Eldlich Deck Breakdown

Main Deck

UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
UR Rarity
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
UR Rarity
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
SR Rarity
Cursed Eldland
Spell Continuous
Cursed Eldland

    You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    SR Rarity
    Eldlixir of Black Awakening
    Spell Normal
    Eldlixir of Black Awakening

      Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

      R Rarity
      Eldlixir of White Destiny
      R Rarity
      Eldlixir of White Destiny
      R Rarity
      Eldlixir of White Destiny
      Spell Quick
      Eldlixir of White Destiny

        Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

        UR Rarity
        Zombie World
        UR Rarity
        Zombie World
        UR Rarity
        Zombie World
        Spell Field
        Zombie World

          All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

          R Rarity
          Conquistador of the Golden Land
          R Rarity
          Conquistador of the Golden Land
          R Rarity
          Conquistador of the Golden Land
          Trap Continuous
          Conquistador of the Golden Land

            Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            SR Rarity
            Eldlixir of Scarlet Sanguine
            Trap Normal
            Eldlixir of Scarlet Sanguine

              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

              SR Rarity
              Golden Land Forever!
              SR Rarity
              Golden Land Forever!
              SR Rarity
              Golden Land Forever!
              Trap Counter
              Golden Land Forever!

                When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                R Rarity
                Huaquero of the Golden Land
                R Rarity
                Huaquero of the Golden Land
                R Rarity
                Huaquero of the Golden Land
                Trap Continuous
                Huaquero of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    UR Rarity
                    Solemn Strike
                    UR Rarity
                    Solemn Strike
                    UR Rarity
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      Need 32 UR

                      UR Rarity
                      Doomking Balerdroch1 card
                      UR Rarity
                      Eldlich the Golden Lord2 card
                      UR Rarity
                      The Winged Dragon of Ra - Sphere Mode1 card
                      UR Rarity
                      Wandering Gryphon Rider1 card
                      UR Rarity
                      Water Enchantress of the Temple2 card
                      UR Rarity
                      Ancient Pixie Dragon1 card
                      UR Rarity
                      Baronne de Fleur1 card
                      UR Rarity
                      Black Rose Dragon1 card
                      UR Rarity
                      Chaos Angel2 card
                      UR Rarity
                      Colossal Fighter1 card
                      UR Rarity
                      Crimson Dragon1 card
                      UR Rarity
                      Enigmaster Packbit1 card
                      UR Rarity
                      PSY-Framelord Omega1 card
                      UR Rarity
                      Shooting Quasar Dragon1 card
                      UR Rarity
                      Deep Sea Prima Donna1 card
                      UR Rarity
                      Called by the Grave2 card
                       Rarity
                      Delta of Invitation2 card
                       Rarity
                      Gordian Slicer1 card
                      UR Rarity
                      Rite of Aramesir2 card
                      UR Rarity
                      Ultimate Slayer1 card
                      UR Rarity
                      Zombie World1 card
                      UR Rarity
                      Solemn Judgment2 card
                      UR Rarity
                      Solemn Strike3 card

                      Main: 40 Extra: 15

                      UR Rarity
                      1 cardDoomking Balerdroch
                      UR Rarity
                      1 cardDoomking Balerdroch
                      Doomking Balerdroch
                      DARK 8
                      Doomking Balerdroch
                      • ATK:

                      • 2800

                      • DEF:

                      • 2000


                      During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                      UR Rarity
                      2 cardEldlich the Golden Lord
                      UR Rarity
                      2 cardEldlich the Golden Lord
                      Eldlich the Golden Lord
                      LIGHT 10
                      Eldlich the Golden Lord
                      • ATK:

                      • 2500

                      • DEF:

                      • 2800


                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                      SR Rarity
                      1 cardLava Golem
                      SR Rarity
                      1 cardLava Golem
                      Lava Golem
                      FIRE 8
                      Lava Golem
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                      SR Rarity
                      1 cardNecroworld Banshee
                      SR Rarity
                      1 cardNecroworld Banshee
                      Necroworld Banshee
                      DARK 4
                      Necroworld Banshee
                      • ATK:

                      • 1800

                      • DEF:

                      • 200


                      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                      UR Rarity
                      1 cardThe Winged Dragon of Ra - Sphere Mode
                      UR Rarity
                      1 cardThe Winged Dragon of Ra - Sphere Mode
                      The Winged Dragon of Ra - Sphere Mode
                      DIVINE 10
                      The Winged Dragon of Ra - Sphere Mode
                      • ATK:

                      • -1

                      • DEF:

                      • -1


                      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                      UR Rarity
                      1 cardWandering Gryphon Rider
                      UR Rarity
                      1 cardWandering Gryphon Rider
                      Wandering Gryphon Rider
                      WIND 7
                      Wandering Gryphon Rider
                      • ATK:

                      • 2000

                      • DEF:

                      • 2800


                      During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.


