lord2 card
                                          UR Rarity
                                          Fallen Angel of the Golden Land2 card
                                          UR Rarity
                                          Garura, Wings of Resonant Life1 card
                                          UR Rarity
                                          Hugin the Runick Wings1 card
                                          UR Rarity
                                          Munin the Runick Wings1 card
                                          UR Rarity
                                          The Duke of Demise1 card
                                          UR Rarity
                                          Chaos Angel1 card
                                          UR Rarity
                                          Runick Fountain1 card
                                          UR Rarity
                                          Runick Tip2 card
                                          UR Rarity
                                          Destructive Daruma Karma Cannon3 card
                                          UR Rarity
                                          Eldlixir of the Glorious Golden Land2 card
                                          UR Rarity
                                          The Black Goat Laughs2 card
                                          UR Rarity
                                          Trap Holic3 card

                                          Main: 42 Extra: 15

                                          UR Rarity
                                          2 cardEldlich the Golden Lord
                                          UR Rarity
                                          2 cardEldlich the Golden Lord
                                          Eldlich the Golden Lord
                                          LIGHT 10
                                          Eldlich the Golden Lord
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2800


                                          You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                          SR Rarity
                                          3 cardCursed Eldland
                                          SR Rarity
                                          3 cardCursed Eldland
                                          Cursed Eldland
                                          Spell Continuous
                                          Cursed Eldland

                                            You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                            N Rarity
                                            1 cardRunick Allure
                                            N Rarity
                                            1 cardRunick Allure
                                            Runick Allure
                                            Spell Continuous
                                            Runick Allure

                                              Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


                                              SR Rarity
                                              1 cardRunick Destruction
                                              SR Rarity
                                              1 cardRunick Destruction
                                              Runick Destruction
                                              Spell Quick
                                              Runick Destruction

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                R Rarity
                                                1 cardRunick Dispelling
                                                R Rarity
                                                1 cardRunick Dispelling
                                                Runick Dispelling
                                                Spell Quick
                                                Runick Dispelling

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                  SR Rarity
                                                  3 cardRunick Flashing Fire
                                                  SR Rarity
                                                  3 cardRunick Flashing Fire
                                                  Runick Flashing Fire
                                                  Spell Quick
                                                  Runick Flashing Fire

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                    UR Rarity
                                                    1 cardRunick Fountain
                                                    UR Rarity
                                                    1 cardRunick Fountain
                                                    Runick Fountain
                                                    Spell Field
                                                    Runick Fountain

                                                      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                      SR Rarity
                                                      2 cardRunick Freezing Curses
                                                      SR Rarity
                                                      2 cardRunick Freezing Curses
                                                      Runick Freezing Curses
                                                      Spell Quick
                                                      Runick Freezing Curses

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                        SR Rarity
                                                        3 cardRunick Golden Droplet
                                                        SR Rarity
                                                        3 cardRunick Golden Droplet
                                                        Runick Golden Droplet
                                                        Spell Quick
                                                        Runick Golden Droplet

                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                          R Rarity
                                                          2 cardRunick Slumber
                                                          R Rarity
                                                          2 cardRunick Slumber
                                                          Runick Slumber
                                                          Spell Quick
                                                          Runick Slumber

                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                            R Rarity
                                                            3 cardRunick Smiting Storm
                                                            R Rarity
                                                            3 cardRunick Smiting Storm
                                                            Runick Smiting Storm
                                                            Spell Quick
                                                            Runick Smiting Storm

                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                              UR Rarity
                                                              2 cardRunick Tip
                                                              UR Rarity
                                                              2 cardRunick Tip
                                                              Runick Tip
                                                              Spell Quick
                                                              Runick Tip

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                R Rarity
                                                                2 cardConquistador of the Golden Land
                                                                R Rarity
                                                                2 cardConquistador of the Golden Land
                                                                Conquistador of the Golden Land
                                                                Trap Continuous
                                                                Conquistador of the Golden Land

