Rescue-ACE Deck #752608 — Yu-Gi-Oh! OCG

48 Main, 14 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Purulia x3, Rescue-ACE Air Lifter x3. Created Sep 20, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 09/20/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 30, 2026
30± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 60
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 58
Going First 60
Going Second 56
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 48 / Extra 14 / Side 0 — status: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Rescue-ACE monsters (Turbulence 3000, Preventer 2800, Fire Engine 2500, Fire Attacker 2200) and the Rescue-ACE Arbitrator link board, plus Perfectron Hydradrive Dragon (5000 ATK, Limited) as a board-clearing closer.; Fiendsmith's Lacrima and Snake-Eyes Flamberge Dragon as off-archetype payoffs, with Super Starslayer TY-PHON as an Extra Deck finisher.
  • Turn 1 (going first): Open on a searcher (Air Lifter, Snake-Eyes Poplar, Rescue-ACE Impulse, Bonfire, Reinforcement of the Army) into ALERT!/RESCUE! and a Rescue-ACE field, then Link Summon Arbitrator to set up a 3000 ATK board.
  • Turn 2 (going second): Hand traps (Ash Blossom, Maxx C, Droll & Lock Bird, Dominus Impulse) and CONTAIN!/EXTINGUISH! to answer the opponent's board, then rebuild with RESCUE!/ALERT! and the Rescue-ACE monsters.
  • Recovery: Banish Rescue-ACE cards from the GY to Special Summon Turbulence or Preventer, and use ALERT!/RESCUE! to recover monsters from the GY.
  • After siding: No Side Deck is registered (side_count 0), so there is no post-side plan; the deck is evaluated as a Main-Deck-only list.

Why it scores here

The Rescue-ACE core is reliably accessible: the archetype core group gives P(at least one in a 5-card opening hand) of about 0.95 and searcher text about 0.92, so the deck usually opens a live engine by turn 1-2 (Inferred). Its closing power is real, with several 2200-3000 ATK Rescue-ACE monsters and a 5000 ATK Perfectron as a closer. Interaction is dense (4 hand traps, 6 negation-text cards, 13 removal-text cards), and recursion through the GY and banish costs gives some grind. The score is held down by an illegal list (three Forbidden cards), 44 of 48 Main Deck copies outside the exact Rescue-ACE name (29% exact-name purity across Fiendsmith, Snake-Eye, Diabellstar, Azamina and others), no Side Deck, and no combo evidence. Popularity and archetype usage did not earn points, and no card scores were averaged into this result.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card hand) ≈ 0.95; searcher-text group ≈ 0.92 (Inferred)
D2 Opening-Hand Quality & Brick Management 52 18 searchers and 4 hand traps help, but 44 off-archetype copies across several sub-engines create conflicting openings (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from text only: Turbulence, Preventer, and Arbitrator link board (Inferred)
D4 Combo Floor & Median Output 50 No recorded boards; median output is unmeasured and assumed near the middle of the range (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Four hand traps (two Ash Blossom, Maxx C, Droll & Lock Bird) plus two Dominus Impulse and several recursion routes (Inferred)
D6 Resource Economy, Recovery & Grind 62 Large searcher count and GY-banish recursion via Rescue-ACE cards, with no measured resource data (Inferred)
D7 End-Board & Interaction Quality 66 Removal and negation text is dense (13 removal, 6 negation), though two of the removal sources are Forbidden (Inferred)
D8 Going-Second & Board-Breaking Power 55 Four hand traps and Maxx C support going second, and board-breaking relies on Perfectron and Turbulence (Inferred)
D9 Offensive Pressure & Closing Power 72 Board stats are strong (Turbulence 3000, Preventer 2800, Fire Engine 2500, Perfectron 5000 ATK) (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 48 Main Deck cards with 28 singletons and 44 off-archetype copies; low compactness (Inferred from composition)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards (9 Link, 3 Fusion, 2 XYZ); two Extra Deck cards are Forbidden, lowering the score (Verified legality)
D12 Side Deck Adaptability 20 No Side Deck is registered (side_count 0); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament or dated meta sample; archetype share unavailable, so provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Four interacting engines and many decision points on the path to each line; error-prone for a new pilot (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (no separate blend applied; Midrange weights used as the structural basis). Structural ≈ 58, Going First ≈ 60, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (-12). Final formula: Illegal deck: no normal Final Contextual score. Unmodified formula 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.4, less banlist-exposure modifier -12 = 44.4, then capped at 30 because the list is Illegal (theoretical/structural-only). Meta Power is null (provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ 0.05 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense Rescue-ACE searcher package (18 searchers) gives high opening-hand access to the engine (Inferred)
  • Strong board stats across Rescue-ACE monsters and Perfectron closer (Verified stats)
  • Four hand traps plus negation/removal text provide layered interaction (Inferred)

Weaknesses

  • Illegal list: three Forbidden cards (Verified)
  • Low archetype purity (29%): four or more sub-engines compete for the same hand slots (Inferred)
  • No Side Deck, so no post-side adaptation (Verified)
  • No combo or win-rate evidence; ceiling and median are unmeasured (Verified gap)

Critical choke points

  • Rescue-ACE Hydrant is needed to unlock several cards' extra effects (Inferred from text)
  • Arbitrator link summon depends on having two FIRE monsters on field (Verified text)
Priority Remove Add Reason
1 Original Sinful Spoils - Snake-Eye, Azamina Ilia Silvia, D/D/D Wave High King Caesar Legal replacements from the Rescue-ACE or Fiendsmith pool Three Forbidden cards make the list illegal; without this change the deck has no normal score (Verified)
2 Off-archetype singletons with low Rescue-ACE synergy Side Deck (up to 15 cards) with Rescue-ACE answers and Fiendsmith or Snake-Eye disruption Side count is 0 and post-side plan is absent (Verified)

Evidence & confidence

  • Verified: Legality: 3 Forbidden cards in main and extra; all other restricted cards within legal copy counts; Main 48 (within 40-60), Extra 14 (within 0-15), Side 0 (within 0-15); Usage stats and copy histogram; Card stats and card text excerpts
  • Inferred: Engine accessibility via hypergeometric odds; Brick and conflict rates from composition; Going-first and going-second plans from card text; Interaction density and resilience from role tags
  • Provisional: Meta Power (null); Matchup coverage (D13)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry for going-first/second, matchup, or brick rate Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in source

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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