Kuribabylon
DARK 5

Kuribabylon

  • Archetype:
  • Kuriboh

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 5060




Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 60
Deck 63

Kuribabylon — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 63 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Material body, Extender

Why it scores here

Kuribabylon's score comes from its text: it can be Special Summoned from hand when your GY has more monsters than the opponent's, and by returning itself to hand it Special Summons five Kuriboh-named monsters from hand and or GY, which converts a single card into a multi-body board. The deck data confirms the card is a real, consistently run piece of the Kuriboh shell (55.8 percent of decks in the Kuriboh archetype, about 98 percent co-occurrence with the Kuriboh partners), not a niche pick. Its 1500 ATK / 1000 DEF body and its 300-per-Kuriboh ATK boost earn no points, and the score is capped by the archetype lock and the absence of any interaction or observed combo boards.

Axis scores

Axis Score Evidence
Accessibility 60 Hand Special Summon is gated on the GY monster count, and the 98 percent partner co-occurrence shows the routes are live in the sampled decks (observed, with the gating condition inferred).
Combo & Conversion 80 The bounce plus five-monster summon is a large one-card-to-board conversion in the text, but there are zero recorded boards to confirm it (inferred from text).
Resource Economy 65 Self-return plus five summons from hand and GY is strong body advantage with GY recursion, but the card-for-card economics are not measured (inferred).
Effect & Interaction 10 The card provides no negation, removal, or disruption (verified from text).
Material Utility 40 It is a Level 5 DARK Fiend body that leaves the field by its own effect, so material value is modest and not measured (inferred).
Resilience & Flexibility 50 Hand and GY zones and a turn-limited effect give some redundancy, but it is archetype-locked and one-of-two effects per turn (inferred).
Deck-Building Efficiency 60 No garnet or lock, and average copies of 1.53 with a 3-copy max suggest a clean slot cost inside a shell that already runs it (observed).

Calculation

Weight profile: Starter / Combo enabler profile, single primary role (no blend). Intrinsic ≈ 60, Deck ≈ 63, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts one card into a five-monster board from hand and GY
  • Recursive: returns itself to hand, so it is reusable within the Kuriboh shell
  • Live in the observed decks, with strong partner co-occurrence

Weaknesses

  • Hand summon depends on a GY monster count advantage
  • Archetype-locked to Kuriboh-named monsters
  • No negation, removal, or disruption

Counters / choke points

  • Hand traps or negations that stop the Special Summon effect
  • Opponent GY-count control, which blocks the hand Special Summon route

Best use

Starter / combo enabler inside the Kuriboh shell. Decks: Kuriboh. Suggested copies: 2.

Evidence & gaps

  • Verified: Gains 300 ATK/DEF per Kuriboh-named monster you control and in your GY; Once per turn, one of two effects: hand Special Summon if your GY has more monsters than the opponent, or return to hand and Special Summon 5 named monsters from hand and/or GY; Level 5 DARK Fiend, 1500 ATK / 1000 DEF
  • Observed: Present in 95 sampled decks; 55.8 percent Kuriboh archetype, 81.1 percent gameplay type 7; Partners Kuriboo, Kuribah, Kuribee and Kuribeh each co-occur in about 98 percent of decks; Average 1.53 copies per deck, max 3
  • Inferred: Hand Special Summon is practical in the Kuriboh shell because the partners are GY-friendly; Bounce route is a major body-count conversion; Archetype lock limits deck portability
  • Data gaps: No combos supplied, so combo conversion is text-only inference No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred from deck sample only











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