Rescue-ACE Deck #730255 — Yu-Gi-Oh! OCG

60 Main, 11 Extra, incl. B.E.S. Derringer Core x3, Gray Layer x3, K9-04 Noroi x3. Created Jul 6, 2026 by YGO Mod.

Deck Rescue-ACE OCG

Created by: YGO Mod (20517634)

Created On: 07/06/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Jul 6, 2026
25± 5/ 100
Power Score
Structural 39
Reliability 30
Going First 45
Going Second 40

Rescue-ACE Splash (Illegal) — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±5 · Confidence: Low)

Overall score Value
Structural Deck Power 39
Going First 45
Going Second 40
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 11 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Summon big B.E.S./Rescue-ACE bosses; Disrupt with hand traps and traps
  • Turn 1 (going first): Establish B.E.S. field + hand traps
  • Turn 2 (going second): Break board with HFD/Crossout and beat
  • Recovery: Boss Rush recursion
  • After siding: None (no side deck)

Why it scores here

This deck is illegal in the OCG format because it runs Forbidden cards (K9-04 Noroi, Maxx "C") and an over-limit Limited card ("A Case for K9"), so the evaluation is theoretical and structural-only. The system mixes Rescue-ACE, B.E.S., K9, and Mulcharmy engines across a bloated 60-card Main Deck, yielding low consistency and high brick risk inferred from hypergeometric estimates. No combo records exist, so ceiling and floor are text-inferred only, not averaged from individual card scores. Popularity of Rescue-ACE archetype does not earn points; the deck's fragmented splash and missing core cards further weaken cohesion.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 archetype-core in 5) ≈ 0.52 from 60-card deck; mixed engines lower live rate (Inferred)
D2 Opening-Hand Quality & Brick Management 35 60-card count with many singleton off-archetype cards implies high brick chance; proxy brick 0.48 (Inferred)
D3 Combo Conversion & Ceiling 50 No parsed boards; text suggests possible big B.E.S./K9 plays but forbidden cards invalidate (Inferred)
D4 Combo Floor & Median Output 30 Median output unknown; only 36.8% of meta core cards present, weak floor (Inferred)
D5 Interruption Resilience & Route Redundancy 30 Limited redundant starters; missing key Rescue-ACE core reduces route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 40 Resource signature unclear; some recursion via Boss Rush but sparse (Inferred)
D7 End-Board & Interaction Quality 50 Hand traps (Ash, Imperm, Mulcharmy) and negation traps present but diluted (Inferred)
D8 Going-Second & Board-Breaking Power 40 Going-second hand6 P(handtrap)≈0.54; board-breakers like HFD limited (Inferred)
D9 Offensive Pressure & Closing Power 50 Big Core monsters provide ATK pressure but slow to assemble (Inferred)
D10 Main Deck Efficiency & Flexibility 30 Main deck 60 cards, purity 15.5% exact archetype, inefficient (Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra deck 11 cards with varied links/xyz but few mandatory (Verified)
D12 Side Deck Adaptability 0 Side deck count 0, no post-side plan available (Verified)
D13 Matchup Coverage & Format Fit 30 No dated metagame sample; archetype share unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multiple engines increase pilot complexity; no combo examples (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 39, Going First ≈ 45, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: Illegal deck violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers (illegal cap)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.52 · key two-card combo ≈ — · full-brick estimate ≈ 0.48 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Variety of engines provides toolbox potential if legalized
  • Contains staple hand traps and negation for interaction

Weaknesses

  • Illegal copy limits on forbidden/limited cards
  • 60-card Main Deck reduces consistency
  • Missing 63% of meta core Rescue-ACE cards
  • No side deck

Critical choke points

  • Forbidden K9-04 Noroi and Maxx "C" prevent legal play
  • Reliance on singleton off-archetype cards causes bricks
Priority Remove Add Reason
1 K9-04 Noroi (3) and Maxx "C" (1) and reduce "A Case for K9" to 1 Legal Rescue-ACE core like ALERT! and Reinforcement of the Army Restore legality and improve engine cohesion

Evidence & confidence

  • Verified: Legality status Illegal; Card text excerpts; Banlist statuses (Forbidden/Limited); Extra deck size 11
  • Observed: No parsed combo boards (0 combos)
  • Inferred: Hypergeometric opening probabilities; Brick risk from 60-card count; Interaction density from role tags
  • Provisional: Meta Power without dated sample
  • Data gaps: no combos supplied no tournament link no win-rate telemetry Meta Power provisional

More OCG Info

Rescue-ACE

Rescue-ACE Breakdown

 
 

 

 

 

 

 

 
 

 

 
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