Skull Servant Deck #767761 — Yu-Gi-Oh! OCG
60 Main, 15 Extra, incl. Imsety, Glory of Horus x3, King of the Skull Servants x3, Moissa Wight x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (60)
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Horus the Black Flame Deity x2
- Imsety, Glory of Horus x3
- King of the Skull Servants x3
- Mezuki x1
- Moissa Wight x3
- Mulcharmy Fuwalos x3
- Qebehsenuef, Protection of Horus x1
- The Lady in Wight x3
- Wightbaking x3
- Wightlord x2
- Wightmare x1
- Wightprince x3
- Wightprincess x1
- Skull Servant x3
- Card Destruction x1
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- King's Sarcophagus x3
- Lightning Storm x3
- Raigeki x2
- Subspace Battle x3
- Terraforming x1
- That Grass Looks Greener x1
- Walls of the Imperial Tomb x3
- Wight Reanimator x2
- Canopic Protector x2
Extra Deck (15)
- Avendread Savior x1
- Gorgon of Zilofthonia x1
- I:P Masquerena x1
- Linkuriboh x1
- Mekk-Knight Crusadia Avramax x1
- Relinquished Anima x1
- S:P Little Knight x1
- Vampire Sucker x1
- W:P Fancy Ball x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Number 38: Hope Harbinger Dragon Titanic Galaxy x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 48/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54.7 |
| Going First | 57 |
| Going Second | 53 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 60 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Graveyard-driven Skull Servant / Wight recursion into King of the Skull Servants and Horus boss monsters summoned via King's Sarcophagus (Inferred from card text).; Extra Deck Link and Xyz beaters (Mekk-Knight Crusadia Avramax, Divine Arsenal, Super Starslayer) once the board is stable.
- Turn 1 (going first): Search and discard-to-GY starters (Wightbaking, Moissa Wight, Wightprince) toward King's Sarcophagus / Walls for the Horus route (Inferred from text; no recorded boards).
- Turn 2 (going second): Six-card hand with a Skull Servant starter plus Lightning Storm, Raigeki, Harpie's Feather Duster or Forbidden Droplet to clear the opponent's board, then recurse from the GY (Inferred).
- Recovery: GY recursion through Wightprince, Wightlord, Mezuki and Wight Reanimator, returning Skull Servants and the Lady in Wight to the field (Inferred).
- After siding: None: the deck has no side deck, so there is no post-side plan.
Why it scores here
The deck reliably opens a functional Skull Servant engine: the archetype-core group (19 copies) has about an 86% chance of at least one copy in a 5-card opening hand, and the searcher-text group (13 copies) about 72%. Its Graveyard recursion (Wightprince, Wightlord, Mezuki, Wight Reanimator) gives it resilience and regeneration after disruption, and its Horus boss monsters provide 2400 to 3000 ATK closing power. Interaction is moderate and sits on the Forbidden Droplet, Lightning Storm, Raigeki and Harpie's Feather Duster package, with no hand traps and no side deck, which lowers the score. No recorded boards, tournament results or side-deck data exist, so the combo ceiling and floor are inferred from card text and the score carries a Medium confidence band. The score comes from consistency, recursion and boss output on the system as a whole, not from averaging individual card scores, and the archetype's popularity earned no points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | Archetype-core group of 19 copies gives P(≥1 in opening 5) ≈ 0.86; searcher-text group of 13 copies gives ≈ 0.72; a single 3-copy starter gives ≈ 0.23 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 24 Spells and 2 Traps include several conditional or situational cards (Terraforming, Walls, That Grass Looks Greener, Foolish Burial, Subspace Battle); 34 monsters are largely redundant Level-1 Zombies (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | Horus route via King's Sarcophagus and Walls reaches 2400 to 3000 ATK bosses; no recorded boards exist to measure the ceiling (Inferred from card text) |
| D4 | Combo Floor & Median Output | 42 | No recorded boards, so median output cannot be measured; scored conservatively near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Several Graveyard recursion starters (Wightprince, Wightlord, Mezuki, Wight Reanimator, Lady in Wight) give alternate lines; no hand traps (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | Graveyard recursion and Deck-to-GY sends regenerate resources; no ResourceScore or netCardAdvantage data (Inferred) |