                      UR Rarity
                      2 cardWater Enchantress of the Temple
                      UR Rarity
                      2 cardWater Enchantress of the Temple
                      Water Enchantress of the Temple
                      WATER 3
                      Water Enchantress of the Temple
                      • ATK:

                      • 1500

                      • DEF:

                      • 1200


                      If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.


                      UR Rarity
                      2 cardCalled by the Grave
                      UR Rarity
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        SR Rarity
                        3 cardCursed Eldland
                        SR Rarity
                        3 cardCursed Eldland
                        Cursed Eldland
                        Spell Continuous
                        Cursed Eldland

                          You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                           Rarity
                          2 cardDelta of Invitation
                           Rarity
                          2 cardDelta of Invitation
                          Delta of Invitation
                          Spell Field
                          Delta of Invitation

                            When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Invitation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Invitation" per turn.


                            R Rarity
                            1 cardDracoback, the Rideable Dragon
                            R Rarity
                            1 cardDracoback, the Rideable Dragon
                            Dracoback, the Rideable Dragon
                            Spell Equip
                            Dracoback, the Rideable Dragon

                              Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.


                              SR Rarity
                              1 cardEldlixir of Black Awakening
                              SR Rarity
                              1 cardEldlixir of Black Awakening
                              Eldlixir of Black Awakening
                              Spell Normal
                              Eldlixir of Black Awakening

                                Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                R Rarity
                                1 cardEldlixir of White Destiny
                                R Rarity
                                1 cardEldlixir of White Destiny
                                Eldlixir of White Destiny
                                Spell Quick
                                Eldlixir of White Destiny

                                  Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                  SR Rarity
                                  1 cardFateful Adventure
                                  SR Rarity
                                  1 cardFateful Adventure
                                  Fateful Adventure
                                  Spell Continuous
                                  Fateful Adventure

                                    Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.


                                     Rarity
                                    1 cardGordian Slicer
                                     Rarity
                                    1 cardGordian Slicer
                                    Gordian Slicer
                                    Spell Normal
                                    Gordian Slicer

                                      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                      UR Rarity
                                      2 cardRite of Aramesir
                                      UR Rarity
                                      2 cardRite of Aramesir
                                      Rite of Aramesir
                                      Spell Normal
                                      Rite of Aramesir

                                        If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.


                                        UR Rarity
                                        1 cardUltimate Slayer
                                        UR Rarity
                                        1 cardUltimate Slayer
                                        Ultimate Slayer
                                        Spell Normal
                                        Ultimate Slayer

                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                          UR Rarity
                                          1 cardZombie World
                                          UR Rarity
                                          1 cardZombie World
                                          Zombie World
                                          Spell Field
                                          Zombie World

                                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                            R Rarity
                                            3 cardConquistador of the Golden Land
                                            R Rarity
                                            3 cardConquistador of the Golden Land
                                            Conquistador of the Golden Land
                                            Trap Continuous
                                            Conquistador of the Golden Land

                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                              SR Rarity
                                              3 cardEldlixir of Scarlet Sanguine
                                              SR Rarity
                                              3 cardEldlixir of Scarlet Sanguine
                                              Eldlixir of Scarlet Sanguine
                                              Trap Normal
                                              Eldlixir of Scarlet Sanguine

                                                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                SR Rarity
                                                1 cardGolden Land Forever!
                                                Golden Land Forever!
                                                Trap Counter
                                                Golden Land Forever!

                                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                  R Rarity
                                                  3 cardHuaquero of the Golden Land
                                                  R Rarity
                                                  3 cardHuaquero of the Golden Land
                                                  Huaquero of the Golden Land
                                                  Trap Continuous
                                                  Huaquero of the Golden Land

                                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    2 cardSolemn Judgment
                                                    UR Rarity
                                                    2 cardSolemn Judgment
                                                    Solemn Judgment
                                                    Trap Counter
                                                    Solemn Judgment

                                                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                      Tag(s):

                                                      UR Rarity
                                                      3 cardSolemn Strike
                                                      UR Rarity
                                                      3 cardSolemn Strike
                                                      Solemn Strike
                                                      Trap Counter
                                                      Solemn Strike

                                                        When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        UR Rarity
                                                        1 cardAncient Pixie Dragon
                                                        UR Rarity
                                                        1 cardAncient Pixie Dragon
                                                        Ancient Pixie Dragon
                                                        DARK 7
                                                        Ancient Pixie Dragon
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1 or more non-Tuner monsters After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.


