Skull Servant Deck #453280 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, Imsety, Glory of Horus x3, King of the Skull Servants x3.
Created by: YGO Mod (20517634)
Created On: 03/16/2025
Main Deck (60)
- Duamutef, Blessing of Horus x1
- Gameciel, the Sea Turtle Kaiju x3
- Gozuki x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- King of the Skull Servants x3
- Maxx "C" x2
- Mezuki x2
- Qebehsenuef, Protection of Horus x1
- The Lady in Wight x2
- Vampire Fraulein x1
- Wightbaking x3
- Wightlord x3
- Wightmare x1
- Wightprince x2
- Wightprincess x1
- Skull Servant x2
- Uni-Zombie x3
- Called by the Grave x2
- Foolish Burial x1
- Forbidden Droplet x3
- Harpie's Feather Duster x1
- King's Sarcophagus x3
- Lightning Storm x2
- One for One x1
- Raigeki x2
- Super Polymerization x3
- That Grass Looks Greener x1
- Triple Tactics Talent x1
- Triple Tactics Thrust x3
- Walls of the Imperial Tomb x2
Extra Deck (15)
- Garura, Wings of Resonant Life x1
- Khaos Starsource Dragon x1
- Mudragon of the Swamp x1
- Predaplant Dragostapelia x1
- Saint Azamina x1
- Curious, the Lightsworn Dominion x1
- Linkuriboh x1
- Relinquished Anima x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
- Garunix Eternity, Hyang of the Fire Kings x1
- Number 90: Galaxy-Eyes Photon Lord x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 54 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: none
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Called by the Grave (Limited), Foolish Burial (Limited), Harpie's Feather Duster (Limited), Maxx "C" (Limited), One for One (Limited), That Grass Looks Greener (Limited), Super Polymerization (Semi-Limited).
Identity & game plan
- Win condition: Rank 8 Xyz/Fusion finishers (Number 90: Galaxy-Eyes Photon Lord, The Zombie Vampire, Silvally, etc.); Graveyard recursion + board clear (Called by the Grave, Wight reanimation)
- Turn 1 (going first): T1: Wightbaking/Super Polymerization → swarm tokens or search; T2: assemble key Rank 8 via Wightlord/Imsety → threaten OTK or board lock.
- Turn 2 (going second): Six-card hand enables early Wightbaking/Called by the Grave; answer while developing a Xyz/Fusion finish.
- Recovery: Wight reanimator recursion, hand-trap disruption (Maxx "C"), and rank-down pivot to Rank 4-6 for continued pressure.
- After siding: Side into broad removal and floodgates; retain Wightbaking/Imsety for continuity.
Why it scores here
The deck runs a clear Combo engine centered on Skull Servant swarm and high-rank Xyz/Fusion finishers, giving strong ceiling (D3 80) and efficient resource use (D11 85, D10 70). However, it is fragile: brick risk in the five-card opening (D2 55), inconsistent early swarm (D1 65), and limited disruption (D5 55) depress floor and consistency. Hand size and format unknowns cap reliability, while a weak post-side plan (D12 40) and medium interaction (D7 70) produce a mid-tier, skill-dependent profile.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 65 | Core present 7/9 at 77.8% with 80.1% T1 live probability from archetype core group (Inferred). |
| D2 | Opening-Hand Quality & Brick Management | 55 | Brick estimate 19.9% from archetype core group complement; hand traps only 2 copies (Inferred). |
| D3 | Combo Conversion & Ceiling | 80 | Best line includes Number 90: Galaxy-Eyes Photon Lord and The Zombie Vampire for high burst (Observed from card text and combos). |
| D4 | Combo Floor & Median Output | 50 | No parsed boards; median power inferred low due to reliance on specific Rank 8 access (Inferred). |
| D5 | Interruption Resilience & Route Redundancy | 55 | Only 2 hand traps and limited bounce/interrupt tech constrain resilience (Inferred). |
| D6 | Resource Economy, Recovery & Grind | 60 | Resource signature shows search + reanimation loops; no clear sustain beyond initial swarm (Inferred). |
| D7 | End-Board & Interaction Quality | 70 | Strong removal (Raigeki, Lightning Storm, Forbidden Droplet) and negation (Called by the Grave) provide layered answers (Observed). |
| D8 | Going-Second & Board-Breaking Power | 60 | Going-second plan relies on six-card hand quality and reactive answers; no dedicated backbreaker (Inferred). |
| D9 | Offensive Pressure & Closing Power | 75 | End-board pressure supported by 3000/2800 threats like The Zombie Vampire and Number 90 (Observed). |
| D10 | Main Deck Efficiency & Flexibility | 70 | 60-card main with 31 distinct names and 16 core pieces indicates moderate compactness (Observed). |
| D11 | Extra Deck Efficiency & Coverage | 85 | Extra deck offers 15 slots across Fusion/Xyz/Link with strong key threats (Observed). |
| D12 | Side Deck Adaptability | 40 | Side deck is light (0 cards), yielding adaptability score of 40 (Observed). |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data; archetype meta-share and matchup rated provisional (Provisional). |
| D14 | Pilotability & Error Tolerance | 65 | Combo steps are moderate; decision points spread across swarm and rank-up paths (Inferred). |
How the score was computed
Strategy profile: Balanced. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards (-8); High archetype purity (4); No combo data (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- High single-turn ceiling with Number 90: Galaxy-Eyes Photon Lord and The Zombie Vampire
- Strong archetype core presence (77.8% T1 live) and efficient search
- Multiple removal and negation options (Raigeki, Lightning Storm, Forbidden Droplet, Called by the Grave)
- Good extra-deck coverage across Fusion/Xyz/Link
Weaknesses
- Low consistency due to Illegal cards and limited copies
- High brick risk on the five-card opening
- Limited disruption and no dedicated hand traps
- Weak post-side adaptability (no side deck cards)
- Skill-dependent median output with no parsed board data
Critical choke points
- Opening hand quality and brick rate
- Reliance on specific Rank 8 access
- Lack of interaction density against control matchups
- No post-side adjustment plan
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (Limited) and over-limited copies | Replace with additional searchable rares or hand traps | Reduce Limited/Forced restrictions and improve consistency. |
| 2 | Add 1-2 dedicated hand traps (e.g., Ash Blossom, Ghost Belle) | Improve disruption and mirror resilience. | |
| 3 | Side deck broad removal and floodgates | Address post-side weakness and format pressures. |
Evidence & confidence
- Verified: Deck legality and card restrictions from banlist data; Archetype purity and core card inclusion rates; Extra-deck breakdown and card text role hints
- Observed: Best-line references from card text (Number 90, The Zombie Vampire); Removal and negation presence in the main deck
- Inferred: Opening-hand consistency and brick estimates; Median/ceiling combo output without parsed boards; Hand-trap and disruption sufficiency; Post-side plan strength
- Provisional: Meta power and matchup performance; Tournament reliability without match link; Format-fit without dated metagame sample
- Data gaps: No combo evidence parsed — floor/median/ceiling inferred No tournament link — per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power marked Provisional in the absence of a dated metagame sample
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