Snake-Eye Deck #773866 — Yu-Gi-Oh! Master Duel
52 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 25, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/25/2026
Main Deck (52)
- Diabellstar the Black Witch x3
- Droll & Lock Bird x2
- Elzette of the White Forest x2
- Elzette, Azamina of the White Forest x1
- Fabled Lurrie x1
- Fiendsmith Engraver x2
- Lacrima the Crimson Tears x1
- Maxx "C" x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x2
- Rescue-ACE Air Lifter x3
- Rescue-ACE Hydrant x2
- Rescue-ACE Preventer x2
- Rescue-ACE Turbulence x1
- Snake-Eye Ash x1
- Snake-Eye Oak x1
- Snake-Eyes Flamberge Dragon x1
- Snake-Eyes Poplar x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- Bonfire x1
- Crossout Designator x1
- Deception of the Sinful Spoils x1
- EMERGENCY! x2
- Fiendsmith's Tract x1
- One for One x1
- Original Sinful Spoils - Snake-Eye x1
- Pot of Sloth x1
- Reinforcement of the Army x1
- Rescue-ACE HQ x1
- RESCUE! x1
- The Gaze of Timaeus x1
- The Hallowed Azamina x1
- Triple Tactics Talent x1
- WANTED: Seeker of Sinful Spoils x1
- CONTAIN! x1
- EXTINGUISH! x1
Extra Deck (15)
- Azamina Ilia Silvia x1
- Azamina Mu Rcielago x1
- Dark Magician of Destruction x1
- Fiendsmith's Lacrima x1
- Red-Eyes Dark Dragoon x1
- Fiendsmith's Requiem x1
- Fiendsmith's Sequence x1
- I:P Masquerena x1
- Knightmare Gryphon x1
- Linkuriboh x1
- Moon of the Closed Heaven x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x1
- S:P Little Knight x1
- D/D/D Wave High King Caesar x1
Couldn't load the deck
Deck — Deck Power Evaluation
Final Contextual Deck Power: 49/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 57 |
| Going First | 56 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Toolbox
- Secondary strategies: Midrange, Fusion/Link
- Format: master-duel
Legality
Main 52 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Link/Fusion and Special Summon pressure: Arbitrator, Turbulence, Flamberge Dragon and Preventer reach 2800-3000 ATK once Snake-Eye, Rescue-ACE or Fiendsmith pivots have set up the board; Azamina and Fiendsmith Fusion/Link monsters as alternative bosses when the Snake-Eye Level 1 engine is not live
- Turn 1 (going first): Open a Level 1 (Hydrant, Ash, Oak, Poplar, Lurrie, Droll) or a 3-copy starter, search through Snake-Eye or Rescue-ACE, then Link or Fusion into a boss while holding Ash or Maxx C for the opponent's first response
- Turn 2 (going second): Hold Ash, Maxx C or Droll in the six-card hand to stop the opponent's first summon or search, then use the second Level 1 or a searcher to rebuild the board
- Recovery: Use the Rescue-ACE GY revival (RESCUE!, ALERT!, Preventer from banished copies), Diabellstar and Snake-Eye Oak GY effects, plus Fuwalos and Purulia draws, to rebuild after a board wipe or a hand trap
- After siding: No side deck is registered (Side Deck size 0), so there is no post-side plan; Master Duel's side slot is unused
Why it scores here
The deck opens a functional plan on a Level 1 starter in roughly 58% of going-first openings (eight Level 1 main-deck monsters, computed from the main-deck list and tagged Inferred), backed by four 3-copy searchers and draw engines. It converts that start into pressure through Link and Fusion bosses with 2800 to 3000 ATK, and the 6 hand traps and 5 negation texts give it real interaction density. The score is not an average of card scores and does not rely on popularity: the Snake-Eye label covers only 5 of 67 cards, and the list is really a Rescue-ACE, Fiendsmith, Azamina and Diabellstar toolbox, which lowers consistency and pilotability. No combo boards exist, so the ceiling and floor are text-only inferences, and Meta Power stays provisional.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one Level 1 starter in 5 cards) about 0.58 across 8 main-deck Level 1 monsters; 3-copy searchers at P(at least one in 5) about 0.27 each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 26 singletons and 37 distinct main-deck cards, with several cards needing a specific sub-archetype partner (Hydrant, Elzette, Lacrima) (Inferred) |
| D3 | Combo Conversion & Ceiling | 60 | Link and Fusion extra-deck bosses offer a high ceiling, but no recorded boards exist to confirm it (Inferred) |
| D4 | Combo Floor & Median Output | 45 | Median output is unknown; the engines compete for resources across archetypes (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several independent starters (Ash, Fuwalos, Air Lifter, Diabellstar, Droll) and GY recursion from Rescue-ACE, Diabellstar and Snake-Eye Oak give more than one route (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Pot of Sloth, Fiendsmith's Tract, Fuwalos and Purulia draw, and Snake-Eye Oak GY recursion give rebuild options (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ash x3, Maxx C, Droll x2, CONTAIN, EXTINGUISH, Crossout Designator and Dark Magician of Destruction give broad interaction (Inferred semantic read from card text) |
