Skull Servant Deck #773254 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Imsety, Glory of Horus x3, King of the Skull Servants x3, Moissa Wight x3. Created Oct 21, 2026 by YGO Mod.

Deck Skull Servant OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
54± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 58
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 61
Going First 58
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Midrange
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Skull Servant graveyard recursion into The Lady in Wight, King of the Skull Servants and Wightprince pressure, with Horus Sarcophagus summons and high-ATK Link/Xyz closers from the Extra Deck; King's Sarcophagus / Walls of the Imperial Tomb Horus engine, which special-summons Horus monsters from the graveyard once a King's Sarcophagus is on the field
  • Turn 1 (going first): Search and summon Moissa Wight, Wightbaking or Skull Servant to reach Wightprince and The Lady in Wight, then build a Wight or Horus board (Inferred from card text)
  • Turn 2 (going second): Use Lightning Storm, Raigeki, Forbidden Droplet, Harpie's Feather Duster or Subspace Battle to clear the opponent's board, then rebuild through graveyard summons (Inferred from card text)
  • Recovery: Graveyard recursion through Wightlord, Wight Reanimator, Wightmare and Mezuki, plus Mulcharmy Fuwalos card draw (Inferred from card text)
  • After siding: None. The deck runs no side deck, so there is no post-side plan and best-of-3 adaptation is absent.

Why it scores here

The deck reliably opens its engine: the archetype core of 35 copies gives P(at least one core card in a 5-card opening hand) of about 0.99, and the searcher group gives about 0.72 (Inferred hypergeometric). The score comes from the system, not from averaging card power. Its strength is recursion: Skull Servant, Wightprince, The Lady in Wight and King of the Skull Servants keep bodies coming back from the graveyard, and the Horus/King's Sarcophagus package adds a second engine. Interaction is dense (Lightning Storm, Raigeki, Forbidden Droplet, Harpie's Feather Duster, Subspace Battle, Card Destruction) and the Extra Deck closes with several 2500 to 3000 ATK monsters. Popularity and the archetype core's usage share confirm the list is real, but they did not earn points. The score is held back by the empty side deck, the absence of any recorded combo boards, and the 11 single-copy tech cards that are often dead in hand.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one searcher in 5-card hand) is about 0.72 and P(at least one archetype core card) about 0.99; the engine starts from several monsters with overlapping summon paths (Inferred)
D2 Opening-Hand Quality & Brick Management 55 11 single-copy tech cards and graveyard-only pieces such as Wightprince and The Lady in Wight can sit dead in hand; no hand traps exist to fill a dead hand (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded combo boards, so the ceiling rests on card text: Imsety and Horus reach 3000 ATK and graveyard recursion chains several bodies (Inferred)
D4 Combo Floor & Median Output 48 combo data is empty, so the median and floor are unobserved; the Horus lines are gated on King's Sarcophagus or Walls of the Imperial Tomb (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Two independent engines (Skull Servant recursion and the Horus/Sarcophagus package) and several graveyard summons (Wightlord, Imsety, Hapi, Qebehsenuef, Duamutef) allow continuation after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 68 Mulcharmy Fuwalos, Card Destruction, Terraforming and Foolish Burial give card flow, and graveyard recursion regenerates resources (Inferred from card text)
D7 End-Board & Interaction Quality 66 Interaction density is high (20 removal-text and 3 negation-text cards), but the copies are mostly single and not durable on the field (Inferred from card text)
D8 Going-Second & Board-Breaking Power 70 Raigeki, Lightning Storm, Forbidden Droplet, Harpie's Feather Duster and Subspace Battle challenge an established board when going second (Inferred from card text)
D9 Offensive Pressure & Closing Power 72 Extra Deck closers reach 3000 ATK (Imsety, Horus, Number 38, Zombie Vampire, Zeus) and the Link/Xyz finishers are accessible (Verified stat and Inferred use)
D10 Main Deck Efficiency & Flexibility 58 60 main cards across 29 distinct names with 13 three-copy staples and 11 singleton slots; the singletons are flex or tech and dilute consistency (Inferred)
D11 Extra Deck Efficiency & Coverage 58 15 Extra slots at the maximum, split 9 Link and 6 Xyz; several are off-theme generic cards (Number 38, Zeus, Super Starslayer, Gorgon), which lowers mandatory-slot efficiency (Inferred)
D12 Side Deck Adaptability 15 The side deck has 0 cards, so there is no post-side plan and no adaptation data for best-of-3 (Verified legality, Provisional outcome)
D13 Matchup Coverage & Format Fit 50 Tournament meta-share and per-pilot match records are unavailable, so matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Lines chain graveyard recursion with Horus and Sarcophagus conditions, which asks for real sequencing; no combo steps are available to measure error tolerance (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 61, Going First ≈ 58, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Empty side deck (-3); Horus line gated on Sarcophagus (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional; 0.80*61.06 + 0.20*50 - 5 = 53.85, rounded to 54)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is almost always accessible in the opening hand (about 0.99)
  • Dense graveyard recursion gives resilience and recovery across turns
  • Interaction package covers both board wipes and single-target answers
  • Extra Deck closers reach 3000 ATK and are accessible through Link and Xyz summons

Weaknesses

  • No side deck at all, so there is no post-side plan for best-of-3
  • Eleven single-copy tech cards dilute consistency and create dead hands
  • No hand traps or floodgates to answer an opponent's opening plays
  • No recorded combo boards, so the real floor and median cannot be measured

Critical choke points

  • King's Sarcophagus or Walls of the Imperial Tomb is required for every Horus line
  • Graveyard-only starters such as Wightprince and The Lady in Wight need the graveyard to be populated first
Priority Remove Add Reason
1 None (structural change) A full 15-card side deck with targeted answers to the format's most common boards Empty side deck caps Tournament Reliability and Going-Second scores; the single largest scoring gap in this evaluation
2 One singleton tech card (Harpie's Feather Duster or Card Destruction) A second copy of a core engine card that is currently at 2 copies (Wightlord, Wight Reanimator) Tightens consistency on the recursion engine; this is a trade-off and the changes are hypothesis-level without combo data

Evidence & confidence

  • Verified: Main deck 60 and Extra deck 15 match the OCG size rules; All Limited cards run at their legal copy limit (1 each), so the list is legal; Copy histogram 1:11, 2:5, 3:13 and archetype core of 35 copies
  • Observed: Archetype usage stats show Skull Servant core inclusion of 70.8% of tracked core cards present in this list
  • Inferred: At least one searcher in a 5-card opening hand is about 0.72 (hypergeometric proxy); Engine accessibility and recursion resilience from card text; Going-first and going-second plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first, going-second, matchup, brick, starter, OTK rates) Meta Power is provisional unless a dated metagame sample is supplied no side deck: post-side adaptability cannot be assessed usage statistics flags conflict with the card list: Linkuriboh, Relinquished Anima, I:P Masquerena, Vampire Sucker and Avendread Savior appear as in this deck=false in usage statistics but are present in the Extra Deck card list (copies 1), so the core-missing count is overstated; the card list was used as truth

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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