Salamangreat Deck #770120 — Yu-Gi-Oh! OCG
60 Main, 23 Extra, incl. Moissa Wight x3, Wightbaking x3, Lightning Storm x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Changshi the Spiridao x1
- Doomking Balerdroch x1
- Droll & Lock Bird x1
- Eldlich the Golden Lord x1
- Jizukiru, the Star Destroying Kaiju x1
- King of the Skull Servants x2
- Mezuki x1
- Moissa Wight x3
- Necroworld Banshee x1
- The Lady in Wight x2
- Wightbaking x3
- Wightlord x1
- Wightmare x1
- Wightprince x2
- Wightprincess x1
- Qadshaddoll Keios x1
- Shaddoll Dragon x1
- Skull Servant x2
- Glow-Up Bloom x1
- Allure of Darkness x2
- Curse of the Ancient Turtle x1
- Delta of Invitation x2
- Foolish Burial x1
- Harpie's Feather Duster x1
- Lightning Storm x3
- One for One x1
- Reasoning x1
- Shaddoll Fusion x3
- Subspace Battle x3
- Super Polymerization x3
- Terraforming x1
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x2
- Ultimate Slayer x3
- Wight Reanimator x3
- Zombie World x1
Extra Deck (23)
- El Shaddoll Apkallone x1
- El Shaddoll Winda x1
- Elder Entity N'tss x1
- Eldlich the Mad Golden Lord x1
- Fallen Angel of the Golden Land x1
- Favorite HERO Flame Wingman x1
- Garura, Wings of Resonant Life x1
- Gilti-Gearfried the Magical Steel Knight x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Secreterion Dragon x1
- World Chalice Guardragon Almarduke x1
- Avendread Savior x1
- Dharc the Dark Charmer, Gloomy x1
- Flying Mary, the Wandering Ghost Ship x1
- Geonator Transverser x1
- Salamangreat Almiraj x1
- Tri-Brigade Arms Bucephalus II x1
- Tri-Brigade Arms Mouser x1
- Vampire Fascinator x1
- Vampire Sucker x1
- Golden Cloud Beast - Malong x1
- Mereologic Aggregator x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 18/100 (±6 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 28 |
| Going First | 27 |
| Going Second | 26 |
| Meta Power | provisional |
| Tournament Reliability | 25 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, FTK/Alternate-Win
- Format: ocg
Legality
Main 60 / Extra 23 / Side 0 — status under the rules at evaluation time: Illegal. 5 violation(s).
Identity & game plan
- Win condition: Wight / Skull Servant graveyard recursion into King of the Skull Servants and Link or Fusion boss monsters (Inferred from card text); Shaddoll and Eldlich Fusion boss monsters via Fusion Spells (Inferred)
- Turn 1 (going first): Open a Wight or Skull Servant starter and use Wightbaking, Moissa Wight or Wightprince to fill the graveyard, then Summon a Link or Fusion monster (Inferred; no recorded boards)
- Turn 2 (going second): Hold Droll & Lock Bird and Super Polymerization or Shaddoll Fusion for interaction, then rebuild with graveyard recursion (Inferred)
- Recovery: Recursion from the graveyard through Wightlord, Wightprincess and Wightmare, plus Lady in Wight and Skull Servant bodies (Inferred)
- After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan
Why it scores here
This list is illegal under the OCG rules as submitted: it runs three Super Polymerization against a limit of two, two Allure of Darkness against a limit of one, and one copy each of the Forbidden Triple Tactics Talent and Geonator Transverser, and its Extra Deck holds 23 cards against a maximum of 15. The score is therefore capped low and is theoretical or structural only. Its consistency is poor: the archetype label Salamangreat does not match the list, since only 1 of 83 card copies carries the exact archetype name and 14 of 15 core Salamangreat cards are absent, so the engine reads as a mixed Wight, Skull Servant, Shaddoll, Vampire and Eldlich pile. No combos were recorded, so conversion is unmeasured. Popularity and archetype usage did not earn points, and the score was not produced by averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 25 | P(>=1 Wight or Skull Servant starter in 5 cards) is low and the engine is split across several sub-archetypes; 1 of 83 copies is exact-name Salamangreat (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 30 | Three copies of Super Polymerization and many single-copy engine pieces raise brick and dead-card risk; searcher text covers 13 cards, so hands have partial redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 20 | No parseable boards in combo data, so the ceiling is text-only inference from Wightlord, Lady in Wight and Eldlich Fusion routes (Inferred) |
