Horus Deck #773253 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Imsety, Glory of Horus x3, King of the Skull Servants x3, Moissa Wight x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (60)
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x2
- Imsety, Glory of Horus x3
- King of the Skull Servants x3
- Mezuki x1
- Moissa Wight x3
- Mulcharmy Fuwalos x3
- Qebehsenuef, Protection of Horus x1
- The Lady in Wight x3
- Wightbaking x3
- Wightlord x2
- Wightmare x1
- Wightprince x3
- Wightprincess x1
- Skull Servant x3
- Card Destruction x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- King's Sarcophagus x3
- Lightning Storm x3
- Raigeki x2
- Subspace Battle x3
- Terraforming x1
- That Grass Looks Greener x1
- Walls of the Imperial Tomb x3
- Wight Reanimator x2
- Canopic Protector x2
Extra Deck (15)
- Avendread Savior x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Mekk-Knight Crusadia Avramax x1
- Relinquished Anima x1
- S:P Little Knight x1
- Vampire Sucker x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 50/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 55 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Graveyard-centric
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Horus-monster pressure: Imsety and Horus the Black Flame Deity (3000 ATK each) returned from the GY via King's Sarcophagus, backed by Extra Deck Xyz and Link beats.; Skull Servant and Wight graveyard recursion into King of the Skull Servants, and Number 90 / Number 38 / ZEUS / TY-PHON Xyz finishers.
- Turn 1 (going first): Open Walls of the Imperial Tomb or King's Sarcophagus, search a Horus monster with Walls or Imsety, then bring Horus monsters back from the GY. Hand-search density is decent, but the opening starter is only about 42 percent likely.
- Turn 2 (going second): Use Raigeki, Lightning Storm, Harpie's Feather Duster, or Forbidden Droplet to clear the opponent's board, then rebuild with GY summons and Extra Deck monsters.
- Recovery: Recurring Skull Servant and Wight monsters from the GY and Mulcharmy draw effects refill the hand. King's Sarcophagus stays as the Horus enabler if it survives.
- After siding: No Side Deck is registered (Side Deck size 0), so there is no post-side plan. Best-of-3 play starts each game with the same list.
Why it scores here
The deck is scored as one system, not as an average of its cards. Its reliable opening is weak: King's Sarcophagus and Walls of the Imperial Tomb together are about a 42 percent chance to appear in a going-first opening hand (Inferred), so the Horus engine is often late. Once it runs, the graveyard loops (Skull Servant, Wight, Mulcharmy, Horus GY summons) give it real resilience and resource recovery. Interaction is broad for an OCG list: Raigeki, Lightning Storm, Harpie's Feather Duster, Forbidden Droplet, and Number 38 cover the board, which supports going-second play. The score is held back by the missing Side Deck, the absence of combo and tournament data, and a high-pilot-cost plan. Archetype popularity earned no points; the Horus name has only 8 exact-name cards out of 75 (10.7 percent purity), and that engine is supported by Skull Servant and Wight cards.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of King's Sarcophagus or Walls in a 5-card going-first hand) ≈ 0.42 with 6 enablers; 13 searcher-text cards give P ≈ 0.72 of at least one searcher (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 13 three-copy cards and 11 singletons, with many Skull Servant and Wight cards that do little without a Horus line; going-second hand 6 raises the starter odds to ≈ 0.48 (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No parseable boards; ceiling read from text only: Imsety and Horus each reach 3000 ATK from GY, and Number 90 / ZEUS / TY-PHON add board power (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo or median data; the floor is judged from the 8-card Horus core plus a Wight/Skull Servant backup that often gives few board effects (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent routes back from the GY (Skull Servant, King of the Skull Servants, Wightlord, Horus GY summons) and two pressure lines (Link and Xyz), so one removal does not stop the deck (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Graveyard fuel from Wight and Skull Servant monsters, Mulcharmy draw, and Terraforming/Burial searches give a strong grind; no win-rate telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | Raigeki, Lightning Storm, Feather Duster, Forbidden Droplet, and Number 38 negation give layered interaction; 3 negate-text cards plus 20 removal-text cards (Verified text / Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Four non-engine board wipes and Spell/Trap destruction (Raigeki, Lightning Storm, Feather Duster, Droplet) help going second; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 3000-ATK finishers (Imsety, Horus, Zombie Vampire, ZEUS) and Number 90 at 2500; no direct damage package (Verified stats / Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 60 main and 29 distinct cards with 13 triple-copies; the Skull Servant and Wight chain carries low-impact bodies, while the tech singletons are flexible (Verified counts / Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 15 Extra Deck slots: 9 Link and 6 Xyz with broad coverage (Mekk-Knight, Vampire Sucker, Linkuriboh, Masquerena); the Extra Deck is full but has no clear dead slot (Verified counts) |
| D12 | Side Deck Adaptability | 25 | Side Deck is empty (Side Deck size 0); the list has no post-side tools for Best-of-3 play, which costs a lot of score (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or archetype meta share; Horus usage stats show 80 percent Imsety and 77 percent Hapi inclusion but do not measure matchup strength (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Many GY-timed triggers, Quick Effects, and up to 6 Extra Deck routes; error-prone sequencing without a guide (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: No Side Deck (-3); Engine overlap (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers: 0.80*55.4 + 0.20*50 = 54.3, minus 4 = 50.3, rounded to 50
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.42 · key two-card combo ≈ — · full-brick estimate ≈ 0.58 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered board interaction for OCG: Raigeki, Lightning Storm, Feather Duster, Forbidden Droplet
- Multiple graveyard routes (Skull Servant, Wight, Horus GY summons) that survive one interruption
- Extra Deck coverage across Link and Xyz with several 3000-ATK finishers
- Searchers (13 text cards) and Mulcharmy draw keep the hand moving
Weaknesses
- The Horus starter is only about 42 percent likely in a going-first hand
- Only 8 Horus-named monsters: the Horus engine is thin and leans on King's Sarcophagus
- No Side Deck registered
- No hand traps or floodgates against combo or Extra Deck pressure
Critical choke points
- King's Sarcophagus or Walls of the Imperial Tomb must be placed to unlock the Horus GY summons
- Removal of King's Sarcophagus stops most Horus lines
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Card Destruction | A second copy of a King's Sarcophagus enabler or an Extra-deck-free hand trap | Card Destruction is a Limited card that competes with the engine for hand space; a second enabler raises the starter odds. |
| 2 | No Side Deck | A 10–15 card Side Deck with graveyard hate and anti-board tools | A Side Deck is the main way to adapt the list in Best-of-3 play. |
Evidence & confidence
- Verified: Legal in OCG: 60 main, 15 extra, 0 side; no copy-limit violations; Limited cards run at legal limit (Card Destruction, Feather Duster, Terraforming, Foolish Burial, Linkuriboh, S:P Little Knight, That Grass Looks Greener); Horus exact-name purity 10.7 percent (8 of 75 copies)
- Inferred: King's Sarcophagus or Walls starter probability ≈ 0.42 going first, ≈ 0.48 going second; Board-wipe density (Raigeki, Lightning Storm, Feather Duster, Forbidden Droplet) gives going-second strength; GY recursion gives multi-route resilience
- Provisional: Meta Power and matchup fit: no dated metagame sample
- Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta share and pilot record absent no win-rate telemetry: going-first, going-second and matchup data absent no guides attached for the Horus archetype no Side Deck registered, so post-side behaviour is unknown
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