Snake-Eye Deck #773577 — Yu-Gi-Oh! Master Duel

52 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Rescue-ACE Air Lifter x3. Created Oct 24, 2026 by YGO Mod.

Deck Snake-Eye Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 27, 2026
51± 7/ 100
Power Score
Structural 58
Reliability 50
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±7 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 52 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Extra Deck boss monsters (Red-Eyes Dark Dragoon, Dark Magician of Destruction, Azamina Mu Rcielago, Fiendsmith's Lacrima, Knightmare Gryphon, Rescue-ACE Arbitrator) and 2800-3000 ATK main-deck bodies (Snake-Eyes Flamberge Dragon, Rescue-ACE Turbulence, Rescue-ACE Preventer) (Inferred); Diabellstar the Black Witch (2500 ATK) recurring through hand-summon and Sinful Spoils support (Inferred)
  • Turn 1 (going first): Open a level-1 FIRE starter (Snake-Eye Ash, Snake-Eye Oak or Snake-Eyes Poplar) or a Diabellstar hand-summon, search with the Snake-Eye or Rescue-ACE searchers, and build a link or Fusion boss (Inferred)
  • Turn 2 (going second): Use the 6-card hand for hand traps (Ash Blossom, Droll and Lock Bird, Maxx C) to answer the opponent's first summon, then rebuild through GY recursion and summon a boss from the Extra Deck (Inferred)
  • Recovery: Recycle banished or GY Snake-Eye and Rescue-ACE monsters through RESCUE!, Snake-Eye Oak, Snake-Eyes Poplar and Rescue-ACE Preventer, and rebuild through Diabellstar hand-summons (Inferred)
  • After siding: None: the deck runs 0 side-deck cards, so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens into several independent entry points (Diabellstar hand-summons, Engraver and Air Lifter searches, Elzette and Purulia special summons) rather than one fragile starter, so its accessibility is decent even though the Snake-Eye level-1 core is thin: Ash, Oak and Poplar are one copy each and only about 27% of opening 5-card hands contain one of them (Inferred). Interaction is the strongest part of the system, with three Ash Blossom, two Droll and Lock Bird, Maxx C, CONTAIN!, EXTINGUISH!, Crossout Designator and a negating Azamina Ilia Silvia, and recursion (Oak, Poplar, Ash, RESCUE!, Preventer) lets the deck keep rebuilding after disruption (Inferred). Closing power comes from a 15-card Extra Deck with 9 Link monsters and several 2800-3000 ATK bosses, but there are no recorded boards, so the floor and median are unknown and the combo ceiling is only a text-level read (Inferred). Popularity and archetype usage confirm the list is real (core present 23 of 23 once the Extra Deck is counted), but they did not earn points. The deck is a multi-archetype mix with 62 off-archetype copies and an exact-name Snake-Eye purity of 7.5 percent, and it has no side deck, so it is penalised on coherence and post-side adaptability. The score was built on the system; card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one of Ash, Oak or Poplar in a 5-card opening hand) ≈ 0.27 and Diabellstar (3 copies) ≈ 0.27; several non-Snake-Eye entry points partly offset the thin core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 26 of 37 distinct main cards are singletons, 6 hand traps, and 62 off-archetype copies raise dead-card risk; no full-brick estimate was computed (Inferred)
D3 Combo Conversion & Ceiling 58 No recorded boards; ceiling is a text-level read of multi-boss Extra Deck lines with Fiendsmith, Azamina and Rescue-ACE interactions (Inferred)
D4 Combo Floor & Median Output 50 combo data has zero parseable boards, so median and floor are unknown and held at a neutral placeholder (Provisional)
D5 Interruption Resilience & Route Redundancy 66 Several independent starts and GY recursion (Oak, Poplar, Ash, RESCUE!, Preventer, Turbulence) give route redundancy after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 66 Draw effects (Mulcharmy Fuwalos x3, Purulia x2, Maxx C, Pot of Sloth) and recursion offset GY and banish costs; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 74 About 11 removal-text and 5 negation-text cards plus 6 hand traps give layered interaction; hand-trap odds on a 6-card going-second hand ≈ 0.54 (Inferred)
D8 Going-Second & Board-Breaking Power 68 Going-second hands carry hand traps and several 2800-3000 ATK bosses that can break an established board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 68 End-board ATK reaches 2800-3000 on multiple monsters and Azamina Ilia Silvia doubles battle damage; no recorded lethal conversion (Inferred)
D10 Main Deck Efficiency & Flexibility 42 Exact-name purity 7.5 percent with 62 off-archetype copies across Rescue-ACE, Fiendsmith, Azamina and Diabellstar; 52 slots include many situational spells (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 of 15 Extra slots used across 9 Link, 5 Fusion and 1 Xyz, with broad link and fusion coverage but several Extra cards that need specific LIGHT or Fiend or Illusion materials (Inferred)
D12 Side Deck Adaptability 20 Zero side-deck cards; no best-of-3 data is supplied, so the deficit is structural only (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Many interacting engines (Snake-Eye, Rescue-ACE, Fiendsmith, Azamina, Diabellstar) and multi-step GY costs create many decision points (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts (-3); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (-5); Meta Power provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered interaction: 3 Ash Blossom, 2 Droll and Lock Bird, Maxx C, CONTAIN!, EXTINGUISH!, Crossout Designator and a negating Azamina Ilia Silvia
  • Multiple independent entry points: Diabellstar hand-summons x3, Engraver and Air Lifter searches, Elzette and Purulia special summons
  • GY recursion through Snake-Eye Oak, Snake-Eyes Poplar, Snake-Eye Ash, RESCUE!, Rescue-ACE Preventer and Turbulence
  • 15-card Extra Deck with 9 Link monsters and several 2800-3000 ATK bosses