| D4 | Combo Floor & Median Output | 25 | No recorded boards, so median output is unknown and cannot be measured; reading is text-only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 30 | Graveyard recursion gives some route redundancy after disruption, but there is no measured independent line (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 35 | Wight and Skull Servant recursion and searchers regenerate resources, while the Fusion-heavy Extra Deck spends materials quickly (Inferred) |
| D7 | End-Board & Interaction Quality | 35 | Lightning Storm, Harpie's Feather Duster, Droll & Lock Bird and Super Polymerization give backrow and hand interaction, but only one hand trap is run (Verified card text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 35 | Going-second value depends on Droll & Lock Bird and Shaddoll Fusion; the board-breaking route is inferred, not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 30 | Closing relies on Link and Fusion bosses such as Vampire Fascinator and Eldlich the Mad Golden Lord; Vampire Fascinator's 2400 ATK is the top end (Verified stat, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 20 | 60 main slots with 37 distinct cards and an off-archetype purity of 98.8% indicate a loose, over-limit main deck (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 25 | The Extra Deck holds 23 cards against a limit of 15 (Verified); the link, fusion, xyz and synchro mix is unfocused (Verified composition) |
| D12 | Side Deck Adaptability | 15 | The side deck is empty, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 20 | No tournament link and no dated metagame sample exist, so format fit is Provisional; the archetype-level meta share is absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 30 | A 60-card main with three archetypes and many branching Extra Deck choices is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 28, Going First ≈ 27, Going Second ≈ 26, Meta = provisional, Tournament Reliability ≈ 25. Modifiers: Illegal copy limits (-4); Forbidden cards (-3); Extra Deck overflow (-2); Archetype incoherence (0). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); illegal-list cap applied: Structural 27.9 and TR 25 give 27.4, then -9 of modifiers = 18
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense recursion text (Wight and Skull Servant graveyard effects) gives some resource regeneration
- Searcher and removal text is broad (13 searchers, 22 removal-text cards)
- Backrow and hand interaction present: Lightning Storm, Harpie's Feather Duster, Droll & Lock Bird
Weaknesses
- Illegal under OCG: copy-limit violations, two Forbidden cards, Extra Deck of 23 against a limit of 15
- Archetype label mismatch: 14 of 15 core Salamangreat cards absent, exact purity 1.2%
- No side deck
- No recorded combos, so conversion and median output cannot be measured
Critical choke points
- Any single Wight or Skull Servant starter is needed to begin most lines
- Extra Deck of 23 cannot be legally submitted, so the list must be cut before it can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Geonator Transverser and Triple Tactics Talent | Legal OCG Fusion or Link replacements, or nothing | Both are Forbidden, so the list cannot be legally played as built |
| 2 | 1 copy each of Super Polymerization and Allure of Darkness, down to limits | A legal tech or backrow card | Copy-limit violations |
| 3 | Extra Deck cards down to 15 | None | Extra Deck size exceeds the OCG maximum by 8 |
| 4 | Off-archetype cards | Either the Salamangreat core or a single coherent sub-archetype | Exact purity is 1.2%, so the deck does not play the archetype it is labeled as |
Evidence & confidence
- Verified: OCG legality: Super Polymerization 3 vs 2, Allure of Darkness 2 vs 1, Triple Tactics Talent and Geonator Transverser Forbidden, Extra Deck 23 vs 15; Composition: 60 main, 23 extra, 0 side; exact archetype purity 1.2%; Card text and stats from the evidence pack
- Observed: Core-card absence: 14 of 15 usage-core Salamangreat cards missing from the list
- Inferred: Primary strategy Midrange with recursion and Fusion or Link boss routes; Consistency, brick and interaction estimates from hypergeometric draws and card text; Going-first and going-second plans
- Provisional: Meta Power and format fit (no dated metagame sample or tournament link)
- Data gaps: No recorded combos: floor, median and ceiling are text-only inference No tournament link: archetype meta share and per-pilot record absent No win-rate telemetry for this deck Side deck empty: no post-side evaluation possible Meta Power provisional without a dated metagame sample
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