Created by: YGO Mod (20517634)

Created On: 04/27/2025

Main: 40 Extra: 15

2 cardAmbulanceroid 2 cardAmbulanceroid
Ambulanceroid
EARTH 3
Ambulanceroid
  • ATK:

  • 300

  • DEF:

  • 1200


When a "roid" monster is added from your Graveyard to your hand, you can Special Summon that monster.


3 cardDragonroid 3 cardDragonroid
Dragonroid
WIND 8
Dragonroid
  • ATK:

  • 2900

  • DEF:

  • 1000


Once per turn, if this card is in your GY: You can make this card become a Dragon monster while in the GY, until the end of this turn. You can discard this card, then activate 1 of these effects; ● Add 1 non-WIND "roid" monster from your Deck to your hand. ● This turn, the activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use this effect of "Dragonroid" once per turn.


2 cardDrillroid 2 cardDrillroid
Drillroid
EARTH 4
Drillroid
  • ATK:

  • 1600

  • DEF:

  • 1600


Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


3 cardExpressroid 3 cardExpressroid
Expressroid
EARTH 4
Expressroid
  • ATK:

  • 400

  • DEF:

  • 1600


When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


3 cardGyroid 3 cardGyroid
Gyroid
WIND 3
Gyroid
  • ATK:

  • 1000

  • DEF:

  • 1000


Once per turn, this card cannot be destroyed by battle.


1 cardMeteor Rush - Monochroid 1 cardMeteor Rush - Monochroid
Meteor Rush - Monochroid
EARTH 10
Meteor Rush - Monochroid
  • ATK:

  • 0

  • DEF:

  • 0


During the Battle Phase, if 5 or more attacks have been declared this turn (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Meteor Rush - Monochroid" once per turn. If this card battles, it gains 1000 ATK for each attack declared this turn, during the Damage Step only.


3 cardMixeroid 3 cardMixeroid
Mixeroid
WIND 4
Mixeroid
  • ATK:

  • 0

  • DEF:

  • 2200


You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


2 cardSteamroid 2 cardSteamroid
Steamroid
EARTH 4
Steamroid
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.


2 cardSubmarineroid 2 cardSubmarineroid
Submarineroid
WATER 4
Submarineroid
  • ATK:

  • 800

  • DEF:

  • 1800


This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


3 cardCybernetic Fusion Support 3 cardCybernetic Fusion Support
Cybernetic Fusion Support
Spell Quick
Cybernetic Fusion Support

    Pay half your LP; once, if you Fusion Summon a Machine Fusion Monster this turn, you can banish monsters from your hand, field, and/or GY as the Fusion Materials. You can only activate 1 "Cybernetic Fusion Support" per turn.


    3 cardFusion Deployment 3 cardFusion Deployment
    Fusion Deployment
    Spell Normal
    Fusion Deployment

      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


      3 cardMegaroid City
      3 cardMegaroid City
      Megaroid City
      Spell Field
      Megaroid City

        You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


        3 cardReady Fusion 3 cardReady Fusion
        Ready Fusion
        Spell Normal
        Ready Fusion

          Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


          1 cardTerraforming
          1 cardTerraforming
          Terraforming
          Spell Normal
          Terraforming

            Add 1 Field Spell from your Deck to your hand.




            Tag(s):

            3 cardVehicroid Connection Zone 3 cardVehicroid Connection Zone
            Vehicroid Connection Zone
            Spell Normal
            Vehicroid Connection Zone

              Fusion Summon 1 "Vehicroid" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and if you do, it cannot be destroyed by card effects, and its effects cannot be negated.


              3 cardEmergeroid Call 3 cardEmergeroid Call
              Emergeroid Call
              Trap Counter
              Emergeroid Call

                When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                1 cardAmbulance Rescueroid 1 cardAmbulance Rescueroid
                Ambulance Rescueroid
                FIRE 6
                Ambulance Rescueroid
                • ATK:

                • 2300

                • DEF:

                • 1800


                "Rescueroid" + "Ambulanceroid" This monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that monster in Defense Position.


                1 cardBarbaroid, the Ultimate Battle Machine 1 cardBarbaroid, the Ultimate Battle Machine
                Barbaroid, the Ultimate Battle Machine
                EARTH 12
                Barbaroid, the Ultimate Battle Machine
                • ATK:

                • 4000

                • DEF:

                • 4000


                5 Machine-Type "roid" monsters This card can make a second attack during each Battle Phase. This card cannot attack your opponent directly. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster (including in the Graveyard). If this card destroys an opponent's monster by battle: Inflict 1000 damage to your opponent.


                3 cardPair Cycroid 3 cardPair Cycroid
                Pair Cycroid
                EARTH 5
                Pair Cycroid
                • ATK:

                • 1600

                • DEF:

                • 1200


                2 Machine-Type monsters with the same name This card can attack your opponent directly.


                3 cardSteam Gyroid 3 cardSteam Gyroid
                Steam Gyroid
                EARTH 6
                Steam Gyroid
                • ATK:

                • 2200

                • DEF:

                • 1600


                "Gyroid" + "Steamroid"


                3 cardSuper Vehicroid - Mobile Base 3 cardSuper Vehicroid - Mobile Base
                Super Vehicroid - Mobile Base
                EARTH 10
                Super Vehicroid - Mobile Base
                • ATK:

                • 0

                • DEF:

                • 5000


                1 "roid" Fusion Monster + 1 "roid" monster You can target 1 face-up monster your opponent controls; Special Summon 1 "roid" monster from your Deck or Extra Deck with ATK less than or equal to that monster. You can only use this effect of "Super Vehicroid - Mobile Base" once per turn. Once per turn, during the End Phase: You can target 1 "roid" monster in your Main Monster Zone (other than this card); return that monster you control to the hand, and if you do, move this card you control to that monster's Monster Zone.


                2 cardSuper Vehicroid - Stealth Union 2 cardSuper Vehicroid - Stealth Union
                Super Vehicroid - Stealth Union
                EARTH 9
                Super Vehicroid - Stealth Union
                • ATK:

                • 3600

                • DEF:

                • 3000


                "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                2 cardSuper Vehicroid Jumbo Drill 2 cardSuper Vehicroid Jumbo Drill
                Super Vehicroid Jumbo Drill
                EARTH 8
                Super Vehicroid Jumbo Drill
                • ATK:

                • 3000

                • DEF:

                • 2000


                "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.




                More OCG Info

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