Skull Servant Deck #453280 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Gameciel, the Sea Turtle Kaiju x3, Imsety, Glory of Horus x3, King of the Skull Servants x3.

Created by: YGO Mod (20517634)

Created On: 03/16/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Jan 1, 2026
58± 5/ 100
Power Score
Structural 58
Reliability 50
Going First 62
Going Second 54

Deck — Deck Power Evaluation

Final Contextual Deck Power: 58/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 62
Going Second 54
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: none
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s). Restricted cards run: Called by the Grave (Limited), Foolish Burial (Limited), Harpie's Feather Duster (Limited), Maxx "C" (Limited), One for One (Limited), That Grass Looks Greener (Limited), Super Polymerization (Semi-Limited).

Identity & game plan

  • Win condition: Rank 8 Xyz/Fusion finishers (Number 90: Galaxy-Eyes Photon Lord, The Zombie Vampire, Silvally, etc.); Graveyard recursion + board clear (Called by the Grave, Wight reanimation)
  • Turn 1 (going first): T1: Wightbaking/Super Polymerization → swarm tokens or search; T2: assemble key Rank 8 via Wightlord/Imsety → threaten OTK or board lock.
  • Turn 2 (going second): Six-card hand enables early Wightbaking/Called by the Grave; answer while developing a Xyz/Fusion finish.
  • Recovery: Wight reanimator recursion, hand-trap disruption (Maxx "C"), and rank-down pivot to Rank 4-6 for continued pressure.
  • After siding: Side into broad removal and floodgates; retain Wightbaking/Imsety for continuity.

Why it scores here

The deck runs a clear Combo engine centered on Skull Servant swarm and high-rank Xyz/Fusion finishers, giving strong ceiling (D3 80) and efficient resource use (D11 85, D10 70). However, it is fragile: brick risk in the five-card opening (D2 55), inconsistent early swarm (D1 65), and limited disruption (D5 55) depress floor and consistency. Hand size and format unknowns cap reliability, while a weak post-side plan (D12 40) and medium interaction (D7 70) produce a mid-tier, skill-dependent profile.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 Core present 7/9 at 77.8% with 80.1% T1 live probability from archetype core group (Inferred).
D2 Opening-Hand Quality & Brick Management 55 Brick estimate 19.9% from archetype core group complement; hand traps only 2 copies (Inferred).
D3 Combo Conversion & Ceiling 80 Best line includes Number 90: Galaxy-Eyes Photon Lord and The Zombie Vampire for high burst (Observed from card text and combos).
D4 Combo Floor & Median Output 50 No parsed boards; median power inferred low due to reliance on specific Rank 8 access (Inferred).
D5 Interruption Resilience & Route Redundancy 55 Only 2 hand traps and limited bounce/interrupt tech constrain resilience (Inferred).
D6 Resource Economy, Recovery & Grind 60 Resource signature shows search + reanimation loops; no clear sustain beyond initial swarm (Inferred).
D7 End-Board & Interaction Quality 70 Strong removal (Raigeki, Lightning Storm, Forbidden Droplet) and negation (Called by the Grave) provide layered answers (Observed).
D8 Going-Second & Board-Breaking Power 60 Going-second plan relies on six-card hand quality and reactive answers; no dedicated backbreaker (Inferred).
D9 Offensive Pressure & Closing Power 75 End-board pressure supported by 3000/2800 threats like The Zombie Vampire and Number 90 (Observed).
D10 Main Deck Efficiency & Flexibility 70 60-card main with 31 distinct names and 16 core pieces indicates moderate compactness (Observed).
D11 Extra Deck Efficiency & Coverage 85 Extra deck offers 15 slots across Fusion/Xyz/Link with strong key threats (Observed).
D12 Side Deck Adaptability 40 Side deck is light (0 cards), yielding adaptability score of 40 (Observed).
D13 Matchup Coverage & Format Fit 50 No tournament data; archetype meta-share and matchup rated provisional (Provisional).
D14 Pilotability & Error Tolerance 65 Combo steps are moderate; decision points spread across swarm and rank-up paths (Inferred).

How the score was computed

Strategy profile: Balanced. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 54, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal cards (-8); High archetype purity (4); No combo data (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • High single-turn ceiling with Number 90: Galaxy-Eyes Photon Lord and The Zombie Vampire
  • Strong archetype core presence (77.8% T1 live) and efficient search
  • Multiple removal and negation options (Raigeki, Lightning Storm, Forbidden Droplet, Called by the Grave)
  • Good extra-deck coverage across Fusion/Xyz/Link

Weaknesses

  • Low consistency due to Illegal cards and limited copies
  • High brick risk on the five-card opening
  • Limited disruption and no dedicated hand traps
  • Weak post-side adaptability (no side deck cards)
  • Skill-dependent median output with no parsed board data

Critical choke points

  • Opening hand quality and brick rate
  • Reliance on specific Rank 8 access
  • Lack of interaction density against control matchups
  • No post-side adjustment plan
Priority Remove Add Reason
1 Called by the Grave (Limited) and over-limited copies Replace with additional searchable rares or hand traps Reduce Limited/Forced restrictions and improve consistency.
2 Add 1-2 dedicated hand traps (e.g., Ash Blossom, Ghost Belle) Improve disruption and mirror resilience.
3 Side deck broad removal and floodgates Address post-side weakness and format pressures.

Evidence & confidence

  • Verified: Deck legality and card restrictions from banlist data; Archetype purity and core card inclusion rates; Extra-deck breakdown and card text role hints
  • Observed: Best-line references from card text (Number 90, The Zombie Vampire); Removal and negation presence in the main deck
  • Inferred: Opening-hand consistency and brick estimates; Median/ceiling combo output without parsed boards; Hand-trap and disruption sufficiency; Post-side plan strength
  • Provisional: Meta power and matchup performance; Tournament reliability without match link; Format-fit without dated metagame sample
  • Data gaps: No combo evidence parsed — floor/median/ceiling inferred No tournament link — per-pilot match record absent No win-rate telemetry in YGOVN (going-first/second, matchup, brick rates) Meta Power marked Provisional in the absence of a dated metagame sample

More Master Duel Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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