Rescue-ACE Deck #767233 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Diabrocken the Ominous Specter x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 20, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/20/2026
Main Deck (57)
- Diabrocken the Ominous Specter x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Rescue-ACE Air Lifter x3
- Rescue-ACE Fire Attacker x1
- Rescue-ACE Fire Engine x1
- Rescue-ACE Hydrant x3
- Rescue-ACE Impulse x3
- Rescue-ACE Preventer x1
- Rescue-ACE Quick Attacker x3
- Rescue-ACE Turbulence x1
- Ash Blossom & Joyous Spring x3
- ALERT! x1
- EMERGENCY! x3
- Fire Recovery x3
- Forbidden Droplet x3
- Pot of Prosperity x1
- Pot of Sloth x3
- Rescue-ACE HQ x2
- RESCUE! x1
- Super Polymerization x3
- CONTAIN! x1
- Dominus Impulse x3
- Dominus Spiral x2
- EXTINGUISH! x1
- REINFORCE! x1
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Mudragon of the Swamp x1
- Sea Monster of Theseus x1
- Flametongue the Burning Blade x1
- Hiita the Fire Charmer, Ablaze x1
- Knightmare Phoenix x1
- Laevateinn the Burning Blade x1
- Linkuriboh x1
- Promethean Princess, Bestower of Flames x1
- Rescue-ACE Arbitrator x2
- S:P Little Knight x1
- Salamangreat Raging Phoenix x1
- Salamangreat Sunlight Wolf x1
- Worldsea Dragon Zealantis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (Confidence: Low)
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Rescue-ACE link and monster pressure: Rescue-ACE Arbitrator (x2) and large FIRE beaters (Turbulence 3000, Preventer 2800, Fire Engine 2500) closing through Rescue-ACE Hydrant protection and CONTAIN!/EXTINGUISH! removal.; Recursion of Rescue-ACE monsters from the GY through EMERGENCY!, RESCUE! and ALERT!, with Fire Recovery as a supplementary recursion line.
- Turn 1 (going first): Normal Summon Rescue-ACE Impulse or Air Lifter, use Air Lifter/Impulse to add a Rescue-ACE Spell (EMERGENCY!/ALERT!), then Special Summon into Hydrant or Quick Attacker and link out to Arbitrator.
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Dominus Impulse for the opponent's first summon or search, then rebuild Rescue-ACE board on the next turn with Hydrant and RESCUE!.
- Recovery: Banish Rescue-ACE cards from the GY for Rescue-ACE Turbulence / Preventer Special Summons, and use ALERT! or Arbitrator's search to reload Hydrant and HQ.
- After siding: No side deck is registered in the export, so no post-side plan can be evaluated; the list has no sideboard adjustment at all.
Why it scores here
The deck reliably opens Rescue-ACE starters: the archetype core of 39 copies gives P(at least one archetype card in an opening 5) of about 0.998 (Inferred), and about 0.67 for at least one searcher-text card. It converts that access into a link-and-beater board through Arbitrator, Hydrant and the large FIRE monsters, and it has a credible interaction suite of 4 hand traps, Ash Blossom, Droll & Lock Bird, CONTAIN! and EXTINGUISH!. Scoring is held back by the absence of recorded boards, so the ceiling and median are text-based inferences, and by the lack of any sideboard. The score comes from consistency, interaction and resilience on the system as a whole; it is not an average of the individual card scores, and the Rescue-ACE archetype's popularity earned no points. Because the list is Illegal (three cards over their copy limits), the score is capped at 35 and is theoretical/structural only.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 Rescue-ACE starter in 5) ~0.998 for the core group and ~0.67 for searcher text, 39 core copies (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | Brick risk moderate: 44 off-archetype copies, 21 generic cards and 11 tech cards dilute the engine; no conflicting-summon estimate (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is a text read of Arbitrator and Hydrant link/search lines, not a measured value (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo data; median output cannot be measured and is held near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 4 hand traps, Ash Blossom x3 and Droll & Lock Bird give multiple independent answers to one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers (ALERT!, EMERGENCY!, RESCUE!), recursion from GY, Fire Recovery and Pot of Prosperity give moderate recovery (Inferred) |
| D7 | End-Board & Interaction Quality | 68 | 17 removal-text and 13 negation-text cards; CONTAIN!/EXTINGUISH! add breadth on the end board (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Dominus Impulse and hand traps challenge a going-second board, but no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Turbulence 3000, Arbitrator 3000 x2, Preventer 2800, Fire Engine 2500 give strong end-board stats, but the closing line is not measured (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 57 main cards with 27 distinct names and 38.9% exact-name purity; 44 off-archetype copies lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 15 Extra slots: 12 Link and 3 Fusion monsters; Arbitrator is the access point for the Rescue-ACE line (Verified composition) |
| D12 | Side Deck Adaptability | 20 | No Side Deck in the export (side_count 0), so no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype core present in 76% of the usage-listed core (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Rescue-ACE sequencing with several per-turn and conditional effects, moderate decision load (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Toolbox secondary (structural ~80/20 across the stated profiles). Modifiers: none.
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