Snake-Eye Deck #773866 — Yu-Gi-Oh! Master Duel

52 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 25, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/25/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 27, 2026
49± 8/ 100
Power Score
Structural 57
Reliability 48
Going First 56
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 56
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Toolbox
  • Secondary strategies: Midrange, Fusion/Link
  • Format: master-duel

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Link/Fusion and Special Summon pressure: Arbitrator, Turbulence, Flamberge Dragon and Preventer reach 2800-3000 ATK once Snake-Eye, Rescue-ACE or Fiendsmith pivots have set up the board; Azamina and Fiendsmith Fusion/Link monsters as alternative bosses when the Snake-Eye Level 1 engine is not live
  • Turn 1 (going first): Open a Level 1 (Hydrant, Ash, Oak, Poplar, Lurrie, Droll) or a 3-copy starter, search through Snake-Eye or Rescue-ACE, then Link or Fusion into a boss while holding Ash or Maxx C for the opponent's first response
  • Turn 2 (going second): Hold Ash, Maxx C or Droll in the six-card hand to stop the opponent's first summon or search, then use the second Level 1 or a searcher to rebuild the board
  • Recovery: Use the Rescue-ACE GY revival (RESCUE!, ALERT!, Preventer from banished copies), Diabellstar and Snake-Eye Oak GY effects, plus Fuwalos and Purulia draws, to rebuild after a board wipe or a hand trap
  • After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; Master Duel's side slot is unused

Why it scores here

The deck opens a functional plan on a Level 1 starter in roughly 58% of going-first openings (eight Level 1 main-deck monsters, computed from the main-deck list and tagged Inferred), backed by four 3-copy searchers and draw engines. It converts that start into pressure through Link and Fusion bosses with 2800 to 3000 ATK, and the 6 hand traps and 5 negation texts give it real interaction density. The score is not an average of card scores and does not rely on popularity: the Snake-Eye label covers only 5 of 67 cards, and the list is really a Rescue-ACE, Fiendsmith, Azamina and Diabellstar toolbox, which lowers consistency and pilotability. No combo boards exist, so the ceiling and floor are text-only inferences, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one Level 1 starter in 5 cards) about 0.58 across 8 main-deck Level 1 monsters; 3-copy searchers at P(at least one in 5) about 0.27 each (Inferred)
D2 Opening-Hand Quality & Brick Management 50 26 singletons and 37 distinct main-deck cards, with several cards needing a specific sub-archetype partner (Hydrant, Elzette, Lacrima) (Inferred)
D3 Combo Conversion & Ceiling 60 Link and Fusion extra-deck bosses offer a high ceiling, but no recorded boards exist to confirm it (Inferred)
D4 Combo Floor & Median Output 45 Median output is unknown; the engines compete for resources across archetypes (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Several independent starters (Ash, Fuwalos, Air Lifter, Diabellstar, Droll) and GY recursion from Rescue-ACE, Diabellstar and Snake-Eye Oak give more than one route (Inferred)
D6 Resource Economy, Recovery & Grind 58 Pot of Sloth, Fiendsmith's Tract, Fuwalos and Purulia draw, and Snake-Eye Oak GY recursion give rebuild options (Inferred)
D7 End-Board & Interaction Quality 70 Ash x3, Maxx C, Droll x2, CONTAIN, EXTINGUISH, Crossout Designator and Dark Magician of Destruction give broad interaction (Inferred semantic read from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second six-card hand has a 54% chance of at least one hand trap (verified hypergeometric), and Crossout plus 3000-ATK bosses help break boards (Inferred)
D9 Offensive Pressure & Closing Power 72 Several 2800 to 3000 ATK bosses (Arbitrator, Turbulence, Flamberge, Preventer, DMoD) give strong closing ATK (Verified stat, Inferred closing read)
D10 Main Deck Efficiency & Flexibility 50 52 main-deck cards across 37 distinct names, with 26 singletons and several off-plan cards, so the deck is not compact (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 58 15 Extra Deck slots with 9 Link, 5 Fusion and 1 Xyz, several needing a specific sub-archetype partner (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 30 No side deck is registered (side 0), so there is no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype usage shows a Snake-Eye core, but there is no dated meta or tournament link (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points across three archetypes and multi-step Link and Fusion sequencing make the deck hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4); thin_labeled_engine (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-6): 0.80*56.7 + 0.20*48 = 55.0, minus 6 = 49

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and draw text (21 searchers) gives many routes to a Level 1 or a boss
  • 6 hand traps and 5 negation effects give resilience on going second
  • Several 2800 to 3000 ATK bosses close games quickly
  • Multiple 3-copy starters keep the opening-hand odds above a single-copy baseline

Weaknesses

  • Engine is spread across 3 or more archetypes, so the list has no single coherent plan
  • 26 singletons and 37 distinct main-deck names raise the brick and conflict rate
  • No side deck, so there is no adaptation after a bad matchup
  • Limited cards (Snake-Eye Ash, Poplar, Maxx C, Bonfire, Crossout, WANTED, Reinforcement, One for One) are run at exactly one copy, which leaves no redundancy

Critical choke points

  • Getting a Level 1 on turn 1 (about 58% in the opening 5, Inferred), which the Snake-Eye and Rescue-ACE lines both need
  • A Link or Fusion boss that depends on a specific partner (Hydrant, Elzette, Lacrima, DMoD)
  • Being hit by a hand trap on the first summon, since Ash and Droll are the only repeated answers
Priority Remove Add Reason
1 Triple Tactics Talent A second Snake-Eye Oak Oak is a Level 1 starter with GY recovery, which adds a second Level 1 to the engine for the cost of a situational spell
2 Bonfire A Rescue-ACE or Snake-Eye Level 1 searcher already in the list, such as a second Hydrant Bonfire adds a Pyro searcher only, and it competes with the one Hydrant route the Rescue-ACE lines need

Evidence & confidence

  • Verified: Main deck 52 cards, Extra deck 15 cards, Side 0, status Legal under master-duel rules; Each Limited card is run at exactly one copy and Droll & Lock Bird at two copies, all within legal limits; Archetype purity: 5 of 67 cards carry the exact Snake-Eye name, with 62 off-archetype copies; Hypergeometric probabilities for copy counts 1, 2 and 3 match the given table
  • Observed: Usage stats show the Snake-Eye core with 100% inclusion for most core cards (archetype stats, not win rates)
  • Inferred: Level 1 starter availability of about 0.58 in a 5-card opening hand, computed from the main-deck Level 1 count; Engine conflict across Rescue-ACE, Fiendsmith, Azamina and Diabellstar; Hand-trap density and interaction quality from card text; Closing power from the listed 2800 to 3000 ATK bosses; Pilotability from decision-point count and multi-step Link and Fusion sequencing
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link or dated meta); Post-side plan (no side deck)
  • Data gaps: Usage stats mark 8 core cards as not in this deck (Azamina Mu Rcielago, Azamina Ilia Silvia, Promethean Princess, Dark Magician of Destruction, Linkuriboh, Red-Eyes Dark Dragoon, S:P Little Knight, I:P Masquerena), but all 8 appear in the cards array in the Extra zone. The core_cards_present (15 of 23) and missing core cards values are likely a preprocessor matching error for Extra Deck cards; core coverage was treated as 23 of 23 for this evaluation No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates), so those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and side deck is empty, so the post-side dimension has no data

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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