                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        UR Rarity
                                                        1 cardBaronne de Fleur
                                                        Baronne de Fleur
                                                        WIND 10
                                                        Baronne de Fleur
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                        UR Rarity
                                                        1 cardBlack Rose Dragon
                                                        UR Rarity
                                                        1 cardBlack Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                        UR Rarity
                                                        2 cardChaos Angel
                                                        UR Rarity
                                                        2 cardChaos Angel
                                                        Chaos Angel
                                                        DARK 10
                                                        Chaos Angel
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 2800


                                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                        UR Rarity
                                                        1 cardColossal Fighter
                                                        UR Rarity
                                                        1 cardColossal Fighter
                                                        Colossal Fighter
                                                        DARK 8
                                                        Colossal Fighter
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1 or more non-Tuner monsters This card gains 100 ATK for every Warrior-Type monster in any Graveyard. When this card is destroyed by battle and sent to the Graveyard: You can target 1 Warrior-Type monster in either Graveyard; Special Summon that target.


                                                        UR Rarity
                                                        1 cardCrimson Dragon
                                                        UR Rarity
                                                        1 cardCrimson Dragon
                                                        Crimson Dragon
                                                        LIGHT 12
                                                        Crimson Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                        UR Rarity
                                                        1 cardEnigmaster Packbit
                                                        UR Rarity
                                                        1 cardEnigmaster Packbit
                                                        Enigmaster Packbit
                                                        WATER 8
                                                        Enigmaster Packbit
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                        R Rarity
                                                        1 cardGaiarmor Dragonshell
                                                        R Rarity
                                                        1 cardGaiarmor Dragonshell
                                                        Gaiarmor Dragonshell
                                                        EARTH 6
                                                        Gaiarmor Dragonshell
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1300


                                                        1 Tuner + 1+ non-Tuner monsters You can Tribute this card, then target 3 other Synchro Monsters in your GY; return them to the Extra Deck. You can target 1 monster you control Special Summoned from the Extra Deck; equip this card from your GY to it. When an attack is declared involving the monster equipped with this card: You can draw 1 card. You can only use each effect of "Gaiarmor Dragonshell" once per turn.


                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        PSY-Framelord Omega
                                                        LIGHT 8
                                                        PSY-Framelord Omega
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                        UR Rarity
                                                        1 cardShooting Quasar Dragon
                                                        UR Rarity
                                                        1 cardShooting Quasar Dragon
                                                        Shooting Quasar Dragon
                                                        LIGHT 12
                                                        Shooting Quasar Dragon
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 4000


                                                        1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's maximum number of attacks per Battle Phase equals the number of non-Tuner monsters used as its Synchro Material. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy it. When this card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.


                                                        SR Rarity
                                                        1 cardShooting Star Dragon
                                                        SR Rarity
                                                        1 cardShooting Star Dragon
                                                        Shooting Star Dragon
                                                        WIND 10
                                                        Shooting Star Dragon
                                                        • ATK:

                                                        • 3300

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.


                                                        SR Rarity
                                                        1 cardWind Pegasus @Ignister
                                                        SR Rarity
                                                        1 cardWind Pegasus @Ignister
                                                        Wind Pegasus @Ignister
                                                        WIND 7
                                                        Wind Pegasus @Ignister
                                                        • ATK:

                                                        • 2300

                                                        • DEF:

                                                        • 1500


                                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                        UR Rarity
                                                        1 cardDeep Sea Prima Donna
                                                        UR Rarity
                                                        1 cardDeep Sea Prima Donna
                                                        Deep Sea Prima Donna
                                                        WATER 7
                                                        Deep Sea Prima Donna
                                                        • ATK:

                                                        • 1500

                                                        • DEF:

                                                        • 2700


                                                        1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                                        SR Rarity
                                                        1 cardGolden Cloud Beast - Malong
                                                        SR Rarity
                                                        1 cardGolden Cloud Beast - Malong
                                                        Golden Cloud Beast - Malong
                                                        LIGHT 6
                                                        Golden Cloud Beast - Malong
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.



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