| D7 | End-Board & Interaction Quality | 50 | Forbidden Droplet ×3, Lightning Storm ×3, Raigeki ×2, Harpie's Feather Duster ×1 and Canopic Protector ×2, plus Number 90 and Number 38 negation; no hand traps or floodgates (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 48 | Board-breakers are Lightning Storm, Raigeki, Harpie's Feather Duster and Forbidden Droplet; no going-second split is available (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Boss monsters include Imsety 3000, Divine Arsenal 3000, Zombie Vampire 3000, Qebehsenuef 2500 and Hapi 2400; King of the Skull Servants ATK scales with the Graveyard (Verified stats, Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | Main Deck is 60 of 60 at the maximum size, with 13 three-copy cards and 11 single-copy cards; 24 non-monster slots (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 58 | Extra Deck is 15 of 15: 9 Link and 6 Xyz, with several off-archetype Extra cards (Galaxy-Eyes Photon Lord, Dingirsu, Hope Harbinger) (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck is empty (0 cards), so there is no post-side adjustment (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament or meta-share data in the export; neutral placeholder (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Graveyard and name-changing lines with Horus summon conditions require many decisions (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 54.7, Going First ≈ 57, Going Second ≈ 53, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: no side deck (-4); no hand traps or floodgates (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers = 0.80*54.7 + 0.20*50 - 6 ≈ 48
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.86 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is dense: 19 copies give ~86% chance of a live core card in a 5-card opening hand.
- Graveyard recursion gives several independent lines after the first starter is removed.
- Horus boss monsters (Imsety, Hapi, Qebehsenuef) provide strong closing ATK once King's Sarcophagus is online.
- Extra Deck is fully used (15/15) with a mix of Link and Xyz bosses.
Weaknesses
- No side deck: no post-side plan at all in a best-of-3 format.
- No hand traps or floodgates; the deck has no interaction on the opponent's turn.
- Several situational spells (Terraforming, Walls, That Grass Looks Greener, Subspace Battle, Foolish Burial) can be dead in an opening hand.
- Exact archetype purity is only 18.7%; the engine relies on related Wight and Horus sub-archetypes and generic tech.
- Pilotability is demanding: many multi-step Graveyard and name-changing lines.
Critical choke points
- King's Sarcophagus (3 copies) is the gate to the Horus route; without it the Horus boss monsters stay in the GY.
- Lightning Storm, Raigeki and Harpie's Feather Duster are the main board-breakers; a single missed board clear leaves no alternative going second.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | That Grass Looks Greener | Side deck (15 cards), starting with interaction against the opponent's main threats | A 0-card side deck leaves no adaptation; this slot is the weakest in the main deck. |
| 2 | Terraforming | A third Skull Servant or Wight starter (where the list allows) | Terraforming is a Field Spell search that is dead in most hands; a starter raises the opening-hand core. |
Evidence & confidence
- Verified: Main Deck 60 and Extra Deck 15 are legal for OCG (40–60 / 0–15 size rules).; Restricted cards (Card Destruction, Foolish Burial, Harpie's Feather Duster, Linkuriboh, S:P Little Knight, Terraforming, That Grass Looks Greener) run at legal copies.; Archetype-core group of 19 copies gives 0.8628 for at least one in a 5-card hand.; Side deck is 0 cards.
- Observed: Usage statistics: 8 of 25 core cards present (32%).
- Inferred: Engine accessibility and brick rate are inferred from hypergeometric odds and card text.; Horus route and Graveyard recursion lines are inferred from card text.; Going-first and going-second strength are inferred from interaction and board-breaker counts.
- Provisional: Meta Power is null: no dated metagame sample was supplied.; Matchup and format fit (D13) is a neutral placeholder.
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no guides attached for the archetype Meta Power is Provisional unless a dated metagame sample is supplied
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