Weaknesses

  • Thin Snake-Eye level-1 core: Ash, Oak and Poplar are one copy each, and Ash and Poplar are capped by Limited status
  • Engine conflict: five archetypes share one main deck, with exact-name Snake-Eye purity of 7.5 percent
  • No side deck, so there is no post-side plan
  • 26 singleton main-deck cards and 62 off-archetype copies raise brick and dead-card risk

Critical choke points

  • Level-1 FIRE starters: Snake-Eye Ash, Oak and Poplar are the only Snake-Eye level-1 starters at one copy each, and only about 27% of opening hands contain one
  • Diabellstar x3 is the only multi-copy hand-summon engine; losing it to a hand trap or a non-summon hand leaves few other live starts
  • Fiendsmith and Azamina lines depend on LIGHT Fiend and Illusion material being in hand or field, so their support cards are dead without it
Priority Remove Add Reason
1 Triple Tactics Talent (1 copy, situational on opponent's Main Phase activation) Snake-Eye Oak x1 (Unlimited, 3 legal copies; currently 1) Adds a second Level-1 FIRE starter that can also recover from the GY, the thinnest part of the engine
2 Fiendsmith's Tract (1 copy; Fiendsmith support with no Fiend core) Snake-Eye Oak x1 more, or a side deck of 10-15 cards if the format allows Reduces off-archetype dead cards and gives post-side or extra-card flexibility

Evidence & confidence

  • Verified: Legality: Legal, 52 main, 15 extra, 0 side within Master Duel size rules; all 9 Limited or Semi-Limited cards within legal copies; Card text excerpts for all 52 main and 15 extra cards, and the composition counts (copy histogram, role tags, archetype spread); Usage stats: 23 Snake-Eye core cards, 23 of 23 present once the Extra Deck is counted; Hypergeometric probabilities from the Main Deck list
  • Inferred: Engine accessibility and consistency from probabilities plus text-level starter analysis; Interaction density and recursion from card text; Board-breaking and closing power from printed ATK and text; Going-first and going-second estimates and all secondary Final Contextual weights
  • Provisional: Meta Power (null), matchup fit (D13), and the neutral D4 placeholder because no boards exist; Post-side and best-of-3 performance (D12) since there is no side deck and no match data
  • Data gaps: combo data has zero parseable boards; combo floor, median and ceiling are text-only inference Preprocessor data issue: usage statistics.missing core cards lists 8 cards (Azamina Mu Rcielago, Azamina Ilia Silvia, Promethean Princess, Dark Magician of Destruction, Linkuriboh, Red-Eyes Dark Dragoon, S:P Little Knight, I:P Masquerena) as missing, but all 8 are in the Extra Deck list; core presence is effectively 23 of 23, so the in this deck check appears to look only at the main zone No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first or second, matchup, brick, starter or OTK rates) Meta Power is provisional without a dated metagame sample Deck title is null; a single guide snippet only, with no section detail

More Master Duel Info

Snake-Eye

Snake-Eye Breakdown

 
 

 

 

 

 

 

 
 

 

 
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