Eldlich Deck #455207 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 03/22/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
25± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 14 / Side 0 — status: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Eldlich the Mad Golden Lord (Fusion, 3800 ATK) and Eldlich the Golden Lord (2500 ATK) pressure, enabled by Golden Land Eldlixir and Eldlich recursion from the Graveyard; Skull Servant / King of the Skull Servants GY-recursion boards and Synchro/Fusion extenders such as Dragonecro Nethersoul Dragon (3000 ATK) and Red-Eyes Zombie Necro Dragon
  • Turn 1 (going first): Open a Skull Servant, Wightbaking or Wightlord starter, search or Normal Summon into Eldlich the Golden Lord or Uni-Zombie, then use Cursed Eldland or Eldlixir of Black Awakening to set up Golden Land backrow and Fusion or Synchro extenders
  • Turn 2 (going second): Use Ash Blossom & Joyous Spring and Golden Land Forever! as interaction, then rebuild through Graveyard recursion (Eldlich the Golden Lord from GY, Wightprince and Wightprincess) into a Zombie Fusion or Synchro board
  • Recovery: Recover through Graveyard effects: Skull Servant and King of the Skull Servants re-summon from the GY and Eldlich the Golden Lord re-adds itself from the GY, with Zombie World and Necroworld Banshee as field-level backup
  • After siding: No side deck is registered, so no post-side plan can be verified; the list cannot be evaluated as a best-of-3 deck

Why it scores here

The deck scores as a system: its Graveyard engine (Skull Servant, King of the Skull Servants, Wightprince, Wightprincess and Eldlich the Golden Lord recursion) gives it real resilience, and its Golden Land backrow and Ash Blossom plus Golden Land Forever! give it respectable interaction. Its closing power comes from Eldlich the Mad Golden Lord and the Synchro/Fusion extenders, but the 3-copy starters are individually unlikely to appear in an opening hand (about 0.23 per card at 5 cards, Inferred), so consistency is the main limit. The deck is Illegal because Called by the Grave is run twice while Forbidden in Master Duel, so it receives only a structural score capped at 25. No combo, win-rate, tournament, or meta data exists, and popularity or archetype share did not earn any points; the score was not an average of card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 of a 3-copy starter in a 5-card hand) ≈ 0.23; archetype-core group P(>=1) ≈ 0.42; no combo telemetry (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Copy histogram 5 singles / 14 doubles / 9 triples with 60 main cards; Zombie-heavy starters create some redundancy but also conflicting Normal Summons (Inferred)
D3 Combo Conversion & Ceiling 48 No parseable boards; conversion inferred from text linking GY recursion to Eldlich and Skull Servant extenders (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution; floor is unknown and provisional (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Skull Servant and Eldlich recursion from GY plus Necroworld Banshee and Zombie World give some independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 58 Graveyard recursion (Eldlich the Golden Lord, Wightprince, King of the Skull Servants) supports resource regeneration (Inferred)
D7 End-Board & Interaction Quality 58 Ash Blossom & Joyous Spring, Golden Land Forever!, Dark Hole and Evenly Matched give layered interaction; Called by the Grave is illegal (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 50 Dark Hole and Doomking Balerdroch give some board breaking; going-second split unavailable (Inferred)
D9 Offensive Pressure & Closing Power 60 Eldlich the Mad Golden Lord at 3800 ATK and Dragonecro Nethersoul Dragon at 3000 ATK provide closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 42 60 main cards at the Master Duel maximum with 28 distinct cards and 17 archetype-off copies; compactness is weak (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 14 Extra Deck cards with 12 distinct; core Eldlich and Zombie Fusions plus Synchro flex are usable but partly dependent on mixed materials (Verified composition, Inferred)
D12 Side Deck Adaptability 15 No side deck is registered, so post-side adaptability cannot be assessed (Verified: side_count 0)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype usage stats show the core is largely missing (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step GY recursion and Fusion or Synchro sequencing with several decision points raises pilot load (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary, applied as the Midrange profile only. Modifiers: none.


More Master Duel Info

Eldlich

Eldlich Breakdown

 
 

 

 

 

 

 

 
 

 

 
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