                                                                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                  UR Rarity
                                                                  3 cardDestructive Daruma Karma Cannon
                                                                  UR Rarity
                                                                  3 cardDestructive Daruma Karma Cannon
                                                                  Destructive Daruma Karma Cannon
                                                                  Trap Normal
                                                                  Destructive Daruma Karma Cannon

                                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                    SR Rarity
                                                                    3 cardEldlixir of Scarlet Sanguine
                                                                    SR Rarity
                                                                    3 cardEldlixir of Scarlet Sanguine
                                                                    Eldlixir of Scarlet Sanguine
                                                                    Trap Normal
                                                                    Eldlixir of Scarlet Sanguine

                                                                      Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                      UR Rarity
                                                                      2 cardEldlixir of the Glorious Golden Land
                                                                      UR Rarity
                                                                      2 cardEldlixir of the Glorious Golden Land
                                                                      Eldlixir of the Glorious Golden Land
                                                                      Trap Continuous
                                                                      Eldlixir of the Glorious Golden Land

                                                                        You can pay 800 LP, then activate 1 of these effects; ● Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 10/ATK 1500/DEF 2800) (this card is also still a Trap), then if you control "Eldlich the Golden Lord", you can return 1 monster from the field to the hand. ● Set 1 of your banished "Golden Land" or "Eldlixir" Spells/Traps. You can only use this effect of "Eldlixir of the Glorious Golden Land" once per turn.


                                                                        R Rarity
                                                                        1 cardHuaquero of the Golden Land
                                                                        R Rarity
                                                                        1 cardHuaquero of the Golden Land
                                                                        Huaquero of the Golden Land
                                                                        Trap Continuous
                                                                        Huaquero of the Golden Land

                                                                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                          SR Rarity
                                                                          1 cardIce Dragon's Prison
                                                                          SR Rarity
                                                                          1 cardIce Dragon's Prison
                                                                          Ice Dragon's Prison
                                                                          Trap Normal
                                                                          Ice Dragon's Prison

                                                                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                            UR Rarity
                                                                            2 cardThe Black Goat Laughs
                                                                            UR Rarity
                                                                            2 cardThe Black Goat Laughs
                                                                            The Black Goat Laughs
                                                                            Trap Normal
                                                                            The Black Goat Laughs

                                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                              R Rarity
                                                                              1 cardTorrential Tribute
                                                                              R Rarity
                                                                              1 cardTorrential Tribute
                                                                              Torrential Tribute
                                                                              Trap Normal
                                                                              Torrential Tribute

                                                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                UR Rarity
                                                                                3 cardTrap Holic
                                                                                UR Rarity
                                                                                3 cardTrap Holic
                                                                                Trap Holic
                                                                                Trap Normal
                                                                                Trap Holic

                                                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                  UR Rarity
                                                                                  1 cardElder Entity N'tss
                                                                                  UR Rarity
                                                                                  1 cardElder Entity N'tss
                                                                                  Elder Entity N'tss
                                                                                  LIGHT 4
                                                                                  Elder Entity N'tss
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • DEF:

                                                                                  • 1200


                                                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                  UR Rarity
                                                                                  2 cardEldlich the Mad Golden Lord
                                                                                  UR Rarity
                                                                                  2 cardEldlich the Mad Golden Lord
                                                                                  Eldlich the Mad Golden Lord
                                                                                  LIGHT 10
                                                                                  Eldlich the Mad Golden Lord
                                                                                  • ATK:

                                                                                  • 3800

                                                                                  • DEF:

                                                                                  • 3500


                                                                                  1 "Eldlich" monster + 1 Level 5 or higher Zombie monster This card's name becomes "Eldlich the Golden Lord" while on the field. Cannot be destroyed by battle or card effects. You can Tribute 1 Zombie monster, then target 1 face-up monster your opponent controls; take control of it, but it cannot attack or activate its effects this turn. You can only use this effect of "Eldlich the Mad Golden Lord" once per turn.


