Created by: YGO Mod (20517634)

Created On: 07/23/2025

Need 18 UR

UR Rarity
Fairy Tail - Snow1 card
UR Rarity
Kuribabylon3 card
UR Rarity
Elder Entity N'tss2 card
UR Rarity
Called by the Grave2 card
UR Rarity
Forbidden Droplet3 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Heavy Storm1 card
UR Rarity
Raigeki1 card
UR Rarity
That Grass Looks Greener1 card
UR Rarity
Infinite Impermanence3 card

Main: 60 Extra: 15

SR Rarity
3 cardAbsolute King Back Jack
SR Rarity
3 cardAbsolute King Back Jack
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


UR Rarity
1 cardFairy Tail - Snow
UR Rarity
1 cardFairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


UR Rarity
3 cardKuribabylon
UR Rarity
3 cardKuribabylon
Kuribabylon
DARK 5
Kuribabylon
  • ATK:

  • 1500

  • DEF:

  • 1000


Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.


R Rarity
1 cardKuribah
R Rarity
1 cardKuribah
Kuribah
DARK 1
Kuribah
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.


R Rarity
2 cardKuribee
R Rarity
2 cardKuribee
Kuribee
DARK 1
Kuribee
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.


R Rarity
1 cardKuribeh
R Rarity
1 cardKuribeh
Kuribeh
DARK 1
Kuribeh
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


R Rarity
1 cardKuriboh
R Rarity
1 cardKuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


SR Rarity
2 cardKuribohrn
SR Rarity
2 cardKuribohrn
Kuribohrn
LIGHT 1
Kuribohrn
  • ATK:

  • 300

  • DEF:

  • 200


At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


R Rarity
1 cardKuriboo
R Rarity
1 cardKuriboo
Kuriboo
DARK 1
Kuriboo
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.


R Rarity
2 cardMother Spider Splitter
R Rarity
2 cardMother Spider Splitter
Mother Spider Splitter
DARK 5
Mother Spider Splitter
  • ATK:

  • 0

  • DEF:

  • 2300


If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.


SR Rarity
2 cardRainbow Kuriboh
SR Rarity
2 cardRainbow Kuriboh
Rainbow Kuriboh
LIGHT 1
Rainbow Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


UR Rarity
2 cardCalled by the Grave
UR Rarity
2 cardCalled by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




    Tag(s):

    SR Rarity
    3 cardDark Hole
    SR Rarity
    3 cardDark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.


      SR Rarity
      3 cardFive Star Twilight
      SR Rarity
      3 cardFive Star Twilight
      Five Star Twilight
      Spell Normal
      Five Star Twilight

        If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.


        UR Rarity
        3 cardForbidden Droplet
        UR Rarity
        3 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            UR Rarity
            1 cardHeavy Storm
            UR Rarity
            1 cardHeavy Storm
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.


              SR Rarity
              1 cardPot of Extravagance
              SR Rarity
              1 cardPot of Extravagance
              Pot of Extravagance
              Spell Normal
              Pot of Extravagance

                At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                Tag(s):

                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardThat Grass Looks Greener
                  UR Rarity
                  1 cardThat Grass Looks Greener
                  That Grass Looks Greener
                  Spell Normal
                  That Grass Looks Greener

                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                    SR Rarity
                    3 cardTwin Twisters
                    SR Rarity
                    3 cardTwin Twisters
                    Twin Twisters
                    Spell Quick
                    Twin Twisters

                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                      R Rarity
                      2 cardCompulsory Evacuation Device
                      R Rarity
                      2 cardCompulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        SR Rarity
                        2 cardDimensional Prison
                        SR Rarity
                        2 cardDimensional Prison
                        Dimensional Prison
                        Trap Normal
                        Dimensional Prison

                          When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                          R Rarity
                          2 cardDogmatika Punishment
                          R Rarity
                          2 cardDogmatika Punishment
                          Dogmatika Punishment
                          Trap Normal
                          Dogmatika Punishment

                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                            SR Rarity
                            3 cardDrowning Mirror Force
                            SR Rarity
                            3 cardDrowning Mirror Force
                            Drowning Mirror Force
                            Trap Normal
                            Drowning Mirror Force

                              When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                              SR Rarity
                              2 cardIce Dragon's Prison
                              SR Rarity
                              2 cardIce Dragon's Prison
                              Ice Dragon's Prison
                              Trap Normal
                              Ice Dragon's Prison

                                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                UR Rarity
                                3 cardInfinite Impermanence
                                UR Rarity
                                3 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR Rarity
                                  3 cardQuaking Mirror Force
                                  SR Rarity
                                  3 cardQuaking Mirror Force
                                  Quaking Mirror Force
                                  Trap Normal
                                  Quaking Mirror Force

                                    When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                    R Rarity
                                    2 cardTorrential Tribute
                                    R Rarity
                                    2 cardTorrential Tribute
                                    Torrential Tribute
                                    Trap Normal
                                    Torrential Tribute

                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                      SR Rarity
                                      3 cardTrap Trick
                                      SR Rarity
                                      3 cardTrap Trick
                                      Trap Trick
                                      Trap Normal
                                      Trap Trick

                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                        UR Rarity
                                        2 cardElder Entity N'tss
                                        UR Rarity
                                        2 cardElder Entity N'tss
                                        Elder Entity N'tss
                                        LIGHT 4
                                        Elder Entity N'tss
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 1200


                                        1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                        SR Rarity
                                        1 cardLyrilusc - Assembled Nightingale
                                        SR Rarity
                                        1 cardLyrilusc - Assembled Nightingale
                                        Lyrilusc - Assembled Nightingale
                                        WIND
                                        Lyrilusc - Assembled Nightingale
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 0


                                        2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                        R Rarity
                                        3 cardNumber 13: Embodiment of Crime
                                        R Rarity
                                        3 cardNumber 13: Embodiment of Crime
                                        Number 13: Embodiment of Crime
                                        DARK
                                        Number 13: Embodiment of Crime
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 500


                                        2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                        R Rarity
                                        3 cardNumber 31: Embodiment of Punishment
                                        R Rarity
                                        3 cardNumber 31: Embodiment of Punishment
                                        Number 31: Embodiment of Punishment
                                        DARK
                                        Number 31: Embodiment of Punishment
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 500


                                        2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                        R Rarity
                                        3 cardNumber 54: Lion Heart
                                        R Rarity
                                        3 cardNumber 54: Lion Heart
                                        Number 54: Lion Heart
                                        EARTH
                                        Number 54: Lion Heart
                                        • ATK:

                                        • 100

                                        • DEF:

                                        • 100


                                        3 Level 1 monsters This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle.


                                        R Rarity
                                        3 cardNumber 63: Shamoji Soldier
                                        R Rarity
                                        3 cardNumber 63: Shamoji Soldier
                                        Number 63: Shamoji Soldier
                                        LIGHT
                                        Number 63: Shamoji Soldier
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 2000


                                        2 Level 1 monsters You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; ● At the start of your opponent's next Standby Phase, each player draws 1 card. ● Each player gains 1000 Life Points.




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