Created by: YGO Mod (20517634)

Created On: 07/12/2025

Need 26 UR

UR Rarity
Eldlich the Golden Lord2 card
UR Rarity
Lord of the Heavenly Prison3 card
UR Rarity
Elder Entity N'tss3 card
UR Rarity
Garura, Wings of Resonant Life3 card
 Rarity
Flying Mary, the Wandering Ghost Ship3 card
UR Rarity
Tri-Brigade Arms Bucephalus II3 card
UR Rarity
Destructive Daruma Karma Cannon3 card
UR Rarity
Draco-Utopian Aura3 card
UR Rarity
Solemn Strike3 card

Main: 40 Extra: 15

UR Rarity
2 cardEldlich the Golden Lord
UR Rarity
2 cardEldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


SR Rarity
2 cardLava Golem
SR Rarity
2 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


UR Rarity
3 cardLord of the Heavenly Prison
UR Rarity
3 cardLord of the Heavenly Prison
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


SR Rarity
1 cardPot of Duality
SR Rarity
1 cardPot of Duality
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




    Tag(s):

    SR Rarity
    1 cardPot of Extravagance
    SR Rarity
    1 cardPot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      R Rarity
      3 cardConquistador of the Golden Land
      R Rarity
      3 cardConquistador of the Golden Land
      Conquistador of the Golden Land
      Trap Continuous
      Conquistador of the Golden Land

        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        UR Rarity
        3 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          R Rarity
          3 cardDogmatika Punishment
          R Rarity
          3 cardDogmatika Punishment
          Dogmatika Punishment
          Trap Normal
          Dogmatika Punishment

            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


            UR Rarity
            3 cardDraco-Utopian Aura
            UR Rarity
            3 cardDraco-Utopian Aura
            Draco-Utopian Aura
            Trap Counter
            Draco-Utopian Aura

              When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


              SR Rarity
              3 cardEldlixir of Scarlet Sanguine
              SR Rarity
              3 cardEldlixir of Scarlet Sanguine
              Eldlixir of Scarlet Sanguine
              Trap Normal
              Eldlixir of Scarlet Sanguine

                Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                R Rarity
                2 cardHuaquero of the Golden Land
                R Rarity
                2 cardHuaquero of the Golden Land
                Huaquero of the Golden Land
                Trap Continuous
                Huaquero of the Golden Land

                  Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                  SR Rarity
                  2 cardIce Dragon's Prison
                  SR Rarity
                  2 cardIce Dragon's Prison
                  Ice Dragon's Prison
                  Trap Normal
                  Ice Dragon's Prison

                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                    UR Rarity
                    3 cardSolemn Strike
                    UR Rarity
                    3 cardSolemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      SR Rarity
                      3 cardSolemn Warning
                      SR Rarity
                      3 cardSolemn Warning
                      Solemn Warning
                      Trap Counter
                      Solemn Warning

                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                        Tag(s):

                        R Rarity
                        3 cardTorrential Tribute
                        R Rarity
                        3 cardTorrential Tribute
                        Torrential Tribute
                        Trap Normal
                        Torrential Tribute

                          When a monster(s) is Summoned: Destroy all monsters on the field.


                          SR Rarity
                          3 cardTrap Trick
                          SR Rarity
                          3 cardTrap Trick
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                            UR Rarity
                            3 cardElder Entity N'tss
                            UR Rarity
                            3 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            UR Rarity
                            3 cardGarura, Wings of Resonant Life
                            UR Rarity
                            3 cardGarura, Wings of Resonant Life
                            Garura, Wings of Resonant Life
                            DARK 6
                            Garura, Wings of Resonant Life
                            • ATK:

                            • 1500

                            • DEF:

                            • 2400


                            2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                             Rarity
                            3 cardFlying Mary, the Wandering Ghost Ship
                             Rarity
                            3 cardFlying Mary, the Wandering Ghost Ship
                            Flying Mary, the Wandering Ghost Ship
                            WATER
                            Flying Mary, the Wandering Ghost Ship
                            • ATK:

                            • 0

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                            R Rarity
                            2 cardImduk the World Chalice Dragon
                            R Rarity
                            2 cardImduk the World Chalice Dragon
                            Imduk the World Chalice Dragon
                            WIND
                            Imduk the World Chalice Dragon
                            • ATK:

                            • 800

                            • LINK-1

                            Link Arrow:

                            Top


                            1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                            SR Rarity
                            1 cardLink Spider
                            SR Rarity
                            1 cardLink Spider
                            Link Spider
                            EARTH
                            Link Spider
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                            UR Rarity
                            3 cardTri-Brigade Arms Bucephalus II
                            UR Rarity
                            3 cardTri-Brigade Arms Bucephalus II
                            Tri-Brigade Arms Bucephalus II
                            DARK
                            Tri-Brigade Arms Bucephalus II
                            • ATK:

                            • 3500

                            • LINK-5

                            Link Arrow:

                            Left

                            Right

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.




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