                                                                                  UR Rarity
                                                                                  2 cardFallen Angel of the Golden Land
                                                                                  UR Rarity
                                                                                  2 cardFallen Angel of the Golden Land
                                                                                  Fallen Angel of the Golden Land
                                                                                  DARK 10
                                                                                  Fallen Angel of the Golden Land
                                                                                  • ATK:

                                                                                  • 1800

                                                                                  • DEF:

                                                                                  • 2500


                                                                                  "Eldlich the Golden Lord" + 1 Zombie monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 LIGHT Zombie monster, while you have "Eldlich the Golden Lord" in your field or GY. You can only Special Summon "Fallen Angel of the Golden Land" once per turn this way, no matter which method you use. If this card is sent from the field to the GY: You can Special Summon 1 "Eldlich" monster from your Deck, Extra Deck, or GY. You can only use this effect of "Fallen Angel of the Golden Land" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardFreki the Runick Fangs
                                                                                  SR Rarity
                                                                                  1 cardFreki the Runick Fangs
                                                                                  Freki the Runick Fangs
                                                                                  DARK 5
                                                                                  Freki the Runick Fangs
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardGarura, Wings of Resonant Life
                                                                                  UR Rarity
                                                                                  1 cardGarura, Wings of Resonant Life
                                                                                  Garura, Wings of Resonant Life
                                                                                  DARK 6
                                                                                  Garura, Wings of Resonant Life
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardGeri the Runick Fangs
                                                                                  SR Rarity
                                                                                  1 cardGeri the Runick Fangs
                                                                                  Geri the Runick Fangs
                                                                                  DARK 4
                                                                                  Geri the Runick Fangs
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 1000


                                                                                  2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                  UR Rarity
                                                                                  1 cardHugin the Runick Wings
                                                                                  UR Rarity
                                                                                  1 cardHugin the Runick Wings
                                                                                  Hugin the Runick Wings
                                                                                  LIGHT 2
                                                                                  Hugin the Runick Wings
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                  SR Rarity
                                                                                  1 cardMudragon of the Swamp
                                                                                  SR Rarity
                                                                                  1 cardMudragon of the Swamp
                                                                                  Mudragon of the Swamp
                                                                                  WATER 4
                                                                                  Mudragon of the Swamp
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                  UR Rarity
                                                                                  1 cardMunin the Runick Wings
                                                                                  UR Rarity
                                                                                  1 cardMunin the Runick Wings
                                                                                  Munin the Runick Wings
                                                                                  LIGHT 3
                                                                                  Munin the Runick Wings
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                                  SR Rarity
                                                                                  1 cardPredaplant Triphyoverutum
                                                                                  SR Rarity
                                                                                  1 cardPredaplant Triphyoverutum
                                                                                  Predaplant Triphyoverutum
                                                                                  DARK 9
                                                                                  Predaplant Triphyoverutum
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                                  SR Rarity
                                                                                  1 cardSleipnir the Runick Mane
                                                                                  SR Rarity
                                                                                  1 cardSleipnir the Runick Mane
                                                                                  Sleipnir the Runick Mane
                                                                                  LIGHT 9
                                                                                  Sleipnir the Runick Mane
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardThe Duke of Demise
                                                                                  UR Rarity
                                                                                  1 cardThe Duke of Demise
                                                                                  The Duke of Demise
                                                                                  DARK 6
                                                                                  The Duke of Demise
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 1700


                                                                                  2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.


                                                                                  UR Rarity
                                                                                  1 cardChaos Angel
                                                                                  UR Rarity
                                                                                  1 cardChaos Angel
                                                                                  Chaos Angel
                                                                                  DARK 10
                                                                                  Chaos Angel
                                                                                  • ATK:

                                                                                  • 3500

                                                                                  • DEF:

                                                                                  • 2800


                                                                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                  master-duel
                                                                                  Eldlich
                                                                                  5







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