| D8 | Going-Second & Board-Breaking Power | 66 | Going-second six-card hand has a 54% chance of at least one hand trap (verified hypergeometric), and Crossout plus 3000-ATK bosses help break boards (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Several 2800 to 3000 ATK bosses (Arbitrator, Turbulence, Flamberge, Preventer, DMoD) give strong closing ATK (Verified stat, Inferred closing read) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 main-deck cards across 37 distinct names, with 26 singletons and several off-plan cards, so the deck is not compact (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots with 9 Link, 5 Fusion and 1 Xyz, several needing a specific sub-archetype partner (Verified composition, Inferred coverage) |
| D12 | Side Deck Adaptability | 30 | No side deck is registered (side 0), so there is no post-side adaptability to score (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | Archetype usage shows a Snake-Eye core, but there is no dated meta or tournament link (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Many decision points across three archetypes and multi-step Link and Fusion sequencing make the deck hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 57, Going First ≈ 56, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: engine conflicts (-4); thin_labeled_engine (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-6): 0.80*56.7 + 0.20*48 = 55.0, minus 6 = 49
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.58 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense searcher and draw text (21 searchers) gives many routes to a Level 1 or a boss
- 6 hand traps and 5 negation effects give resilience on going second
- Several 2800 to 3000 ATK bosses close games quickly
- Multiple 3-copy starters keep the opening-hand odds above a single-copy baseline
Weaknesses
- Engine is spread across 3 or more archetypes, so the list has no single coherent plan
- 26 singletons and 37 distinct main-deck names raise the brick and conflict rate
- No side deck, so there is no adaptation after a bad matchup
- Limited cards (Snake-Eye Ash, Poplar, Maxx C, Bonfire, Crossout, WANTED, Reinforcement, One for One) are run at exactly one copy, which leaves no redundancy
Critical choke points
- Getting a Level 1 on turn 1 (about 58% in the opening 5, Inferred), which the Snake-Eye and Rescue-ACE lines both need
- A Link or Fusion boss that depends on a specific partner (Hydrant, Elzette, Lacrima, DMoD)
- Being hit by a hand trap on the first summon, since Ash and Droll are the only repeated answers
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Triple Tactics Talent | A second Snake-Eye Oak | Oak is a Level 1 starter with GY recovery, which adds a second Level 1 to the engine for the cost of a situational spell |
| 2 | Bonfire | A Rescue-ACE or Snake-Eye Level 1 searcher already in the list, such as a second Hydrant | Bonfire adds a Pyro searcher only, and it competes with the one Hydrant route the Rescue-ACE lines need |
Evidence & confidence
- Verified: Main deck 52 cards, Extra deck 15 cards, Side 0, status Legal under master-duel rules; Each Limited card is run at exactly one copy and Droll & Lock Bird at two copies, all within legal limits; Archetype purity: 5 of 67 cards carry the exact Snake-Eye name, with 62 off-archetype copies; Hypergeometric probabilities for copy counts 1, 2 and 3 match the given table
- Observed: Usage stats show the Snake-Eye core with 100% inclusion for most core cards (archetype stats, not win rates)
- Inferred: Level 1 starter availability of about 0.58 in a 5-card opening hand, computed from the main-deck Level 1 count; Engine conflict across Rescue-ACE, Fiendsmith, Azamina and Diabellstar; Hand-trap density and interaction quality from card text; Closing power from the listed 2800 to 3000 ATK bosses; Pilotability from decision-point count and multi-step Link and Fusion sequencing
- Provisional: Meta Power (null, no dated metagame sample); Matchup fit (no tournament link or dated meta); Post-side plan (no side deck)
- Data gaps: Usage stats mark 8 core cards as not in this deck (Azamina Mu Rcielago, Azamina Ilia Silvia, Promethean Princess, Dark Magician of Destruction, Linkuriboh, Red-Eyes Dark Dragoon, S:P Little Knight, I:P Masquerena), but all 8 appear in the cards array in the Extra zone. The core_cards_present (15 of 23) and missing core cards values are likely a preprocessor matching error for Extra Deck cards; core coverage was treated as 23 of 23 for this evaluation No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates), so those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null and side deck is empty, so the post-side dimension has no data
Couldn't load the combos





