Rescue-ACE Deck #771516 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Diabrocken the Ominous Specter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
38± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 60
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 38/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 60
Going First 60
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE monsters (Turbulence 3000, Arbitrator link-4 3000, Preventer 2800, Fire Engine 2500) reached through the ALERT!/RESCUE!/EMERGENCY! loop and Hydrant-protected board; Promethean Princess and Worldsea Dragon Zealantis as Extra Deck pressure
  • Turn 1 (going first): Open a Rescue-ACE starter (Hydrant, Impulse, Quick Attacker or Air Lifter), search with ALERT! or Air Lifter, and Special Summon a second Rescue-ACE through Hydrant-linked chains
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Dominus Impulse as interaction, then convert the surviving Rescue-ACE into a Link or Fire Engine board on the next turn
  • Recovery: Banish Rescue-ACE cards from the GY to revive Preventer or Fire Attacker, and use EMERGENCY! and RESCUE! to rebuild the field from the GY
  • After siding: No side deck is present, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Rescue-ACE board: the 27 core-archetype copies give an estimated 96.6% chance of at least one core card in a 5-card opening hand, and the redundant summon and search lines (Hydrant, Impulse, Quick Attacker, Air Lifter, ALERT!, RESCUE!, EMERGENCY!) keep the engine alive after one disruption. Interaction is layered through Ash Blossom, Droll & Lock Bird, Dominus Impulse, CONTAIN!, EXTINGUISH! and Preventer, which earns a solid end-board interaction score. Conversion is scored from the card text only, because there are no recorded boards, so the ceiling and median are both Inferred and kept separate. The deck is capped low because three cards exceed their OCG copy limit, so this is a structural read only and not a legal competitive score. Popularity and archetype usage were not used to raise the score, and no card scores were averaged into it.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 78 P(at least one core Rescue-ACE card in a 5-card opener) ≈ 0.97 across 27 core copies; multiple redundant starters (Inferred)
D2 Opening-Hand Quality & Brick Management 62 Four hand traps and several searchers keep most hands live, but Dominus Impulse and Super Polymerization add conflicting or dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 58 Ceiling read from card text only: Rescue-ACE revival and Link chains reach a 3000-ATK board, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 48 Median output unknown without recorded boards; kept near neutral and not inferred from the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Several revival routes (Preventer, Fire Attacker, Hydrant-protected summons, GY-to-field RESCUE!) allow rebuilding after a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Recursion through GY banish costs and Pot of Sloth / Pot of Prosperity draw sustains resources, with no measured netCardAdvantage (Inferred)
D7 End-Board & Interaction Quality 70 Ash Blossom, Droll & Lock Bird, Dominus Impulse, CONTAIN!, EXTINGUISH! and Preventer give layered interaction in text (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second interaction density is high, but there is no measured going-second split and no board-breaker count beyond text (Inferred)
D9 Offensive Pressure & Closing Power 66 Turbulence 3000, Arbitrator 3000 and Preventer 2800 give strong closing ATK, with piercing and direct-attack support from text (Inferred)
D10 Main Deck Efficiency & Flexibility 45 57 main-deck cards with 27 distinct names, 14 three-copy slots and 44 off-archetype copies lower compactness and coherence (Verified count, Inferred effect)
D11 Extra Deck Efficiency & Coverage 68 15 Extra Deck cards, 12 Link and 3 Fusion, with mixed mandatory and flexible slots; the Link tools are flexible (Inferred)
D12 Side Deck Adaptability 15 The side deck is empty, so there is no post-side adaptability to score (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 52 Many timing-dependent quick effects and multi-step revival lines raise decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 60, Going First ≈ 60, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist exposure (-4); no Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural(59.9) + 0.20*TournamentReliability(55) = 58.9, plus context modifiers (-8) = 50.9, then capped at 38 because the list is Illegal (3 over-limit cards)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant Rescue-ACE starters with a 96.6% core-hit proxy in the opener
  • Layered interaction: Ash, Droll, Dominus Impulse, CONTAIN!, EXTINGUISH!, Preventer
  • Multiple revival routes from the GY after a single interruption
  • High-ATK Link and Level 7-9 finishers (Turbulence, Arbitrator, Preventer, Fire Engine)

Weaknesses

  • Illegal list: three cards exceed the OCG copy limit
  • No side deck, so no post-side plan
  • Low archetype purity (38.9% exact name) and many off-archetype copies lower coherence
  • No recorded boards, so the ceiling and median cannot be verified

Critical choke points

  • Single-copy Rescue-ACE Preventer and Turbulence are the main finishers; losing them to a board breaker weakens the closing plan
  • Heavy reliance on the Rescue-ACE name for search (ALERT!, RESCUE!, Hydrant) means a Hydrant removal slows the whole engine
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization (the 3rd copy of each) An unrestricted card that fits the Rescue-ACE plan, to keep the list legal at 2 copies for each restricted card The deck is Illegal as built; the copy-limit fix is required before any competitive score applies
2 One off-archetype copy (for example a generic Greed or Forbidden card) A side deck of up to 15 cards covering the expected opposing engines The side deck is empty, so the deck has no post-side adaptability and the D12 score is very low

Evidence & confidence

  • Verified: Main 57 / Extra 15 / Side 0 sizes are within the OCG size rules; Ash Blossom, Dominus Impulse and Super Polymerization each run 3 copies against a legal limit of 2; Exact archetype purity is 38.9% (28 of 72 copies)
  • Inferred: P(at least one core Rescue-ACE in opener) ≈ 0.97; Interaction density from card text (negate, destroy, banish, Special Summon restriction); Revival routes give interruption recovery
  • Provisional: Meta and matchup fit (no tournament link or dated sample); Side deck adaptability (no side cards)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot record absent no win-rate telemetry in YGOVN: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied side deck is empty, so no post-side evidence exists

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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