Kashtira Deck #770119 — Yu-Gi-Oh! OCG

60 Main, 23 Extra, incl. Moissa Wight x3, Wightbaking x3, Lightning Storm x3. Created Oct 20, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 20, 2026
30± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 46
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 46
Going Second 38
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 23 / Side 0 — status: Illegal. 5 violation(s).

Identity & game plan

  • Win condition: Extra Deck closers such as Eldlich the Mad Golden Lord, World Chalice Guardragon Almarduke and Tri-Brigade Arms Bucephalus II, reached through Wight/Skull Servant graveyard recursion and Fusion or Link summons; Shaddoll Fusion lines through El Shaddoll Winda and El Shaddoll Apkallone
  • Turn 1 (going first): Opening Wight or Skull Servant searchers and Special Summon effects to reach a Wight or Skull Servant board, then Fusion or Link into a closer. Field spells and Lightning Storm stop the opponent's board. Forbidden and over-limit cards would have to be removed first.
  • Turn 2 (going second): Droll & Lock Bird and Lightning Storm as the main disruption, then GY recursion through Wightprince, Wightmare and The Lady in Wight to rebuild. The deck has no real hand-trap density.
  • Recovery: Graveyard recursion through Skull Servant, King of the Skull Servants, Wightlord and Wightprincess; Curse of the Ancient Turtle and Mezuki add board presence.
  • After siding: No side deck is listed (side_count 0), so there is no post-side plan. Best-of-3 play is unsupported by the evidence.

Why it scores here

The evidence is a mixed Wight / Skull Servant graveyard-recursion shell with a Shaddoll Fusion splash and an Extra Deck of heavy closers. The 14-dimension score is set on the system and not by averaging card scores. The Wight and Skull Servant searchers give a reasonable chance of a live engine on the opening hand (P(at least one searcher in a 5-card hand) ≈ 0.72, Inferred), but the 0 of 7 Kashtira core cards present means the Kashtira label reflects only the deck's name, not its engine. Closing power is the strongest part: Eldlich the Mad, Almarduke, Bucephalus II and Jizukiru are all high-ATK finishers. The deck has weak interaction for its size and no side deck. Popularity and the Kashtira name did not earn points. The deck is Illegal (23 Extra Deck cards, two Forbidden cards, two over-limit copies), so the score is capped at 30 as theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 50 P(≥1 searcher-text card in opening 5) ≈ 0.72; the Wight/Skull Servant engine is not explicitly a Kashtira core (Inferred)
D2 Opening-Hand Quality & Brick Management 45 37 distinct Main cards with 22 singletons and several non-engine tech cards; brick rate is not measured (Inferred)
D3 Combo Conversion & Ceiling 50 No recorded boards; ceiling is read from text as GY recursion into Extra Deck closers (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is provisional (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Skull Servant and Wight recursion gives some redundancy after a disruption, with no independent second line measured (Inferred)
D6 Resource Economy, Recovery & Grind 55 Graveyard recursion and the search cards give reasonable resource regeneration (Inferred)
D7 End-Board & Interaction Quality 45 Lightning Storm, Harpie's Feather Duster and Subspace Battle give breadth, but only one hand trap is present (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second relies on one Droll & Lock Bird and Lightning Storm; no measured going-second split (Inferred)
D9 Offensive Pressure & Closing Power 62 Eldlich the Mad (ATK 3800), Jizukiru (3300), Bucephalus II (3500) and Almarduke (3000) give strong closing power (Verified card stats)
D10 Main Deck Efficiency & Flexibility 40 60 Main slots with 33 Spells and 11 tech cards; the list is bloated and low on engine density (Inferred)
D11 Extra Deck Efficiency & Coverage 30 23 Extra Deck cards exceed the OCG maximum of 15, and the list includes two Forbidden Extra cards (Verified)
D12 Side Deck Adaptability 10 No side deck (side_count 0); no post-side plan can be evaluated (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple optional GY effects and Extra Deck summon chains add complexity; decision load is high (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 46, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist exposure (-5); Extra Deck overflow (-4). Final formula: 0.80*Structural(45) + 0.20*TournamentReliability(35) + modifiers(-9) = 34, then Illegal cap applied -> 30 (theoretical/structural-only; not a normal Final Contextual score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.72 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High-ATK Extra Deck closers (Eldlich the Mad, Bucephalus II, Almarduke, Jizukiru)
  • Graveyard recursion (Skull Servant, King of the Skull Servants, Wightlord) gives a regenerating engine
  • Multiple disruption options (Lightning Storm, Harpie's Feather Duster, Droll & Lock Bird)

Weaknesses

  • Illegal list: Extra Deck over size, Forbidden cards and over-limit copies
  • No side deck
  • Kashtira label does not match the engine: 0 of 7 Kashtira core cards present
  • Low hand-trap density and heavy reliance on Limited spells

Critical choke points

  • Legality must be fixed before any play-strength judgement is meaningful
  • Single Droll & Lock Bird as the only hand trap
Priority Remove Add Reason
1 Geonator Transverser and Triple Tactics Talent Legal replacements or nothing Both are Forbidden in the OCG list, so the deck cannot be legal while they are present
2 8 Extra Deck cards (down to 15 total) Nothing or the weakest closers The OCG Extra Deck maximum is 15; 23 cards is a size violation
3 1 Super Polymerization and 1 Allure of Darkness Legal-count replacements Both exceed their Semi-Limited and Limited copy limits

Evidence & confidence

  • Verified: Illegal status: Extra Deck 23 > 15, and Forbidden/Limited copy violations; Card text and stats for all listed cards; Main Deck 60 and side 0
  • Inferred: Starter access ≈ 0.72 from the searcher-text hypergeometric; Brick and conflict rates from composition and text; Interaction density from role tags and text; Dimension scores D1–D9, D10, D11, D14
  • Provisional: Meta Power (null); D13 matchup fit; Tournament reliability
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot records are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No side deck, so post-side performance is unknown Deck title is null

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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